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Old 07-17-2007, 01:05 PM   #89
Near
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Quote:
Originally Posted by shineyaltaria View Post
Double duty, huh? You deserve a raise! I'll add a zero or two in front of your salary.

= = = =

I saw that the master list is really coming along well. If I'm not breaking any rules, I'd like to ask one of the experts here about old Dunsparce. I looked just now but didn't see any link on its entry yet. (it's my swarm today)
Well then, if it does not bother you, I can do it.


Dunsparce then.



First, obviously, all sets are to have Serene Grace.

Dunsparce@Leftovers
Adamant/Impish
212 HP 160 Defense 132 Attack

Thunderwave
Stealth Rock
Headbutt
Rock Slide/Bite


Support thing. Headbutt and Rock Slide are, of course,
to abuse Serene Grace.
Headbutt only misses ghosts, and that's what you can have Bite for.

Another possibility is Glare over TWave, as it can also paralyze ground types.

Note that since there are MANY other PKMN that can set up Stealth Rock, it may not be needed on Dunsparce.
If that's the case, then it can have both Headbutt and Bite to cover it's design flaw:
Because having Stealth Rock forces it to choose between Headbutt and Bite. Giving it a move that it doesn't exactly NEED in favor for a move that is vital to it's strategy is the reason not to give IT Stealth Rock.

IF that's still not your take, then Stealth Rock can also be replaced by the more gimmicky Swagger OR even Endeavor.

Lastly, I feel that Dunsparce will need A LOT of ATK (Adamant + 252 ATK) in order to deal any considerable damage in the long run.



Dunsparce@Choice Scarf
Jolly
252 Attack 252 Speed 4HP

Headbutt
Bite
Rock Slide
Poison Jab/Iron Tail/Rock Smash


Mass flinching. Poison Jab for 60% chance to poison,
Iron Tail for 60% chance to lower defense [Although the accuracy sucks]
Rock Smash should have a boosted chance to lower defense,
and also has 100% accuracy.

Dunsparcy@Leftovers
Adamant
252 HP 252 Attack 4Speed

Thunderwave
Rock Slide/Bite
Headbutt
Roost


This time it's simply a solo thing. Roost and stuff.

Dunsparce@Leftovers
Adamant
252 HP 100 Attack 152 Sp.Def

Curse
Roost
Gyro Ball
Flail/Return


Cursesparce. No need for TWave, he'll be slower anyways.
Last move is a filler. You can always try Fire Blast,
by modifying the EVs a bit, but yeah.

Since he's only gonna see UU/NU, I'm not sure how much Fire Blast is really needed.


Now since it's a swarm Pokemon, you won't be able to breed some moves,
like Curse/Headbutt/Bite, so here's some ShineyAltaria fanservice:

Dunsparce@Leftovers
Modest
200 HP 140 Defense 170 Sp.Attack

Calm Mind
Thunder
Shadow Ball
Flamethrower/Whatever


Calm Mind set. Of course, it's built to abuse Serene Grace a bit.
Thunder has 60% chance to paralyze, Shadow Ball a 40% chance to lower their Sp.Def, and Flamethrower's chances still suck.

A charge beam set is possible, but I believe there's a limit to the chances for it to increase Sp.Attack.
In fact, I don't even think it can get past 70%.

Dunsparce@Leftovers
Impish
252 HP 200 Defense 52 Attack

Gyro Ball
Stealth Rock
Roost
Toxic/Endeavor

Dunsparce@Leftovers
Adamant
252 HP 252 Attack 4Defense

Defense Curl
Rollout
Screech/Yawn
Thunderwave/Glare


Rollout set.
Defense curl to power up Rollout, of course.
Screech can force a switch or double the damage.
Glare is a secondary option because Ground types really screw your face.

Dunsparce@Salac Berry
Jolly
252 Attack 252 Speed 4HP

Endure
Flail
Rock Slide
Endeavor


You can fit TWave if you manage.
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Last edited by Near : 07-20-2007 at 06:04 PM.
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