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Old 10-22-2009, 10:44 AM   #26
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I agree with that analysis Crias...As I said not handled properly by WotC.
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Old 10-23-2009, 12:17 AM   #27
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I for one would love to see dm flourish, but i'm not one to get my hopes up.

DM has way to many obstacles to hurdle. One being that WotC main focus is on MTG, anything else is merely a distraction or a ruse to introduce more players WotC and MTG with knock off games such as dreamblade which had a lot of money dumpped into it early and then fell off the map when costs became scewed and gameplay became erratic. to my memory, dreamblade only lasted about 6 months, maybe a little longer or shorter... basically saying, WotC introduces a new toy every so often to attract new players, and then as it starts to fall off the face of the earth, as dreamblade did, WotC introduces MTG to current players of the failing game, and trys to get as many to hop ship as possible. So now WotC has profitted off a shortlived crappy game because they caked it up and squeezed as much money out of it as they could, they drop it and grow more support for MTG. kind of a backwards dirty plot to look like their comming up with neat ideas, but just growing support for MTG without paying for it. (for those of you who went to DM continentals in 07, remember the MTG starter they gave you for entering, oh yea)...

The second obsticle is that to bring a game back like DM, you have to have competetive players (as stated earlier). there needs to be a want to play, especially profit-wise, both for the players and WotC. WotC knows that it will take time for DM to grow profit, and even still its a 50/50 shot that DM could even make a come back. sure we would love for it to come back, and so would a many other loyal fans, but a couple hundred people isnt enough for WotC to take seriously and If they're going to invest their money into something as huge as reviving a lost game, there needs to be a 100% chance that it will grow and be profitable, otherwise, its just not worth the risk.

I would rant more but I've already pissed myself off. I've come to terms with DM being lost in the archives of the greatest games ever and would rather see it sit on its pretty pedastal than have WotC put their grimmy hands on it again.

May DM forever rest in peace.



~Earth
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Old 10-28-2009, 09:28 PM   #28
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Y'all ****** postin in a troll thread.
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Old 10-28-2009, 09:44 PM   #29
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kk

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Old 10-31-2009, 07:53 AM   #30
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Man I was at work yesterday and this game just popped into my head. To the point I wanted to play some DM again so bad that I bought a GBA game on ebay. I certainly hope the TC is not bulls*itting but either way, this was an awesome game.
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Old 10-31-2009, 12:41 PM   #31
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Tbh there's only one reason I'd want the game back as it was again, and that would be to get some quick money off of my collection. The only way I'd ever play it competitively again is if the mechanics were seriously changed or the prizes were made to actually reward people with things that can be turned into a profit, prize cards that would be in demand, etc. As it is, the game is too easy for me to take seriously anymore, plus it, like all card games, has a huge luck factor, even more than most other games imo, allowing bad players to win, but I've ranted about this before, yall know the drill. The only reason I even play YGO at all anymore is because I enjoy larger tournaments like regionals (locals don't interest me anymore), the game is imo slightly more skill-based, and the prizes are actually worth getting.

It WAS a fun game though, but it's definitely never going to come back.
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Old 11-03-2009, 12:58 PM   #32
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Fun was/is the key word there.
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Old 11-04-2009, 05:43 AM   #33
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The only way I'd ever play it competitively again is if the mechanics were seriously changed or the prizes were made to actually reward people with things that can be turned into a profit, prize cards that would be in demand, etc. As it is, the game is too easy for me to take seriously anymore, plus it, like all card games, has a huge luck factor, even more than most other games imo, allowing bad players to win, but I've ranted about this before, yall know the drill.
You mean the mechanics changed in the sense of using the original ones for which the game was actually designed in the first place? Yeah, that sounds good.

Yeah you ranted about this before but so did I in response. I guess you missed it.

The game appeared and was designed in Japan, and they are the ones that know what they are doing. WotC ****ed up the world release of the game by messing with it's basic rules and that's why it ended up badly.

As it stands, in Japan it has the proper rule of deck limits that was built in the game, they have a proper ban and restriction list, 33 current sets and lots of promos and packs and a good prospect of continuity and it's being very profitable.

The game wouldn't have make it that far in Japan if it was that bad.

And yes, the English one does have a higher increase in luck and lack of skill, but that's what you get from stupidly altered rules and no set continuity.

Hope this clears it up.

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Old 11-06-2009, 07:04 PM   #34
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So....

WotC mishandled the game? XD lmfao
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Old 11-07-2009, 02:18 PM   #35
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WoTC cares about one game, MTG that's it, everything else is lower on their care list than a snake's navel lint.
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Old 11-07-2009, 04:23 PM   #36
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WoTC cares about one game, MTG that's it, everything else is lower on their care list than a snake's navel lint.
It's undoubted that this is the reason they messed up DM.

DM was obviously inspired and molded after MtG, but it was still made into a game of it's own, with it's own thing and rules, and the deck limit was as much a part of that as anything, it wasn't meant to be messed with.

But needless to say WotC DID, and it's easy to see how they did it to make it look and feel more like MtG, and if anything, increase it's market for MtG.

I really don't think it's a secret anymore at this point that what they intended for DM was nothing more than to be a gateway game into MtG.

And the marketing and promoting campaign for DM failed very much also, by itself first of all.

And then it further failed because due to the fact that being a gateway game it wasn't so much a necessity, or rather it would have even helped if it was just like this. And couple this with marketing at a younger audience to get them into MtG and this is what you get.

