View Full Version : Six Sam-Need some fixes-Shonen Jump this Saturday
barcode120x
01-06-2010, 05:01 PM
Edited:01/14/10
Played a similar line-up deck at SJC Los Angeles. Went 3-3 (total of 11 rounds, dropped after my 6th due to time)
My Six Samurai: 3-3
0-2 Zombie-Diva
2-1 Lightsworn
1-2 Lightsworn
0-2 Blackwing-Turbo vayu
3-2 Destiny-zombie
3-2 Destiny zombie
Testing in progress:
Grandmaster + Mass driver FTK/OTK with Gold Sarcs x2
Synchros using Marauding Captain, Rose, and Comrade Swordsman
-Possibly E-tele and Krebons but that doesn't fit the warrior-style so I might just toss this out
Cards that I'm totally unsure how useful they are:
Return of the Six Samurai
Double Sword Edged Technique
Swiftstrike Armor - I am maining one copy for now, but it's still iffy
Burden of the Mighty/Solidarity
Monsters:
Enishi, Shien's Chancellor x2
Spirit of the SS x2
The SS Kamon
The SS Nisashi
The SS Irou x3
The SS Zanji x1
Grandmaster of the SS x3
Great Shogun Shien x1
Hand of the SS x2
The SS Yaichi x2
Spells:
Gateway of the Six x3
Six Samurai United x3
Heavy Storm
Reinforcement of the Army
Book of Moon x3
Traps:
Swiftstrike Armor
Bottomless Trap Hole x2
Forced Back x2
Call of the Haunted
Mirror Force
Dark Bribe x2
Solemn Judgment
Torrential Tribute
Synchros:The usual
Side Deck:
Mirror of Oaths x1
Black Horn of Heaven x2
Light-Imprisoning Mirror x2
Shadow-Imprisoning Mirror x2
Soul Release x2
The SS Kamon
Great Shogun Shien
D.D. Crow x2
Brain Control
Want more info on the duels? Hit me up on a PM! I did fairly well against Lightsworns, but bad against that one Blackwing only because I had total bad hands on both duels.
sazyario
01-06-2010, 05:12 PM
Shadow Mirror should be dropped, doesn't affect the grave, and doesn't hurt BWs at all.
I'd say Burden at 2 for consistancy.
Desi_a
01-06-2010, 05:16 PM
um i think u need space main TT main reasoning main y dont i c ROTA and shadow does effect the graVE
LinkTheGanonSlayer
01-06-2010, 05:23 PM
- Cold Wave + Reasoning cold wave is really bad in this deck
- 1 Bribe + 1 Solemn solemn always beats bribe
- Kamon + Nisashi Kamon belongs in side deck, nishashis effect is much better and awsome with Cunning
- Burden + TT TT is a must in this meta, Burden won't help you very much when your oponent drops JD...
Then you can try play Solidarity
Battledude46
01-06-2010, 05:50 PM
Need some help with my incomplete side deck:
Mirror of Oaths x2
Light-Imprisoning Mirror x2
Shadow-Imprisoning Mirror x2
Soul Release x2
Keep the shadow it has prroving perfect against zombies.. slightly against bw
Try DD crow
Also try royal oprpession
it may hurt you a bit, but with your ammount of specials u could run them down with lp
also pefect vs glads
barcode120x
01-06-2010, 05:51 PM
Edited.
Desi: RoTA is already there.
What about Cunning of the Six Samurai?
I also took out all Burdens, but I actually would like more, if not, even Solidarity, what to replace for these?
PkMn Trainer
01-06-2010, 05:53 PM
MST over Trunade. Trunade's only good if you can OTK.
Bribe really isn't that great. My Body as a Shield is much better. You'll really only be negating destruction effects anyway. Stopping DAD can save you, too.
Starbird
01-06-2010, 05:57 PM
I think running 3 Six Samurai Uniteds are a bit too much. You have all the draw power you really need with Gateway. Run two of them I'd say.
Also, I find that the great shogun shien is almost always a dead draw in this build. I'd keep one and maybe side the other two. Two Enishi tend to work great with a Gateway build as well.
Forced Back also works wonders with Sams. Nisashi is amazing with Gateway, as is Yariza if you can find a way to abuse the Gateway's first effect.
-1 Six Samurai United
-2 Great Shogun Shien (side them)
+1 Nisashi
+1 Enishi
-1 Warrior Returning Alive (Side it)
+2 Forced Back
I will also mention that from experience, Great Shogun Shien is useless against Lightsworn. For that reason, Light-Imprisoning Mirrors should be sided
r/f my deck? http://www.pojo.biz/board/showthread.php?t=793854
PkMn Trainer
01-06-2010, 05:59 PM
Gateway has no draw power. It's more of a RotA/Returning Alive effect. 3 SSU is needed.
barcode120x
01-06-2010, 06:40 PM
Gateway has no draw power. It's more of a RotA/Returning Alive effect. 3 SSU is needed.
