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Kamahl,FistofKrosa
01-29-2008, 02:49 PM
Here are some ideas for cards I would add to a block based on the Wizard of Oz.

Scarcrow:
Stork, Sword Master 2BW
Legendary Creature-Scarid Warrior
When a creature goes to the graveyard from combat put a +1/+1 counter on Stork, Sword Master.
All damage delt to Stork, Sword Master from non red sources becomes 0.
3/2
Rare

Tinman:
Edge Chuckman 6
Legendary Artifact Creature-Golem Warrior
When Edge Chuckman deals combat damage Put a +1/+1 counter on Edge Chuckman.
3 tap: Sacrifice a Forest put a +1/+1 counter on Edge Chuckman
3 tap: Remove 3 +1/+1 counters deal 5 damage to target creature or player.
4/2
Rare

Lion:
Lei Bravehart, The Protector 4GW
Legendary Creature-Cat Druid
Trample
1WW: Lei Bravehart, The Protector gets +3/+0 and gains Protection from the color of your choice until end of turn.
2G tap: Gain X life equal to all untaped Forests you control.
3/3
Rare

Wicked Witch:
Ellina The Hateful 3RB
Legendary Creature-Human Wizard
Flying
XRB Tap: Look at the top X cards of your deck and put them on top or bottem of your deck in any order. If you reveal more than 3 Sorcery or Instants deal 6 damage to targer creature or player.
2/3
Rare

Dorthy:
Dorthy Gail, The Wanderer 2GW
Legendary Creature-Human
GG tap: Put a 2/2 White Green Legendary Creature-Dog token named Toto into play.
W tap: Prevent 2 damage to target creature or player. Then you gain 1 life.
1/3
Rare

Wizard of Oz:
Professer Sparks 2UR
Legendary Creature-Human Artifacer
All Golems get +2/+0
UR tap: Put a 2/1 Artifact Creature Golem Soldier token into play.
1/3
Rare

Good Witch:
Glinda, the Kindhearted 3UW
Legendary Creature-Human Wizard
Flying, Protection from Black
1UU tap: Look at the top 3 cards of your deck and add any one Instant to your hand. Then put the rest on the bottem or top of your deck in any order.
1/4
Rare

Tic Tock:
Tic Tock, Army of Oz 4
Legendary Artifact Creature-Golem Soldier
When Tic Tock, Army of Oz comes into play with 3 +1/+1 counters on it.
2: Remove a +1/+1 counter Tic Tock, Army of Oz gets Haste and Trample until end of turn.
If Tic Tock, Army of Oz has no +1/+1 counters it can not block or attack.
1/1

Ozma:
Ozma, Queen of Oz 2GWUBR
Legendary Creature-Human Lord
All other Legendary creatures get +1/+1, Trample, Haste, and Vigilence as long Ozma, Queen of Oz is enchanted or equiped.
Tap: Look through your deck for a Legendary creature and put it into your hand and shuffle your library.
1/5

Knome King:
Granite, Lord of the Knomes 6
Legegenary Artifact Creature- Knome Lord
When Granite, Lord of the Knomes comes into play return 2 lands you control to your hand.
All other Knomes get +2/+1
GWUBR tap: All lands you control become 3/1 Knome creatures with First Strike and Vigilence that still count as lands until end of turn.
3/5

Munchkins/Red White Tribe:

General of Munch 1WW
Creature-Munchkin Soldier
All other Munchkins get +1/+1
Tap 2 untaped Munchkins: Put a 1/1 White Munchkin Soldier token into play.
2/2
Rare

Ragging Munchkin 2R
Creature-Munchkin Warrior
Haste
R tap: Deal 1 damage to target player.
2/1
Common

Munch Medic 1W
Creature-Munchkin Cleric
W tap: Gain X life equal to all other Munchkins in play.
1/2
Common

Munch Cannon Commander 2RW
Creature-Munchkin Soldier
Tap 2 untaped Munchkins deal 4 damage to target player.
2/2
Uncommon

Field Marshal of Munch 2W
Creature-Munchkin Soldier
All other Munchkin get +1/+0 when attacking or blocking.
2/1
Common

