Right here.
I know I'm asking for a lot from a PKMN that can't really do crap, but fact remains that those are viable options....
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BTW, I needed a post to use so I could link to it for Houndoom.
Houndoom @ Focus Sash
Ability: Flash Fire
Nature: Timid
EVs: 252 Sp.ATK / 252 Speed / 4 HP
- Nasty Plot
- Flamethrower
- Dark Pulse
- Will-O-Wisp
Use this as your Lead PKMN.
Focus Sash assures you that 1 Nasty Plot.
Attempt to sweep afterwards with a +2 STAB attack.
If you know you're going to get KOed next turn, die with a fiinal WoW.
If TTar / Hippow come in on the switch after you've been taken to 1 HP, Houndoom WILL Die.
Houndoom @ Choice Scarf / Choice Specs
Ability: Flash Fire
Nature: Modest / Timid
252 Sp.Atk; 252 Spd; 6 Hp
- Dark Pulse
- Flamethrower
- Hidden Power: Grass / Hidden Power: Ice
- Pursuit / Sludge Bomb
Credit to Dark` for this moveset.
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