PhazonElite
07-20-2004, 08:56 PM
Well, I've been thinking about this lately because of the flames I seem to get from basically disregarding double weaknesses (and rapid spinners...but that's another story) for teams (i.e. two of your pokemon are weak to water, etc). I've made teams with 0-1 double weaknesses before, but the problem I encountered is that the team seems to act as a group of tech-ish, situational pokemon that can't overcome an aggressive opponent. If you just want to see the choices of pokemon on my current team...
-Houndoom
-Heracross
-Dusclops
-Metagross
-Latios
-Slaking
...or you can go here (http://www.pojo.biz/board/showthread.php?t=55714) for a more in-depth look.
However, if you look at that team, you'll notice quite a few double weaknesses...
-Fighting
-Ghost
-Dark
-Fire
-Ground
-Bug
Now, lets take a look at the pokemon that resist these attack-types...
-Fighting~Heracross, Latios, Dusclops
-Ghost~Houndoom
-Dark~Houndoom, Heracross
-Fire~Houndoom, Latios
-Ground~Heracross, Latios
-Bug~Dusclops, Heracross
Well, for each double weakness besides ghost, there are at least two pokemon that resist it as well.
Also, remember that most battles are 3 v 3, not 6 v 6. For this reason, creating two seperate teams which consist of pokemon that share few weaknesses within the overall team is usually a better idea than just creating a group of 6 that share few weaknesses.
For example, I tend to split my team like this...
-Houndoom
-Dusclops
-Heracross
______________
-Latios
-Metagross
-Slaking
Now neither team has any double weaknesses, yet does not consist of pokemon with situational movesets. I use the first team more often than the second, simply because I like houndoom's versatility combined with heracross's raw power, but that's just preference. Both sub-teams have managed to get over 200 straight wins in the level 100 and 50 BTs as well. (I have two copies of each - one level 50, one level 100)
Overall, I believe with the introduction of the EV system, people should be more concentrated on synergy-filled movesets, speed, and attack patterns; rather than continue to follow the defensive tactics/worries of G/S/C.
Then again, that's just my opinion...
As for the question, how important do you think double weaknesses (or weaknesses in general) are?
-Houndoom
-Heracross
-Dusclops
-Metagross
-Latios
-Slaking
...or you can go here (http://www.pojo.biz/board/showthread.php?t=55714) for a more in-depth look.
However, if you look at that team, you'll notice quite a few double weaknesses...
-Fighting
-Ghost
-Dark
-Fire
-Ground
-Bug
Now, lets take a look at the pokemon that resist these attack-types...
-Fighting~Heracross, Latios, Dusclops
-Ghost~Houndoom
-Dark~Houndoom, Heracross
-Fire~Houndoom, Latios
-Ground~Heracross, Latios
-Bug~Dusclops, Heracross
Well, for each double weakness besides ghost, there are at least two pokemon that resist it as well.
Also, remember that most battles are 3 v 3, not 6 v 6. For this reason, creating two seperate teams which consist of pokemon that share few weaknesses within the overall team is usually a better idea than just creating a group of 6 that share few weaknesses.
For example, I tend to split my team like this...
-Houndoom
-Dusclops
-Heracross
______________
-Latios
-Metagross
-Slaking
Now neither team has any double weaknesses, yet does not consist of pokemon with situational movesets. I use the first team more often than the second, simply because I like houndoom's versatility combined with heracross's raw power, but that's just preference. Both sub-teams have managed to get over 200 straight wins in the level 100 and 50 BTs as well. (I have two copies of each - one level 50, one level 100)
Overall, I believe with the introduction of the EV system, people should be more concentrated on synergy-filled movesets, speed, and attack patterns; rather than continue to follow the defensive tactics/worries of G/S/C.
Then again, that's just my opinion...
As for the question, how important do you think double weaknesses (or weaknesses in general) are?