Munchkin Balloonest 1WW
Creature-Munchkin Soldier
Flying
R tap: Deal 2 damage to target attacking or blocking creature.
1/2
Common

Gliding Munchkin 2RR
Creature-Munchkin Warrior
Haste, First Strike
1W: Gliding Munchkin gets Flying until end of turn.
3/2
Rare

Munch Swordmaster 1RR
Creature-Munchkin Warrior
Reveal 1 Munchkin from your hand or pay 2 more mana.
Double Strike
R: Munch Swordmaster gets +1/+0 until end of turn.
2/1
Uncommon

Munch Swordsmith W
Creature-Munchkin Soldier
W tap: Target Munchkin gets +1/+1 until end of turn.
1/1
Common

Munch Cow Rider 2WW
Creature-Munchkin Cleric
When Munch Cow Rider comes into play put a 2/2 White Cow token into play.
If you have a Cow in play all Munchkins get Trample.
2/3
Uncommon

Apes Red Green Tribe:

Ellina's Knight 2RG
Creature-Ape Knight
Flying
G tap: All other Apes Get +1/+1 until end of turn.
3/1
Rare

Ellina's Maradiers 1RG
Creature-Ape Warrior
Flying
RG tap: Destroy target Artifact or Land.
2/1
Uncommon

Titan Gorilla 1RG
Creature-Ape Giant Warrior
Monkey Titan can not attack or block unless you have 2 other Apes in play.
4/4
Uncommon

Dreaded Monkey RGG
Creature-Ape Assassin
Pay 3 life unless you reveal an Ape from your hand when Dreaded Monkey comes into play.
Flying, Deathtouch
2/3
Rare

Gorilla Tosser 1RG
Creature-Ape Warrior
Pay 3 life unless you reveal 2 Apes in your hand when Gorilla Tosser comes into play.
Flying
RG Tap: Sacrifice a creature and deal 1 damage to target player.
3/2
Uncommon

Ape Mother 2GG
Creature-Ape Lord
All other Apes get Trample
1G tap: Put a 1/1 green Ape Shawman token into play.
1/2
Rare

Weird Shawman R
Creature-Ape Shawman
If you control a Forest Weird Shawman gets +1/+0 and Fear.
2/1
Common

Air-Raid Chimp 2RR
Creature-Ape Warrior
All other Apes get Flying if you discard a card once per turn. If the card discarded is an Ape deal 2 damage to target player.
2/1
Uncommon

Thorn-Vine Goliath 3GG
Creature-Ape Giant Shawman
If you control a Mountain Thorn-Vine Goliath gets +0/+3.
4/2
Common

Cats Green White Tribe:

Pride Lord 2GW
Creature-Cat Lord
When this comes into play Clash with your opponent. If you win put a 1/1 white Cat Knight into play.
All other Cats get +1/+1
2/2
Uncommon

Queen of the Pride 2GW
Creature-Cat Lord
All other Cats get Vigilence
G tap: Put a 1/1 green Cat Knight into play.
1/3
Rare

Rhino Bodyguard 2W
Creature-Rhino Soldier
If you control a Cat Rhino Bodygaurd gets +1/+2 and Vigalince.
2/1
Common

Elephant Trooper 2GG
Creature-Elephant Soldier
If you control a Cat Elephant Trooper gets Trample.
3/3
Common

Pride Hunter 1GGW
Creature-Cat Scout
1GW tap: Put a white or green creature in your hand into play taped.
2/2
Rare

Stripped Skirmisher GWW
Creature-Cat Druid
GW tap: Destroy target Enchantment or Artifact.
2/2
Uncommon

Kitt Apprentice GG
Creature-Cat Druid
tap: Add W or G to your mana pool.
2/2
Common

Kitt Leaf-Reader 2G
Creature-Cat Druid
1G tap: target Cat gets +1/+1 eqaul to X where X equals all the untaped Forests you control.
1/3
Common

Leaf Tracker 1GG
Creature-Cat Scout
WG tap: Look through your deck for a Forest or Plain and put into play taped.
1/1
Common

Lion Forge Knight 2W
Creature-Cat Knight
Double Strike
WW: Lion Forge Knight has protection of the color of your choice.
2/2
Uncommon

