Go Back   Pojo.com Forums > Yu-Gi-Oh! > Yu-Gi-Oh TCG Strategies
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools
Old 01-11-2010, 05:40 PM   #1
Aarikku
The Frog Sage
 
Aarikku's Avatar
 
Join Date: Aug 2005
Location: Ontario, Canada
Age: 18
Posts: 17,720
iTrader: 0
Default The Frog Guide and Discussion Thread IV

Apparently someone caught on to the fact that we were over 1000 posts.

Quote:
Ah, here we are again. A new frog, some more awesome support, the same awesome amphibian. This time, I'll be able to provide a decent amount of input for Wetlands decks and hybrids of Des Frog and Wetlands. For the weird variants of Wetlands, and for more general Wetlands information, we got xc_hawk.

THE CARDS:

There are fifteen Frog-based cards in Yugioh. Let's take a look:

Quote:
Des Frog (Water/Aqua/5/1900/0): When this card is Tribute Summoned successfully, you can Special Summon "Des Frog"(s) from your hand or Deck up to the same number of "T.A.D.P.O.L.E."(s) in your Graveyard.
Des Frog is the pillar of the original Frog deck. Almost every combo used in my deck relies solely on Des Frog. It may be fusing into D.3.S Frog, clearing your opponent's field with Des Croaking or just plain attacking for a crapload of damage. Use 3 in a Des Frog based deck or hybrid. A non-Des Frog deck or hybrid may want to use one for Synchro/beatdown usage.

Des Frog is likely based on either a bullfrog or a green frog.

Quote:
T.A.D.P.O.L.E. (Water/Aqua/1/0/0): When this card on your side of the field is destroyed as a result of battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to your hand. Then shuffle your Deck.
T.A.D.P.O.L.E. is the reason that Des Frog works. Any in your Graveyard when you summon Des Frog grow legs and the ability to kill your opponent. T.A.D.P.O.L.E. has two functions; setting up your entire game so that you can obliterate your opponent later, and powering up Beelze Frog. Use 3 for a Des Frog deck. Since Substitoad and Dupe Frog, it's CONCEIVABLE that you won't have to use any T.A.D.P.O.L.E.s to summon Des Frog. However, if you've got Des Frogs in your deck, use T.A.D.P.O.L.E. anyway. In a hybrid, remember that Wetlands boosts its ATK. You can Summon it instead of setting if you have Wetlands. You'll take more damage when it's destroyed, but you'll guarantee it won't get Nobleman of Crossout'd.

Quote:
Des Croaking (Spell): You can only activate this card when there are 3 face-up "Des Frog" on your side of the field. Destroy all cards on your opponent's side of the field.
When you control 3 Des Frogs, let a rip. Allow your frogs to sing their song, and for some reason everything your opponent controls dies. Ah well, it's good for you! A clear shot at your opponent's life points makes Des Croaking a game-ending card. I used to use two copies of Des Croaking, but upon testing with Substitoad, I found that it was mindbogglingly easy to summon Des Frogs. Thus, I use three. Two copies is a good way to start, but if you find that you're summoning Des Frogs more often than drawing Des Croaking, add in the third.

Quote:
Poison Draw Frog (Water/Aqua/2/100/100): When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed as a result of battle), you can draw 1 card from your Deck.
Poison Draw Frog was supposed to be a themed drawing card. Unfortunately for it, Konami flunked the effect. It sounds great; Tribute it for a Spiritual Water Art - Aoi, make Aoi's -1 into a 0. Tribute it for Des Frog, Special Summon 2 more, draw 1 card. But here's the flaw: Poison Draw Frog's an optional effect. This means that the only way to draw its precious card is if it being sent to the Graveyard is the last thing to happen in a chain. Though it on its own is a fairly bad card, it qualifies for Substitoad, Froggy Forcefield and Wetlands. In a Des Frog build, it makes a good target for Substitoad early in the game. There are generally better options, but give Poison Draw Frog a test before you condemn it to the commons bin.

Poison Draw Frog is based on a Common Toad.

Quote:
Beelze Frog (Water/Aqua/3/1200/800): Increase the ATK of this card by 300 points for each "T.A.D.P.O.L.E." in your Graveyard.
Beelze Frog is a lot less powerful than it could have been. The idea is solid: a Frog-based beatstick that relies on T.A.D.P.O.L.E. However, Swap Frog speeds up Beelze Frog to the point where it's a 2100-ATK monster most of the time. It's also the only beatstick Frogs have outside of Wetlands, so if you like being able to attack in any situation, and are playing T.A.D.P.O.L.E., run a few Beelze Frogs. Beelze Frog isn't crucial by any means, but it's a decent card. (Also note that you'll need two Frogs of 1200 or more ATK to make the Substitoad/Scapegoat OTK, so it's a toss-up between Beelze Frog and Submarine Frog)

Beelze Frog could be based on a tree frog, though there was also a prehistoric frog called the Demon Frog/Beelze Bufo.

Quote:
D.3.S Frog (Water/Aqua-Fusion/8/2500/2000): Des Frog + Des Frog + Des Frog A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Increase the ATK of this card by 500 points for every "Treeborn Frog" in your Graveyard.
The supposed trump card of the Frogs. D.3.S Frog has two One-Turn-Kills associated with it, but isn't worth your three Des Frogs unless you're using one of them, unless you're feeling really adventurous. Whether you're using Fusion cards or not, use one in the Fusion deck to show your Frog spirit. The best way to use D.3.S. Frog is with "Super Polymerization". Summon your Des Frogs, use Des Croaking, attack and then use Super Polymerization still in the battle phase and attack with D.3.S. For the win. That combo happens a lot more for me than I expected, though Solidarity one-ups Super Polymerization nowadays.

If D.3.S. Frog is based on a real frog, it's either a really big bullfrog or a Goliath frog, though neither really looks like D.3.S.

Quote:
Treeborn Frog (Water/Aqua/1/100/100): If this card is in your Graveyard during your Standby Phase and you control no Spell or Trap Cards, you can Special Summon it. This effect cannot be activated if you control a face-up "Treeborn Frog".
The most famous frog, and the first to be shiny. Treeborn Frog really works no differently in the Frog deck than it does in a Monarch deck. You use it for Tributing (mostly for Substitoad, though also for Des Frog), and on occasion to save your butt from attacks. Since it's restricted for some reason, use 1 in a Frog deck that you're not using too many Continuous cards in. There's no reason not to use Treeborn Frog in any kind of Frog deck, since you can just mill through it with Substitoad and leave it in the Graveyard until it's needed.

Treeborn Frog is based on a Leopard Frog.

