Kamahl,FistofKrosa
01-29-2008, 02:49 PM
Here are some ideas for cards I would add to a block based on the Wizard of Oz.
Scarcrow:
Stork, Sword Master 2BW
Legendary Creature-Scarid Warrior
When a creature goes to the graveyard from combat put a +1/+1 counter on Stork, Sword Master.
All damage delt to Stork, Sword Master from non red sources becomes 0.
3/2
Rare
Tinman:
Edge Chuckman 6
Legendary Artifact Creature-Golem Warrior
When Edge Chuckman deals combat damage Put a +1/+1 counter on Edge Chuckman.
3 tap: Sacrifice a Forest put a +1/+1 counter on Edge Chuckman
3 tap: Remove 3 +1/+1 counters deal 5 damage to target creature or player.
4/2
Rare
Lion:
Lei Bravehart, The Protector 4GW
Legendary Creature-Cat Druid
Trample
1WW: Lei Bravehart, The Protector gets +3/+0 and gains Protection from the color of your choice until end of turn.
2G tap: Gain X life equal to all untaped Forests you control.
3/3
Rare
Wicked Witch:
Ellina The Hateful 3RB
Legendary Creature-Human Wizard
Flying
XRB Tap: Look at the top X cards of your deck and put them on top or bottem of your deck in any order. If you reveal more than 3 Sorcery or Instants deal 6 damage to targer creature or player.
2/3
Rare
Dorthy:
Dorthy Gail, The Wanderer 2GW
Legendary Creature-Human
GG tap: Put a 2/2 White Green Legendary Creature-Dog token named Toto into play.
W tap: Prevent 2 damage to target creature or player. Then you gain 1 life.
1/3
Rare
Wizard of Oz:
Professer Sparks 2UR
Legendary Creature-Human Artifacer
All Golems get +2/+0
UR tap: Put a 2/1 Artifact Creature Golem Soldier token into play.
1/3
Rare
Good Witch:
Glinda, the Kindhearted 3UW
Legendary Creature-Human Wizard
Flying, Protection from Black
1UU tap: Look at the top 3 cards of your deck and add any one Instant to your hand. Then put the rest on the bottem or top of your deck in any order.
1/4
Rare
Tic Tock:
Tic Tock, Army of Oz 4
Legendary Artifact Creature-Golem Soldier
When Tic Tock, Army of Oz comes into play with 3 +1/+1 counters on it.
2: Remove a +1/+1 counter Tic Tock, Army of Oz gets Haste and Trample until end of turn.
If Tic Tock, Army of Oz has no +1/+1 counters it can not block or attack.
1/1
Ozma:
Ozma, Queen of Oz 2GWUBR
Legendary Creature-Human Lord
All other Legendary creatures get +1/+1, Trample, Haste, and Vigilence as long Ozma, Queen of Oz is enchanted or equiped.
Tap: Look through your deck for a Legendary creature and put it into your hand and shuffle your library.
1/5
Knome King:
Granite, Lord of the Knomes 6
Legegenary Artifact Creature- Knome Lord
When Granite, Lord of the Knomes comes into play return 2 lands you control to your hand.
All other Knomes get +2/+1
GWUBR tap: All lands you control become 3/1 Knome creatures with First Strike and Vigilence that still count as lands until end of turn.
3/5
Munchkins/Red White Tribe:
General of Munch 1WW
Creature-Munchkin Soldier
All other Munchkins get +1/+1
Tap 2 untaped Munchkins: Put a 1/1 White Munchkin Soldier token into play.
2/2
Rare
Ragging Munchkin 2R
Creature-Munchkin Warrior
Haste
R tap: Deal 1 damage to target player.
2/1
Common
Munch Medic 1W
Creature-Munchkin Cleric
W tap: Gain X life equal to all other Munchkins in play.
1/2
Common
Munch Cannon Commander 2RW
Creature-Munchkin Soldier
Tap 2 untaped Munchkins deal 4 damage to target player.
2/2
Uncommon
Field Marshal of Munch 2W
Creature-Munchkin Soldier
All other Munchkin get +1/+0 when attacking or blocking.
2/1
Common
Munchkin Balloonest 1WW
Creature-Munchkin Soldier
Flying
R tap: Deal 2 damage to target attacking or blocking creature.
1/2
Common
Gliding Munchkin 2RR
Creature-Munchkin Warrior
Haste, First Strike
1W: Gliding Munchkin gets Flying until end of turn.
3/2
Rare
Munch Swordmaster 1RR
Creature-Munchkin Warrior
Reveal 1 Munchkin from your hand or pay 2 more mana.
Double Strike
R: Munch Swordmaster gets +1/+0 until end of turn.
2/1
Uncommon
Munch Swordsmith W
Creature-Munchkin Soldier
W tap: Target Munchkin gets +1/+1 until end of turn.
