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Old 06-29-2007, 11:45 AM   #58
Kirean616
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Join Date: Feb 2005
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Onto the big dragon that all the kiddies love.

Charizard.

Note: Stealth Rock hurts its playability.

Special Zard

Charizard @ Choice Specs or Life Orb
Ability: Blaze
Nature: Timid
EVs: 252 Sp.ATK/ 252 SPD/ 4 HP
- Hidden Power Grass/Ice
- Flamethrower
- Air Slash
- Focus Blast/Dragon Pulse

A hit and run pokemon as with all choice users. Flamethower and Air Slash for STAB. Air Slash is to hit opposing waters or fires as well as attempting to flinchhax with a 30% chance of flinch; please do note however that Togekiss does it much better. Hidden Power is to cover fire's resists. Grass to hit waters, rocks, and grounds while Ice hits dragons and grounds. If you choose Grass, go with Dragon Pulse to hit dragons. Ice users should opt for Focus Blast. If you don't go for hidden power, go with both Dragon Pulse and Focus Blast. Focus Punch is also an option over Focus Blast. Do note that Fire+Dragon is not resisted by anything save Heatran.

Overheat is not recommended because you'd be switching a lot more afterwords. Stealth Rock + Charizard + Switching=Dead Charizard. Feel free to use it if you have rapid spin support.

Credit to Wild Ace for aiding me a bit here.

Super Duper SunnyZard

Charizard @ Peteya Berry
Ability: Blaze
Nature: Timid
EVs: 252 SPD/ 244 Sp.ATK/ 12 HP
- Flamethrower
- Solar Beam
- Sunny Day
- Substitute

Simple. Sub, sunny day, then sub down to 1/4. Peteya Berry activates then as does Blaze. Have fun with a 319 base power Flamethrower (STAB included). Solar beam to take down waters, grounds, and rocks. Focus Blast can go there though to kill of Tyranitar who ruins your parade. But do note that, once they come in effectively on a Solarbeam, your parade is most definately gone.

Super Duper SunnyZard-Physical Style

Charizard @ Liechi Berry
Ability: Blaze
Nature: Jolly
EVs: 252 SPD/ 244 ATK/ 12 HP
- Fire Punch
- Earthquake
- Sunny Day
- Substitute

Same as the above, except physical. Fire punch only becomes a base 252 power and has less attack. Kills off blissey that thinks its a sunny beam set. Always fun to do that.

Bellyzard-The Subber

Charizard @ Salac Berry
Ability: Blaze
Nature: Adamant/Jolly
EVs: 200 SPD/ 140 HP/ 116 ATK/ 52 DEF
- Fire Punch
- Earthquake
- Belly Drum
- Substitute

Switch in after a KO or into a grass attack, but make sure Charizard scares them off. Then, sub on the switch and Belly Drum as they kill off your sub. Now you have a +6 attack monster with a +1 Speed boost. Fire Punch for STAB and Earthquake to cover other things like Rocks and non flying dragons.

Although I stated before that Dragon+Fire is only resisted by heatran, you should NEVER use Dragon Claw on this set, or the following set for that matter. The reason is that a Blaze'd, STAB'd, Fire punch will do more than Dragon Claw on everything save...Dragons. Earthquake's usefulness is much greater than Dragon Claw's.

Double-Edged Charizard...That Drums.

Charizard @ Salac
Ability: Blaze
Nature: Jolly
EVs: 200 SPD/ 140 HP/ 116 ATK/ 52 DEF
- Fire Punch
- Earthquake
- Belly Drum
- Double Edge

Same as the above, only this time, you Belly Drum. Afterwords, if they send in a bulkier pokemon instead of something that can outspeed it (Starmie gave me troubles in ADV). Then double edge it, hopefully killing it. If you do succeed, you've gotten your blaze and salac boost. Procede to kill off everything else now. This, from experience, is the most fun out of any bellyzard build. Well, as long as your opponent doesn't send in the likes of Starmie or Azelf to kill it. Or they send in Snorlax or Blissey to kill you off as you suffer from recoil, but it was humorous.

Life Orbing Charizard; mixed sweeper.

Charizard @ Life Orb
Ability: Blaze
Nature: Hasty or Naive
EVs: 252 SPD/ 156 SP.ATK/ 100 ATK
- Earthquake
- Flamethrower
- Focus Punch
- Dragon Pulse/HP: Electric

Dragon+Fire+Earth is resisted by none...Even though it is a bit mixed here and there. Focus Punch is for predicted switchins into Blissey or Tyranitar. If you can't predict, go ahead and use brick break, though it won't OHKO Tyranitar on the switch, you can 2HKO. HP: Electric just to catch Gyarados off gaurd. If you want, you could fit Will-o-wisp in there.

Setting Up

Charizard @ Life Orb
Ability: Blaze
Nature: Jolly
EVs: 252 SPD/ 200 ATK/ 52 HP
- Swords Dance/ Dragon Dance
- Fire Punch
- Crunch
- Earthquake

Find a good switch and set up. Dragon Dance nets you speed, but you still lack power. Swords Dance grants you the power you need, but you end up slow. The Swords Dancer can 2HKO Dusknoir and on occasions, Cresselia with Crunch. Dragon Dancer lacks that, but can outspeed Gengars, Starmie, and Azelf and KO them. Dragon Claw can be considered over Crunch for Dragon coverage as well as the ability to not be resisted by anything. Please do note though that there are pokemon that can use Dragon Dance or Swords Dance better.
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Last edited by Kirean616 : 06-29-2007 at 02:32 PM. Reason: Edited a bit.
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