Quote:
Substitoad (Water/Aqua/1/100/2000): Tribute 1 monster to Special Summon 1 "Frog" monster from your deck. "Frog" monsters you control cannot be destroyed by Battle.
Ah, Substitoad. The best damn Support card Konami's made for any theme. Its first use is as a free search for a Frog; summon it and Tribute itself for its effect. That makes probably 90% of your monsters searchable. Its second main use is to turn monsters that aren't particularly useful on the field (T.A.D.P.O.L.E., Treeborn Frog, Tokens, etc.) into threats. Its third main use is to make a Dupe Frog lock; Dupe Frog forces your opponent to attack it instead of your other monsters, and Substitoad keeps Dupe Frog from being destroyed in battle. Any Frog deck needs three Substitoads. It will never be a dead draw; it will never hinder you in any way.

I'm pretty sure Substitoad isn't based on a specific frog. Or toad.

Quote:
Unifrog (Water/Aqua/2/400/400) This card can attack your opponent's life points directly. After this card successfully attacked in this way, and there is a "Frog" monster on your side of the field, except "Unifrog", you can destroy a Spell or Trap card your opponent controls.
I'm going to be an adult here and accept that UDE named it Unifrog. Unifrog is the founder of the Wetlands-style Low-Level Frog deck. In a Des Frog-style frog deck, it would mostly be used as a Mystical Space Typhoon once in a while. I wouldn't put too many - or any - in a Des Frog deck. In a hybrid, you may find you don't have room for it. But if you do, try it out.

Unifrog also doesn't seem to be based on a specific frog.

Quote:
Dupe Frog (Water/Aqua/2/100/2000) This face-up card's name is treated as "Des Frog". Your opponent cannot select another monster as an attack target. When this card is sent from the field to the Graveyard, you can add 1 "Frog" monster from your Deck to your hand, other than Dupe Frog" or "Frog the Jam".
One of the two new frogs of Crimson Crisis, Dupe Frog has many effects. The first changes its name into Des Frog, providing an easier way to play Des Croaking or D.3.S. Frog. This is a lot less useful than it seems, but Dupe Frog makes up for it. The second effect allows for a Frog Lock - Dupe Frog can direct attacks at itself, and if you control Substitoad, it won't be destroyed. And if you control two Dupe Frogs, your monsters are safe. Finally, the last effect is a standard and useful Sangan-esque effect. You'll want to use at least two in any Frog deck for the Dupe/Substitoad Locks, and possibly Inferno Reckless Summon tricks in a Hybrid or Des Frog deck.

Quote:
Flip-Flop Frog (Water/Aqua/2/500/200) Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, you can return a number of monsters your opponent controls to their owner(s) hand equal to the number of "Frog" monsters you control.
The second Crimson Crisis frog, Flip-Flop Frog is another card I have mixed feelings on. Judging from a pure Des Frog build, by the time I have enough Frogs for Flip-Flop Frog to be any better than a Penguin Soldier, I can normally OTK. However, in Wetlands or a hybrid, you've got yourself a 1700-ATK control monster. I use two, you may decide otherwise.

Oh, and I don't think either Crimson Crisis frog is based on a real species.

Quote:
Submarine Frog (Water/Aqua/2/1200/600) During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Submarine Frog is a fantastic beatstick monster for Wetlands. A hybrid might not be able to fit in more than one copy, if any, but it should be considered in any deck with Wetlands.

It's not based on a real frog.

Quote:
Swap Frog (Water/Aqua/2/1000/500) You can Special Summon this card from your hand by discarding 1 WATER monster. When this card is Summoned, you can select 1 Level 2 or lower Aqua-type monster from your Deck or that you control and send it to the Graveyard. Once per turn, by returning 1 monster you control to the hand, you can Normal Summon 1 "Frog" Monster other than "Swap Frog" or "Frog the Jam" in addition to your Normal Summon during this turn.
Extremely complicated, but well worth figuring out what's going on. If Substitoad is Jesus, Swap Frog must be like... an archangel or something. It's amazing. An easy Special Summon gives you an extra frog from Substitoad. You can use its effect to send T.A.D.P.O.L.E. or Treeborn Frog to the Graveyard, which is where Swap Frog shines. Summon it with Substitoad, and keep milling through Swap Frogs (milling through T.A.D.P.O.L.E.s with its effect as you do) and end with a 2100 Beelze Frog or a Dupe Frog for a lock. All this with a 2200-ATK body in Wetlands. Swap Frog is amazing.

Swap Frog is likely based on a Pacman Frog.

Quote:
Wetlands (Spell/Field) All Level 2 or lower WATER Aqua-type monsters gain 1200 ATK.
Sure, it's not really frog support, but all Frogs are Aquas. If you've got a lot of low-level frogs, such as with the Low Level Frog deck, or if you've just filled your non-Tribute part of the Des Frog deck with Level 2 or lower Aquas, use many of these. xc_hawk can provide more information about Wetlands. You'll probably either want 3 or 0.

Quote:
Froggy Forcefield (Trap) Activate only when your opponent attacks a "Frog" monster you control. Destroy all attack-mode monsters your opponent controls.
I overestimated Froggy Forcefield. Though it is a Mirror Force of which Frogs can use three, it's a lot more situational than, say, Sakuretsu Armour or Aegis of the Ocean Dragon Lord. Use it if you have room, but generally setting up a Dupe Frog lock will work just as well or better.

Quote:
Frog the Jam (Water/Aqua/2/700/500)
And finally, Frog the Jam. A forgotten McDonalds Promo that doesn't fit the theme. Its only use is potentially with Wetlands, which turns Frog the Jam into a 1900-ATK monster.
If you're running Stall cards in your Low Level Frog deck like Gravity Bind, you may as well include a copy or two. Me, I side-deck it, just in case I ever get featured on Metagame. Note that, due to a weird Kanji thing, Frog the Jam isn't a frog. Weird.

Frog the Jam doesn't resemble any specific frog, though it does look kinda like D.3.S. Frog.

NON-FROG CARDS:

Everyone's got their own style when it comes to children's card games (but some people won't admit it!). These are my findings when it comes to what to fill the rest of a Frog deck with.

Quote:
Eel of Greed (Spell) Return 2 WATER monsters from your hand to the Deck, then draw 3 cards.
People are really excited about this card. Considering you generally want Frogs in the deck where they can be searched by Substitoad, this is a pretty solid way to do it. But with all the discarding you'll be doing for Swap Frog, One For One, etc., you might not be able to use it effectively.

Quote:
Pot of Avarice (Spell) Select 5 Monster Cards in your Graveyard. Return those cards to the Deck, then draw 2 cards.
This is the REAL Frog draw card. Substitoad can fill your Graveyard for basically free, so just flood your Graveyard whenever you draw Pot of Avarice and get a free two cards.