1/1
Common
Munch Cow Rider 2WW
Creature-Munchkin Cleric
When Munch Cow Rider comes into play put a 2/2 White Cow token into play.
If you have a Cow in play all Munchkins get Trample.
2/3
Uncommon
Apes Red Green Tribe:
Ellina's Knight 2RG
Creature-Ape Knight
Flying
G tap: All other Apes Get +1/+1 until end of turn.
3/1
Rare
Ellina's Maradiers 1RG
Creature-Ape Warrior
Flying
RG tap: Destroy target Artifact or Land.
2/1
Uncommon
Titan Gorilla 1RG
Creature-Ape Giant Warrior
Monkey Titan can not attack or block unless you have 2 other Apes in play.
4/4
Uncommon
Dreaded Monkey RGG
Creature-Ape Assassin
Pay 3 life unless you reveal an Ape from your hand when Dreaded Monkey comes into play.
Flying, Deathtouch
2/3
Rare
Gorilla Tosser 1RG
Creature-Ape Warrior
Pay 3 life unless you reveal 2 Apes in your hand when Gorilla Tosser comes into play.
Flying
RG Tap: Sacrifice a creature and deal 1 damage to target player.
3/2
Uncommon
Ape Mother 2GG
Creature-Ape Lord
All other Apes get Trample
1G tap: Put a 1/1 green Ape Shawman token into play.
1/2
Rare
Weird Shawman R
Creature-Ape Shawman
If you control a Forest Weird Shawman gets +1/+0 and Fear.
2/1
Common
Air-Raid Chimp 2RR
Creature-Ape Warrior
All other Apes get Flying if you discard a card once per turn. If the card discarded is an Ape deal 2 damage to target player.
2/1
Uncommon
Thorn-Vine Goliath 3GG
Creature-Ape Giant Shawman
If you control a Mountain Thorn-Vine Goliath gets +0/+3.
4/2
Common
Cats Green White Tribe:
Pride Lord 2GW
Creature-Cat Lord
When this comes into play Clash with your opponent. If you win put a 1/1 white Cat Knight into play.
All other Cats get +1/+1
2/2
Uncommon
Queen of the Pride 2GW
Creature-Cat Lord
All other Cats get Vigilence
G tap: Put a 1/1 green Cat Knight into play.
1/3
Rare
Rhino Bodyguard 2W
Creature-Rhino Soldier
If you control a Cat Rhino Bodygaurd gets +1/+2 and Vigalince.
2/1
Common
Elephant Trooper 2GG
Creature-Elephant Soldier
If you control a Cat Elephant Trooper gets Trample.
3/3
Common
Pride Hunter 1GGW
Creature-Cat Scout
1GW tap: Put a white or green creature in your hand into play taped.
2/2
Rare
Stripped Skirmisher GWW
Creature-Cat Druid
GW tap: Destroy target Enchantment or Artifact.
2/2
Uncommon
Kitt Apprentice GG
Creature-Cat Druid
tap: Add W or G to your mana pool.
2/2
Common
Kitt Leaf-Reader 2G
Creature-Cat Druid
1G tap: target Cat gets +1/+1 eqaul to X where X equals all the untaped Forests you control.
1/3
Common
Leaf Tracker 1GG
Creature-Cat Scout
WG tap: Look through your deck for a Forest or Plain and put into play taped.
1/1
Common
Lion Forge Knight 2W
Creature-Cat Knight
Double Strike
WW: Lion Forge Knight has protection of the color of your choice.
2/2
Uncommon
Pride Hunting Party 3GW
Creature-Cat Soldier
Pride Hunting Party get +1/+1 for each other Cat you control.
When Pride Hunting destroys a creature in combat put a White Green 1/1 Cat Soldier token into play.
3/4
Uncommon
Scarids Black White Tribe:
Syth Swinger WW
Creature-Scarid Soldier
First Strike
2/1
Common
Banisher of Flames 2BW
Creature-Scarid Lord
All other Scarids get Protection from Red.
Remove a Scarid creature in your graveyard from the game. Destroy any red perminent.
3/1
Uncommon
Torch Snuffer 1BB
Creature-Scarid Assassin
Tap: Destroy target red perminent.
2/1
Common
Wairy Scarid 1WW
Creature-Scarid Soldier
Protection from Red
Sacrifice Wairy Scarid: Clash with your opponent if you win destroy a non Scarid creature.
1/2
Uncommon
Syth Harvester 1WB
Creature-Scarid Cleric
WW Tap: Look through your deck for a Plain or Swamp and put into play taped.
1/2
Common
Stawk Commander 3WB
Creature-Scarid Soldier
All Plains are 1/2 White Scarid Soldiers, that are still lands.
All Swamps are 2/1 Black Scarid Mercenarys, that are still lands.