It does, you can add one from the graveyard OR deck. Helps thin out the deck as well.
@Starbird
Not sure about SSU, 2 or 3?
I gotta test out more with - 2 Shoguns.
- Don't have a 2nd copy of Enishi, and I'm not sure about maining Nisashi in replace of one Shogun.
+2 Forced Backs? That leaves me with 9 or 10 Traps I think, isn't that too much?
Starbird
01-06-2010, 06:48 PM
Gateway has no draw power. It's more of a RotA/Returning Alive effect. 3 SSU is needed.
Searching is just as good as drawing, if not better than drawing. drawing makes you take luck, while searching is more control. 3 SSU may seem great at first, but from personal experience while running 3 Gateways, SSU usually is a dead draw in a crisis situation. You have all the control of getting cards that you need with Gateway.
It does, you can add one from the graveyard OR deck. Helps thin out the deck as well.
@Starbird
Not sure about SSU, 2 or 3?
I gotta test out more with - 2 Shoguns.
If you're unsure, test it a bit first. Try 2 SSU and 1 Shogun and see how it goes. Shogun is a great swarm card in multiples and can lock down your opponent, but a lot of decks now rely on monster effects, and though Shogun has the protection built in, even that doesn't last forever. Against Lightsworn especially, Shogun is a huge liability while Enishi works out a whole lot better.
barcode120x
01-06-2010, 06:50 PM
If you're unsure, test it a bit first. Try 2 SSU and 1 Shogun and see how it goes. Shogun is a great swarm card in multiples and can lock down your opponent, but a lot of decks now rely on monster effects, and though Shogun has the protection built in, even that doesn't last forever. Against Lightsworn especially, Shogun is a huge liability while Enishi works out a whole lot better.
Sounds good, trying right now. Edited the post before this on mine which I had a few more questions on your previous reply.
Starbird
01-06-2010, 06:58 PM
It does, you can add one from the graveyard OR deck. Helps thin out the deck as well.
- Don't have a 2nd copy of Enishi, and I'm not sure about maining Nisashi in replace of one Shogun.
+2 Forced Backs? That leaves me with 9 or 10 Traps I think, isn't that too much?
Nisashi is a beast with Gateway, especially with multiple gateways. Two Gateways, summon Nisashi, summon Grandmaster, get 8 counters. Use first effect to give Nisashi an extra 2000 atk, making him a 3400 double striker. 6800 + 2100 = gg
As for too much traps, it does put you liable for Royal Decree, but that's what Kamon is for. My sam deck has Mirror Force, Torrential, 2 Bottomless, 2 Trap Holes, 1 Compulsory, and 1 Forced Back (because I only have 1). Trust me, this is very annoying for your opponent as it keeps them from gaining too much momentum and swarming the field. Yeah, you can trap hole a monster, but they can still call priority on their effect. Not with Forced Back. Besides, if they use Decree against this deck, they may be only hurting themselves, especially if you can pull off the Double Gateway/Hand loop.
bwingsftw
01-06-2010, 07:18 PM
is no one noticing the one thing that he thinks that he wants to put in here...he has botttomless as a possible 3rd....can't do that *wags finger* sham sham...cheaters turn out to be pumpkin eaters
Additional Comment:
but on a more serious note, 3 ssu is needed...sams have no draw power and it's a much desired card...shogun should be run at 2 since he's just ridiculs against the meta...no warrior returning...that card sucks...enishi is alright but no necessary...forced back was an idea i was using, so i agree with that...compuls or d prison would work well too...put try to keep what spells you use to a minimum...i'm still teching 2 solidarity cuz they're broke $h!T
barcode120x
01-06-2010, 08:30 PM
Deck edited again.
@Stardbird
Tested out Forced Back x2 and I like it as well as -2 Shoguns, but I might main a 2nd and test that out. I like your idea of the Nisashi+Grandmaster combo with 2 Gateways. Should I main 2 Nisashis?
@bwingsftw
Going to try 3 SSU. Would you use Solidarity over Burden of the Mighty? I'm thinking of putting two of one of those, or possible 1 Solidarity and 1 Burden of the Mighty.
Need some more adds to my side deck as well. Also, how does having Brain Control/Mind Control in my side deck fair since I have a synchro deck as well?
spell lord
01-06-2010, 10:49 PM
4 side deck
2x mali castrophe
2x shadow mirror
2x light mirror
2x d d crow
2 black horn of heaven
that is not a full side but should help. take out burden for brain control
ChaSiuBau
01-06-2010, 11:01 PM
really, nisashi sucks. sure he can attack twice, but low attacker, easily killed, way better options. Replace for another kamon. with blackwings and their whirlwind and oppression, and many other face up s/t it's really useful. also forced back seem really random. definitely take them out for another SPIRIT and a shogun, it really get's annoying when u equip and unequip spirit with gateway for a search. or just to pump ur grandmaster. 2 shoguns is good, u can really destry and mess up plans, 2 or none. 1 is useless 3 is dead draw. Lastly, take out BOTH dark bribes for Solemn and My body. Dark bribe gives oponnet hand advantage, and also Solemn and My body both protect without helping ur opponent that much.
