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View Full Version : i want to build a dark/steel team HELP!!


3mp3r0r_dr4g0n
07-04-2004, 08:20 PM
i need movesets for these pokemon:


tyranitar
steelix
scizor
umbreon
skarmory
houndoom

and please correct me if these pokemon are not dark or steel

zyrentarok
07-19-2004, 03:36 AM
i'm not a big fan of meanie teams, but they can be very useful. looking at your team, a single vital throw/earthquake/flamethrower machamp would be a serious threat to ANY pokemon on your team as those are the three attacks types most useful against dark and steel along with bug, but most of your team wouldn't have to worry about bugs.

movesets are debateable as everyone has their own ideas as to what's best. i've seen more than one person say that umbreon is useless without curse and shadow ball, but i disagree with that as umbreon is a psychic hunter and giraffarig is immune to ghost attacks.

i use skarmory and umbreon in my teams because they're both tank pokemon. the movesets i'm using right now are:

skarmory with scope lens:
drill peck (but fly is good for breaking rollouts)
steel wing (because it covers flying ice/rock weaknesses and can increase defense)
sleep talk
rest

umbreon with leftovers:
faint attack (because NOTHING is immune to dark and it's a DT hunting move)
toxic
rest (because it cures stat damage and totally heals unlike moonlight)
double team (because umbreon has TONS of patience)

that umbreon is the most useful pokemon n my whole team. just poison, evade, rest and outlast nearly any other pokemon.

in your team though, you could also use baton pass for umbreon and scizor as both can do it. then you have more options eg. you could use agility on scizor, pass it to umbreon and have umbreon get flinches out of it's bit, which has 5 more PP than faint, but faint is better for DT hunting.

umbreon has alot of useable TMs depending on how you use it. curse/shadow ball isn't really a bad combo, but it makes umbreon useless against normals without another attacking move and if you're cursing, then return would be a good choice. curse is a decent move for umbreon as both it's weaknesses (bug/fighting) are physical attacks and curse improves defense. with double team/rest, umbreon eats most special attackers for lunch. attraction, psyche up and mean look are also good moves if you want a baton passing umbreon. if i were going for a passer, then i'd probably pick:

female (to best deal with confusion) umbreon holding beserk gene (to pass attack boosts especially to a physical attacker holding bitter or miracle berry)
curse
shadow ball
double team
mean look (or attraction or psyche up)
with every move aimed at being passed to another pokemon

seeing as you have alot of steel and a rock pokemon, then normals aren't as big a threat, so you could get away with shadow ball on umbreon and use tyranitar to hunt giraffarigs, but a quaking giraffarig would annoy your ground weak pokemon.

if it were my tyranitar, i'd go with
crunch (stab)
earthquake (stab)
flamethrower (to cover steel/ice weaknesses)
and whatever move that you'd find most useful. i'd go with ice or electric to hunt flyers, but curse, attraction or rest etc. are all useable, but in your team, i'd lean towards t-bolt as water pokemon are a serious threat to most of your team. water is one of the few attack types that steel isn't strong against.

a REALLY annoying pokemon to MY team (alakazam/lapras/skarmory/golem/machamp/umbreon) is this houndoom standard:
crunch
flamethrower
solarbeam
sunny day

instant sunny day solarbeams really help cover houndoom's ground/rock/water weaknesses well along with increasing it's fire attack strength. i think (not sure, never used it) that sunny day also cuts damage from water attacks in half, but don't quote me on it. besides, you need

hope this helps a little. i wouldn't ever use a meanie team so i wouldn't want to suggest full movesets for every pokemon. i'd suggest dropping one or two choices and picking a pokemon that better covers your weaknesses. a wing attacking dragonite would eat most fighters that rock and dark pokemon fear (instant ko tyranitar) and a good grass pokemon would better cover your multiple ground/water weaknesses and could use sunny day for solar beaming. if you used sunny day, then moonlight works great on umbreon and fire breathing tyranitar.

for scizor, i always wanted hidden power bug as it would make scizor a ruthless umbreon hunter and with agility, give scizor an awesome parting shot against fire punching alakazam.

if you stick with your choices, just beware of fighters, fire users (steel), ground attackers and water pokemon. a nightmare team for you might be:
quagsire
poliwrath
charizard
golem (with submission... mine fire blasts for it's weakness to steel types)
heracross (reversal/quake/megahorn)
curselax with quake

those are my best ideas. take whatever you find useful. if nothing else,

umbreon with leftovers
faint attack
toxic
rest
double team

would kick ALOT of butt on your team. it only would fear bugs, fighters, steel and resting pokemon, but would fare well against most other pokemon on it's own. ;)

i can say that much with some certainty.

i'd drop steelix and houndoom (both water/ground weak) and find two other pokemon that better cover the rest of your team's weaknesses. tyranitar is good for steel's fire weakness and skarmory is fairly good against the dark pokemon fighting weakness, but i still wouldn't like to face an ice beaming poliwrath with your team.
electrics
dragons
psychics
and water pokemon would help you out more in my opinion. ice beaming kingdra alone is practically worth a steelix/houndoom combo in your team.