3/3
Rare
Stawk Defender 2W
Creature-Scarid Soldier
First Strike,Defender
0/3
Common
Hired Bodygaurd BB
Creature-Scarid Mercenary
Pay 1 life: Hired Bodygaurd gets First Strike.
2/1
Common
Death Bringer 2B
Creature-Scarid Mercenary
Discard a card: Death Bringer gets Deathtouch until end of turn.
2/2
Common
Crop Watcher 2W
Creature-Scarid Cleric
W tap: If some one plays a spell to destroy a Plain or Swamp put it on top of the owners deck instead.
1/3
Common
Crop Rotator 1B
Creature-Scarid Cleric
B tap: Look at the top card of your deck. If its a Plain or Swamp put into play taped otherwise put on bottem of your deck.
1/2
Common
Golems Artifact Creature Tribe
Tin Sentry 3
Artifact Creature-Golem Soldier
Defender
1/3
Common
Double Blade Swinger 4
Artifact Creature-Golem Warrior
Double Strike
4/2
Common
Tin Chopper 4
Artifact Creature-Golem Warrior
Forestwalk
3 tap: Destroy target Forest.
Once during your draw step look through your deck for a Mountain instead of drawing a card. Shuffle your deck after.
3/1
Uncommon
Artifical Kitt 4
Artifact Creature- Cat Golem Druid
GG tap: Sacrifice a Forest all other Cats get +2/+1 and Forestwalk until end of turn.
2/1
Uncommon
Artifical Ape 4
Artifact Creature-Ape Golem Warrior
RR tap: Deal X damage equal to all Apes you control.
3/1
Uncommon
Artifical Warlock 4
Artifact Creature-Golem Wizard
UU Sacrifice a Golem: Artifical Warlock gets Flying until end of turn.
If this card deals damage to your opponent your opponent discards a card at random from their hand.
4/3
Uncommon
Artifical Commander 6
Artifact Creature-Golem
1WW: Choose a creature type, Artifical Commander is that type besides it's own until end of turn.
All other Creatures that share a type with Artifical Commander get
+1/+2.
2/5
Rare
Darkcore Warlock 8
Artifact Creature-Golem Wizard
1BB tap: Put X +1/+1 counters on Darkcore Warlock equal to all Swamps you control.
XBB Remove X +1/+1 counters from Darkcore Warlock: Target player discards X cards and loses X life.
3/3
Rare
Artifacts:
Ruby Slippers 4
Legendary Artifact-Equipment
Equiped creature is Indestructable.
When Equiped creature blocks remove it from the game until end of this turn and put this Equipment on it.
When this equips a creature gain 3 life or put a +1/+1 counter on target creature.
3: Equip
Rare
Portal of Diminsions 6
Legendary Artifact
2: Let your opponent choose a creature from your hand. It comes into play taped.
3 tap: Remove target attacking or blocking creature until end of turn.
Rare
Shapeshift Cutless 3
Legendary Artifact-Equipment
Equiped creature gets +2/+1.
2: Return Shapeshift Cutless to your hand and put an equipment into play equiped creature Shapeshift Cutless was equiped to.
2: Equip
Rare
Double-Edged Slicer 4
Artifact-Equipment
Equiped creature gets +3/+0 and Haste
If this equiped creature deals damage to a creature deal 1 damage to target player.
If this equiped creature deals damage to a player deal 1 damage to target creature.
3: Equip
Uncommon
Hefty Axe 1
Artifact-Equipment
Equiped creature gets +2/+0 and Trample
When this equiped creature attacks it doesn't untap on your next untap step.
2: Equip
Common
Poison Tipped-Dagger 3
Artifact-Equipment
Equiped creature gets Deathtouch
If a creature is destroyed by Poison Tipped-Dagger put a -1/-1 counter on target creature your opponent control.
1: Equip
Uncommon
Lands:
Emeral City
Legendary Land
You may play this land taped after your first land this turn by letting your opponent gain 3 life.
tap: Add 2 of any color mana to your mana pool.
Rare
Town of Munch
Legendary Land
Town of Munch comes into play taped.
1 tap: Add RW, RR, or WW to your mana pool.
Rare
Stawk, City of Scarids
Legendary Land
When Stawk, City of Scarids comes into play return a Plains or Swamp to your hand.
tap: Add 1 to your mana pool.
WB tap: Put a 2/2 White Black Scarid Soldier token into play.
Rare
Instants and Sorceries:
Gail's Gambit 1WG
Instant
Prevent battle damage from 1 creature. Clash with your opponent if you win gain X life equal to that creature's power you prevented damage from with Gail's Gambit.
Uncommon
Stork's Dilema 1BB
Instant
Choose one: Destroy target non black or artifact creature, target player loose 2 life you gain 2 life, or return target creature you control back to your hand that blocks.
