I Hate Snatch Steal
08-28-2008, 07:22 PM
Seeing as how I create cards for fun and have been doing so for over a year, I have over 15 decks to choose from, all of them based around proxies of my own invention. Proxies are common at my local so I don't stick out and I can 2 on 2 duel people unofficially with such decks easily. My partner is using a U.F.S deck I designed for him, (it's based on B.E.S, the major difference is that the monsters get counters through any method of summoning and the counters negate any kind of destruction, not just by battle.)
My top choices are:
Legendary knights of Atlantis
Description: Timaeus, Hermos, and Critias fuse with various monsters and traps in my deck as dragons, or OTK with attack guidance barrier loop as knights.
Pros: Can bust out powerhouses without activating spell/trap cards, legendary dragons can be automatically drawn if we are 2500 or more points behind. If these is an opening, legend of heart summons 3 2800 ATK knights for the win! Timaeus and Hermos can also combine with basically every monster card in my parnter's deck, seeing as his deck is all machine, to form powerful anti meta cards. Dark renewal screws up GB tagging.
Cons: Inconsistent, but the longevity of my partner's monsters should help counter that.
Arcane Knights
Description: Summons various Arcane Knights with an eye on the two most powerful knights, celestia and xena.
Pros: Packs monster to monster destruction, Celestia can't be destroyed if you control other arcane knights, 2 Celestia 3000 ATK each GG for lightsworn anyone? Xena has 3300 ATK and can't be destroyed by traps. Can gain hand advantage easily.
Cons: Most draw power is reliant on a 1500/2200 monster. Virtually no synergy.
Transformers
Description: Beatdown starring Optimus Prime! Summon powerful machines for the win.
Pros: Lots of special summoning via (the) global space bridge, Rail Racer can "Dodge" 1 effect each turn and can't be attacked half the time. Also, Rail Racer's components can combine without polymerization while in your hand/field and 1 component monster searches out 1 of the other 2. Optimus Prime raises ATK of partner's machines as well. Has semi OTK with power bond (It's won me games). Powerful field spell with destruction negation effect ala rainbow ruin. Fortress Maximus can nuke opponent's field via flip effect.
Cons: Heavy Reliance on continuous cards. semi inconsistent? No real specific anti-meta value
Theres 1 more but I'll post it later
My top choices are:
Legendary knights of Atlantis
Description: Timaeus, Hermos, and Critias fuse with various monsters and traps in my deck as dragons, or OTK with attack guidance barrier loop as knights.
Pros: Can bust out powerhouses without activating spell/trap cards, legendary dragons can be automatically drawn if we are 2500 or more points behind. If these is an opening, legend of heart summons 3 2800 ATK knights for the win! Timaeus and Hermos can also combine with basically every monster card in my parnter's deck, seeing as his deck is all machine, to form powerful anti meta cards. Dark renewal screws up GB tagging.
Cons: Inconsistent, but the longevity of my partner's monsters should help counter that.
Arcane Knights
Description: Summons various Arcane Knights with an eye on the two most powerful knights, celestia and xena.
Pros: Packs monster to monster destruction, Celestia can't be destroyed if you control other arcane knights, 2 Celestia 3000 ATK each GG for lightsworn anyone? Xena has 3300 ATK and can't be destroyed by traps. Can gain hand advantage easily.
Cons: Most draw power is reliant on a 1500/2200 monster. Virtually no synergy.
Transformers
Description: Beatdown starring Optimus Prime! Summon powerful machines for the win.
Pros: Lots of special summoning via (the) global space bridge, Rail Racer can "Dodge" 1 effect each turn and can't be attacked half the time. Also, Rail Racer's components can combine without polymerization while in your hand/field and 1 component monster searches out 1 of the other 2. Optimus Prime raises ATK of partner's machines as well. Has semi OTK with power bond (It's won me games). Powerful field spell with destruction negation effect ala rainbow ruin. Fortress Maximus can nuke opponent's field via flip effect.
Cons: Heavy Reliance on continuous cards. semi inconsistent? No real specific anti-meta value
Theres 1 more but I'll post it later