Pride Hunting Party 3GW
Creature-Cat Soldier
Pride Hunting Party get +1/+1 for each other Cat you control.
When Pride Hunting destroys a creature in combat put a White Green 1/1 Cat Soldier token into play.
3/4
Uncommon

Scarids Black White Tribe:

Syth Swinger WW
Creature-Scarid Soldier
First Strike
2/1
Common

Banisher of Flames 2BW
Creature-Scarid Lord
All other Scarids get Protection from Red.
Remove a Scarid creature in your graveyard from the game. Destroy any red perminent.
3/1
Uncommon

Torch Snuffer 1BB
Creature-Scarid Assassin
Tap: Destroy target red perminent.
2/1
Common

Wairy Scarid 1WW
Creature-Scarid Soldier
Protection from Red
Sacrifice Wairy Scarid: Clash with your opponent if you win destroy a non Scarid creature.
1/2
Uncommon

Syth Harvester 1WB
Creature-Scarid Cleric
WW Tap: Look through your deck for a Plain or Swamp and put into play taped.
1/2
Common

Stawk Commander 3WB
Creature-Scarid Soldier
All Plains are 1/2 White Scarid Soldiers, that are still lands.
All Swamps are 2/1 Black Scarid Mercenarys, that are still lands.
3/3
Rare

Stawk Defender 2W
Creature-Scarid Soldier
First Strike,Defender
0/3
Common

Hired Bodygaurd BB
Creature-Scarid Mercenary
Pay 1 life: Hired Bodygaurd gets First Strike.
2/1
Common

Death Bringer 2B
Creature-Scarid Mercenary
Discard a card: Death Bringer gets Deathtouch until end of turn.
2/2
Common

Crop Watcher 2W
Creature-Scarid Cleric
W tap: If some one plays a spell to destroy a Plain or Swamp put it on top of the owners deck instead.
1/3
Common

Crop Rotator 1B
Creature-Scarid Cleric
B tap: Look at the top card of your deck. If its a Plain or Swamp put into play taped otherwise put on bottem of your deck.
1/2
Common

Golems Artifact Creature Tribe

Tin Sentry 3
Artifact Creature-Golem Soldier
Defender
1/3
Common

Double Blade Swinger 4
Artifact Creature-Golem Warrior
Double Strike
4/2
Common

Tin Chopper 4
Artifact Creature-Golem Warrior
Forestwalk
3 tap: Destroy target Forest.
Once during your draw step look through your deck for a Mountain instead of drawing a card. Shuffle your deck after.
3/1
Uncommon

Artifical Kitt 4
Artifact Creature- Cat Golem Druid
GG tap: Sacrifice a Forest all other Cats get +2/+1 and Forestwalk until end of turn.
2/1
Uncommon

Artifical Ape 4
Artifact Creature-Ape Golem Warrior
RR tap: Deal X damage equal to all Apes you control.
3/1
Uncommon

Artifical Warlock 4
Artifact Creature-Golem Wizard
UU Sacrifice a Golem: Artifical Warlock gets Flying until end of turn.
If this card deals damage to your opponent your opponent discards a card at random from their hand.
4/3
Uncommon

Artifical Commander 6
Artifact Creature-Golem
1WW: Choose a creature type, Artifical Commander is that type besides it's own until end of turn.
All other Creatures that share a type with Artifical Commander get
+1/+2.
2/5
Rare

Darkcore Warlock 8
Artifact Creature-Golem Wizard
1BB tap: Put X +1/+1 counters on Darkcore Warlock equal to all Swamps you control.
XBB Remove X +1/+1 counters from Darkcore Warlock: Target player discards X cards and loses X life.
3/3
Rare

Artifacts:

Ruby Slippers 4
Legendary Artifact-Equipment
Equiped creature is Indestructable.
When Equiped creature blocks remove it from the game until end of this turn and put this Equipment on it.
When this equips a creature gain 3 life or put a +1/+1 counter on target creature.
3: Equip
Rare

Portal of Diminsions 6
Legendary Artifact
2: Let your opponent choose a creature from your hand. It comes into play taped.
3 tap: Remove target attacking or blocking creature until end of turn.
Rare