Uncommon
Mystic Twister 1RGB
Sorcery
Discard 2 creature cards from your hand. Destroy target land or Echantment. If the land is non basic or the Enchantment is an Aura put a creature from your graveyard into play.
Rare
Memory's of the Past 2UB
Sorcery
Discard your hand and draw that many cards. If you draw any creatures this way then add X mana to your mana pool equal to each one you draw from Memory's of the Past.
Rare
Icy Wall 1UW
Instant
Prevent all damage from any sourse this turn. If it was battle damage take the top 3 cards of your deck and send to the graveyard for each creature you prevented damage from with Icy Wall.
Common
Flaming Staire 2R
Sorcery
Deal 3 damage to a creature. If that creature is destroyed return Flaming Stair to your hand.
Uncommon
Ellina's Stratagy 1UB
Sorcery
Look at the top 3 cards of your deck. If one is an Instant or Sorcery you may put 1 in your hand and the rest on the bottem of your deck in any order
Rare
Mighty Chop 5RG
Sorcery
You may sac 3 Forests instead of paying the mana cost of Mighty Chop.
Deal 5 damage to target player and 2 damage to up to 3 creatures your opponent control.
Rare
Heroic Rescue 0
Instant
This card is White.
Choose one-When a creature attacks, or blocks remove it from the game, or Put a creature from your hand with casting cost 4 or less into play.
Pay 3W at the beginning of your upkeep or you lose the game.
Rare
Villan's Madness 0
Instant
This card is Black.
Choose one-Your opponent sacrifice a non black creature, or Your opponent loses 3 life and you gain 3 life.
Pay 2BB at the beginning of your upkeep of you lose the game.
Uncommon
Wizard's Justice 0
Instant
This card is Blue
Choose one-Return a perminent to owners hand, or Counter target noncreature spell.
Pay 1UU at the beginning of your upkeep or you lose the game.
Rare
Inflaming Hammer 0
Instant
This card is Red
Choose one-Deal 3 damage to target player, or destroy target land.
Pay 2R at the beginning of your upkeep or you lose the game.
Uncommon
Natures Way 0
Instant
This card is Green
Choose one-Target creature gets +2/+2 Trample until end of turn, or gain 1 life for each forest you own.
Pay 2GG at the beginning of your upkeep or you lose the game.
Uncommon
Ma-Kull-Ikuti 2GG
Sorciery
Deal damage to target creature equal to one green creature's power you control. If the creature is destroyed by Ma-Kull-Ikuti you may untap 2 Forests.
Uncommon
Stork's Determination 2B
Instant
Target black creature gets -1/+3 and Deathtouch until end of turn.
Common
Twighlight Strike 1BW
Instant
Target black and white creature gets +3/-1 and First Strike until end of turn.
Common
Nature's Release 4GG
Sorcery
Destroy all creatures they can not be regenerated. If more than 4 creatures go to the graveyard from Nature's Release gain 10 life.
Rare
Time to Make Plans 1UU
Instant
Look at the top 5 cards of your deck. Put any 2 cards from those into your hand then the rest on the bottem of your library in any order.
Rare
Burning Wave 1RR
Instant
Look at the top 2 cards of your library. If any is red you may play with out paying it's casting cost and lose life equal to half it's casting cost. If the card is an instant deal 3 damage to your opponent with Burning Wave.
Rare
Enchantments:
Lei's Thorn Shield 2GG
Enchantment-Aura
Enchant Creature with no +1/+1 counters.
Enchanted Creature gets 3 +1/+1 counters.
Remove a +1/+1 counter from enchanted creature. Prevent damage from any source of your choice.
GGG: Put a +1/+1 counter on this enchanted creature.
Uncommon
Pit of the Hated 2RB
Enchantment-Aura
Enchant Land
tap: Destroy target non black creature.
Uncommon
Emeral Light 1GW
Enchantment-Aura
Enchant Creature
If you gain life put X +1/+1 counters on enchanted creature equal to the life gained.
Uncommon
Ruby Shield 2RW
Enchantment
Choose a color. Any battle damage from that color is reduced to 0.
Rare
Scarid Deathmark 1WW
Enchantment-Aura
Enchant Creature
If enchanted creature is nonred it is red.
Enchanted creature can not attack or block.
If enchanted creature is destroyed you may return Scarid Deathmark to your hand.
Uncommon
Aura of the Grave 1BU
Enchantment-Aura
Enchant Creature
Once on your upkeep discard an Enchantment or sacrifice Aura of the Grave.
Enchanted creature gets +1/+1 for each aura enchantments in your graveyard.
Uncommon
Knight's Circle 3W
Enchantment
All equiped creatures get +1/+1
2W tap: Look through your deck for an Equipment and put it into play equiped to an untaped creature.