Quote:
One For One (Spell) Send 1 Monster Card from your hand to the Graveyard. Special Summon 1 Level 1 monster from your hand or Deck.
This card is AMAZING. Searching out Substitoad is basically searching out any Frog from your deck. It doesn't use a Normal Summon and it's a quadrillion times faster than Mother Grizzly. Unfortunately, it's limited. So use one.

Quote:
Aegis of the Ocean Dragon Lord (Trap) Until the End Phase of this turn, all face-up level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects.
Another amazing card. Opponent has a big monster? Too bad, it can't hurt your frogs. Run into a Mirror Force? All the low-level ones live. Obviously it can't protect Des Frog, but that's two (excluding multiples) out of your whole deck's worth of frogs. I'm going to test with two copies.

Quote:
Solidarity (Spell/Continous) If you have only 1 original (printed) Type of monster in your Graveyard, Face-up monsters you control with the same Type gain 800 ATK.
This card provides Des Frogs with a much less situational OTK card, in that it's useful all the time. If you're running Super Polymerization for the Des Frog OTK, I recommend removing it and using Solidarity instead.

Quote:
Mother Grizzly (WATER/4/Beast-Warrior/1400/1000) When this card is sent to the Graveyard by battle, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position.
Mother Grizzly's become much less useful. Substitoad can search anything out that Mother Grizzly could, with the exception of other Substitoads and T.A.D.P.O.L.E. Once we get Swap Frog, T.A.D.P.O.L.E. will probably never need to hit the field anyway.

Quote:
Salvage (Spell) Add 2 WATER monsters with an ATK of 1500 or less each in your Graveyard to your hand.
Salvage is really great for the frogs, especially the Low-Level Frog deck. Bringing back a couple of Unifrogs will really help, as will any Substitoads that have been Tributed. It's not as good in the Des Frog deck, though still useful. A Beelze Frog destroyed early in the game will likely be your main choice. It also combos well with Eel of Greed, but that IS a two-card combo.

Quote:
Scapegoat (Spell/Quickplay) If you activate this card, you cannot Summon other monsters this turn. Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. The "Sheep Tokens" cannot be used as a Tribute for a Tribute Summon (or Set).
Substitoad revolutionizes frog decks when combined with Scapegoat. Set your Toad first turn and the Goats. Hopefully, neither get destroyed. Activate Scapegoat. Next turn, you have 4 or 5 of any frogs you like. By summoning three Des Frogs and two Beelze Frogs, you have enough ATK for an OTK.

Quote:
Inferno Reckless Summon (Spell/Quickplay) You can only activate this card when 1 monster with an ATK of 1500 points or less is Special Summoned to your side of the field while there is a face-up monster on your opponent's side of the field. Special Summon all cards with the same name as the Summoned monster from your hand, Deck, and Graveyard in face-up Attack Position. Your opponent selects 1 monster on their side of the field and Special Summons all cards with that same name from their hand, Deck, and Graveyard.
This is a very nice OTK card. Use it off a Substitoad or Graceful Revival that's Special Summoning Dupe Frog, and you'll have yourself three Des Frogs. For an added bonus, the Des Frogs can come from the Graveyard. However, your opponent gets monsters too, and they have to have one on the field when you use Inferno Reckless Summon. This means that you need Des Croaking or Lightning Vortex or the like or this won't kill your opponent. Furthermore, you'll need additional monsters or OTK material to make it a full 8000 damage.

DES FROG OTKs:

Let's assume you've summoned 3 Des Frogs (very easy to do) and played Des Croaking. Now that your opponent's field is clear, here's how you can turn the 5700 damage of your Des Frogs into a game-winning attack:

-Two more monsters: Pretty straightforward. Two Submarine Frogs/Beelze Frogs, a fully-powered Beelze Frog and anything with more than 100 ATK, any two Frogs in Wetlands or a single Submarine Frog in Wetlands will add the extra push for game.

-Solidarity: My card of choice. Adds 800 ATK to each of your Des Frogs, so long as your Graveyard has only Aquas in it.

-United We Stand: Another great card. Adds 2400 (or more) ATK to a single Des Frog.

-Super Polymerization: A more situational choice, but one of the most fun. Attack with all your Des Frogs, then fuse into D.3.S. Frog and finish the job.

And now, xc_hawk on Wetlands.
Please let xc_hawk have the next post for his half of the guide. I dunno what to do 'til he posts.
__________________


Last edited by Aarikku : 01-11-2010 at 05:49 PM.
Aarikku is offline   Reply With Quote
Old 01-11-2010, 05:44 PM   #2
Heart
Recyclin' My Scrap
 
Heart's Avatar
 
Join Date: Nov 2009
Posts: 829
iTrader: 0
Default

I think that someone was me, sorry.
Heart is offline   Reply With Quote
Old 01-11-2010, 05:56 PM   #3
sorryimvegan
Chainsaw Good!
 
sorryimvegan's Avatar
 
Join Date: Nov 2009
Location: Southern Cali.
Posts: 2,514
iTrader: 0
Default

Subscribing once more.
sorryimvegan is offline   Reply With Quote
Old 01-11-2010, 07:00 PM   #4
anblader001
Ive had it
 
Join Date: Mar 2007
Location: Beyond the horizon
Posts: 1,860
iTrader: 0
Default

Quote:
Originally Posted by Heart View Post
I think that someone was me, sorry.
lol, fail. Just ask a mod to help out with the post order, should be fine.
__________________
"It is clear", said he, "that things cannot be otherwise than they are, for since everything is made to serve an end, everything necessarily serves the best end.'" - Pangloss from Candide
anblader001 is offline   Reply With Quote
Old 01-11-2010, 07:04 PM   #5
xc_hawk
Stand Aside.
 
xc_hawk's Avatar
 
Join Date: May 2008
Location: New Hampshire
Posts: 2,660
iTrader: 1 (100%)
Default

[took a nap, old thread got locked while I was asleep. arg. plenty of updates to do, but copy pasta for now]


This part of the guide is dedicated to the second deck style of frogs: wetlands. While des frog decks can be considered an OTK deck, wetlands decks are much more centered on control and aggro tactics. The deck is unique due to its ability to summon surprisingly large monsters, and simultaneously lock down the field with cards like gravity bind. The addition of junk synchron has allowed for some powerful synchro options as well. Wetlands won’t be the most bone-crushingly powerful deck you ever play, but its array of moves will keep any player guessing till the very end.
*this guide it written with the information of Stardust Overdrive and Hidden Arsenal (which is assumed as duel terminal one)
**I’ll be attempting to periodically update my half of the thread
THE CARDS:

On Theme:


Quote:
Wetlands (Spell/Field): All Level 2 or lower WATER Aqua-type monsters gain 1200 ATK.

