Rakath
10-16-2007, 02:04 PM
This will be very rough till I have a cardlist to use as a frame of reference. However here are the numberings. If anyone wants to give me the text to the Tin preview cards so I can add them I'd much appriciate it (or any other confirmed english card text, I don't want Japanese fanlations as I can find those)
Also, the wording won't be exact till I got better scans than the previews (the quality sucks):
(N/M/J/C)-### are Japanese Booster/Starter cards.
(N/M/J/C)-us### are English original cards, made by Bandai for us.
N-c### are Coin Promo cards from Japan, that were not originally part of Booster packs, but its how we're getting them.
N-224 Naruto Uzumaki
Lightning - Ninja
Leaf|Genin|Male|Clone Status|Growth
Ninjutsu Combat|T0|H0|0/0-3/0
Rivaly
Valid: If your opponent has "Sasuke Uchiha" in play, this ninja gains +2/0.
N-225 Sasuke Uchiha
Fire - Ninja
Leaf|Genin|Male|Sharingan Eye|Growth
Ninjutsu Combat|T0|H0|3/0-0/0
Rivaly
Valid: If your opponent has "Naruto Uzumaki" in play, this ninja gains +2/0.
N-226 Kiba Inuzuka & Akamaru
Fire/Earth - Ninja
Leaf|Genin|Male|Ninja Dog|Animal|Platoon
Fang Combat|T1|H0|3/1-2/0
Outing
When this Ninja is sent out to Attack and is not Blocked, you can select 1 of your opponent's Battle Rewards at Random and move it to the original owner's hand. In that case, move 1 card in your hand to your opponent's Battle Rewards.
N-227 Shikamaru Nara
Leaf|Chunin|Male|Mental Power: 4
Shadow Combat|T2|H0|1/3-0/1
The Only One to Move Up
Valid: When this Ninja is sent out to Attack with a "Genin" Ninja as a Head Ninja, that Ninja gets +1/0.
Valid: When this Ninja is sent out to Block with a "Genin" Ninja as a Back Ninja, that Ninja gets 0/+1.
N-228 Choji Akamichi
Earth - Ninja
Leaf|Genin|Male|Growth
Food Combat|T0|H0|2/0-0/0
The Last Piece
Valid: While your opponent has 4 or more battle rewards, this ninja gets +2/+0
N-229 Kakashi Hatake
Fire - Ninja
Leaf|Jonin|Male|Sharingan Eye
Genjutsu Combat|T5|H1|6/3-3/2
Stopping the Fight
When this Ninja is put in play each player picks 1 of their in play "Genin" ninja and returns them to the original owner's hand.
N-230 Hinata Hyuga
Leaf|Genin|Female|Byakugan|Growth
Taijutsu Combat|T0|H0|0/1-0/1
My Hero
Valid: While you have a "Naruto Uzumaki" in play, this Ninja gets 0/+1
N-231 Neji Hyuga
Earth - Ninja
Leaf|Genin|Male|Byakugan|Growth
Taijutsu Combat|T2|H0|3/0-3/0
Effect: 360-Degree Field of Vision
Valid: When this ninja is sent out to Attack, you can select and look at all cards in your opponents hand except one.
N-232 Shikamaru Nara
Earth - Ninja
Leaf|Chunin|Male|Mental Power: 4
Shadow Combat|T2|H0|1/3-0/1
Aptitude for Leadership
This Ninja can only be included in a Team with only "Genin" Ninjas.
N-233 Naruto Uzumaki & Konohamaru
Lightning/Fire - Ninja
Leaf|Genin|Ninja Academy Student|Male|Platoon
Ninjutsu/Oil Combat|T1|H0|2/0-4/0
Playing Ninja
At the Beginning of the Battle Phase you can change this Ninja to Injured Status.
Valid: Every in-play "Ninja Academy Student" Ninja except this Ninja gets +1/+1
N-234 Shikamaru Nara & Choji Akamichi
Lightning/Earth - Ninja
Leaf|Chunin|Genin|Male|Platoon|Mental Power: 4
Shadow/Food Combat|T1|H0|3/3-0/0
Longtime Partners
When this Ninja is sent out to Attack it gets +1/0 during the turn. When this Ninja is sent out to Block it gets 0/+1 during the turn.
N-235 Naruto Uzumaki
Lightning - Ninja
Leaf|Genin|Male|Growth
Ninjutsu Combat|T0|H0|1/0-3/0
Promise
Valid: When this Ninja's team wins 1 or more Battle Rewards as a result of the Showdown, select and move 1 of your opponent's in-play ninjas, which you are the original owner, to your village.
