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Mook_of_Boon
05-09-2010, 11:24 AM
This is the Konami Format
article by Mook of Boon.

We’ve all heard the terms, Metagame, Top Tier, and Top Format and so on, but what does it Really Constitute? In the Eyes of Konami, How do you go about controlling it and deciding its future? And what does all this mean for the average competitive duellist?

We know the terms by Definition mean Top of the Game, Most Popular and Best Chance of Success at Tournaments etc. For this, a Deck has to be able to perform consistently, efficiently and still maintain a degree of adaptability. When these conditions are met, the deck becomes popularised and immediately begins getting tested by many players who will through sheer playtime and experience, dilute the decks weaknesses and add twists and strategies of their own into it. Once a suitable build has come forth, one that maintains the highest performance value, It is on its way to becoming a Meta deck.

However, as of late, Konami has taken a different approach to Meta and Format Gaming. Rather than releasing cards with the intention of letting these Meta decks occur, they opt to release “archetypes” with the specific intention of becoming top tier. These archetypes will usually consist of a series of named cards that are designed to work to each others effects, and play off one another. The best archetypes will not only have named monsters, Spells and trap cards, but a range of supporting “boss” monsters or Synchro-Monsters to go with them. In doing this, Konami have made an excellent way of controlling the Top Format. As new archetypes are released, old archetypes fall out of fashion and what once was top tier has suddenly dropped off the radar in a matter of a single set being released. For an Archetype to become popular it needs 3 things:

• Speed / Draw Power
in the form of rapid search and special summon, or a powerful draw or mill engine.

• Control
the ability to maintain presence on the field, in the hand and in the graveyard.

• Win Condition
game-ending cards and big pushers

When an archetype is released that meets these three conditions, it will immediately take off into the competitive scene. Like normal decks, there will be many versions of an archetype deck before a successful one is found. But unlike a normal deck, the entire deck recipe has been set out in front of you and all you need to do is pick out the correct amount of ingredients.
The advantage to archetype Meta gaming is that less experienced deck builders have a clear cut shot of making a consistent deck that will perform above average at tournaments.

However, much more importantly, the downside to this is Konami ends up with a lot of control over the format, and can decide at whim to end a format and begin a new format, in doing so forcing a lot of duellists to try and make new versions of their archetype decks with old cards, something which can be very tricky to do since archetype cards mainly work best with other cards from the same archetype.

The alternative to this is buying new sets and creating brand new archetype decks to keep up with the progressing Meta. Now, this isn’t necessarily always a bad thing. Sometimes the format goes stale, tournaments are full of mirror matches and it is definitely time for some progress. But Konami being a business, their main priority is to make money from card sales, and the best way to do this is to frequently change the format of the game, forcing the average duellist to adapt or succumb to purchasing.
This isn’t always done by releasing archetype either, on a much bigger scale; the addition of Synchro Monsters was such a leap. Sure, they have some snazzy effects and support potential, but was the addition of Synchro monsters a fundamentally better game-play mechanic?

My Opinion leans towards no. Synchro monsters have definitely changed the way the format looks, and it is now almost an impossibility to achieve tournament success without them, as decks that do not use them will generally be at a disadvantage from the get go. Of course there are exceptions to this, as there will always be with anything, but popularity wise, most tournament duellists will opt for Synchro monsters over anything else.

So, why were Synchro monsters added as a game play mechanic? They weren’t implemented to fix any particular problem or issue. They don’t have effects that could not have been replicated into archetype monsters or fusion monsters. They were added by Konami as what I like to call a Mandatory Format Change. A Meta Change so important that if you don’t fork out for them, you will probably never do very well at Current Format Gaming ever again. Of course this doesn’t mean Konami will stop releasing support for Ritual monsters or fusion monsters, but they will certainly be releasing a lot less support.