Wetlands is essentially an attack boosting field spell, not very complicated. However, the important difference between mystic plasma zone and wetlands is that is turns our little guys into behemoths, and as such, acts as the deck’s primary win condition. How necessary wetlands is to victory really depends on how aggressive you make your deck. Hardcore control decks won’t need it up until they want to actually start doing damage with flip flop n’ such, but aggro builds need their submarine frogs and practitioners online ASAP.
Use 2-3, depending on deck style and use of terraforming

Quote:
Unifrog(Water/Aqua/2/400/400): This card can attack your opponent's life points directly. After this card successfully attacked in this way, and there is a "Frog" monster on your side of the field, except "Unifrog", you can destroy a Spell or Trap card your opponent controls.

Unifrog’s job is a relatively simple one, abusing a field you have control over. Once you establish your locks or stall cards, unifrog can sneak right past your opponent’s monsters and go in for direct damage. Furthermore, if you have another frog backing him up, he’ll start making hits at your opponent’s backrow. Problem is, unifrog will usually force out your opponent’s d-prison/mirror force/saku armor /book etc because the s/t will be destroyed otherwise, which can actually be used to your advantage if you have a followup. Unifrog’s downfall is that even under wetlands, he only sports a modest 1600 attack. He’s a team player, and suffers alone.
Use 1-3

Quote:
Dupe Frog (Water/Aqua/2/100/2000) This face-up card's name is treated as "Des Frog". Your opponent cannot select another monster as an attack target. When this card is sent from the field to the Graveyard, you can add 1 "Frog" monster from your deck or graveyard to your hand, other than "Dupe Frog" or "Frog the Jam".

The primary combo piece of the wetlands control deck. Dupe Frog fuels the 2 basic locks of a frog control deck-
• “soft” lock: Dupe Frog + Substitoad. All attacks are reverted into a defense mode Dupe Frog, who cannot be destroyed by battle due to substitoad. This lock is a great early play, but keep in mind that monster effects can break it with little difficulty. Think Red Archfiend Dragon, Grand Mole, Gladiators, piercers, etc.
• “hard” lock: Dupe Frog + Dupe Frog. Because both cards read that they must be selected as an attack target, your opponent cannot declare an attack. This is a harder lock is break, obviously because you’re depriving your opponent of attacking at all.
Dupe also replaces himself upon destruction, making him an incredibly efficient card that forces awkward and disadvantageous plays for your opponent to get him off the field. Overall, Dupe is a fantastic card, one that you have to see in action to get a full understanding of.
Use 2-3

Quote:
Flip Flop Frog (Water/Aqua/2/500/200): Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, you can return a number of monsters your opponent controls to their owner(s) hand equal to the number of "Frog" monsters you control.

The “frog” variant of penguin soldier, this card has proven himself as the superior option in a proper frog deck. Reusability, in combination with the “frog” title, gives him far more versatility in the deck than penguin soldier ever did. He mainly functions as a suppresser to your opponent’s summons, using the dupe frog lock to cover him and attack on open fields. However, he becomes a trump when your opponent is focused in synchro summons, turning from a bounce into a virtual kill card.
Use 2

Quote:
Submarine Frog (Water/Aqua/2/1200/600): During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

A 2400 piercer under wetlands, not much more to say about him. Summon, beat face.
Use 1-3

Quote:
Ogre Frog (Water/Aqua/2/1000/500): You can Special Summon this card from your hand by discarding 1 WATER monster. When this card is Summoned, you can select 1 Level 2 or lower WATER Aqua-Type monster from your Deck or that you control and send it to the Graveyard. Once per turn, you can return 1 monster you control to its owner's hand to Normal Summon 1 "Frog" monster other than "Ogre Frog" or "Frog the Jam" in addition to your Normal Summon during this turn.

Ogre Frog is going to make a far bigger impact for Des Frog, but that doesn’t mean we can’t put him to use here as well. Ogre will most likely take the spot of Submarine frog, exchanging 200 attack and piercing for a series of odd effects. His first effect has some pretty obvious uses. Random special summons can translate into pushes for game, and also to set up fields for the toad. His second effect can be used to pitch monsters for retrieval via salvage, and also to dump the occasional treeborn frog. His third effect can be used to retreat frogs that cannot survive w/o wetlands, and reuse effects form cards like junk synchron and snowman eater. Overall, I believe this mishmash of effects will prove to be a creative problem solver, with utility far superior to submarine frog.

Quote:
Poison Draw Frog (Water/Aqua/2/100/100): When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed as a result of battle), you can draw 1 card from your Deck.

Your ******ed draw support/swap fodder/“frog” trigger for uni. PDF is an example of a card hosed by timing issues; that “can” in its name means that it won’t work with substitoad, water art, tuning, or any other fun stuff.
Use 0-2

Quote:
Des Frog (Water/Aqua/5/1900/0): When this card is Tribute Summoned successfully, you can Special Summon "Des Frog"(s) from your hand or Deck up to the same number of "T.A.D.P.O.L.E."(s) in your Graveyard.

Why the heck is he here? Des frog is conveniently a level 5 monster, giving you access to the level 8 synchro monsters along with junk synchron. Should you already have a substitoad on the field, summon junk and tune for stardust. Whether or not you want to use him depends on your stance with consistency vs. utility.
Use 0-1

Quote:
Treeborn Frog (Water/Aqua/1/100/100): If this card is in your Graveyard during your Standby Phase and you control no Spell or Trap Cards, you can Special Summon it. This effect cannot be activated if you control a face-up "Treeborn Frog".

Treeborn frog doesn’t work with a field spell up, so why would I even bother mentioning him? The answer is that between ogre frog and milling him off with substitoad, treeborn will hit the grave so often that he may be worth running on the off chance that you control no s/t’s at some point in the game. Like des frog, this is a question of consistency vs utility.

Use 0-1


Quote:
Substitoad (Water/Aqua/1/100/2000): Tribute 1 monster to Special Summon 1 "Frog" monster from your deck. "Frog" monsters you control cannot be destroyed by Battle.

Quite possibly the single best piece of theme support ever released. Substitoad is godly, a solid 2000 defender that grant battle immunity to all frogs. Did I mention that he can turn anything on the field into a frog, even scapegoat tokens, even himself? Substitoad has the ability to morph your field into whatever you please, giving your deck an incredibly amount of consistency. He’s the lifeline of the frog archetype, and should be treated as such. How you utilize him will be the deciding factor in many games, and the card advantage he can give through brain control/soul exchange/scapegoat/dandylion/sangan/etc keeps you afloat more than anything else.
Important note: substitoad is not a “frog” card; don’t make plays assuming that he is.
Use 3, anything less is a sin

Off Theme/Support cards (not included- general staples like call of the haunted)

Quote:
Terraforming (spell/normal): Add 1 Field Spell Card from your Deck to your hand.

