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Old 05-22-2009, 05:00 AM   #1
Godzilla Magnum
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Default New Six Samurai support cards.

I posted these in another thread but I'd like to see what people think about them here. I think most of them are pretty balanced considering what six samurai do.

Six Samurai - Musashi the Invincible
Level 8
Warrior / Light
2700/2500
Fusion
Grandmaster of the Six Samurai + 1 "Six Samurai" Monster
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) This Monster is unaffected by Spell Cards. You can discard 1 "Six Samurai" monster to negate the activation or effect of a card that targets this card and destroy it.

The Undying Spirit of Bushido
Continuous Spell
If a "Six Samurai" monster is destroyed and sent from the field to the Graveyard, add one "Six Samurai" card from your deck to your hand.

Decree of the Shogun
Trap Card
Activate only while you control 1 "Great Shogun Shien" or have a "Great Shogun Shien" in your Graveyard. "Six Samurai" monsters you control are unaffected by Trap Cards other than this card.

Seventh Shinobi
Level 3
Warrior / Dark
500/500
You can Tribute this card to special summon 2 level 4 or lower "Six Samurai" monsters from your deck.

Blade of the Dead - Masamune
Equip Spell Card
Pay 1000 life points and Special Summon 1 "Six Samurai" monster from your Graveyard. It gains 700 ATK. If this card is removed from the field, remove from play that monster. You can tribute 1 "Six Samurai" monster on the field to return this card from your Graveyard to your hand.

Blade of the Enlightened - Murasame
Equip Spell Card
Equip only to a "Six Samurai" monster. That monster gains 800 ATK and can activate its effect without another "Six Samurai" on the field. You can discard 1 "Six Samurai" monster from your hand to the Graveyard to return this card from the Graveyard to your hand.

Zen
Normal Spell Card
Activate only when "Blade of the Enlightened - Murasame" and "Blade of the Dead - Masamune" are face up on the field. Choose and activate one of the following effects:

*Destroy all monsters your opponent controls.
*Destroy all Spell/Trap Cards your opponent controls.

Jinrai, Blacksmith of the Six Samurai
Level 2
Warrior / Fire / Tuner
1600 / 1000
If this card is used as Synchro Material for a Syncrho Summon, add 1 "Blade of the Enlightened - Murasame" or "1 Blade of the Dead - Masamune" from your deck to your hand.

Yojimbo, the Shoguns Retainer
Level 6
Warrior / Earth / Synchro
2400/2200
1 Tuner + 1 "Six Samurai" Non Tuner Monster
If this card is destroyed in battle, destroy the monster it battled with at the end of the damage step. If you control a "Great Shogun Shien" this card gains 400 attack.

I dunno, just some random ideas that maybe konami will see and decide is awesome and make, lol.
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Last edited by Godzilla Magnum : 05-22-2009 at 02:47 PM.
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Old 05-22-2009, 10:34 AM   #2
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Too broken IMO.
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Old 05-22-2009, 10:57 AM   #3
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Those would be awesome! Absolutely puts them back in the competition.
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Old 05-22-2009, 11:01 AM   #4
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Too bad they're broken.
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Old 05-22-2009, 11:17 AM   #5
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Most of these monsters are missing their Attribute and types.
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Old 05-22-2009, 11:18 AM   #6
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Lol .
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Old 05-22-2009, 12:40 PM   #7
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Quote:
Originally Posted by ! AGPWN ! View Post
Too broken IMO.
How are they broken?

Musashi can't be affected by spell cards so you can't boost his attack with the two equips. I made him 2700 because he has such a strong effect, but most boss monsters should still be able to kill them by attacking.

Undying Spirit isn't as good as black whirlwind since it's slower, but I figured since six samurai are weak by todays standards, atleast you could keep a steady supply of them.

Decree of the shogun is like a slightly better royal decree with an activation requirement. Six Sam are always getting wrecked by things like torrential or mirror force or the like, so this'd help keep field presence if you over extend, since you have to have a bunch of the field just to get their effects.

Seventh Shinobi may seem a bit strong but think about rescue cat and what he does. He also can't be used with any of the six samurai support. He's mainly to help get 2 on the field at the same time so you can take advantage of their effects.