This situation is starting to replicate itself into Archetypes. Konami have discovered that they can implement this kind of Mandatory Format Change into Regular Monsters as well, by producing archetypes significantly stronger than other archetypes of formats past and adding less support for those existing formats, forcing duellists to change decks.
This wouldn’t be such a bad thing if it were implemented much more gradually, but the speed of which new archetypes are being released these days is ridiculous. Some people will have only just gotten their past format deck complete after spending a lot of money and time building it, only to find that in a week it will be redundant by new cards with better effects. But I guess such is the nature of a Business such as Konami, and the Nature of Meta-gaming in general.

Somebody asks you what the Definition of Meta-gaming is? It’s definitely not the best constructed deck or the most popular deck. Meta-Gaming is using the strongest produced archetype.


Of-course, as with all villains, there are heroes. There are those few among the duellist community who strive to make original content, and give Konami the Old Sucker Punch. Original decks that become top tier don’t have the advantage of working with a pre-existing success recipe. Their entire deck has to be flawlessly designed from scratch to work and to be able to compete with existing archetypes. This is not a challenge taken on lightly, only the creme’ of the crop make it to top tier and format gaming. Such Decks like these do exist, and when they surface they generally do very well as nobody expects them, nobody side-decks for them and nobody knows what tricks the deck may hold up its sleeves. When decks like these surface, Konami is faced with a problem, an unexpected guest to the format dinner party they are hosting. It was uninvited, but now that it’s here they can hardly turn it away. So decks like these persist against Konami’s Format Control.

Now in no way do these decks have to be Anti-Meta. They can be anything, the difference is they aren’t pre-meditated Meta from Konami. And thus, have better chances of staying around longer until Konami can eventually advance the Meta ahead of it.
So what does this mean? This means if you want to spend money once, and enjoy a deck for a long time, do not go for an Archetype. At this rate, Konami will surely release a much better archetype next set, so don’t waste your time on it.

Go for an Original Deck, You don’t have to make it, you can wait for such an original deck to surface, and even further down the line when that original deck becomes obsolete, atleast you aren’t stuck with a bunch of dead archetype cards that only work well with themselves.
when the choice comes down for it, I’d pick a deck like that over an archetype any day.

Stick it to Konami.
Mook.

La+Ghost
05-09-2010, 12:21 PM
You do realize what happens after that 'Original deck' tops a Regional, Jump, National or Worlds, right?

Mook_of_Boon
05-09-2010, 12:45 PM
One of three things.

People start Side-Decking for the deck.

People start running the same build or similar builds. Until The Format Moves on.

Konami Bans / Limits certain cards in the deck rendering it unplayable.




I wasn't saying original decks aren't a part of the meta, as soon as they top at major tournaments, they are just as much a part of the meta as archetype decks.
But this is Raw Meta. Meta made by the Players.
not pre-determined Meta, thought out and released by Konami.

Micesmack
05-09-2010, 01:33 PM
well said
though this is my favorite format by far the archtype war has to stop

BW, GB, X Sabers, Infernity, Lightsworn there is just no end

Konami should slow the archtype machine down

gohson
05-09-2010, 01:43 PM
So all I read was

Hey konami, meet quickdraw Plants, no no not dandywarrior, you didnt make the deck, we did.

ya suck it konami

darkstriker00
05-09-2010, 01:47 PM
You know how MTG has its "colors" well yugioh has its archtypes. Konami wants to make an archtype for every type of playstyle (those that are conservative, those that are aggressive, those that want to play but really don't want to think and just let the deck win for them etc...). It doesn't seem like anytime in the near future there well be an end to archtypes but the good news is at least decks that aren't based on a "name" so to speak can still win (see QD and cat decks)

Skeletor
05-09-2010, 03:30 PM
This is why I use Dragons. Dragon aren't topping much of anything, and Konami is supporting yes, but not like their other Archtypes. Dragunity's will be nice, but I don't think they are tier 1 in the OCG, I might be wrong. But Dragunity will be a nice tier 2, until the Dragunity Structre is released and we get to see whats in it.

