Protect-Ya-Neck
07-19-2010, 05:34 AM
This format is one of the most tempo controlled based formats we have had in a long time. The very flow of the duel this format is decided pretty much by who can win the opening dice roll, therefore being able to dictate the tempo of the game in there favor. Just take a second and think about it, the strongest plays right now are plays that help you control the tempo, for example a Thunderking and a Bottemless set can be deadly, because you've already put the tempo in your favor by limiting your opponents options, for example, if your playing a dark synchro deck, they can't go first turn stratos, because they can't activate stratos's effect, and stratos itself is just going be eaten up by either TKRO or bottemless. If they try to go D-Draw discarding Malicious, and then special mali, tkro is gonna just negate the special summon, and then you have a bottemless left as an out to whatever other play they may try that turn. Then next turn you can explode with a play of your own, whether it may be Grepher ditching Plauge and Mali into Stardust, or a Cold Wave Rescue Cat play discarding your opponents hold hand. Either way you've set the tempo into your favor, and put your opponent in a situaution they can't come out of unless they topdeck godly. This is also a reason why cards like Battle Fader and Gorz are so strong right now, they neutralize the tempo and give you a chance to fight back.
This is also the reason why right now, I prefer Pro-Active cards as opposed to Reactive cards. Recruiters such as Sangan and tomato just don't cut it right now, reason being they don't do much in terms of tempo, and in order to get there effects your opponent has to have done a tempo play themselves in order to destroy them by effect or battle. They also set you a turn back from doing something that may have stopped that play to begin with. (E.G. A TKRO as opposed to Sangan set) The other reason I don't like the cards right now is that there is so much destruction that battle recruiters won't get there effects, therefore causing you to lose tempo, for example, lets say your opponent put themeselves ahead in advantage by wrecking your first turn play of a Tomato and Bottemless T-Set by going Cold Wave monk into cat, getting arcanite popping 2 and getting a discard off airbellum, you just got a -3 and your opponent has the tempo in their favor. And next turn the only thing you'll really be able to do is set a monster and end, because you can't activate spells and traps to try and come back. By then your opponent might sack Arcanite for a cauis, or play avarice and do the play all over again, therefore putting you back in advantage even more.
Basiclally, my main point here is that tempo is huge right now, and that the majority of plays you should be making need to be more aggressive and pro active, because you need to be able to put the tempo in your favor, or at least have a neutralized game state.
Anyway, thats it for this rant, let me know what you think by posting your thoughts here!
Additional Comment:
Bumpage......
This is also the reason why right now, I prefer Pro-Active cards as opposed to Reactive cards. Recruiters such as Sangan and tomato just don't cut it right now, reason being they don't do much in terms of tempo, and in order to get there effects your opponent has to have done a tempo play themselves in order to destroy them by effect or battle. They also set you a turn back from doing something that may have stopped that play to begin with. (E.G. A TKRO as opposed to Sangan set) The other reason I don't like the cards right now is that there is so much destruction that battle recruiters won't get there effects, therefore causing you to lose tempo, for example, lets say your opponent put themeselves ahead in advantage by wrecking your first turn play of a Tomato and Bottemless T-Set by going Cold Wave monk into cat, getting arcanite popping 2 and getting a discard off airbellum, you just got a -3 and your opponent has the tempo in their favor. And next turn the only thing you'll really be able to do is set a monster and end, because you can't activate spells and traps to try and come back. By then your opponent might sack Arcanite for a cauis, or play avarice and do the play all over again, therefore putting you back in advantage even more.
Basiclally, my main point here is that tempo is huge right now, and that the majority of plays you should be making need to be more aggressive and pro active, because you need to be able to put the tempo in your favor, or at least have a neutralized game state.
Anyway, thats it for this rant, let me know what you think by posting your thoughts here!
Additional Comment:
Bumpage......