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View Full Version : RFG: Your 2 cents on the subject


lotusoftheleaf
07-18-2009, 11:28 PM
I'm making this thread here because the ones on Bandai just because big arguments and spam threads where people insult each other's mamas. I want an intelligent discussion on the subject.

That being said, what does everyone here think of the RFG aspect?

I originally wasn't sure what to think, but the more RFG I see, the more I think I like it. I think it'll make the game more challenging. People will actually have to put forth effort into winning. To me, it's more fun to win after you've tried your hardest then when you just sit back, toss a few cards down and win.

I'm sick of reading "omg naruto is becuming yugioh ohnoes!" I don't play Yu-Gi-Oh so for all I know it may be becoming like Yu-Gi-Oh, but until the name of the game is officially changed to Yu-Gi-Oh, it's still Naruto.

darkarmeddragon41485
07-19-2009, 01:48 AM
rfg may be okay i just hope they dont pusg it to far however i agree that it may add more strategy. The only reason people have been tending it to yugioh is to push perinoa into the players. i think the game will be fine rfg is new if 10-20percent of this sets cards are rfg but they dont push it by 4+ cards a set well be fine.

on a side note me and a friend think the turn 1 naruto is amazing and random which scares him using both words to describe only one card...

lotusoftheleaf
07-19-2009, 02:14 AM
I like the Sai card previewed the other day. Lots of people are saying it destroys Lightning, but really, it's only destroying Chain Lightning or any other deck that depends on the discard pile. I plan on using him in my Lee/Guy deck because I think he'll be nice to drop after using Hot-Blooded Tuition. I also have Temari [WS] in the deck to check the opponent's hand the turn before and make sure it'll be worth using. And since I intend to run 3 Lees, 3 Guys, 3 9th Matches and 2 Lee/Tortoises, I should have no worries of sniping my own jutsu.

And I also believe this set is RFG heavy because Bandai is getting it out of their system. Once people begin playing with the cards and Bandai sees we hate it, love it, or are indifferent to it, they'll adjust the amount in future sets accordingly.

ZadokTM
07-19-2009, 12:40 PM
RFG is a new mechanic that has scared people senseless. Platoons and Squads did the exact same. And what happened, made game play more interesting and different decks playable. RFG seems spread thin into splashable cards, but nothing extremely broken. So what if my opponent plays X and rfg some of my cards. Personally, I have never played or ever wanted to play chain lightning or anything that uses the discard pill. People are just whining because the deck that wins a lot is changing. I believe this new set allows a lot of different strategies and decks to become playable. I see Taijutsu, puppets possibly, mono fire, GP, mono water, mono earth, NVS, and something I thought of being played really competitively. RFG just adds another element that makes deck creating more and more based on a personally creative and intuitive talent than someone just looking up a deck list and copying it.

Eternal Darkness
07-20-2009, 02:46 AM
In my opinion, I think Bandai is going over board with the idea of the remove from game mechanic. I can understand in some sense that the idea is solid, and makes the game more exciting. However, after seeing many of the new cards from Fateful Reunion and Emerging Alliance have more RFG style mechanics, it's kind of dumb. IE, I forget the name, but there's a card that works like Banisher of the Radiance in Yugioh.

RFG shouldn't become like deck type like it did with Yugioh or a splash tech. I just hope Bandai knows what they are getting themselves into.

siksilva
07-24-2009, 10:37 PM
Hmm... RFG... The idea of it is kinda solid. The only problem I am seeing is that there are too many cards that utilize this and we haven't seen any cards that return cards from the RFG area. I would like to see these cards and i gaurantee these will be made I just hope they make enough. I also seems like a newly powerful archtype, Anbu/Foundation, will be utilizing this concept extremely well making Anbu/Foundation pretty much one of the best archtypes with RFG effects and power boosts galore.

I'm interested in seeing how RFG will develop and grow with the game.

lotusoftheleaf
07-26-2009, 04:52 PM
Unfortunately, I've heard that Bandai has no plans to make cards that return anything to game. They intend that once something is removed from game, it's gone for good. I think they'll make more cards like Tobi that prevent themselves or other cards from being removed from game, though.

TailzWolf
07-26-2009, 11:06 PM
I sort of have mixed feelings on RFG. Like you guys have said, it does nothing against decks that just ignore the Discard Pile, so it would just be a minor annoyance; but against decks that do rely on it, it would probably be the worst thing to ever happen.
What bugs me the most is Sai and Zetsu. Sai removes everything when he comes out, which when combined with things like Dynamic Marking, Fang over Fang, etc., could permanently get rid of most of your opponents' deck really early on. 1 Zetsu alone has the potential to remove 18+ Ninjas and has no draw backs other than his weak stats and not being Valid.
It seems o.k. for now, but if they ever (or already have) come up with cards that benefit off of it, like +1/+1, +1 Mental Power, or something similar for each removed card, I think this could become a broken strategy, especially with no way to bring cards back.

Nacama
07-27-2009, 08:26 PM
what makes naruto different than yugioh and make rfg not rediculios in my opinion is a verry simple fact everyone is overlooking, you can run hammer, sakaratsu, smashing, etc in any deck, you need a certain element to use certain cards in this game making things not nearly as rediculios. if bandai just balances out the elements things are gonna work out great. as ffor the graveyard removal, yeah its kinda scary but were human ya know, were scared of change, but we were all scared of all sorts of things to this game and look how well the games doing, "chainable effects, 50 card decks, squads" it will be ok.

Vic_
07-29-2009, 07:24 PM
This has probably been said before, but I just hope that we get cards that bring back cards from the rfg.

Assasin_Kirby
08-05-2009, 12:14 AM
They should make a D.D. Dynamite for Naruto.

;)

Fata
08-05-2009, 04:20 AM
I really don't have much against RFG, but there are some effects that go overboard too much. Sai and that new Anbu are those. Card that removes EVERYTHING from discard(and sai removes clients from field) by merely playing that ninja into play? That is in my opinion pushing it. That kind of effect shouldn't exist in ninja with no hand costs as a put in play effect.

I don't like the fact that those cards alone devastate some decks and because many decks don't care about discard they can just splash Sai because of his Squads and destroy some deck's hole idea.

That new turn 1 Naruto is also pretty much evil. Card that RFGs 10 cards from top of your deck by just dying? I wouldn't care so much if it was discard, but it's RFG and as said we probably don't get anything to return those things.

I hope Bandai makes these effects more balanced and normal, we don't need cards that almost singel-handedly silver bullet discard based decks.