lenny
09-11-2011, 05:36 PM
Expanding on the first hexproof creature in MTG, Autumn Willow
Autumn Knight
GG
Creature-Elf Knight
Power 2/Toughness 1
Hexproof.
G: Willow Knight gains first strike until end of turn.
G: Willow Knight gains flanking until end of turn.
Autumn Ferrets
G
Creature-Ferret
Power 0/Toughness 1
Hexproof.
Autumn Ferrets gains +1/+0 for each untapped creature with hexproof and shroud you control.
G: During this turn target creature is untapped and must block if able.
G: Target creature that blocked this turn does not untap during it's owner's next untap phase.
Willow Ouphe
G
Creature-Ouphe
Power 1/Toughness 1
Hexproof.
Tap: Add G to your mana pool, if you spend this mana during your turn you must tap another untapped creature you control if you don't Willow Ouphe does not untap during your next untap phase.
Envoy of Autumn
GG
Creature-Elemental
Power 2/Toughness 2
Shroud
G: Envoy of Autumn loses shroud and gains hexproof until end of turn.
G: Envoy of Autumn gains +X/+0 until end of turn, where X is it's power, you cannot use this ability more than once per turn.
Leave Gliders
G
Creature-Elf
Power 1/Toughness 2
Hexproof, Flying, Defender.
Leave Gliders cannot block unless you control another creature with hexproof or shroud.
Leave Gliders loses defender if you control 1 or more other creatures with hexproof or shroud.
Troll of the Mystic Willow
1GGG
Creature-Troll
Power 3/Toughness 3
G: Target creature gains hexproof as long as troll of the mystic willow remains on the battlefield.
GG: Regenerate target creature with shroud or hexproof.
Autumn Crusader
1GG
Creature-Knight
Power 2/Toughness 2
Hexproof.
Creatures with hexproof or shroud you control gain +1/+1.
Tap three untapped creatures you control with hexproof or shroud: Put one 1/1 green Elemental token with hexproof into play.
Vine Lance
1G
Artifact-Equipment
Equipped creature gains +2/+0 and hexproof, if equipped creature already has hexproof that creature gains persist and Vigilance instead.
Equip-1G.
Gloop Bloom
G
Enchantment
Sacrifice Gloop Bloom, choose one: you gain X life, where X is the number of creatures with shroud and hexproof you control or creatures with hexproof and shroud you control gain +1/+1 until end of turn.
Entwine: Tap two untapped creatures with hexproof you control.
Forest of the Willows
Legendary Land
T: Add G to your mana pool.
G,T: Add GGG to your mana pool, you can only use this ability if you control 2 or more creatures with hexproof.
Autumn Knight
GG
Creature-Elf Knight
Power 2/Toughness 1
Hexproof.
G: Willow Knight gains first strike until end of turn.
G: Willow Knight gains flanking until end of turn.
Autumn Ferrets
G
Creature-Ferret
Power 0/Toughness 1
Hexproof.
Autumn Ferrets gains +1/+0 for each untapped creature with hexproof and shroud you control.
G: During this turn target creature is untapped and must block if able.
G: Target creature that blocked this turn does not untap during it's owner's next untap phase.
Willow Ouphe
G
Creature-Ouphe
Power 1/Toughness 1
Hexproof.
Tap: Add G to your mana pool, if you spend this mana during your turn you must tap another untapped creature you control if you don't Willow Ouphe does not untap during your next untap phase.
Envoy of Autumn
GG
Creature-Elemental
Power 2/Toughness 2
Shroud
G: Envoy of Autumn loses shroud and gains hexproof until end of turn.
G: Envoy of Autumn gains +X/+0 until end of turn, where X is it's power, you cannot use this ability more than once per turn.
Leave Gliders
G
Creature-Elf
Power 1/Toughness 2
Hexproof, Flying, Defender.
Leave Gliders cannot block unless you control another creature with hexproof or shroud.
Leave Gliders loses defender if you control 1 or more other creatures with hexproof or shroud.
Troll of the Mystic Willow
1GGG
Creature-Troll
Power 3/Toughness 3
G: Target creature gains hexproof as long as troll of the mystic willow remains on the battlefield.
GG: Regenerate target creature with shroud or hexproof.
Autumn Crusader
1GG
Creature-Knight
Power 2/Toughness 2
Hexproof.
Creatures with hexproof or shroud you control gain +1/+1.
Tap three untapped creatures you control with hexproof or shroud: Put one 1/1 green Elemental token with hexproof into play.
Vine Lance
1G
Artifact-Equipment
Equipped creature gains +2/+0 and hexproof, if equipped creature already has hexproof that creature gains persist and Vigilance instead.
Equip-1G.
Gloop Bloom
G
Enchantment
Sacrifice Gloop Bloom, choose one: you gain X life, where X is the number of creatures with shroud and hexproof you control or creatures with hexproof and shroud you control gain +1/+1 until end of turn.
Entwine: Tap two untapped creatures with hexproof you control.
Forest of the Willows
Legendary Land
T: Add G to your mana pool.
G,T: Add GGG to your mana pool, you can only use this ability if you control 2 or more creatures with hexproof.