N-236 Sasuke Uchiha
Fire - Ninja
Leaf|Genin|Male|Sharigan Eye|Growth
Taijutsu Combat|T1|H0|4/1-0/0
Disappearance
When your opponent puts an "Orochimaru" or a second "The Four Sound Ninja" in play, move this ninja to your opponent's Village.
N-237 Sakura Haruno
Wind - Ninja
Leaf|Genin|Female|Growth|Mental Power: 3
Weapon Combat|T0|H0|0/1-0/1
Tears
Valid: While your opponent has "Sasuke Uchiha" in-play, the power of your in-play "Naruto Uzumaki" gets +1/0.
N-238 Shikamaru Nara
Earth - Ninja
Leaf|Chunin|Male|Mental Power: 4
Shadow Combat|T3|H0|1/3-0/1
Invulnerable Formation
You can organize a team of 5 Ninjas with this Ninja and 4 "Genin" Ninjas.
N-239 Choji Akamichi
Earth - Ninja
Leaf|Genin|Male|Growth
Food Combat|T0|H0|2/0-0/0
The Most Secret Pills
When this ninja is put in play you can search your deck for 1 "The Triad Colored Pills" Mission card in your deck, show it to your opponent, and add it to your hand. Then, shuffle your deck.
N-240 Neji Hyuga
Earth - Ninja
Leaf|Genin|Male|Byakugan|Growth
Taijutsu Combat|T2|H0|3/0-3/0
Valid: While this Ninja is in Injured Status it is not discarded even if it recieves Damage. Additionally, if it recieves any damage while in Injured Status, return this in-play Ninja to the top of the original Owner's deck at the End of the turn.
N-241 Kiba Inuzuka
Fire - Ninja
Leaf|Genin|Male|Growth
Fang Combat|T1|H0|2/0-0/0
Leading Scout
When this Ninja is sent out to Attack as a Head Ninja it cannot be Blocked by a Team of 1 Ninja.
N-242 Akamaru
Fire - Ninja
Leaf|Ninja Dog|Animal|Growth
Fang Combat|T1|H0|0/1-0/0
Four Against Two
Valid: While "Kiba Inuzuka" is in the same team as this Ninja, that "Kiba Inuzuka" gets +1/0.
N-243 Genma Shiranui
Fire - Ninja
Leaf|Special Jonin|Male
Weapon Combat|T3|H0|4/2-2/1
Encounter Battle
When this Ninja is put in play, draw 1 card. When this Ninja's team is Blocked by 1 or more non-"Leaf" ninja, discard 1 Chakra.
N-244 Raido Namiashi
Leaf|Special Jonin|Male
Ninjutsu Combat|T3|H0|4/2-3/0
Encounter Battle
When this Ninja is put in play while you have 1 or less Battle Rewards, win 1 Battle Reward. When this Ninja's team is Blocked by 1 or more non-"Leaf" ninja, discard 1 Chakra.
N-245 Iwashi Tatami
Lightning - Ninja
Leaf|Chunin|Male
Ninjutsu Combat|T2|H0|3/1-1/1
Mission Complete
Valid: When this Ninja is sent out to Battle, plase 1 Ninja Blade Coin (symbolizing a Mission Coin) on this Ninja. When this Ninja has 2 or more Mission Coins on it you may remove them to draw 1 card at the end of your Turn.
N-246 Shizune
Wind - Ninja
Leaf|Special Jonin|Female|Medical|Mental Power 1
Medical Combat|T3|H0|3/3-1/2
When 1 of your Ninjas recieves 2 or more Damage you may reduce the Damage by 1. This effect can only be used twice per turn.
N-247 The Fifth Hokage
Wind - Ninja
Leaf|Satoosa|Sannin|Female|Medical|Mental Power: 3|Name: Tsunade
Medical Combat|T6|H1|8/1-4/0
Recommendation
At the beginning of your turn's Battle Phase you may select 1 "Leaf + Genin" ninja and place it on any of your Teams in any Position.
N-248 Idate Morino
Lightning - Ninja
Wasabi Family|Rogue Ninja|Genin|Male
Running Combat|T0|H0|1/0-0/0
Swift Runner
If you have 1 or more "Lightning" symbol Ninjas in play, this Ninja is not counted toward the "1 Ninja per turn" restriction.
N-249 Aoi Rokusho
Water - Ninja
Rain|Jonin|Male
Weapon Combat|T4|H0|5/2-3/0
Impeder
When this Ninja's team wins a Victory or Oustanding Victory, move 1 of your opponent's battle rewards if there are any to the original owner's Chakra area.