Shapeshift Cutless 3
Legendary Artifact-Equipment
Equiped creature gets +2/+1.
2: Return Shapeshift Cutless to your hand and put an equipment into play equiped creature Shapeshift Cutless was equiped to.
2: Equip
Rare

Double-Edged Slicer 4
Artifact-Equipment
Equiped creature gets +3/+0 and Haste
If this equiped creature deals damage to a creature deal 1 damage to target player.
If this equiped creature deals damage to a player deal 1 damage to target creature.
3: Equip
Uncommon

Hefty Axe 1
Artifact-Equipment
Equiped creature gets +2/+0 and Trample
When this equiped creature attacks it doesn't untap on your next untap step.
2: Equip
Common

Poison Tipped-Dagger 3
Artifact-Equipment
Equiped creature gets Deathtouch
If a creature is destroyed by Poison Tipped-Dagger put a -1/-1 counter on target creature your opponent control.
1: Equip
Uncommon

Lands:

Emeral City
Legendary Land
You may play this land taped after your first land this turn by letting your opponent gain 3 life.
tap: Add 2 of any color mana to your mana pool.
Rare

Town of Munch
Legendary Land
Town of Munch comes into play taped.
1 tap: Add RW, RR, or WW to your mana pool.
Rare

Stawk, City of Scarids
Legendary Land
When Stawk, City of Scarids comes into play return a Plains or Swamp to your hand.
tap: Add 1 to your mana pool.
WB tap: Put a 2/2 White Black Scarid Soldier token into play.
Rare

Instants and Sorceries:

Gail's Gambit 1WG
Instant
Prevent battle damage from 1 creature. Clash with your opponent if you win gain X life equal to that creature's power you prevented damage from with Gail's Gambit.
Uncommon

Stork's Dilema 1BB
Instant
Choose one: Destroy target non black or artifact creature, target player loose 2 life you gain 2 life, or return target creature you control back to your hand that blocks.
Uncommon

Mystic Twister 1RGB
Sorcery
Discard 2 creature cards from your hand. Destroy target land or Echantment. If the land is non basic or the Enchantment is an Aura put a creature from your graveyard into play.
Rare

Memory's of the Past 2UB
Sorcery
Discard your hand and draw that many cards. If you draw any creatures this way then add X mana to your mana pool equal to each one you draw from Memory's of the Past.
Rare

Icy Wall 1UW
Instant
Prevent all damage from any sourse this turn. If it was battle damage take the top 3 cards of your deck and send to the graveyard for each creature you prevented damage from with Icy Wall.
Common

Flaming Staire 2R
Sorcery
Deal 3 damage to a creature. If that creature is destroyed return Flaming Stair to your hand.
Uncommon

Ellina's Stratagy 1UB
Sorcery
Look at the top 3 cards of your deck. If one is an Instant or Sorcery you may put 1 in your hand and the rest on the bottem of your deck in any order
Rare

Mighty Chop 5RG
Sorcery
You may sac 3 Forests instead of paying the mana cost of Mighty Chop.
Deal 5 damage to target player and 2 damage to up to 3 creatures your opponent control.
Rare

Heroic Rescue 0
Instant
This card is White.
Choose one-When a creature attacks, or blocks remove it from the game, or Put a creature from your hand with casting cost 4 or less into play.
Pay 3W at the beginning of your upkeep or you lose the game.
Rare

Villan's Madness 0
Instant
This card is Black.
Choose one-Your opponent sacrifice a non black creature, or Your opponent loses 3 life and you gain 3 life.
Pay 2BB at the beginning of your upkeep of you lose the game.
Uncommon

Wizard's Justice 0
Instant
This card is Blue
Choose one-Return a perminent to owners hand, or Counter target noncreature spell.
Pay 1UU at the beginning of your upkeep or you lose the game.
Rare

Inflaming Hammer 0
Instant
This card is Red
Choose one-Deal 3 damage to target player, or destroy target land.
Pay 2R at the beginning of your upkeep or you lose the game.
Uncommon

Natures Way 0
Instant
This card is Green
Choose one-Target creature gets +2/+2 Trample until end of turn, or gain 1 life for each forest you own.
Pay 2GG at the beginning of your upkeep or you lose the game.
Uncommon