Rare
I hope you like these, as much as I had making them. :D
Scarcrow:
Stork, Sword Master 2BW
Legendary Creature-Scarid Warrior
When a creature goes to the graveyard from combat put a +1/+1 counter on Stork, Sword Master.
All damage delt to Stork, Sword Master from non red sources becomes 0.
3/2
Rare
Tinman:
Edge Chuckman 6
Legendary Artifact Creature-Golem Warrior
When Edge Chuckman deals combat damage Put a +1/+1 counter on Edge Chuckman.
3 tap: Sacrifice a Forest put a +1/+1 counter on Edge Chuckman
3 tap: Remove 3 +1/+1 counters deal 5 damage to target creature or player.
4/2
Rare
Lion:
Lei Bravehart, The Protector 4GW
Legendary Creature-Cat Druid
Trample
1WW: Lei Bravehart, The Protector gets +3/+0 and gains Protection from the color of your choice until end of turn.
2G tap: Gain X life equal to all untaped Forests you control.
3/3
Rare
Wicked Witch:
Ellina The Hateful 3RB
Legendary Creature-Human Wizard
Flying
XRB Tap: Look at the top X cards of your deck and put them on top or bottem of your deck in any order. If you reveal more than 3 Sorcery or Instants deal 6 damage to targer creature or player.
2/3
Rare
Dorthy:
Dorthy Gail, The Wanderer 2GW
Legendary Creature-Human
GG tap: Put a 2/2 White Green Legendary Creature-Dog token named Toto into play.
W tap: Prevent 2 damage to target creature or player. Then you gain 1 life.
1/3
Rare
Wizard of Oz:
Professer Sparks 2UR
Legendary Creature-Human Artifacer
All Golems get +2/+0
UR tap: Put a 2/1 Artifact Creature Golem Soldier token into play.
1/3
Rare
Good Witch:
Glinda, the Kindhearted 3UW
Legendary Creature-Human Wizard
Flying, Protection from Black
1UU tap: Look at the top 3 cards of your deck and add any one Instant to your hand. Then put the rest on the bottem or top of your deck in any order.
1/4
Rare
Tic Tock:
Tic Tock, Army of Oz 4
Legendary Artifact Creature-Golem Soldier
When Tic Tock, Army of Oz comes into play with 3 +1/+1 counters on it.
2: Remove a +1/+1 counter Tic Tock, Army of Oz gets Haste and Trample until end of turn.
If Tic Tock, Army of Oz has no +1/+1 counters it can not block or attack.
1/1
Ozma:
Ozma, Queen of Oz 2GWUBR
Legendary Creature-Human Lord
All other Legendary creatures get +1/+1, Trample, Haste, and Vigilence as long Ozma, Queen of Oz is enchanted or equiped.
Tap: Look through your deck for a Legendary creature and put it into your hand and shuffle your library.
1/5
Knome King:
Granite, Lord of the Knomes 6
Legegenary Artifact Creature- Knome Lord
When Granite, Lord of the Knomes comes into play return 2 lands you control to your hand.
All other Knomes get +2/+1
GWUBR tap: All lands you control become 3/1 Knome creatures with First Strike and Vigilence that still count as lands until end of turn.
3/5
Munchkins/Red White Tribe:
General of Munch 1WW
Creature-Munchkin Soldier
All other Munchkins get +1/+1
Tap 2 untaped Munchkins: Put a 1/1 White Munchkin Soldier token into play.
2/2
Rare
Ragging Munchkin 2R
Creature-Munchkin Warrior
Haste
R tap: Deal 1 damage to target player.
2/1
Common
Munch Medic 1W
Creature-Munchkin Cleric
W tap: Gain X life equal to all other Munchkins in play.
1/2
Common
Munch Cannon Commander 2RW
Creature-Munchkin Soldier
Tap 2 untaped Munchkins deal 4 damage to target player.
2/2
Uncommon
Field Marshal of Munch 2W
Creature-Munchkin Soldier
All other Munchkin get +1/+0 when attacking or blocking.
2/1
Common
Munchkin Balloonest 1WW
Creature-Munchkin Soldier
Flying
R tap: Deal 2 damage to target attacking or blocking creature.
1/2
Common
Gliding Munchkin 2RR
Creature-Munchkin Warrior
Haste, First Strike
1W: Gliding Munchkin gets Flying until end of turn.
3/2
Rare
Munch Swordmaster 1RR
Creature-Munchkin Warrior
Reveal 1 Munchkin from your hand or pay 2 more mana.
Double Strike
R: Munch Swordmaster gets +1/+0 until end of turn.
2/1
Uncommon
Munch Swordsmith W
Creature-Munchkin Soldier
W tap: Target Munchkin gets +1/+1 until end of turn.
