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View Full Version : Topic: Tag team deck lists and how they work together.


MadCat55
05-06-2008, 04:52 PM
I wanted to see how different tag team do things, so I create a thread that does just that. List your and your tag team partner's deck and say how they work together. Thank you.

Here's mine and another guy's tag combination
First deck (mine, it's the same as my A new Dark OTK):

Monsters: x20
1x Card Trooper
3x Heavy Mech Support Platform
3x Jinzo Returner
3x Obsidian Dragon
2x Cyber Dragon
2x Dark Nephthys
3x Jinzo
3x Jinzo Lord

Spells: x18
1x Card Destruction
1x Monster Reborn
3x Trade-In
3x Allure of Darkness
2x Machine Duplication
1x Heavy Storm
1x Overload Fusion
2x Shrink
1x Limiter Removal
1x Mystical Space Typhoon
1x Premature Burial
1x Future Fusion

Traps: x2
2x Return From the Different Dimension

Fusion Deck: x4
3x Chimeratech Overdragon
1x Chimeratech Fortress Dragon

Second deck (friend's Six Samurai Swarm)

Monsters: x20
3x Mauarding Captain
2x The Six Samurai - Kamon
3x The Six Samurai - Yaichi
3x The Six Samurai - Irou
3x The Six Samurai - Zanji
3x Grandmaster of the Six Samurai
3x Great Shogun Shien

Spells x17
2x Reinforcement of the Army
3x The Warrior Returning Alive
3x Cunning of the Six Samurai
1x Mystical Space Typhoon
1x Monster Reborn
1x Heavy Strom
1x Smashing Ground
1x Fissure
2x The A. Forces
2x Lightning Vortex

Traps x3
1x Mirror Force
1x Torrential Tribute
1x Ceasefire

How they both work together:
I run Jinzo cards so he can swarm without fear of a Bottomless Traphole, Torrential Tribute, Mirror FOrce, ete. While mine is trying to combo out his will draw the attention away until I get the cards I need to win. His deck contains more destruction cards while mine has Trap prevention. We normally win 2-5 turns.

MasterOfShadows
05-06-2008, 05:02 PM
They both look good. From the looks of it, they will run very well together. It's nice to see a pair of decks for Tag Duels that aren't essentially the same theme (or virtually the same deck). I hate that. I want variety.

MadCat55
05-06-2008, 05:06 PM
True. I wish that was the case for most of them. The best teams use two different decks completly that way if one is at a disadvantage the other one can even the field.

Shadow Snake
05-06-2008, 11:40 PM
Zombies & Plasma Control. Awesome.

MadCat55
05-07-2008, 12:40 AM
Post the lists and say how they work togther.

Frog_Master
05-09-2008, 02:44 PM
Destany Board and Final Countdown...and that is all you need to know.

MadCat55
05-09-2008, 02:53 PM
Why you say that?

Frog_Master
05-09-2008, 02:56 PM
Because thats what my girlfriend and I ran to win the last two we were in. D-Board goes off at the end of your opponents turn, two opponents make it go twice as fast, the Final Countdown ran stall and Countdown as a secondary win condition, add in the anti-burn side deck, people had too much trouble getting rid of the D-Board. Burn decks don't run much spell or trap removal, so they have to try and win in the 3 turns they get after the D-Board is activated.

MadCat55
05-09-2008, 03:02 PM
Jinzo shuts down Destiny Board. I see were your getting at with it though.

EternalPhoenix13
05-09-2008, 08:16 PM
GK and GB seemed to do pretty well together. Necrovally controlled the graveyard while I (The GB user) controlled the field. Both of our decks ran Crush Card. We both could do the job of protecting Necrovally, the only thing we lost out to was an FTK deck but thats because neither of us drew the necessary side deck stuff. The decks (GB and GK) did well.