TunaRolls
05-11-2010, 11:41 PM
Lies. Infernities can be easily stopped if you side right. It does mean dedicating a big chunk of your side deck to stopping them, but its easy to stop.

Skeletor
05-11-2010, 11:45 PM
Thus it is still a Konami Format you nit wit

Mook_of_Boon
05-15-2010, 05:21 AM
Lies. Infernities can be easily stopped if you side right. It does mean dedicating a big chunk of your side deck to stopping them, but its easy to stop.

Dedicating any more than 3 places of your side deck for any one deck is a disadvantage as far as versatility goes.

Never4ever
05-15-2010, 06:16 AM
yeah gadgets all the way. no themes allowed.

i've always liked formats where generic and teched out decks like synchro cat, quickdraw, gadgets, etc. win against prebuilt trash like infernities, xsaber, bw, etc.

this format march-may was one of the best in the game.

the upcoming 3 months will be trash again.

But Gadgets ARE a theme.

This is a bit a silly (the whole anti-archetypes agenda). People should be allowed to play whatever the hell they want. Whether that be an original creation, or a archetype crafted by Konami itself.

Lil Dem
05-19-2010, 08:03 PM
You know how MTG has its "colors" well yugioh has its archtypes.

You sir have no clue about what your talking about. MTG has archtypes also, lets see Angels, Fairies, Goblins, Vampires, Dragons, Allies, etc. Before you talk about a game actually play it. Konami makes the decks now and most Yugi people are sheep. They wait for the next big thing and move on, this is why the game is less skilled now.

Musiqman23
05-19-2010, 09:41 PM
You sir have no clue about what your talking about. MTG has archtypes also, lets see Angels, Fairies, Goblins, Vampires, Dragons, Allies, etc. Before you talk about a game actually play it. Konami makes the decks now and most Yugi people are sheep. They wait for the next big thing and move on, this is why the game is less skilled now.
You make a great point my friend but unfortunately it will fall on deaf ears because people want the decks that konami is making. If they didnt want them they would make other decks. But apparently people seem satisified with the cards konami is supplying. As far as skill goes, this game is a luck based game. there are many theories about gamestate, mindset, and all that good jazz but when it comes down to it the duel is determined by what you draw .

Blues
06-19-2010, 12:52 AM
I just typed a whole paragraph, only to notice that this one sentence clears my entire text block up:


Slower format = a better, more enjoyable, and more skillful format.

Lil Dem
06-19-2010, 07:31 AM
yeah gadgets all the way. no themes allowed.

i've always liked formats where generic and teched out decks like synchro cat, quickdraw, gadgets, etc. win against prebuilt trash like infernities, xsaber, bw, etc.

.

Finally someone else that's on the same page I am. Generic decks are way better since they have many versions.


Having nothing but pre-built decks leads players to believe they are actually learning how to build decks which they aren't. With themes all you can do is use the best cards in that theme then your done. Little to no deck building skill needed.

Pyrrhus
06-19-2010, 08:54 AM
This is why I use Dragons. Dragon aren't topping much of anything, and Konami is supporting yes, but not like their other Archtypes. Dragunity's will be nice, but I don't think they are tier 1 in the OCG, I might be wrong. But Dragunity will be a nice tier 2, until the Dragunity Structre is released and we get to see whats in it.

The structure was released yesterday.

anblader001
06-19-2010, 11:19 AM
I just typed a whole paragraph, only to notice that this one sentence clears my entire text block up:


Slower format = a better, more enjoyable, and more skillful format.

then you have lock decks at the opposite end of the spectrum. Herald, Glads, and Frog Monarchs to an extent fit into this spectrum.

Great read: I will post my personal thoughts at a latter time.