WotC denied this game the right of being a game in itself, and instead they turned it into training wheels for MtG, but training wheels don't do anything by themselfs, and that's why it became broken, or shallow at best.

But owell, withering is the inevitable faith of most, if not all games.

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Old 11-07-2009, 06:33 PM   #37
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It's all water over the damn now..
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Old 11-07-2009, 08:21 PM   #38
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fate, not faith
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his logic is meaningless since he does not argument to the favor of dm
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Old 11-08-2009, 09:38 AM   #39
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Would you have preferred the terminology water off a duck's back SP? The slogan I used meant that it's in the past now, so why dwell on it...
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Old 11-13-2009, 08:49 PM   #40
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I like picking on little mistakes in Nerafim's English.
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his logic is meaningless since he does not argument to the favor of dm
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Old 11-13-2009, 10:49 PM   #41
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It's undoubted that this is the reason they messed up DM.

DM was obviously inspired and molded after MtG, but it was still made into a game of it's own, with it's own thing and rules, and the deck limit was as much a part of that as anything, it wasn't meant to be messed with.

But needless to say WotC DID, and it's easy to see how they did it to make it look and feel more like MtG, and if anything, increase it's market for MtG.

I really don't think it's a secret anymore at this point that what they intended for DM was nothing more than to be a gateway game into MtG.

And the marketing and promoting campaign for DM failed very much also, by itself first of all.

And then it further failed because due to the fact that being a gateway game it wasn't so much a necessity, or rather it would have even helped if it was just like this. And couple this with marketing at a younger audience to get them into MtG and this is what you get.

WotC denied this game the right of being a game in itself, and instead they turned it into training wheels for MtG, but training wheels don't do anything by themselfs, and that's why it became broken, or shallow at best.

But owell, withering is the inevitable faith of most, if not all games.

-Nera
Actually I just got home from Japan today. One of my host families there had two kids who played the game and I thought that was pretty cool. I even took some pictures that I may post sometime. The cards look pretty sweet imo.

Yeah the Japanese rules sound better, especially the ban/restricted list one.
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Old 11-13-2009, 11:13 PM   #42
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Well welcome back Christian.
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Old 11-13-2009, 11:31 PM   #43
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Thanks! I didn't really watch them play though. But it is a fact that the game is much better off in Japan.
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Old 11-14-2009, 09:47 AM   #44
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Well either way it's good to have you back. Ronny has been bragging about him and some school teacher since you've been gone. lol ( How old is she really Christian,.. c'mon give us the dirt.lol )
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Old 11-14-2009, 09:51 AM   #45
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Quote:
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Actually I just got home from Japan today. One of my host families there had two kids who played the game and I thought that was pretty cool. I even took some pictures that I may post sometime. The cards look pretty sweet imo.

Yeah the Japanese rules sound better, especially the ban/restricted list one.
That's wicked...I like Japan and it's culture too, I'd like to maybe go there myself someday. I hope you had a good time...

And yes, the game is great in Japan, on all levels, from skill level to strategic level to support and just sheer awesome. The cards do look sweet...

If you appreciate them, I personally strongly recommend you check Duel Masters on ccgdb.com, it's got nearly all the cards with arts and translations, they are pretty cool to check out, even as a former fan. There's even a place to play with them, but the deck limit is not there to show you the cool stuff.

And that's why there is still a good following for this game online, because in one form or another we reference ourselfs and play the DM that didn't fail.

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Thanks! I didn't really watch them play though. But it is a fact that the game is much better off in Japan.
Yeah it is great in Japan...And herein is the problem, because it could have been great, or at least good outside of it if it wasn't messed up.

Well, it's true that it's still oriented to the Japanese taste in games, with it's fast pace, cool strategies, fancy moves, fantasy sci-fi and mecha themes and mechanics, and some cultural elements like the Pokemon like Dreammate Race and the Samurais, and all that.

But the world is still kind of avid for lots of good things from Japan, there was a wonderful chance for this game to make more of itself, it was just done badly, because even if the English version had some good intentions, it still did wrong things that went bad in the end.

Owell...

P.S: Love to see pics...I'll trade you Youtube vids from Japan of the game being played for them, if you want/care to, since you said you missed that...:P
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Old 11-14-2009, 09:12 PM   #46
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Nera is right Christian,.. do you have any pics?
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Old 11-16-2009, 09:38 AM   #47
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Hi guys...
Hmmm, I love DM pojo...
Can't we just make an application on facebook or something?
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Bob, sentronic, auwh1999 & Tom- The 4 horsemen of the Apocalypse that will doom any trade & discussion forum..
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Old 11-16-2009, 02:39 PM   #48
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That's Funny Bob,..
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Old 11-17-2009, 06:23 PM   #49
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WOTC sucks as a company.
in less than 3 years, they started and ended 3 games- 2 of which they swore would not be cancelled before 1-2 years, both of which were cancelled in less than a year.

wizards sucks. they can only support magic and DnD because the products have been around so long they practically support themselves.

rip DM, Hecatomb, Dreamblade
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Old 11-17-2009, 08:14 PM   #50
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WOTC sucks as a company.
in less than 3 years, they started and ended 3 games- 2 of which they swore would not be cancelled before 1-2 years, both of which were cancelled in less than a year.

wizards sucks. they can only support magic and DnD because the products have been around so long they practically support themselves.

rip DM, Hecatomb, Dreamblade
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