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View Full Version : Lightsworn with zombies in it. lol


yusketheraver
09-29-2009, 09:18 PM
Monsters: 24
Judgment Dragon x2
Celestia Lightsworn Angel x2

Aurkus Lightsworn Druid
Erhen Lightsworn Monk
Garoth Lightsworn Warrior
Goblin Zombie
Jain Lightsworn Paladin
Lumina Lightsworn Summoner x3
Lyla Lightsworn Sorcerres x2
Mezuki x2
Necro Gardna x3
Plaguespreader Zombie
Ryko Lightsworn Hunter x2
Zombie Master x2

Spells: 11
Charge of the Light Brigade x3
Solar Recharge x3
Burrial From A Different Dimension x2
Heavy Storm
Giant Trunade
Brain Control

Traps: 5
Solemn Judgment
Mirror Force
Torrential Tribute
Beckoning Light x2


Things that i have been testing

- goblin zombie
- ryko

+ 2 Honest

Honest still works really and i may drop the ryko for 1 for sure but not to sure on goblin zombie.

So far ive playtested it against DDT, Syncrho cat (pretty much the same build that topped sjc) and its proven to be one tough cookie its more consistant than lightsworn from what i have seen and it can otk within the first 3 turns easy.

lmk what yall think i do wanna try to get room for 3 honest may drop brain control for the 3rd but not sure yet.

tellme718
09-29-2009, 09:38 PM
Why not -1 Necro Gardna, +1 Dark Armed Dragon?

I think its good with 6 targets.

Also I'm intrigued by the no Wulfs

yusketheraver
09-30-2009, 09:19 PM
ehhh i dad is very situational tbh and i love the necro control with 2 burialls

and wulf sucks.... id rather mill mezuki/zombie master any day over wulf. keep in mind i play normal ls with wulfs and i have found this to be more consistant and faster try testing it. ill try dad this week.

Additional Comment:

anyone else?

layzboy
09-30-2009, 10:09 PM
you'll enjoy running DAD. i have to agree with you on the wulf somewhat. during my matches, i've found he becomes more of an annoyance than a help. however, he still has a good effect. due to curiousity, i tried testing him at one. i'm pretty happy with the results. very few dead hands now. it's up to you though. run it whatever way you see is the fastest, but be willing to try out ideas and suggestions. alot of us have plenty of experience with these kind of decks. you can trust us. however, i do suggest keeping all 3 necros. instead, i'd suggest siding trunade and throwing in the DAD. also, less traps. traps are more defensive, but you have to remember that ls works off the graveyard mostly. necros are more for saving your lifepoints than your monsters. Judgment Dragon is your best friend. my suggestion would be to leave in the torrential, but take the other traps out and work with monster reincarnations. they'll put what you need in the grave, and take out what you need in your hand. it'll be alot faster that way. if you find you still have room, you can try a beckoning light. personally, i don't like it because it's useless early in the game and my hand gets pretty small later on. your choice though

yusketheraver
09-30-2009, 11:35 PM
word ill try workin in the reincarnations and test dad once i pick one up on saturday. i still like beckoning because it dumps necros/mezukis/zombie master in the grave and helps me make plays

tellme718
10-01-2009, 05:15 PM
Um I run 2 Wulfs in my LightswornZ. If I ever draw him I easily get rid of him with Recharge, Zombie Master, Celestia etc. Running only one seems very weak IMHO. Either run 2 or 3 but, 1 is to little to even have him at all.
Dark Armed Dragon is almost a staple here buddy whether you think so or not simply because he isnt as situational as you think. Every dark in your GY can be removed from there. So having exactly 3 darks wont be an issue here.

In my build I run Chaos Sorcerer which I find really useful in these builds. He gets rid of troublesome monster like you know who out of the game for good. And on top of that he's a free summon and your opponent will most likely BTH him which in that case will be a 2 for 1. HA! Try him out guys.