Searches wetlands, simple enough.
Use 0-3

Quote:
Creature Swap (spell/normal): Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.

In an aggro build utilizing blizzed and mother grizzly, there are some fun tricks a well timed creature swap can pull off.
Use 0-2 in that sort of aggro deck

Quote:
Pot of Avarice (spell/normal): Select 5 Monster Cards in your Graveyard. Return those cards to the Deck, then draw 2 cards.

A great draw card for frogs, due to two things. One, substitoad can mill frogs into the grave repeatedly with another monster on the field, essentially making this card pot of the greed. Second, substitoad needs frogs in the deck for his effect, and pot of avarice is happy to oblige.
Use 1-2

Quote:
Salvage (spell/normal): Add 2 WATER monsters with an ATK of 1500 or less each in your Graveyard to your hand.

Your reload button. Salvage gets back pretty much every monster you would play, allowing for pushes late in a game where you would normally lose. It also functions as a draw engine in tandem with Moray of Greed, which has the potential to push frogs into the spotlight
Use 1-3, depending on moray’s impact

Quote:
Moray of Greed (spell/normal): Return 2 WATER monsters from your hand to the Deck, then draw 3 cards.

Gladiator Beast’s Respite for the water attribute. The difference? We sport salvage (and dupe frog to a lesser extent), turning a mediocre card into a great one. Getting frogs back into the deck is never a bad thing either. Time will tell if this card can push frogs to the next level.

Quote:
Level Limit Area B (spell/continuous): All face-up Level 4 or higher monsters on the field are changed to Defense Position and remain in Defense Position as long as this card is active.

Stall card #1, its use should be pretty simple. Sit back, let unifrog and others go to work.
Use 1 (limited)


Quote:
Scapegoat (spell/quickplay): If you activate this card, you cannot Summon other monsters this turn. Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. The "Sheep Tokens" cannot be used as a Tribute for a Tribute Summon (or Set).

Scapegoat’s major use lies in an incredible combo with substitoad. Once you get the goats to the field, they can be morphed into any frogs you so desire.
Use 1 (limited)

Quote:
One for One (spell/normal): Send 1 Monster Card from your hand to the Graveyard. Special Summon 1 Level 1 monster from your hand or Deck.

More substitoad is always a good thing, especially as a special summon. The discard can hurt, but it also combos great with dandylion.
Use 1 (limited)

Quote:
Inferno reckless summon (spell/quickplay): You can only activate this card when 1 monster with an ATK of 1500 points or less is Special Summoned to your side of the field while there is a face-up monster on your opponent's side of the field. Special Summon all cards with the same name as the Summoned monster from your hand, Deck, and Graveyard in face-up Attack Position. Your opponent selects 1 monster on their side of the field and Special Summons all cards with that same name from their hand, Deck, and Graveyard.

Whether or not you want to use this card is a major decision to make when playing wetlands. IRS allows for incredibly potent combos (think star boy); however, the drawbacks are also very serious. Not only will you have to let your opponent summon, it is also a very situational card, and as a result, ends up a dead draw much of the time. In short, be very careful if you plan to use this.
Common sense note: make sure your IRS targets are at multiples of 3 in your deck
Use 0-2


Quote:
Gravity Bind (trap/continuous): All Level 4 or higher monsters on the field cannot attack.

Stall card #2, its use should also be very simple. The key difference between this and level limit? Gravity Bind doesn’t change battle position, meaning that a Judgment Dragon can swing the turn he’s summoned.
Use 0-1 (limited)


Quote:
Limit Reverse (trap/continuous): Select 1 monster with 1000 or less ATK from your Graveyard, and Special Summon it in Attack Position. If that monster is changed to Defense Position, destroy it and this card. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.

Quote:
Graceful Revival (trap/continuous): Select 1 Level 2 or lower monster from your Graveyard and Special Summon it in Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.

Essentially the themed CotHs wetlands gets. Which one, if any, you use depends on your build. Limit gets back sangan/dandylion, graceful gets back submarine/pracititioner.
Use 0-2

Quote:
Aegis of the Ocean Dragon Lord (trap/normal): Until the End Phase of this turn, all face-up level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects.

A fantastic, fantastic card. Aegis is the ultimate protection card, and can be chained to a multitude of things to prevent your frog army from being drowned. More often than not, this card is the trump that prevents your lockdown from being broken by an opponent’s overextension.
Use 2-3
Monsters:

Quote:
Star Boy (Water/Aqua/2/550/500): As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points.

Once the premier force of the wetlands deck, star boy is now considerably outclassed by most of his brethren. Frog control benefits more from keeping their monsters in the archetype, and aggro variants start getting the ice barrier monsters in November. However, as a field attack changer, a niche still exists for this symbol, and should still be considered
Use 0-2


Quote:
Mother Grizzly (Water/Beast-Warrior/4/1400/1000): When this card is sent to the Graveyard by battle, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position.

Water themed battle searching, made fun by creature swap and quasi-Ryu Kokki plays with high attack waters. Mother grizzly is also important stall/deck thin card, being able to search itself. The catch is that battle searchers are bogged down by their destruction wording, and can be very inconvenient at the wrong time. It’s up to the player’s prerogative if you want to run him or not
Use 0-3


Quote:
Penguin Soldier (Water/Aqua/2/750/500): FLIP: You can return up to 2 Monster Cards from the field to the owner's hand.

Another classic wetlands card, penguin soldier suffers from the power creep of the archetype. Flip flop outclasses him in a dedicated frog deck, both from utility of being a frog, and reusability.
Use 0-2


Quote:
Sangan (Dark/Fiend/3/1000/600): When this card is sent from the field to the Graveyard, add 1 monster with 1500 or less ATK from your Deck to your hand.

Sangan only gets special mention because he can search just about any monster in the deck, and pluses off substitoad
Use 1 (limited)

Quote:
Dandylion (Earth/Plant/3/1000/600): When this card is sent to the Graveyard, Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.

Acting in a similar fashion as scapegoat, dandylion is a token outlet to be heavily abused by substitoad.
Use 1 (limited)

Quote:
Snowman Eater (Water/Aqua/3/0/1900): When this card is flipped face-up, destroy 1 face-up monster on the field.

Man-eater bug that can be retrieved via salvage, and with a crapton more defense. His post-effect body can be used tribute fodder, or returned with ogre frog.
Use 0-2

Quote:
Junk Synchron (Dark/Warrior/Tuner/3/1300/500): When this card is Normal Summoned, you can Special Summon 1 Level 2 or lower monster from your Graveyard in face-up Defense Position. That monster's effect(s) is negated.