Masamune is the only card I was iffy about. I wanted to give six sam some way of recursion better than their trap, and I wanted to give them some way to handle todays bigger monsters, so I figured this might be good for them. Maybe 1000 attack is too much of a boost but axe of despair does 1000 and it's not BROKE, and even if the monster is strong, simply removing this from the field kills them, so I don't see it being too much of a problem. The only thing would be grandmaster who would be pretty big, but maybe I could add an "except grandmaster of the six" stipulation to it.

Murasame is pretty balanced and is something I think they could put to use.

Zen is also good but it requires 2 cards on the field that can be destroyed. You also risk overextending yourself going for it since you need 3 cards just to be able to use it. (the 2 equips and 1 samurai). That's why I made it quickplay, so if you did happen to overextend just to get this off, you can atleast get its effect off once if they destroy your equips or the samurai.

And Jinrai is something I think they need. He'd be really good with Shinobi.

Oh and I'll add the types and stuff.
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Old 05-22-2009, 12:53 PM   #8
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I can make them any Attribute I want. Therefore, I can easily run a DAD and 3 Honests to support these.
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Old 05-22-2009, 12:55 PM   #9
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I just added the types, calm down big bird.
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Old 05-22-2009, 12:57 PM   #10
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I am very calm; however, I would like to see the reason why you would think I'm not?
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Old 05-22-2009, 01:09 PM   #11
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I dunno, I was joking, lol.

Also thanks to Siulzen, I updated the wording on the cards to make them look like real cards, lol. Also Nerfed Masamune a bit.

Also added a synchro.
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Old 05-22-2009, 01:13 PM   #12
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Yeah.

One thing, though; Six Samurai is usually put in Caps and are quoted when in an effect.
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Old 05-22-2009, 01:58 PM   #13
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Quote:
Originally Posted by Godzilla Magnum View Post

Seventh Shinobi may seem a bit strong but think about rescue cat and what he does. He also can't be used with any of the six samurai support. He's mainly to help get 2 on the field at the same time so you can take advantage of their effects.
When I think about it. I realize that Rescue is weaker yet is very broken and Cat Synchro is dominating the Japanese meta. This card summons lv4 samurai and the lets me keep the monster.

Blackwings are broken and so are half of these cards especially this Rescue Cat clone.
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Old 05-22-2009, 01:59 PM   #14
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Quote:
Originally Posted by ! AGPWN ! View Post
Yeah.

One thing, though; Six Samurai is usually put in Caps and are quoted when in an effect.
Lol you sure are picky .

I like the Synchro you made.

Nice work!
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Old 05-22-2009, 02:00 PM   #15
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Just stating a point.
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Old 05-22-2009, 02:02 PM   #16
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Looks like you added a Crush Card target to the Samurais.
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Old 05-22-2009, 02:03 PM   #17
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Also, you should have made that card a Synchro.
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Old 05-22-2009, 02:19 PM   #18
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I likey. Makes them decent again.
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Old 05-22-2009, 02:31 PM   #19
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no ****. They are pretty good.
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Old 05-22-2009, 02:32 PM   #20
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Quote:
Originally Posted by ! AGPWN ! View Post
Also, you should have made that card a Synchro.
Which one? Seventh Shinobi?

Quote:
Originally Posted by Siulzen View Post
Looks like you added a Crush Card target to the Samurais.
I didn't think about that actually, lol. I wouldn't wanna crush him though. On the plus side, he's not searchable >_<

At worst you could make goyo guardian with him. IMO that's no worse than Blizzard.

You guys seem to be forgetting though, SIX SAM NEED SOMETHING BROKE. =P
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Old 05-22-2009, 02:39 PM   #21
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7th shinobi+six samurai united= **** everywhere
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Old 11-10-2013, 12:36 AM   #22
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Actually you'd only get one counter off shinobi's effect.
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Old 11-10-2013, 11:02 AM   #23
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I like 3 of your ideas best, like your Six Samurai - Musashi the Invincible, seventh shinobi, and Decree of Shogun. The only thing is I think your 2 Weapon names are in the wrong place. First the Murasame sword your came up with should be spelled Muramase and that was the blade of the dead because it was said that they were cursed. And Masamune should be the blade of Enlightenment cause in mythology it is said that both smiths had a contest to see who could create a better sword and masamune won.
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