1/1
Common
Munch Cow Rider 2WW
Creature-Munchkin Cleric
When Munch Cow Rider comes into play put a 2/2 White Cow token into play.
If you have a Cow in play all Munchkins get Trample.
2/3
Uncommon
Apes Red Green Tribe:
Ellina's Knight 2RG
Creature-Ape Knight
Flying
G tap: All other Apes Get +1/+1 until end of turn.
3/1
Rare
Ellina's Maradiers 1RG
Creature-Ape Warrior
Flying
RG tap: Destroy target Artifact or Land.
2/1
Uncommon
Titan Gorilla 1RG
Creature-Ape Giant Warrior
Monkey Titan can not attack or block unless you have 2 other Apes in play.
4/4
Uncommon
Dreaded Monkey RGG
Creature-Ape Assassin
Pay 3 life unless you reveal an Ape from your hand when Dreaded Monkey comes into play.
Flying, Deathtouch
2/3
Rare
Gorilla Tosser 1RG
Creature-Ape Warrior
Pay 3 life unless you reveal 2 Apes in your hand when Gorilla Tosser comes into play.
Flying
RG Tap: Sacrifice a creature and deal 1 damage to target player.
3/2
Uncommon
Ape Mother 2GG
Creature-Ape Lord
All other Apes get Trample
1G tap: Put a 1/1 green Ape Shawman token into play.
1/2
Rare
Weird Shawman R
Creature-Ape Shawman
If you control a Forest Weird Shawman gets +1/+0 and Fear.
2/1
Common
Air-Raid Chimp 2RR
Creature-Ape Warrior
All other Apes get Flying if you discard a card once per turn. If the card discarded is an Ape deal 2 damage to target player.
2/1
Uncommon
Thorn-Vine Goliath 3GG
Creature-Ape Giant Shawman
If you control a Mountain Thorn-Vine Goliath gets +0/+3.
4/2
Common
Cats Green White Tribe:
Pride Lord 2GW
Creature-Cat Lord
When this comes into play Clash with your opponent. If you win put a 1/1 white Cat Knight into play.
All other Cats get +1/+1
2/2
Uncommon
Queen of the Pride 2GW
Creature-Cat Lord
All other Cats get Vigilence
G tap: Put a 1/1 green Cat Knight into play.
1/3
Rare
Rhino Bodyguard 2W
Creature-Rhino Soldier
If you control a Cat Rhino Bodygaurd gets +1/+2 and Vigalince.
2/1
Common
Elephant Trooper 2GG
Creature-Elephant Soldier
If you control a Cat Elephant Trooper gets Trample.
3/3
Common
Pride Hunter 1GGW
Creature-Cat Scout
1GW tap: Put a white or green creature in your hand into play taped.
2/2
Rare
Stripped Skirmisher GWW
Creature-Cat Druid
GW tap: Destroy target Enchantment or Artifact.
2/2
Uncommon
Kitt Apprentice GG
Creature-Cat Druid
tap: Add W or G to your mana pool.
2/2
Common
Kitt Leaf-Reader 2G
Creature-Cat Druid
1G tap: target Cat gets +1/+1 eqaul to X where X equals all the untaped Forests you control.
1/3
Common
Leaf Tracker 1GG
Creature-Cat Scout
WG tap: Look through your deck for a Forest or Plain and put into play taped.
1/1
Common
Lion Forge Knight 2W
Creature-Cat Knight
Double Strike
WW: Lion Forge Knight has protection of the color of your choice.
2/2
Uncommon
Pride Hunting Party 3GW
Creature-Cat Soldier
Pride Hunting Party get +1/+1 for each other Cat you control.
When Pride Hunting destroys a creature in combat put a White Green 1/1 Cat Soldier token into play.
3/4
Uncommon
Scarids Black White Tribe:
Syth Swinger WW
Creature-Scarid Soldier
First Strike
2/1
Common
Banisher of Flames 2BW
Creature-Scarid Lord
All other Scarids get Protection from Red.
Remove a Scarid creature in your graveyard from the game. Destroy any red perminent.
3/1
Uncommon
Torch Snuffer 1BB
Creature-Scarid Assassin
Tap: Destroy target red perminent.
2/1
Common
Wairy Scarid 1WW
Creature-Scarid Soldier
Protection from Red
Sacrifice Wairy Scarid: Clash with your opponent if you win destroy a non Scarid creature.
1/2
Uncommon
Syth Harvester 1WB
Creature-Scarid Cleric
WW Tap: Look through your deck for a Plain or Swamp and put into play taped.
1/2
Common
Stawk Commander 3WB
Creature-Scarid Soldier
All Plains are 1/2 White Scarid Soldiers, that are still lands.
All Swamps are 2/1 Black Scarid Mercenarys, that are still lands.