Junk synchron allows for ridiculous setups, primarily due to his ability to grab lvl 2s from the grave and synchro right into junk warrior/android/catastor. Junk also acts as an outlet to other synchros, most notably stardust dragon to protect your frogs. Synchro summoning not the answer? Use him and his free summon as a +1 with substitoad
Use 0-2


Quote:
Junk Warrior (Dark/Warrior/Synchro/5/2300/1300): "Junk Synchron" + 1 or more non-Tuner monsters
When this card is Synchro Summoned, it gains ATK equal to the total ATK of all Level 2 and lower monsters on the field.

In a deck specifically built around lvl 2 monsters, this guy is a godsend. The combos involving this guy are tremendous, to the point of OTK material (ala the decks involving the calculator).
Eaxmple~
-wetlands
-junk synchron
-inferno reckless summon
+starboy in the grave
Summon junk, chain inferno reckless to the special summon of the starboy. Activate wetlands. Synchro to warrior with the original starboy (w/o the effect). Those 3 cards and one small prerequisite will result in:
-starboy: 2750 attack
-starboy: 2750 attack
-junk warrior: 7800 attack
Even without IRS decked, Junk Warrior will still come out at around 4000 attack in a normal situation. This guy is your ace in the hole, don’t show him until you know you can make good use of him.

Quote:
Practitioner of the Ice Barrier (Water/Aqua/Tuner/2/1300/0) While you control "Ice Barrier" monsters other than this card, Level 4 or higher monsters cannot declare an attack.

Beatsticking at it’s very finest, with a great effect to boot. Play your level 2 summoned skull at the drop of a hat, and with blizzed on the field, he doubles as a gravity bind. He also has tuner status, although the low level nature of the deck means it won’t be going off very often.

Quote:
Blizzed - Guard of the Ice Barrier (Water/Aqua/1/300/500) When this card is destroyed by battle and sent to the Graveyard, draw a card.

He beats poison draw frog, that’s for sure. Blizzed may not be a frog, but the ability to set him, along with a superior 1500 attack under wetlands, makes him a better choice in most situations.

TECH – LOOKING FOR A LITTLE MORE SPICE?
(not recommended for general builds)

Prime Material Dragon: there’s no such thing as overkill when it comes to protection, prime material dragon gives frogs a repeatable answer to destruction cards

Soul Exchange: while this does work with substitoad alone, running a tribute monster like prime smoothes out it’s consistency a lot.

Lava Golem: basic idea? lava golem + flip flop frog + protection = infinite destruction engine, and burn as a win condition. Not the most consistent of options, but game-ending if set up

Grinder Golem: think lava golem, but with a token engine instead of destruction

Black Garden: this one is interesting to pilot. Black garden frogs is a devastating deck if you can set up correctly, for quite a few reasons. First, token engines are always a welcome addition to a frog deck. Second, frogs don’t care about the attack drop, and their defensive prowess is only bolstered. Third is a game-ending combo with the normal frog lineup. Use flip flop to clear their field, and then make repeated summons with substitoad to lock their field down completely with tokens. Unless you’re playing against monarchs, the combo will lock your opponent out of meaningful summoning for the rest of the game.

Solidarity: wetlands + solidarity is a 2000 attack boost if you’re running a pure aqua build, not much to explain here.

Stumbling: a purely defensive card, stumbling is used to hold back the floodgates against aggro decks. Allows for dupe frog to be normal summoned in face-up defense, and can produce a lock with flip frog on his own if you open up the game.

Phantom Skyblaster: makes tokens and all that fun stuff. Not quite as flexible as dandy, but worth looking at.


THE STRATEGY:

Aggressively oriented wetlands-
This deck will make full use of wetland’s 1200 attack point bonus, mobilizing monsters like practitioner of the ice barrier and submarine frog as instant beaters. The goal is not to draw out the game like a control deck normally does, but to swing for the hills and end it as fast as possible. Not to say that the deck doesn’t have a late game, because salvage alone gives the deck longevity. A great example of the key differences between the decks is that aggro will commonly use aegis offensively to ward off traps like mirror force, while control uses almost strictly for defense. Junk Warrior is your common finisher, and boy is he going to be big.

Control/Stall oriented wetlands-
A opposed to aggro, wetlands control is far less reliant on the attack bonus wetlands provides. The deck rarely does battle with other monsters, establishing attack locks with dupe frog for defense and subverting the opponent’s monsters with flip flop and unifrog. This can be considered the “standard” build for wetlands, as the majority of the low level frog lineup works in this style. Wetlands control is a board-heavy deck, relying on cards like solemn judgment and aegis to protect the deck’s natural overextensions. Your overall goal is to bring the duel to a point where you have a multilayered defense, and from there you can start doing damage.

THE FUTURE:
These cards are not yet scheduled for release in the TCG

Off Theme


Quote:
Dulauren, Tiger King of the Ice Boundary (Water/Beast/Synchro/6/2000/1400) 1 Tuner + 1 or more WATER non-Tuner monsters
Once per turn, you can return any number of face-up cards you control to your hand. Until the End Phase of the turn, this card gains ATK equal to the number of cards returned x 500.

Be glad this guy is exclusive to water attribute, because his combo potential is scary. The extensive amounts of continuous s/t’s wetlands plays make him a great beater, further boosted by his ability to recycle stall cards on and off the field. Want a way to make your fiends hate you? Play this guy along with swords of revealing light and breaker.

Quote:
Gungnir, Dragon of the Ice Barrier (Water/Dragon/Synchro/7/2500/1700) 1 Tuner + 1 or more WATER non-Tuner monsters
Activate by discarding up to 2 cards from your hand to the Graveyard and selecting an equal number of cards on the opponent side of the field. Destroy the selected cards. This effect can only be used once per turn.

As close as water will probably get to a dark end dragon style synchro, Gungnir is an easily summoned monsters via junk synchron and any frog. Use salvage to fuel his effect, and blow stuff up.



Quote:
Ice mirror (Spell/normal) Activate only by selecting 1 Level 3 or lower WATER monster you control. Special Summon 1 monster with the same name as that monster from your Deck. This turn, that monster cannot attack.

An anime card we’ll probably never get, sadly.

THE END:
Well folks, hope this helped you get a decent understanding of the wetlands style decktype. If you have any questions, feel free to post here, or to PM me. Did I forget to mention a card, is something poorly explained, or do you want to chew me out on something to disagree with? Once again, post here or PM me. I may have written it, but this guide and thread belongs to the community, and it’s all of our responsibly to keep it alive and well. Happy dueling, and remember, it’s just a card game. Play nice.
~later
xc_hawk
__________________

I mourn for you, fine toad...

Team Fist Pump
xc_hawk is offline   Reply With Quote
Old 01-11-2010, 07:12 PM   #6
Inmato
Watt Am I Doing?
 