N-250 Kidomaru
Water - Ninja
Sound|Male|The Four Sound Ninja|Growth
Sound Combat|T3|H0|4/2-2/2
State 1
At the beginning of your turn if this ninja Has no Growth Coins on it you can discard 2 Chakra to place 1 Growth Coin on this Ninja.
N-251 Jirobo
Water - Ninja
Sound|Male|The Four Sound Ninja|Growth
Sound Combat|T3|H0|5/0-0/0
State 1
At the beginning of your turn if this ninja Has no Growth Coins on it you can discard 2 Chakra to place 1 Growth Coin on this Ninja.
N-252 Sakon
Water - Ninja
Sound|Male|The Four Sound Ninja|Growth
Sound Combat|T3|H0|4/3-0/1
State 1
At the beginning of your turn if this ninja Has no Growth Coins on it you can discard 2 Chakra to place 1 Growth Coin on this Ninja.
N-253 Tayuya
Water - Ninja
Sound|Female|The Four Sound Ninja|Growth
Sound Combat|T3|H0|3/3-1/3
State 1
At the beginning of your turn if this ninja Has no Growth Coins on it you can discard 2 Chakra to place 1 Growth Coin on this Ninja.
N-254 Kimimaro
Water - Ninja
Sound|Male
Bone Combat|T4|H0|6/3-5/2
Fanatical Adorer
This Ninja is put into play in Injured Status.
If you have either or both "Orochimaru" or "Kabuto Yakushi" in play when this Ninja is put in play you may heal this Ninja at the end of the turn.
N-284 Naruto Uzumaki
Lightning - Ninja
Leaf|Genin|Male|Growth
Ninutsu Combat|T0|H0|2/0-0/0
Sturdy Courage
Valid: While this Ninja is in Injured Status this Ninja gets +X/0. X = The highest Entrance cost of your Opponent's In-play Ninjas.
N-285 Sakura Haruno
Wind - Ninja
Leaf|Genin|Female|Growth|Mental Power: 3
Weapon Combat|T1|H0|0/1-0/1
Teamwork between High IQ Ninjas
While this ninja is Battling as a Blocker in the same Team as "Shikamaru Nara," this Ninja's Team and your Opponent's Team battling This Ninja's Team perform a Mental Power Battle.
N-286 Shikamaru Nara
Earth - Ninja
Leaf|Chunin|Male|Mental Power: 4
Shadow Combat|T2|H0|1/3-0/1
Thinking Mode
At the of the turn this Ninja was sent out to Attack, you can place 1 Growth coin on 1 "Genin" Ninja with no Growth coins on it and was sent out to Attack in the same team as this Ninja during this turn.
N-287 Gaara of the Desert
Wind - Ninja
Sand|Genin|Male
Sand Combat|T2|H0|4/0-2/0
When this Ninja recieves 1 or more Damage on a single occasion you can discard the same ammount of your chakra. Then, negate the Damage. If you cannot the Damage is applied as usual.
N-c001 Naruto Uzumaki
Lightning - Ninja
Leaf|Genin|Male|Clone Status|Growth
Ninjutsu Combat|T0|H0|0/0-3/0
Remarkable Growth
Valid: Each Growth coin on this Ninja treated as Growth coin symbolizing +2/+2 instead of +1/+1.
N-c002 Sasuke Uchiha
Fire - Ninja
Leaf|Genin|Male|Sharigan Eye
Taijutsu Combat|T1|H0|3/1-0/0
Awakening
When this Ninja is put in play, place 1 Growth coin on it for each "Sasuke Uchiha" in your Chakra area and Discard Pile.
N-c003 Sakura Haruno
Wind - Ninja
Leaf|Genin|Female|Growth|Mental Power: 3
When this Ninja is sent out to Battle and opposed, you can flip a Ninja Blade Coin. If its Heads this Ninja's Team and the opponent's Team battling this Ninja's Team perform a Mental Power Battle during this turn.
N-c004 Shikamaru Nara
Earth - Ninja
Leaf|Chunin|Male|Mental Power: 4
Shadow Combat|T3|H0|1/3-0/1
Fake!
Valid: When this Ninja becomes the user of a Jutsu card, flip a Ninja Blade Coin; if it's heads and the effect of the Jutsu card is applied, return that Jutsu to the original owner's hand instead.