Ma-Kull-Ikuti 2GG
Sorciery
Deal damage to target creature equal to one green creature's power you control. If the creature is destroyed by Ma-Kull-Ikuti you may untap 2 Forests.
Uncommon

Stork's Determination 2B
Instant
Target black creature gets -1/+3 and Deathtouch until end of turn.
Common

Twighlight Strike 1BW
Instant
Target black and white creature gets +3/-1 and First Strike until end of turn.
Common

Nature's Release 4GG
Sorcery
Destroy all creatures they can not be regenerated. If more than 4 creatures go to the graveyard from Nature's Release gain 10 life.
Rare

Time to Make Plans 1UU
Instant
Look at the top 5 cards of your deck. Put any 2 cards from those into your hand then the rest on the bottem of your library in any order.
Rare

Burning Wave 1RR
Instant
Look at the top 2 cards of your library. If any is red you may play with out paying it's casting cost and lose life equal to half it's casting cost. If the card is an instant deal 3 damage to your opponent with Burning Wave.
Rare

Enchantments:

Lei's Thorn Shield 2GG
Enchantment-Aura
Enchant Creature with no +1/+1 counters.
Enchanted Creature gets 3 +1/+1 counters.
Remove a +1/+1 counter from enchanted creature. Prevent damage from any source of your choice.
GGG: Put a +1/+1 counter on this enchanted creature.
Uncommon

Pit of the Hated 2RB
Enchantment-Aura
Enchant Land
tap: Destroy target non black creature.
Uncommon

Emeral Light 1GW
Enchantment-Aura
Enchant Creature
If you gain life put X +1/+1 counters on enchanted creature equal to the life gained.
Uncommon

Ruby Shield 2RW
Enchantment
Choose a color. Any battle damage from that color is reduced to 0.
Rare

Scarid Deathmark 1WW
Enchantment-Aura
Enchant Creature
If enchanted creature is nonred it is red.
Enchanted creature can not attack or block.
If enchanted creature is destroyed you may return Scarid Deathmark to your hand.
Uncommon

Aura of the Grave 1BU
Enchantment-Aura
Enchant Creature
Once on your upkeep discard an Enchantment or sacrifice Aura of the Grave.
Enchanted creature gets +1/+1 for each aura enchantments in your graveyard.
Uncommon

Knight's Circle 3W
Enchantment
All equiped creatures get +1/+1
2W tap: Look through your deck for an Equipment and put it into play equiped to an untaped creature.
Rare

I hope you like these, as much as I had making them. :D

hachihyaku
01-30-2008, 08:40 AM
Stork, The Banished
Things with first / double strike don't need regeneration. Even without regeneration, it'd need to be blocked by a 2/4 even to trade without tricks. Leave out regen and it's balanced, IMO.

Edge Chuckman
Could probably cost 6 as printed.

Lei Bravehart, The Dishonored
Take out the lifegain and it's fine. It could probably be mono-G without the lifegain ability.

Ellina The Hateful
This card is blue. The search effect is possibly black, but the "look at X cards" is blue. Should be mono blue. It's definitely not red.

Dorthy Gail, The Wanderer
Probably fine as is.

Professer Sparks
Probably overcosted, especially since he needs to tap to use any of his abilities.

Munchkin Mallier
Broken. Either / or pump or first strike. Both is too good for a 1ww creature. First strike in particular is very good in Limited, so be very careful with it.

Ragging Munchkin
Broken in Limited.

Munch Medic
Broken. If it's "gain 1 life" it's fine, and even then it's a good Limited card.

Munch Cannon Commander
Should be smaller. 2/2 should work.

Ellina's Knight
Broken in limited.

Ellina's Maradiers
Completely broken, even in Constructed.

Titan Gorilla
Probably fine, although none of these apes feel Red to me.

Dreaded Monkey
Way too good for its cost. Compare to Wren's Run Vanquisher.

Pride King
Probably fine as an uncommon or rare.

Queen of the Pride
Fine as written.

Rhino Bodyguard
Fine and good as written.

Elephant Trooper
Trample and Provoke are not synergistic on the same creature. He should probably only get trample.

Pride Hunter
Needs to be a rare.

