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DarknessMonkey
10-10-2008, 08:59 PM
Tangrowth Lv X [150 HP / Grass]

Poké-Power Healing Vines:
Once during your turn (before your attack) if Tangrowth is your active Pokémon, remove damage counters on Tangrowth equal to the number of G energy attached to Tangrowth. Choose a benched Pokémon. Flip a coin, if heads that Pokémon removes damage counters equal to the number of G energy on Tangrowth. This power can't be used if Tangrowth is affected by a Special Condition.

Absorbing Sunlight
Search your discard pile for up to 3 basic G energy. Show them to your opponent and put them in to your hand.

GGCC Chlorophyll Blast 150
Discard all energy attached to Tangrowth. Choose 1 of your opponent's Benched Pokémon. This attack does 50 damage to that Pokémon. If this attack knocked out any of your opponent's Pokémon take 1 more prize. (Don't apply weakness and resistance for Benched Pokémon.)

Weakness: Fire x2 / Resistance: Water -20 / Retreat Cost: CCC

SalmonReis
10-24-2008, 10:58 PM
Wow, I like your Tangrowth!!

Too bad they won't release it...maybe I'll do proxy.

amisheskimoninja
10-26-2008, 07:40 AM
I know someone says this every time they make up a pokemon, but I think its completely broken.

Even without the benched pokemon heal, healing vines is ridiculous. If you had four energy and were using the GE Tangrowth, you could heal for 70+ per turn. And since It has 150 HP, it would take three turns of 100 damage per turn to kill it.

Secondly, chlorophil blast is slightly balanced by discarding all energy to use it, but a 200 damage spread seems quite excessive. Especially with the extra prize knock out thing. Mewtwo level X discards all its three energy to do 120 damage. Your card does 80 more damage, allows you to knock out 50 hp basics on the bench, and gets you an extra prize, all for only one more energy than Mewtwo Lv. X.

dark_boy
11-29-2008, 04:34 AM
cool card!!!

NightmarishPuppeteer
01-02-2009, 12:04 AM
This card abuses my brain. Too broken.