3/3
Rare
Stawk Defender 2W
Creature-Scarid Soldier
First Strike,Defender
0/3
Common
Hired Bodygaurd BB
Creature-Scarid Mercenary
Pay 1 life: Hired Bodygaurd gets First Strike.
2/1
Common
Death Bringer 2B
Creature-Scarid Mercenary
Discard a card: Death Bringer gets Deathtouch until end of turn.
2/2
Common
Crop Watcher 2W
Creature-Scarid Cleric
W tap: If some one plays a spell to destroy a Plain or Swamp put it on top of the owners deck instead.
1/3
Common
Crop Rotator 1B
Creature-Scarid Cleric
B tap: Look at the top card of your deck. If its a Plain or Swamp put into play taped otherwise put on bottem of your deck.
1/2
Common
Golems Artifact Creature Tribe
Tin Sentry 3
Artifact Creature-Golem Soldier
Defender
1/3
Common
Double Blade Swinger 4
Artifact Creature-Golem Warrior
Double Strike
4/2
Common
Tin Chopper 4
Artifact Creature-Golem Warrior
Forestwalk
3 tap: Destroy target Forest.
Once during your draw step look through your deck for a Mountain instead of drawing a card. Shuffle your deck after.
3/1
Uncommon
Artifical Kitt 4
Artifact Creature- Cat Golem Druid
GG tap: Sacrifice a Forest all other Cats get +2/+1 and Forestwalk until end of turn.
2/1
Uncommon
Artifical Ape 4
Artifact Creature-Ape Golem Warrior
RR tap: Deal X damage equal to all Apes you control.
3/1
Uncommon
Artifical Warlock 4
Artifact Creature-Golem Wizard
UU Sacrifice a Golem: Artifical Warlock gets Flying until end of turn.
If this card deals damage to your opponent your opponent discards a card at random from their hand.
4/3
Uncommon
Artifical Commander 6
Artifact Creature-Golem
1WW: Choose a creature type, Artifical Commander is that type besides it's own until end of turn.
All other Creatures that share a type with Artifical Commander get
+1/+2.
2/5
Rare
Darkcore Warlock 8
Artifact Creature-Golem Wizard
1BB tap: Put X +1/+1 counters on Darkcore Warlock equal to all Swamps you control.
XBB Remove X +1/+1 counters from Darkcore Warlock: Target player discards X cards and loses X life.
3/3
Rare
Artifacts:
Ruby Slippers 4
Legendary Artifact-Equipment
Equiped creature is Indestructable.
When Equiped creature blocks remove it from the game until end of this turn and put this Equipment on it.
When this equips a creature gain 3 life or put a +1/+1 counter on target creature.
3: Equip
Rare
Portal of Diminsions 6
Legendary Artifact
2: Let your opponent choose a creature from your hand. It comes into play taped.
3 tap: Remove target attacking or blocking creature until end of turn.
Rare
Shapeshift Cutless 3
Legendary Artifact-Equipment
Equiped creature gets +2/+1.
2: Return Shapeshift Cutless to your hand and put an equipment into play equiped creature Shapeshift Cutless was equiped to.
2: Equip
Rare
Double-Edged Slicer 4
Artifact-Equipment
Equiped creature gets +3/+0 and Haste
If this equiped creature deals damage to a creature deal 1 damage to target player.
If this equiped creature deals damage to a player deal 1 damage to target creature.
3: Equip
Uncommon
Hefty Axe 1
Artifact-Equipment
Equiped creature gets +2/+0 and Trample
When this equiped creature attacks it doesn't untap on your next untap step.
2: Equip
Common
Poison Tipped-Dagger 3
Artifact-Equipment
Equiped creature gets Deathtouch
If a creature is destroyed by Poison Tipped-Dagger put a -1/-1 counter on target creature your opponent control.
1: Equip
Uncommon
Lands:
Emeral City
Legendary Land
You may play this land taped after your first land this turn by letting your opponent gain 3 life.
tap: Add 2 of any color mana to your mana pool.
Rare
Town of Munch
Legendary Land
Town of Munch comes into play taped.
1 tap: Add RW, RR, or WW to your mana pool.
Rare
Stawk, City of Scarids
Legendary Land
When Stawk, City of Scarids comes into play return a Plains or Swamp to your hand.
tap: Add 1 to your mana pool.
WB tap: Put a 2/2 White Black Scarid Soldier token into play.
Rare
Instants and Sorceries:
Gail's Gambit 1WG
Instant
Prevent battle damage from 1 creature. Clash with your opponent if you win gain X life equal to that creature's power you prevented damage from with Gail's Gambit.
Uncommon
Stork's Dilema 1BB
Instant
Choose one: Destroy target non black or artifact creature, target player loose 2 life you gain 2 life, or return target creature you control back to your hand that blocks.