Inmato's Avatar
 
Join Date: Mar 2009
Posts: 1,550
iTrader: 8 (100%)
Default

I was just thinking about when we would get locked. Dangerously close to 1500 posts, too (1492 total)
__________________
My Trade Thread
Watt Am I Doing? (Vets)
Guarding Hell's Gate (Vets)
Tytannial's Facebook Profile
Quote:
Originally Posted by MR. Chuck Norris View Post
aperntly adam corn thinks im a stalker because i got him to sign a can of corn
Inmato is offline   Reply With Quote
Old 01-11-2010, 07:26 PM   #7
Aarikku
The Frog Sage
 
Aarikku's Avatar
 
Join Date: Aug 2005
Location: Ontario, Canada
Age: 18
Posts: 17,720
iTrader: 0
Default

Quote:
Originally Posted by Heart View Post
I think that someone was me, sorry.
Quote:
Originally Posted by sorryimvegan View Post
Subscribing once more.
Quote:
Originally Posted by anblader001 View Post
lol, fail. Just ask a mod to help out with the post order, should be fine.
Triple c-c-c-combo breaker. Thanks guys.

Not really a big deal, I guess.
__________________

Aarikku is offline   Reply With Quote
Old 01-11-2010, 07:41 PM   #8
xc_hawk
Stand Aside.
 
xc_hawk's Avatar
 
Join Date: May 2008
Location: New Hampshire
Posts: 2,660
iTrader: 1 (100%)
Default

Aarikku, just PM a mod and ask to reorder/balete the posts. Granted, not exactly a big deal


on topic: currently screwing around with ratios for junk/debris/wetlands/AZ/cluster**** frogs. Hilarious win if I come out of this with a consistant build
__________________

I mourn for you, fine toad...

Team Fist Pump
xc_hawk is offline   Reply With Quote
Old 01-11-2010, 08:01 PM   #9
Aarikku
The Frog Sage
 
Aarikku's Avatar
 
Join Date: Aug 2005
Location: Ontario, Canada
Age: 18
Posts: 17,720
iTrader: 0
Default

Alas, post reordering may not be possible. A shame.

What's your tribrid list look like so far, xc?
__________________

Aarikku is offline   Reply With Quote
Old 01-11-2010, 08:19 PM   #10
xc_hawk
Stand Aside.
 
xc_hawk's Avatar
 
Join Date: May 2008
Location: New Hampshire
Posts: 2,660
iTrader: 1 (100%)
Default

*edit* thoery-oh fail here *edit*
__________________

I mourn for you, fine toad...

Team Fist Pump

Last edited by xc_hawk : 01-11-2010 at 08:39 PM.
xc_hawk is offline   Reply With Quote
Old 01-11-2010, 08:24 PM   #11
Tyrant Dragon101
Vehicroid Vet
 
Tyrant Dragon101's Avatar
 
Join Date: Sep 2004
Posts: 1,590
iTrader: 0
Default

I'm pretty sure there is a ruling that prevents you from fusion-substituting for Absolute Zero...

For fusion-substitutes to work, I believe an actual monster name (and not an archtype or category) has to be listed on the fusion monster.
__________________
V for Vehicroid
Tyrant Dragon101 is offline   Reply With Quote
Old 01-11-2010, 08:25 PM   #12
searchingduelist
Pojo Veteran
 
searchingduelist's Avatar
 
Join Date: Dec 2009
Location: Miami, Fl
Age: 15
Posts: 757
iTrader: 0
Default

wouldn't it be better to use supper polymerization or another miracle instead of polymerization

Last edited by searchingduelist : 01-11-2010 at 08:39 PM.
searchingduelist is offline   Reply With Quote
Old 01-11-2010, 08:38 PM   #13
xc_hawk
Stand Aside.
 
xc_hawk's Avatar
 
Join Date: May 2008
Location: New Hampshire
Posts: 2,660
iTrader: 1 (100%)
Default

Quote:
Originally Posted by Tyrant Dragon101 View Post
I'm pretty sure there is a ruling that prevents you from fusion-substituting for Absolute Zero...

For fusion-substitutes to work, I believe an actual monster name (and not an archtype or category) has to be listed on the fusion monster.
Overlooked that, yeah, you're correct.

Well, guess it's back to the drawing boards. Suggestions for a set of e-hero's to use? I'm thinking woodsman/stratos/ocean, although it's anyone's guess if it would work out.

I'm also planning on an oppression build/side, probably frog monarch.
__________________

I mourn for you, fine toad...

Team Fist Pump
xc_hawk is offline   Reply With Quote
Old 01-11-2010, 08:41 PM   #14
Inmato
Watt Am I Doing?
 
Inmato's Avatar
 
Join Date: Mar 2009
Posts: 1,550
iTrader: 8 (100%)
Default

can't the mods just delete those posts?
__________________
My Trade Thread
Watt Am I Doing? (Vets)
Guarding Hell's Gate (Vets)
Tytannial's Facebook Profile
Quote:
Originally Posted by MR. Chuck Norris View Post
aperntly adam corn thinks im a stalker because i got him to sign a can of corn
Inmato is offline   Reply With Quote
Old 01-11-2010, 08:49 PM   #15
Aarikku
The Frog Sage
 
Aarikku's Avatar
 
Join Date: Aug 2005
Location: Ontario, Canada
Age: 18
Posts: 17,720
iTrader: 0
Default

Quote:
Originally Posted by xc_hawk View Post
Well, guess it's back to the drawing boards. Suggestions for a set of e-hero's to use? I'm thinking woodsman/stratos/ocean, although it's anyone's guess if it would work out.
There's that, or you could go Lady Heat, Knopse and (maybe) Ice Edge. Those cards would make for a really neat burn/direct damage thing if Heroes had an attack lock. They don't, but Frogs have plenty.

Or you could just use D-Heroes, assuming you're fine with losing the ability to play Gaia.

Quote:
Originally Posted by Inmato View Post
can't the mods just delete those posts?
They could, but I don't think that's necessary.
__________________

Aarikku is offline   Reply With Quote
Old 01-11-2010, 08:55 PM   #16
anblader001
Ive had it
 
Join Date: Mar 2007
Location: Beyond the horizon
Posts: 1,860
iTrader: 0
Default

Quote:
Originally Posted by Aarikku View Post
They could, but I don't think that's necessary.
Its ok, you have my permission. And I'm sure if you ask Heart and sorryimvegan, you'll find the same response.