Andurain
06-19-2010, 05:34 PM
Good read. Nice points, insightful speech there. I think, though, that there is another side to why people pick up a certain archetype. While it would be awesome for me to have the time to look up every card in the game and develop a unique play based on a certain loop or exploitation of mechanics, it just isn't an option for me. Instead, I enjoy picking up blackwings (especially a format ago i think? Right after DSF was banned, when I could play Blackwings just as much for control as for aggro) because the pre-set game mechanics of traditional blackwings appeal to me, as the utilitarian style of Gladiator Beasts appeals to my friend. Maybe I am a victim of convenience, but just the idea of Blackwings encourage play. Something easy to pick up with obvious advantage and simple rules, what's not to like about that?

SNYPE
06-21-2010, 04:25 PM
wow the only thing i read is exactly why GBs are good again.

of course they have speed/draw power, they are a toolbox.

they have war chariot and heraklinos for control (the softlock also doubles as a win condition)

and they have all the contact fusing dropping big monsters with great effects almost at a whim. though secutor can be a real win condition by dropping an extra two GBs at no cost (usually making a free herk).

the deck works a lot like fifth gadget...if fifth gadget was broken and didn't waste your normal summon to bring out the card you replace it with. each card is self replacing then makes a floater, which is in itself self replacing.

if you think of it that way. prisma glads w/ tkro are essentially DCK Gadget just more broken and much faster (though more reliant on combos so maybe less consistent?).

solat75
06-23-2010, 07:09 PM
You sir have no clue about what your talking about. MTG has archtypes also, lets see Angels, Fairies, Goblins, Vampires, Dragons, Allies, etc. Before you talk about a game actually play it. Konami makes the decks now and most Yugi people are sheep. They wait for the next big thing and move on, this is why the game is less skilled now.

True.

Pre-built archtypes are getting a little old. Really though it has only been this way for a little over two years. It all started with Gladiators, they were the first competitive archtype, then lightsworn, BW, Sabers, etc.
The old archtypes were fun but none were really competitive, not that I remember anyway.

Additional Comment:

Finally someone else that's on the same page I am. Generic decks are way better since they have many versions.


Having nothing but pre-built decks leads players to believe they are actually learning how to build decks which they aren't. With themes all you can do is use the best cards in that theme then your done. Little to no deck building skill needed.

Totally agree with this too. Although, I have no problem with good competitive "pre-built" archtypes existing, it gives less experienced players a decent deck to play with.

The herald decks are good examples of people innovating with cards that are already good.

Blues
06-23-2010, 08:28 PM
The herald decks are good examples of people innovating with cards that are already good.

The Herald deck is also an example of $3 cards sky rocketing up to $20-$25. I like innovation, but honestly I'd rather make an Archetype deck. They're practically the same price if you think about it...

I spent $150 on my Infernity, but I've seen people spend on average around $300, $350, and even $400. The Herald deck, starting from scratch, would be around the same price as what I spent on Infernity. Id rather make a more consistent deck that actually fits my playstyle, wouldn't you?

My opinion on Archtypes:
I love the idea of Archetypes, I really do. Konami, right now, is trying to more competitive decks aswell as making different kinds of competitive decks. They want players to be able to build a top tier deck, but they also want them to have a choice pertaining what deck they want to play. Do they like to play aggressive or do they play conservative? Do they have a hand or do they tend to use it up? Do they prefer Dark or Light monsters? Wind or Fire?

Konami is a business, meaning they have to keep the game fresh for players to stay interested aswell as non-players or retired players finding new things they like about the game.

Drunky
06-27-2010, 05:13 AM
Lies. Infernities can be easily stopped if you side right. It does mean dedicating a big chunk of your side deck to stopping them, but its easy to stop.

Use 3 slots for Rai Oh! nuff said.

Dark piercing light
06-27-2010, 11:42 PM
yeah gadgets all the way. no themes allowed.

i've always liked formats where generic and teched out decks like synchro cat, quickdraw, gadgets, etc. win against prebuilt trash like infernities, xsaber, bw, etc.

this format march-may was one of the best in the game.

the upcoming 3 months will be trash again.

bold=agree

hey i love when a good deck rises from the pieces of decks left behind as much as the next guy, but that doesnt mean i hate themes.