Uncommon
Mystic Twister 1RGB
Sorcery
Discard 2 creature cards from your hand. Destroy target land or Echantment. If the land is non basic or the Enchantment is an Aura put a creature from your graveyard into play.
Rare
Memory's of the Past 2UB
Sorcery
Discard your hand and draw that many cards. If you draw any creatures this way then add X mana to your mana pool equal to each one you draw from Memory's of the Past.
Rare
Icy Wall 1UW
Instant
Prevent all damage from any sourse this turn. If it was battle damage take the top 3 cards of your deck and send to the graveyard for each creature you prevented damage from with Icy Wall.
Common
Flaming Staire 2R
Sorcery
Deal 3 damage to a creature. If that creature is destroyed return Flaming Stair to your hand.
Uncommon
Ellina's Stratagy 1UB
Sorcery
Look at the top 3 cards of your deck. If one is an Instant or Sorcery you may put 1 in your hand and the rest on the bottem of your deck in any order
Rare
Mighty Chop 5RG
Sorcery
You may sac 3 Forests instead of paying the mana cost of Mighty Chop.
Deal 5 damage to target player and 2 damage to up to 3 creatures your opponent control.
Rare
Heroic Rescue 0
Instant
This card is White.
Choose one-When a creature attacks, or blocks remove it from the game, or Put a creature from your hand with casting cost 4 or less into play.
Pay 3W at the beginning of your upkeep or you lose the game.
Rare
Villan's Madness 0
Instant
This card is Black.
Choose one-Your opponent sacrifice a non black creature, or Your opponent loses 3 life and you gain 3 life.
Pay 2BB at the beginning of your upkeep of you lose the game.
Uncommon
Wizard's Justice 0
Instant
This card is Blue
Choose one-Return a perminent to owners hand, or Counter target noncreature spell.
Pay 1UU at the beginning of your upkeep or you lose the game.
Rare
Inflaming Hammer 0
Instant
This card is Red
Choose one-Deal 3 damage to target player, or destroy target land.
Pay 2R at the beginning of your upkeep or you lose the game.
Uncommon
Natures Way 0
Instant
This card is Green
Choose one-Target creature gets +2/+2 Trample until end of turn, or gain 1 life for each forest you own.
Pay 2GG at the beginning of your upkeep or you lose the game.
Uncommon
Ma-Kull-Ikuti 2GG
Sorciery
Deal damage to target creature equal to one green creature's power you control. If the creature is destroyed by Ma-Kull-Ikuti you may untap 2 Forests.
Uncommon
Stork's Determination 2B
Instant
Target black creature gets -1/+3 and Deathtouch until end of turn.
Common
Twighlight Strike 1BW
Instant
Target black and white creature gets +3/-1 and First Strike until end of turn.
Common
Nature's Release 4GG
Sorcery
Destroy all creatures they can not be regenerated. If more than 4 creatures go to the graveyard from Nature's Release gain 10 life.
Rare
Time to Make Plans 1UU
Instant
Look at the top 5 cards of your deck. Put any 2 cards from those into your hand then the rest on the bottem of your library in any order.
Rare
Burning Wave 1RR
Instant
Look at the top 2 cards of your library. If any is red you may play with out paying it's casting cost and lose life equal to half it's casting cost. If the card is an instant deal 3 damage to your opponent with Burning Wave.
Rare
Enchantments:
Lei's Thorn Shield 2GG
Enchantment-Aura
Enchant Creature with no +1/+1 counters.
Enchanted Creature gets 3 +1/+1 counters.
Remove a +1/+1 counter from enchanted creature. Prevent damage from any source of your choice.
GGG: Put a +1/+1 counter on this enchanted creature.
Uncommon
Pit of the Hated 2RB
Enchantment-Aura
Enchant Land
tap: Destroy target non black creature.
Uncommon
Emeral Light 1GW
Enchantment-Aura
Enchant Creature
If you gain life put X +1/+1 counters on enchanted creature equal to the life gained.
Uncommon
Ruby Shield 2RW
Enchantment
Choose a color. Any battle damage from that color is reduced to 0.
Rare
Scarid Deathmark 1WW
Enchantment-Aura
Enchant Creature
If enchanted creature is nonred it is red.
Enchanted creature can not attack or block.
If enchanted creature is destroyed you may return Scarid Deathmark to your hand.
Uncommon
Aura of the Grave 1BU
Enchantment-Aura
Enchant Creature
Once on your upkeep discard an Enchantment or sacrifice Aura of the Grave.
Enchanted creature gets +1/+1 for each aura enchantments in your graveyard.
Uncommon
Knight's Circle 3W
Enchantment
All equiped creatures get +1/+1
2W tap: Look through your deck for an Equipment and put it into play equiped to an untaped creature.
Rare
I hope you like these, as much as I had making them. :D