View Full Version : Merchant Pot Fifth Hope Hero Turbo?
wlsack
01-20-2008, 09:29 AM
This deck has the best name ever!
Main cards
Strong E-Hero monsters, with good effects (Ocean, Stratos, Wildheart and even Alius)
Magicial Merchant.
Fifth Hope
Skyscaper 2 - Hero City
This deck could be very fun, if built correctly, although the TCG area doesn't have the *good* Heros yet.
Discuss,
1) The deck and how it can and should be build
2) How we can shorten the decks name...
3) Other stuff
4) Cards to run
My answers
1) I feel it should be built like Big City
2) MPFHHP?
3) I already put my other stuff, above
4) See 3
Skull Servant123
01-20-2008, 09:32 AM
I agree. That is the best deck name ever.
wlsack
01-20-2008, 09:33 AM
I told like 7 people at locals about it. The name changed every time. I can't remember ANYTHING.
darkmagick14
01-21-2008, 10:38 AM
MPFT!
Maybe Bladedge and Necroshade as it needs more Heroes then 13 lol maybe bubbleman.And Captain Gold with Skyscraper.
2 POA
1 FH
I ran that in my C-Hero deck[Big City with Skyscraper 1 and Gold and ALlius].
wlsack
01-21-2008, 11:23 AM
Only one FH?
I should have picked up Gold, some body had one that they didn't want.
I might use...
3 Ocean
1 Stratos
3 Wildheart
2 Alius (for beat-stick)
Then some Big City cards...(I need Oceans and Hero City 2...)
flip9437
01-21-2008, 05:34 PM
U need all the bad eheroes to make fusions,Cyber Dragons,snipe hunter,and card trooper,and 3 magical merchants...
3 miracle fusions,2 pot of avarice,1 fifth hope
Thats the best way to run it IMO
smallYGOpro
01-21-2008, 08:44 PM
2 Sparkman, 3 Wildheart, 1 Bladedge, 3 King of the Swamp, 1 Stratos, 2/3 Poly at least. This way you have several options for fusions (Wildedge, Necroid Shaman, Wild Wingman, Shining Flare Wingman, Thunder Giant) Miracle Fusion is bad if you're using Fifth Hope (I hope you can see why). For more heroes I think you can add some Claymans, and Alius's, but I think the way to go is the Fusion way, not Big City (Big City needs monsters in the grave, not in the deck)
How about...Hero Turbo?
League
01-21-2008, 09:09 PM
How about just Hope Hero? Yes, the way to go is the fusion route. Returning fusion monsters in the grave to the fusion deck can make you have, basicly, Pot of Greed. Wroughtwieler may have a showing here. All in all, you could just go the Miracle Fusion route, but I like the No-City build. Polymerization is a powerful tool in fast drawing decks. Anyway, the way to go here is Normal Dump CoSR Revive. The monsters to use I think should be Clayman, Sparkman, Wildheart, Ocean, and Stratos. With the CoSR Swing/Silent/Oversoul route, the draw power will be pure-cut amazing.
dartz
01-21-2008, 09:18 PM
5Hope Hero Turbo
and i agree with leauge either no city or normal monster abuse is the way to go
this deck will be soo fast
GrandMasterFox
01-22-2008, 08:16 AM
Oh, how about "Turbo-5"?
Hmm... If you're about Turbo, have you considered adding Diamond Dude?
Polymerazation and\or Miracle Fusion require the ingredients as part of the effect so you can't bypass it, but the very idea that you can go through your cards faster will fit you well.
You also got loads of normal spells in there (I hope), Rightoues Justice, Emergency Call, Warrior Returning Alive, Reinforcements of the Army, Miracle Fusion\Polymerazation\Fusion Recovery, Smashing, Fissure, Fifth Hope
and obviously you'll be running Stratos.
wlsack
01-22-2008, 08:18 AM
So, the Big City idea isn't as great as I thought?
Fusion is the way to go?
smallYGOpro
01-22-2008, 02:45 PM
Even though Big City is the most competitive of the "Hero" decks, it needs cards in the grave for it to work.
wlsack
01-22-2008, 04:00 PM
I've had my team of renamers work on this deck...
Five Hopeful Merchants
League
01-22-2008, 04:10 PM
I like Hope Hero Turbo. Yup, Fusion is the way to go, alongside revival.
GrandMasterFox
01-23-2008, 01:36 AM
So, the Big City idea isn't as great as I thought?
Fusion is the way to go?
Big City relies on Ocean and Skyscrapper 2, both of which requires monsters to die in battle. You want to rely on Magical Merchant. See the problem?
Although another path you might want to take is Normal Support and use Neos and several of the normal heroes. You got Oversoul, Soul Resurection, Swing of Memories, premature burial, call of the hunted so basically you can have more revive than a zombie deck.
wlsack
01-23-2008, 07:43 AM
Oh shoot, I thought it was just in the Graveyard. But yea, a Zombie-type build (with all the revial and stuff). LOL I made the best deck ever. Merchant Pot Fifth Hope Exodia Hero Turbo.
Soul Taker
01-23-2008, 08:10 AM
Play Big City over this. I am not saying this is bad idea, but if you wanna play E-Heros just play Big Ctiy.
Rarehunter22
01-23-2008, 05:25 PM
Even though Big City is the most competitive of the "Hero" decks
I do believe Good Sir.....That DDT is the best Hero Deck out there
GrandMasterFox
01-24-2008, 03:12 PM
I do believe Good Sir.....That DDT is the best Hero Deck out there
He's talking about E-Heroes only, not D-Heroes.
Back to the subject, I have to say I was intriguted by the concept and did some playtesting. For short: It sucks.
Fifth Hope is simply dreadful. I thought that by using polymerazation and what not I'll deplete my own hand, but I never did. I always had something either on the hand or in the field so everytime I drew it was either a dead draw or it simply returned five monsters to deck and drew 2 cards - Something that Pot of Avarice lets you do better since it doesn't force you to play return only E-Heroes.
And the deck already runs several non-e-heroes like Magical Merchant.
To sum it up, Lose Fifth Hope. You'll never draw 3 cards.
League
01-24-2008, 03:18 PM
Anyway, the way to go here is Normal Dump CoSR Revive. The monsters to use I think should be Clayman, Sparkman, Wildheart, Ocean, and Stratos. With the CoSR Swing/Silent/Oversoul route, the draw power will be pure-cut amazing.Did you go this route? It can keep up the hand, and that is appealing. You shouldn't play to deplete your hand just to get an extra card though. That is not so appealing...
GrandMasterFox
01-24-2008, 04:11 PM
Did you go this route? It can keep up the hand, and that is appealing. You shouldn't play to deplete your hand just to get an extra card though. That is not so appealing...
I know, I usually avoid it. I figured that depeleting your hand for a massive strike might prove useful if you also use get to draw an extra 3 cards might be enough to finish. Sort of OTK-ish, but it simply fail to work, at least not nearly as consistent as it should.
I do however can recommend using (for this build) skyscrapper 1 over skyscrapper 2. It turns E-Heroes to beatstick for a turn but more importantly allows you to use Captain Gold for deck thining and grave stalking.
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