The main reason i like themes as a whole is because they allow for a certain mechanic or ability to become good. ex: dark world with discards.

The one thing i hate about them is when konami decides that they must have a rediculously overpowered card (think Judgment Dragon in lightsworn, setting->contact fusing in glads [though this is a game mechanic], Black Whirlwind in blackwing, Infernity Launcher in infernity, XX-Saber Faultroll/XX-Saber Darksoul in xsabers, and Ronintoadin/Substitoad in frogs).

certain cards just shouldn't have been made considering what they do. konami needs to spend more time analyzing what these cards can do to a decktype and finding ways of making a deck competative while not focusing on 1 or 2 cards.

i've always liked formats where generic and teched out decks like synchro cat, quickdraw, gadgets, etc. win against prebuilt trash like infernities, xsaber, bw, etc.

also i hope that you yourself dont play the current "meta deck" or like when people use a "generic and teched out deck" after the decks 1st showing.

only because after the 1st time a deck wins a tourney or gets some sort of recognition, it becomes just another "prebuilt" deck.

degozaru
06-29-2010, 08:39 PM
this is exactly why i don't play an archetype, not only do they get outdated, but there are some decks that do much better with a little omph and thought into the setup.

Mind Crush
06-30-2010, 12:38 AM
It's more like a Frog FTK format.

Drunky
06-30-2010, 01:14 AM
FTK are a stupid way to win.

Aeris
07-02-2010, 08:49 PM
You sir have no clue about what your talking about. MTG has archtypes also, lets see Angels, Fairies, Goblins, Vampires, Dragons, Allies, etc. Before you talk about a game actually play it. Konami makes the decks now and most Yugi people are sheep. They wait for the next big thing and move on, this is why the game is less skilled now.
How would you, looking at from the game's perspective (not Konami's), stop that from happening? Should there some rule of balance that says new sets should always have 1 or 2 cards for any number of older themes to keep them relevant and playable?

Blues
07-02-2010, 08:55 PM
How would you, looking at from the game's perspective (not Konami's), stop that from happening? Should there some rule of balance that says new sets should always have 1 or 2 cards for any number of older themes to keep them relevant and playable?

I think that rule would be amazing.. it would mean every archtype has support in new packs, even if its one to two cards per pack. It means that old archtypes don't get stale but it also keeps them on a competitive level...

JAELOVE
07-05-2010, 08:51 PM
I think you are giving K a bit too much credit. They don't exhaustively pore over what decks will be the most competitive/balanced. They are more focused on selling packs.

d34thw1ng
07-07-2010, 12:12 AM
[B]
Of-course, as with all villains, there are heroes. There are those few among the duellist community who strive to make original content, and give Konami the Old Sucker Punch. Original decks that become top tier don’t have the advantage of working with a pre-existing success recipe. Their entire deck has to be flawlessly designed from scratch to work and to be able to compete with existing archetypes. This is not a challenge taken on lightly, only the creme’ of the crop make it to top tier and format gaming. Such Decks like these do exist, and when they surface they generally do very well as nobody expects them, nobody side-decks for them and nobody knows what tricks the deck may hold up its sleeves. When decks like these surface, Konami is faced with a problem, an unexpected guest to the format dinner party they are hosting. It was uninvited, but now that it’s here they can hardly turn it away. So decks like these persist against Konami’s Format Control.


chaos era... stall burn

monarch realm... chain burn

xsaber-infernity plutocracy... frog otk

every damn expensive deck has a counterpart that is waaay cheaper and consistent too how are these decks called in their time?? gay deck etc...

i dont see ur point... i like how things are now.. yea 4 ways to get otked ,2-3 ways to slow the duel and so on


what i dont like at all (and some partners already said) is that we are 2 sets behind (not to mention duel terminal cards) from japan... that screw things so much... yet again that is why we have tcg exclusives (in archtype exclusive only ironically) to try and build something different

Diebkonig
08-22-2010, 10:33 PM
Slower format = a better, more enjoyable, and more skillful format.[/QUOTE]