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SoloDragon
02-10-2004, 09:04 AM
POKEMON: 20

4x Torchic ( “Singe” )
3x Combusken ( “Flare” )
3x Blaziken ( “Firestarter” )
4x Mareep (“Thundershock”)
3x Flaffy (“Lightning Ball”)
3x Ampharos ex (“Lightning Ball”)

ENERGY: 18

10x Fire Energy
8x Lightning Energy

TRAINERS: 22

4x Professor Oak’s Research
4x TV Reporter
3x Desert Shaman
3x Underground Expedition
2x Rare Candy
3x Warp Point
3x Switch

This may appear as overdoing it, but I believe this deck it is very consistent. I originally used Magneton as a support for Blaziken, but when I see Ampharos ex – it’s power and literally broken attack – I could not resist the challenge to make my first 2 Stage2 line, which I have always preached against.

As you can see, it’s a very solid line-up with a perfect number for Rare Candy. Shaman is a very nice 4-card drawer, as well as some disruption. Don’t underestimate Underground expedition ;) – very nice card.

This deck burns and paralyzes quite well with very nice damage potential.

Anyway, just want some thoughts about this if you care to.

Thanks in advance.

(y4

DragoniteExTrainer
02-10-2004, 09:41 AM
Actually I would have to say that is a pretty good deck, I like it... Your running something new, as am I... I like new... Good solid deck!!! Below is my deck, its something new... But, nice deck man!

{20 Pokemon}
4 Dratini(dragon)
3 Dragonair(dragon)
3 Dragonite Ex(dragon)
3 Marill(sandstorm)
3 Azumarill(sandstorm)
2 Pichu(sandstorm)
2 Pikachu(sandstorm)

{19 Energies}
10 Electric
9 Water


{21 Trainers}
4 Rare Candy
3 Energy Restore
4 Energy Search
3 Energy Recycle System
2 Lady outing
3 Professor Birch
2 Potion

Cross Fire88
02-10-2004, 09:12 PM
This is a cool deck.

I think I could tweak it just a bit.

Pokemon 23
4 Torchic
2 Combusken
3 Blaziken
4 Mareep
2 Flaffy
2 Ampharos Ex
2 Ampharos
2 Rayquaza Ex
2 Dunsparce

You should Propably turn this into a typical BAR deck but run Ampharos Ex for backup. It usually takes a long time for Ampharos to get up anyway. Try to get out regular Ampharos then Ampharos Ex. Ampharos Ex is just to add insult to injury, once there down just make it so there is no way for them to come back. (Just an idea)

If you dont want to turn it to BAR run it like this.

-24-
4 Torchic
2 Combusken
3 Blaziken
4 Mareep
2 Flaffy
3 Ampharos Ex
2 Skitty
2 Delcatty
2 Dunsparce
Its alot but you could make it work. I just added 2/2 Delcatty and the Dunsparce. I would rather run 3/3 Delcatty but most people run 2/2 and 2 Dunsparce so I figured that what you would do.

14
7 Electric
7 Fire

Your running tight on energy. You should find a way to bump it up to 16. 8/8

22
4 TV Reporter
3 Oak's Research
3 Oracle
2 PETM
3 Switch
3 Rare Candy
3 Warp Point
1 Town Volunteers

Find room for Crystal Shard. Maybe drop an oracle for something else. Fisherman wouldnt hurt running two, would allow you to proably drop the energy count to 12. Maybe. PETM, RARE CANDY, DELCATTY are made to get out stage 2's with the quickness.

SoloDragon
02-11-2004, 04:48 AM
Cool suggestions. This deck was basically a second thought and I haven't had a chance to play-test its viability.

I usually like to use Dunsparce and maybe a Ditto with my decks, but with both Blaze and Amphy I knew I had to maintain consistency throughout the deck. Adding a buch of other things, spreading the energy thin and splitting up the trainers would just make the deck too inconsistent.

This type of deck wouln't suit most of us veterans of the game, but I do belive it would be solid for most players. I will try to find the time to test it and see how it does. I usually like to concentrate and focus on one line and use all means to make that line work the best. Blaze or Ampharos can pretty much stand on their own with the support of Raq. and a good trainer engine.
Putting them together is basically against my style, but the cards in each stage were simple, yet solid enough to work with it.

(y4