Starbird
01-07-2010, 03:38 PM
the bribes are optional but they seem to work better when it is your turn and trying to go for the kill or if they are trying to Heavy Storm your field. Dark Bribe has saved my Gateways many times.
I still think that 3 SSU is too much in most situations, but I do have the 3rd one sided. Try it both ways and see how you like it.
I think MST is a better side-deck card. You have plenty of destruction and I've run sams better without it. Try it without as well to see if it runs well for you.
Bluehat_Plumber
01-07-2010, 03:47 PM
-Burden
+Shien
This makes 18 monsters, plus the one Burden was a little random...
barcode120x
01-10-2010, 01:56 AM
Any thoughts on how useful Cunning of the Six Samurai is? Or would I be better off dumping it or swapping it with Return of the Six Samurai (though out of most of the SS decks I've seen here play without this card).
Need more info on the use of Brain/Mind Control. Side/main it? What to take out for it with what I have currently in my deck.
@Bluehat
The burden really wasn't that random. For casual play, I toss in 2-3 or use Solidarity. I'm still debating whether to use them or not, but like sazyario had said earlier, if I played either Solidarity or Burden, I should use 2 for consistency instead of just one.
**I'll be heading out today to see if i can pick up some D.D. Crow, maybe Black Horn of Heaven, another Spirit, and hopefully another Enishi and test it this deck with 2 Enishi's and 1 Shogun.
Additional Comment:
Edit:Updated with my score at SJC Los Angeles!
xaznxzerox
01-13-2010, 10:00 PM
bump
10char
barcode120x
01-13-2010, 10:18 PM
Fails now versus Saberhole...
/rage
Fortune Ladys here I come!
tigerjh
01-14-2010, 09:41 PM
looks good man.
and what is this about fortune ladys?
Six Sams all the way!
free bump.
xaznxzerox
01-14-2010, 09:54 PM
looks good man.
and what is this about fortune ladys?
Six Sams all the way!
free bump.
he's getting tired of it..
so he's going FL. deck should be complete by saturday...we'll see
barcode120x
01-14-2010, 10:02 PM
he's getting tired of it..
so he's going FL. deck should be complete by saturday...we'll see
More like I keep getting pwned byyour freakin saber holes and I'm tired of not doing my epic loot with Hand/Grandmaster...D:
xaznxzerox
01-14-2010, 10:07 PM
work around it..book of moons.
dude, i saw a rumored banlist with mst at 3..lol
barcode120x
01-14-2010, 10:16 PM
work around it..book of moons.
dude, i saw a rumored banlist with mst at 3..lol
I rarely have BoM with me and Irou/Grandmaster on the field at the same time.
MST at 3? Omg.....................
myloveforpenguins
01-14-2010, 10:56 PM
How does 2 Chancellors work for you?
barcode120x
01-15-2010, 01:01 AM
How does 2 Chancellors work for you?
I have to say perfect. Eh, some say you it's not that great to draw one, let alone two, on the first 5 draw (then the 6th) but he's basically a back-up when my SS are dead and he's an extra free special summon. Gets rid of pesky high-attackers that the other Six Samurai can't bypass. I swapped a 2nd copy of Great Shogun Shien for a 2nd copy of Enishi in the deck.
More edits in the deck is to see if I can snatch a 3rd copy of Hand of the SS.
Also, I'm seeing how synchros work in this deck. It's hard to do so since the summons are costly, it's either the Six Samurai, or the Tuners. So far I've basically tested Marauding Captain + either Rose or Comrade Swordsman. I need to find ways to summon a tuner + a SS fast and whenever I need it during a duel.
Btw, I'm going to main one Swiftstrike Armor. Great card to help with summons for SS.
myloveforpenguins
01-15-2010, 07:15 AM
Shien's Foot Soldier + Junk Synchron + 4* SS = Mist Wurm. =)
tigerjh
01-15-2010, 02:56 PM
Swiftstrike Armor is too slow IMO, id rather use Reasoning or a card that helps to draw like SSU or Reckless Greed
myloveforpenguins
01-15-2010, 03:13 PM
What do you think of Trag in SS? Actually think about it for a sec with Gateway. ;)
barcode120x
01-15-2010, 03:22 PM
What do you think of Trag in SS? Actually think about it for a sec with Gateway. ;)
Actually sounds pretty good considering that there's a limit to how many SS you can summon in one turn.
myloveforpenguins
01-15-2010, 03:35 PM
I'll try out a Trag today and see if it works.
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