N-c005 Rock Lee
Lightning - Ninja
Leaf|Genin|Male|Growth
Taijutsu Combat|T1|H0|3/0-2/0
Miraculous Recovery
Valid: When this Ninja is discarded as result of the Showdown, flip a Ninja Blade Coin; If its Heads, return this Ninja to your Village in Injured Status instead.
N-c006 Kakashi Hatake
Fire - Ninja
Leaf|Jonin|Male|Sharingan Eye
Genjutsu Combat|T5|H1|6/3-3/2
The most Skillful Ninja in the Leaf Village
When this Ninja becomes the user of a Jutsu card, flip a Ninja Blade Coin; if its Heads every Chakra discarded as payment for cost of that Jutsu card is returned to from your Discard pile to your Chakra area.
N-c007 Haku
Water - Ninja
Mist|Rogue Ninja|Male|Mental Power: 2
Ice Combat|T3|H0|4/2-2/1
When this Ninja is deployed, flip a Ninja Blade Coin; If its Heads, you may deploy 1 additional Ninja this turn.
N-c008 Itachi Uchiha
Fire - Ninja
Akatsuki|Rogue Ninja|Jonin|Male|Sharingan Eye
Genjutsu Combat|T6|H1|6/3-2/3
Relentless Attack
If this Ninja's Team wins a Victory or Outstanding Victory, flip a Ninja Blade Coin; If it's Heads select up to 2 cards in your opponent's hand at random and Discard them.
N-c009 Naruto Uzumaki & Gamabunta
Lightning/Water - Ninja
Leaf|Genin|Male|Ninja Toad|Platoon
Ninjutsu/Oil Combat|T6|H1|9/0-8/0
Role Reversal
At the beginning of your turn, if you have no other "Oil" Combat Attribute besides this Ninja, flip a Ninja Blade Coin; if its Tails this ninja may not be sent out to Battle during this turn.
N-c010 Sasuke Uchiha & Sakura Haruno
Fire/Wind - Ninja
Leaf|Genin|Male|Female|Sharigan Eye|Platoon|Mental Power: 3
Taijutsu/Weapon Combat|T1|H0|3/2-0/0
What I should Protect
Valid: When this Ninja is moved to Injured Status as a result of the Showdown, you can discard 1 of your Battle Rewards. In that case, Heal this Ninja and place 1 Growth coin on it.
N-c011 Neji Hyuga & Tenten
Wind/Earth - Ninja
Leaf|Genin|Male|Female|Byakugan|Platoon|Mental Power: 1
Taijutsu/Weapon Combat|T2|H0|4/1-4/1
When this Ninja is battling against an Opponent's Team of 2 or more Ninjas, it gets +1/+1 during the turn.
N-c012 Kakashi Hatake & Iruka Umino
Lightning/Fire - Ninja
Leaf|Jonin|Chunin|Male|Sharingan Eye|Platoon|Mental Power: 1
Genjutsu/Ninjutsu Combat|T5|H1|6/3-2/3
Watching Students Grow
When this Ninja is sent out to Battle, all your "Leaf" + "Genin" Ninjas get +1/+1 during this turn.
N-c013 Asuma Sarutobi & Kurenai Yuhi
Wind/Earth - Ninja
Leaf|Jonin|Male|Female|Platoon|Mental Power: 1
Weapon/Genjutsu Combat|T5|H0|6/4-3/3
While this Ninja is in your hand and you have "Asuma Sarutobi" in play, this Ninja gets -1 Entrance Cost. If this Ninja is put in Play while you have "Kurenai Yuhi" in play, place 1 Growth Coin on this Ninja.
N-c014 Jiraiya & Tsunade
Lightning/Wind - Ninja
Leaf|Sannin|Male|Female|Medical|Platoon|Mental Power: 3
Oil/Medical Combat|T8|H2|9/2-6/2
Living Legends
The Power of every Ninja with an Enterance cost of 4 or lower becomes 0/0 while battling this Ninja.
N-c015 Pakkun & Tonton
Lightning/Wind - Ninja
Leaf|Ninja Dog|Pig|Animal|Platoon
Fang/Pig Combat|T1|H0|0/1-0/0
Valid: When this Ninja is put in play, increase your Turn Counter by 1.
N-c016 Zabuza Momochi & Haku
Water/Wind - Ninja
Mist|Rogue Ninja|Jonin|Male|Platoon|Mental Power: 2
Mist/Ice Combat|T5|H1|6/4-4/2
Tragic Bond
Valid: While you have "Haku" in your Chakra Area this Ninja cannot be the target of your Opponent's Jutsu cards.
