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Old 06-19-2007, 07:00 PM   #246
Kirean616
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Join Date: Feb 2005
Location: Plano,TX
Posts: 817
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Move on to Ninetails?

Some of the sets I've thought of:

Schemer

Ninetails@Life Orb/Leftovers
Timid
Scheme
Energy Ball
Flamethrower
Substitute/Hypnosis

I perfer to use hypnosis. Anyways, use sub or hypnosis to get an easy scheme. Then Flamethrower/Energy Ball away.

Double Status

Ninetails@Leftovers
Timid
Flamethrower
Energy Ball
Will-o-Wisp
Hypnosis

Gives up its great ability to scheme in favor of getting will-o-wisp to cripple physical sweepers not named Heracross.

Choice Specs

Ninetails@Choice Specs
Timid
Flamethrower
Energyball
Extrasensory/Overheat
Dark Pulse

Instant power. The real reason why you should use this over something else is Energy Ball+Flamethrower.

Calm Minder

Ninetails@Leftovers
Timid
Calm Mind
Flamethrower
Energy Ball
Substitute

Very simalar to the schemer set, but uses calm minds to get a sturdy sub.


Weird

Ninetails@Choice Scarf/Leftovers
Timid/Modest
Imprison
Hypnosis
Will-o-Wisp/Overheat/Flamethrower
Dark Pulse/Overheat/Flamethrower

Scarf to out speed gengar. Imprison double status ghosties who can hypnosis and/or will-o-wisp like Dusknoir, Gengar, or Spiritomb. Dark Pulse for SE damage or Overheat/flamethrower for STAB. It depends on what you want. Dark Pulse allows you to stay if you use it, but Overheat makes you switch. Scarf'd or not. Not the best set, but I personally like Imprison.

Weird ver. 1.1

Ninetails@Choice Scarf, Wide Lens, or Lefties
Timid
Disable
Hypnosis/Scheme
Flamethrower
Energy Ball/Dark Pulse

Disable a move on the opponent. Hopefully they will switch. It can help rack up stealth rock damage. Also gives you a free scheme if they are choiced and you are faster than they are. Just pray that you don't miss.
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