Stripped Skirmisher
This is a black ability. The +1/+1 is overkill.

Ruby Slippers
Does the creature gain the tap ability, or does the artifact have it? Could probably be more flavorful, and do something like blink the critter it's on.

Portal of Diminsions
Probably fine, although it's usually bad to use keywords from other sets unless the keyword is part of this set too, and I don't see anything else with Suspend. There is probably a more flavorful and in-set way to accomplish the same thing.

Shapeshift Cutless
Probably fine, although I don't really see the point.

Poison-Edged Slicer
It is pointless to give something +2/+2 and Poison 2. You might as well give it +3/+3. (Are you winning with damage, or poison? If you're winning with damage, it doesn't need poison, and if you're winning with poison, it doesn't matter how big it is.)

Emeral City
Totally broken, even if it's legendary. Consider that City of Traitors is near-broken, and all that does is tap for 2 colorless AND has a huge drawback.

Town of Munch
Very good. Could probably be even better (see Graven Cairns).

Gail's Gambit
Not a very good card, even in Limited. Try to find a flavorful replacement for Clash.

Stork's Dilema
Really, really good. Needs to be uncommon so it doesn't break Limited. Should probably not be able to destroy black or artifact creatures.

Warp Twister
Totally broken, and not red or blue.

Memory's of the Past
Needs work on templating, but the idea is fine. Could probably cost B and 5 life, or 2UB and no life. (It's not green.)

Kamahl,FistofKrosa
01-30-2008, 02:08 PM
^Thanks I updated the cards from what you previewed. I think these are better now. Also added a few others to as well.

acdcrockz01
02-05-2008, 02:04 PM
wow thats alot.

Titan Gorilla needs to be cheeper or stronger. 4/4 for 5(2 colors of mana) with a downside? bad.
Stork's Determination. Interesting. I would say the other way around. -1/+3 and deathtouch, making it a good blocker. I always hated thornweld archer because its a 2/1 deathtouch. You just need to deal 1 damage for deathtouch to happen.

Additional Comment:

Lei's Thorn Shield 2G
Enchantment-Aura
Enchant Creature
When Lei's Thorn Sheild comes into play, put 3 strength counters on enchanted creature.
Remove a strength counter from Enchanted creature. Prevent all damage from any source of your choise.

makes it to where you dont enchant a creature with 7 +1+1 counters. This card+evolution vat=infinite damage protection if you have it say +1/+1 counters.

Kamahl,FistofKrosa
02-05-2008, 03:24 PM
Thanks I updated with the help you gave. I am in a slump for more cards to make, but probly add some later on. ;)

acdcrockz01
02-07-2008, 04:57 PM
Inflaming Hammer 0
Instant
This card is Red
Choose one-Deal 3 damage to target player, or destroy target artifact or land.
Pay 2R at the
basically 3 damage, land destruction, or artifact destruction for 3. either get rid of either artifact or land in the destruction or increase the cost. plunder is 5 and its less versatile than this.

i love the idea of pacts that are more versatile. really do.

Gorilla Tosser 1RG
Creature-Ape Warrior
Pay 3 life unless you reveal 2 Apes in your hand when Gorilla Tosser comes into play.
RG Tap: Sacrifice an Ape and deal 1 damage to target player.
3/2
Uncommon

give it flying maybe? becuase a 3/2 pinger that you have to pay AND sac creatures isnt that great, specially for 2 different mana colors.
if it has flying, since its red and green, it would be fair (their flyers are expensive anyways...). worlds 1st flying pinger. woot. also, make it sac a creature, because the way it is its PURE apes. cant be in anything else because it wouldnt be near worth it.

Stawk Commander 3WB
Creature-Scarid Soldier
All Plains are 1/2 White Scarid Soldiers, that are still lands.
All Swamps are 2/1 Black Scarid Mercenarys, that are still lands.
3/3
Rare
that and wrath. XD

Kamahl,FistofKrosa
02-08-2008, 08:02 PM
Updated the Ape and glad you like. The idea of having a Command and Pact in one card was just a good idea I though.

Also might make a Wrath of God in here may be a green one. :D

Edit:
I also updated the red 0 instant and made it deal 3 or destroy a land as its choices. ;)