Additional Comment:

Also, I just thought about something: lets side super-polys and hero monsters in the mirror match! If you thought playing frogs was something you wouldn't see coming, wait until they check your side.
__________________
"It is clear", said he, "that things cannot be otherwise than they are, for since everything is made to serve an end, everything necessarily serves the best end.'" - Pangloss from Candide

Last edited by anblader001 : 01-11-2010 at 08:55 PM. Reason: Automerged Doublepost
anblader001 is offline   Reply With Quote
Old 01-11-2010, 09:02 PM   #17
xc_hawk
Stand Aside.
 
xc_hawk's Avatar
 
Join Date: May 2008
Location: New Hampshire
Posts: 2,660
iTrader: 1 (100%)
Default

Quote:
Originally Posted by Aarikku View Post
There's that, or you could go Lady Heat, Knopse and (maybe) Ice Edge. Those cards would make for a really neat burn/direct damage thing if Heroes had an attack lock. They don't, but Frogs have plenty.

Or you could just use D-Heroes, assuming you're fine with losing the ability to play Gaia.



They could, but I don't think that's necessary.
I'm planning on sellings my mali's and d-draws, so I'm trying to avoid the D-hero engine.

The burn isn't worth it in comparison to the raw advantage ocean/woodsman/stratos provides.


option C) use instant fusion for mariner. if nothing else, it'd be a quick token producer for the toad.


anblader: late to the party, I've already the super-poly ready in my side
__________________

I mourn for you, fine toad...

Team Fist Pump
xc_hawk is offline   Reply With Quote
Old 01-11-2010, 09:03 PM   #18
Seven-Lost-Seasons
Dares to Dream
 
Seven-Lost-Seasons's Avatar
 
Join Date: Sep 2008
Location: Paw Paw, MI, USA
Age: 20
Posts: 2,384
iTrader: 25 (100%)
Default

If you want to run Heroes but not mess too much with the main deck, why not use Instant Fusion? If anything, it becomes another monster for Substitoad to tribute?
__________________
2200 Posts: Saturday Jan. 9, 2010



Check it out
Trading Post
Quote:
Originally Posted by ultraprotissue View Post
I love surprise buttsecks!
Seven-Lost-Seasons is online now   Reply With Quote
Old 01-11-2010, 09:13 PM   #19
Tyrant Dragon101
Vehicroid Vet
 
Tyrant Dragon101's Avatar
 
Join Date: Sep 2004
Posts: 1,590
iTrader: 0
Default

Quote:
Originally Posted by Seven-Lost-Seasons View Post
If you want to run Heroes but not mess too much with the main deck, why not use Instant Fusion? If anything, it becomes another monster for Substitoad to tribute?
As well as Synchro material for Junk Synchron.
__________________
V for Vehicroid
Tyrant Dragon101 is offline   Reply With Quote
Old 01-11-2010, 09:15 PM   #20
xc_hawk
Stand Aside.
 
xc_hawk's Avatar
 
Join Date: May 2008
Location: New Hampshire
Posts: 2,660
iTrader: 1 (100%)
Default

Quote:
Originally Posted by Seven-Lost-Seasons View Post
If you want to run Heroes but not mess too much with the main deck, why not use Instant Fusion? If anything, it becomes another monster for Substitoad to tribute?
ninja'd your ***, sorry bud.
__________________

I mourn for you, fine toad...

Team Fist Pump
xc_hawk is offline   Reply With Quote
Old 01-11-2010, 09:19 PM   #21
anblader001
Ive had it
 
Join Date: Mar 2007
Location: Beyond the horizon
Posts: 1,860
iTrader: 0
Default

Quote:
Originally Posted by xc_hawk View Post
anblader: late to the party, I've already the super-poly ready in my side
I'm never late; you're all just unfashionably early
__________________
"It is clear", said he, "that things cannot be otherwise than they are, for since everything is made to serve an end, everything necessarily serves the best end.'" - Pangloss from Candide
anblader001 is offline   Reply With Quote
Old 01-11-2010, 09:23 PM   #22
Seven-Lost-Seasons
Dares to Dream
 
Seven-Lost-Seasons's Avatar
 
Join Date: Sep 2008
Location: Paw Paw, MI, USA
Age: 20
Posts: 2,384
iTrader: 25 (100%)
Default

Quote:
Originally Posted by xc_hawk View Post
ninja'd your ***, sorry bud.
I know, I saw it after I posted and I didn't feel bothered enough to say "ninja'd".

Either way, Instant Fusion may be the best way to attempt the summon of Absolute Zero.
__________________
2200 Posts: Saturday Jan. 9, 2010



Check it out
Trading Post
Quote:
Originally Posted by ultraprotissue View Post
I love surprise buttsecks!
Seven-Lost-Seasons is online now   Reply With Quote
Old 01-11-2010, 09:36 PM   #23
xc_hawk
Stand Aside.
 
xc_hawk's Avatar
 
Join Date: May 2008
Location: New Hampshire
Posts: 2,660
iTrader: 1 (100%)
Default

Quote:
Originally Posted by Seven-Lost-Seasons View Post
I know, I saw it after I posted and I didn't feel bothered enough to say "ninja'd".

Either way, Instant Fusion may be the best way to attempt the summon of Absolute Zero.
I'm thinking so too, expect a new build at some point tommorrow. Weighing the possibility of throwing in a tribute monster to help out instant fusion's usefulness. May use soul exchange as well because of it. Also weighing the possibility of a single bubbleman simply so I can use future fusion (gogo lategame salvage/ future fuse dandy and bubbleman for gaia)

Oh the options. I <3 frogs and their ******ed room for tech.
__________________

I mourn for you, fine toad...

Team Fist Pump
xc_hawk is offline   Reply With Quote
Old 01-11-2010, 09:42 PM   #24
sorryimvegan
Chainsaw Good!
 
sorryimvegan's Avatar
 
Join Date: Nov 2009
Location: Southern Cali.
Posts: 2,514
iTrader: 0
Default

Plays you can do with Instant Fusion-

Fishborg+Lv.5 Fusion=Brionac.
Discard 2 frogs. Return 2 cards.
Now,Salvage them back. Discard them again.

Junk Synchron+Lv.5 Fusion=Stardust Dragon

Last edited by sorryimvegan : 01-11-2010 at 09:46 PM.
sorryimvegan is offline   Reply With Quote
Old 01-11-2010, 09:45 PM   #25
Heart
Recyclin' My Scrap
 
Heart's Avatar
 
Join Date: Nov 2009
Posts: 829
iTrader: 0
Default

Quote:
Originally Posted by xc_hawk View Post

Oh the options. I <3 frogs and their ******ed room for tech.
As do I.

Instant Fusion sounds like a decent shot at Zero.
Bubbleman just sounds funny yet awesome.

vegan did you mean instant fusion? // I see you edited it..

Last edited by Heart : 01-11-2010 at 09:47 PM.
Heart is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Forum Jump

 
Advertisement


All times are GMT -6. The time now is 02:41 AM.


Powered by vBulletin®
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.