BoolZ
08-28-2004, 05:46 AM
This is only my second team, and I've only played 1 actual game, so be nice.
Vet Taskmaster 75pts
Vet Lizard 50pts
Exp Hawkeye 60pts
Exp Bullseye 31pts
Rok Sidewinder 24pts
Rok Jean Grey 31pts
Rok Destiny 20pts
Rok Paramedic 8pts
Total 299
Now Taskmaster can use the Ultimates, SS, Brotherhood, and Xmen team abilities to see anywhere, go anywhere, move for free, or maybe heal himself. The idea is to hit with Hawkeye and Bullseye first while moving Taskmaster and Lizard into position. Destiny is clearly there for Probability Control, Jean to move Hawkeye then Medic, and Sidewinder is there for Leadership. If I make that roll I can tk Hawkeye, he can shoot, Bullseye can move, Lizard can move, and Taskmaster can move off of one turn.
Anyway, mostly I've got most of the Ultimates and Universe with some Indy, one pack of DC, and some older Marvel stuff. What needs fixin'? I was thinking about a flyer, but I don't know what to take out.
BoolZ
(I smell pickles.)
Vet Taskmaster 75pts
Vet Lizard 50pts
Exp Hawkeye 60pts
Exp Bullseye 31pts
Rok Sidewinder 24pts
Rok Jean Grey 31pts
Rok Destiny 20pts
Rok Paramedic 8pts
Total 299
Now Taskmaster can use the Ultimates, SS, Brotherhood, and Xmen team abilities to see anywhere, go anywhere, move for free, or maybe heal himself. The idea is to hit with Hawkeye and Bullseye first while moving Taskmaster and Lizard into position. Destiny is clearly there for Probability Control, Jean to move Hawkeye then Medic, and Sidewinder is there for Leadership. If I make that roll I can tk Hawkeye, he can shoot, Bullseye can move, Lizard can move, and Taskmaster can move off of one turn.
Anyway, mostly I've got most of the Ultimates and Universe with some Indy, one pack of DC, and some older Marvel stuff. What needs fixin'? I was thinking about a flyer, but I don't know what to take out.
BoolZ
(I smell pickles.)