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NightmarishPuppeteer
01-01-2009, 10:52 PM
Unown LV. X

Base HP: 120
Type: Psychic

Special LV. X Ruling: This card cannot be played unless there are four different types of pokemon with 'Unown' in their names in Play, and one of them must be the active pokemon. (Then the additional Level X. Spiel... You all know the drill...)

[Poke-Power] Unknown Bond: When this Pokemon would be knocked out, discard the card this pokemon evolved from and bring up one Pokemon with 'Unown' in its name from your bench. Then, place this card on that Pokemon (this still counts as a Knock Out and your opponent draws a prize). This power cannot be activated if you have no Unown on your bench.

[Poke-Body] Alphabetical Bind: Unown LV. X can use all attacks, Poke-Powers, and Poke-Bodies of each pokemon with 'Unown' in their names in play (granted that it can pay the cost of the attack).

Alphabetical Resonance (No Energy): Select one card from your discard pile and add it into your deck. Shuffle your deck, then draw two cards.

Unown Blast (PPPP): Flip a coin for each Unown in play (Unown LV. X and the Pokemon beneath it count as one Pokemon). If one of them is heads, the defending pokemon is now paralyzed and burned. If two of them are heads, the defending pokemon is also poisoned. If three of them are heads, this attack does an additional 100 damage. If four of them are heads, automatically knock out the defending Pokemon. When your opponent brings up a pokemon from the bench to replace that pokemon, the new defending pokemon is now poisoned, paralyzed, and burned.

Weakness: (Psychic x2)
Resistance: (Fighting -30)
Retreat Cost: 4

Just a little something I whipped up.

flclfanman
01-02-2009, 12:39 AM
For Alphabetical Bind it'd be good to list whether or not you need the energy for those attacks

I don't think you'd be able to summon him since you can only have 4 pokemon in the deck with the same name. Since unown lvl x counts as an unown you'd need a total of 5 unowns to bring him out, which is impossible.

My 2 cents.

NightmarishPuppeteer
01-02-2009, 01:26 AM
For Alphabetical Bind it'd be good to list whether or not you need the energy for those attacks

I don't think you'd be able to summon him since you can only have 4 pokemon in the deck with the same name. Since unown lvl x counts as an unown you'd need a total of 5 unowns to bring him out, which is impossible.

My 2 cents.

Well, I actually need to reword that. You need to have four cards with 'Unown' in their name, which is doable considering the ruling on their names.

And, yeah, you do... So I'll list that.

The_Dragon915
03-04-2009, 05:43 AM
[Poke-Power] Unknown Bond: When this Pokemon would be knocked out, discard the card this pokemon evolved from and bring up one Pokemon with 'Unown' in its name from your bench. Then, place this card on that Pokemon (this still counts as a Knock Out and your opponent draws a prize). This power cannot be activated if you have no Unown on your bench.

interesting effect, wish this was an actual effect in the TCG

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[Poke-Body] Alphabetical Bind: Unown LV. X can use all attacks, Poke-Powers, and Poke-Bodies of each pokemon with 'Unown' in their names in play (granted that it can pay the cost of the attack).

You may want to add a restriction to this effect, like:

[Poke-Body] Alphabetical Bind: Unkown LV. X can choose to use the attacks, Poke-Powers, or Poke-Bodies from the Unkown you control this turn.

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Alphabetical Resonance (No Energy): Select one card from your discard pile and add it into your deck. Shuffle your deck, then draw two cards.

You may want to add "Flip a coin, if heads ..." effect to this card otherwise this could get really broken, really quick.

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Unown Blast (PPPP): Flip a coin for each Unown in play (Unown LV. X and the Pokemon beneath it count as one Pokemon). If one of them is heads, the defending pokemon is now paralyzed and burned. If two of them are heads, the defending pokemon is also poisoned. If three of them are heads, this attack does an additional 100 damage. If four of them are heads, automatically knock out the defending Pokemon. When your opponent brings up a pokemon from the bench to replace that pokemon, the new defending pokemon is now poisoned, paralyzed, and burned.

You may want to change the last part, to which you want the Defending Pokemon have. That way its alittle less broken

tcgoscar
06-01-2009, 01:09 PM
First of all we need a tip for the picture. How about only the Unown eye and the suroundings is to dark to see what unown it is, this way it could be any unown.

Second, the special ruling of it is just wrong. this would mean you need 5 unknowns in your deck. Impossible is all i say. Change this!


Now to the Pokemon Powers.

Unown bond is a realy nice little power but as it is right now its not optional i think making the effect optional would make it more realistic. I mean you shouldn't be forced to used it if you don't want to.

Alphabetical bind is also nice but should be more like the dragon915 said, using opponents effects is just evil.

Attacks:

Alphabetical Resonance looks just a bit to powerful if you ask me, i mean it returns ANY card from the grave to the deck and lets you draw with no drawback at all. I'm not sure about the flip a coin thing dragon sugested but something in that direction.

Unown Blast is a great attack but the last part also need a change you can only have3 unown while this is in the deck.