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View Full Version : ~Divine Possession Rush~[-A Ninja Deck-]


`Phenom
09-23-2004, 01:34 PM
~Divine Possession Rush~


Monsters=16
3 Ninja Grandmaster Sasuke
3 Lady Ninja Yae
2 Crimson Ninja
1 Armed Ninja
1 Sinister Serpent
2 Berserk Gorilla/Nobleman-Eater Bug
3 Empress Mantis/Monstrous Bird of the Valley of Mists(RDS)
1 Sasuke Samurai

Spells=10
1 Premature Burial
3 Fuhma Shuriken
3 Stumbling
1 Pot of Greed
1 Nobleman of Crossout
1 Card Destruction

Traps= 16
1 Torrential Tribute
1 Ring of Destruction
2 Curse of Darkness/Magic Drain
2 Ninjitsu Art of Transformation
2 Ninjitsu Art of Decoy
2 Raigeki Break
3 Time Seal
3 Sakuretsu Armor

Any R/F's will be welcome. I'll try to R/F your decks,although I don't think myself qualified to do so.

`Phenom
09-23-2004, 03:56 PM
I could use some input. I want to use this deck in tournaments and hopefully Regionals. I see many people have viewed it but no one is commenting. Oh well...... :(

Yata one
09-23-2004, 04:20 PM
i think the reason being is people not knowing what the cards do. i will give it a shot.

Strike ninja doesn't quite belong in this deck, i think the only reason you put him in because he has Ninja in his name, lmk if i am wrong. Why use stumbling?? i don't really see any point. If you were going to use 2 Raigeki break, put in a Sinister Serpent, to minimise the pain of having discard one card.

I like the idea of a Ninja deck, but for now, there just isn't enough card to make a competitive deck for it.

`Phenom
09-23-2004, 04:50 PM
I forgot about the Sinister Serpent. Stumbling is for Ninja Master Sasuke to utilize his effect;he's the focus of the deck.Basically I'm trying to keep my opp's mons of the field and if they summon monsters Stumbling forces them into face-up DEF. And you are right about Strike Ninja. I'm gonna replace that in the future w/ DD Assailant. For now I'll take them out for Sinister Serpent and another Crimson Ninja or Armed Ninja. And I'll list the cards effects for those who are ignorant to them:

NINJA GRANDMASTER SASUKE
Light/Warrior/4/1800/1000
If this card attacks a Monster in face-up defense mode, don't go
to Damage Calculation and destroy that Monster.

NOBLEMAN-EATING BUG
Earth/Insect/5/900/1200
FLIP: Destroy 2 Monsters on the Field.

LADY NINJA YAE
Air/Warrior/3/1100/200
Discard 1 Air Main-Type Monster from your hand to your Cemetery.
Return all Magic and Trap cards on your opponent's Field to their
owners' hands.

NINJITSU ART OF TRANSFORMATION
Permanent Trap
Sacrifice 1 face-up Monster on your Field with [Ninja] in its
name to activate. Choose 1 Animal, Bird or Insect Sub-Type
Monster from your hand or deck with level of the sacrificed
Monster's Level + 3 or less, and Special Summon it to your Field.
If this card is removed from the Field, destroy that Monster.

CRIMSON NINJA
Earth/Warrior/1/300/300
FLIP: Destroy 1 Trap card on the Field. If the chosen card is
Set, reveal it, and if it's a Trap card, destroy it. If it's a
Magic card, turn it back face-down.

NINJITSU ART OF DECOY
Permanent Trap
Choose 1 Monster on your Field with [Ninja] in its name and
activate. While this card is on the Field, the chosen Monster
can't be destroyed as a result of Battle. (Damage is
calculated.)

STUMBLING
Permanent Magic
Change a Monster that was successfully Normal Summoned, Reverse
Summoned or Special Summoned to defense mode.

FUHMA SHURIKEN
Equipment Magic
Equip only on a Monster with [Ninja] in its name. Increase the
Equipped Monster's attack strength by 700. When this card goes
to the Cemetery from the Field, do 700 damage to your opponent.
Rare

MONSTROUS BIRD OF THE VALLEY OF MISTS
Air/Bird/6/2400/1400
When this card is send to the Cemetery from your hand, return
this card to your deck and shuffle.

`Phenom
09-24-2004, 12:27 PM
Anyone out there?? *hears wind whistling throughout the Board*

Darkdemon814
09-26-2004, 10:55 AM
I know she isn't a ninja but what about Otohime?