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Old 06-30-2007, 09:41 PM   #142
darkblade2519
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Clefable @Leftovers
Ability: Magic Guard
Nature: Calm
Evs: 252 Hp 252 Sp Def 4 Def
-Softboil
-Reflect/Light Screen
-Ice Beam/Seismic Toss
-Thunder Wave/Steath Rock/Toxic

This set is a Mini-Blissey. However unlike Blissey Clefable doesnt have 255 hp stat or a huge Sp Def Like Blissey. T-Wave for slowing down the fast sweepers like Gengar, Azelf, Salamence. Ice Beam to stop Specmence or Seismic Toss for its 100 damage. SoftBoil To health after taking hits.

Clefable @Toxic Orb
Ability: Magic Guard
Nature: Naughty
Evs: 252 Attack 252 Hp 4 Sp. Attack
-Protect
-Facade
-Fire Blast
-SoftBoiled

Protect To scout and To activate Toxic Orb without getting damaged. Turn 2 with psned status this allows Clefable to be unable to be slept or t-waved. Facade To hit Enemies Hard and Fire Blast For Ghosts and Walls Like Skaromy. Soft Boil To recover after taking hits.

Clefable @Leftovers/Life Orb
Ability: Magic Guard
Nature: Modest
Evs: 252 Hp 180 Def 74 Sp. attack
-Softboiled
-Thunderbolt
-Ice Beam
-Calm Mind

Clefable has a base sp attack of 95 and shouldnt be ignored. With Its Defense It is capable of taking hits while it calm minds. All Weather, Burn, Toxic, Life Orb and Recoil Damage is negated by the its awesome ability of Magic Guard. It Can dish some Damage and is very Sturdy

Clefable Is Rockzors. I should get it on my team : )
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Last edited by darkblade2519 : 07-01-2007 at 12:47 PM.
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