N-us041 The First Hokage
Earth - Ninja
Leaf|Satoosa|Male|Mental Power: 2
Tree Combat|T6|H1|6/3-5/2
Great Founder of the Leaf
When this Ninja is sent out to battle and opposed, you can change 1 of your Opponent's Ninjas battling against this Ninja to Injured Status. That Ninja's Entrance cost must be 4 or lower.
N-us042 The Second Hokage
Water - Ninja
Leaf|Satoosa|Male|Mental Power: 2
Water Combat|T6|H1|6/4-3/3
Great Leader of the Leaf
When this Ninja is sent out to battle and opposed, you can change 1 of your Opponent's Ninjas battling against this Ninja to Injured Status. That Ninja's Entrance cost must be 4 or lower.
N-us043 Gaara of the Desert (Possessed Mode)
Wind - Ninja
Sand|Genin|Male|Name: Gaara of the Desert
Sand Combat|T5|H1|6/0-5/0
Aspect of the Monster
Valid: This card may only be put in play by discarding a "Gaara of the Desert" with "An entrance cost of 2 or higher" and 2 of your Chakra with a "Wind" Symbol during your Mission Phase.
When this Ninja becomes the User of the Jutsu card you can discard 2 Chakra in addition to the Jutsu cost. If that case, the Jutsu card cannot be negated.
N-us048 Pakkun
Lightning - Ninja
Leaf|Ninja Dog|Animal
Fang Combat|T2|H0|0/0-0/0
Keen Sense of Smell
Your opponent cannot use any Counter Mission cards.
M-233 100 Times Greater Power
Earth|T3|H1
Target: "Choji Akamichi" + "Secret Pills"
Effect: Discard the top X cards of your deck to multiply the Target's original printed power by X during this turn.
M-us027 Sudden Eruption
Wind|T2|H1|Perminant (2)
Effect: Every "Female" ninja gets +3/+3.
M-us029 The Sound Five Ninja
Water|T2|H1
Effect: Search for 1 "Kimimaro", "Kidomaru", "Jirobu", "Tayuya", or "Sakon" Ninja card in your deck, reveil it to your opponent and place it in your hand. Then, shuffle your deck.
M-us033 Take it again!
Wind|T1|H1|Perminant (3)
Effect: Every time your opponent draws 1 or more cards due to an effect, discard them instead.
M-us040 Youthful Appearance
Water/Earth|T5|H1
Effect: Search for 1 "The First Hokage" or "The Second Hokage" Ninja card in your deck, reveil it to your opponent and place it in your hand. Then, shuffle your deck.
J-210 Rasangan
Cost: Lightning|Lightning|1
Requirement: "The Fourth Hokage" or "Jiraiya" or "Naruto Uzumaki" + "Clone Status"
Target: User
Effect: The target gets +7/0 during this turn. In addition, if the target's team wins a Victory, it becomes an Outstanding Victory.
J-211 Chidori
Cost: Fire|Fire|1
Requirement: "Sasuke Uchiha" or "Kakashi Hatake"
Target: User
Effect: The target gets +5/0 during this turn. In addition, if the User's team wins a Victory or Outstanding Victory, gain 1 Battle Reward.
J-225 Four Black Mists Position
Cost: Water
Reqirement: "The Four Sound Ninja"
Effect: Return X cards in your opponent's Chakra area to their hand. X = The number of your in-play "The Four Sound Ninja" times 2.
J-230 Super Expansion Jutsu
Cost: Earth|2
Requirement: "Choji Akamichi" + "Secret Pills"
Target: User
Effect: User gets +10/0. This effect can only be applied if the User is the only Ninja in the team.
J-us022 Chidori
Cost: Fire|Fire|1
Requirement: "Sasuke Uchiha" or "Kakashi Hatake"
Target: User
Effect: The target gets +5/0 during this turn. In addition, if the User's team wins a Victory or Outstanding Victory, draw 1 card.
J-us023 Water Style: Water Dragon Jutsu
Cost: Water|Water|1
Requirement: "Jonin" or Higher rank
Target: 1 Ninja
Effect: Give 1 Damage to the Target. If "The Second Hokage" is the user of this Jutsu, return up to 3 cards in your discard pile to your Discard area.
J-us027 Ninja Art of Beast Mimicry: Man Beast Clone
Cost: Fire
Requirement: "Fang" Combat Attribute
Target: 1 other Ninja on the user's team with a "Fang" Combat Attribute
Effect: The current Combat of the Target becomes the same value as the user's current Combat. In addition, in the calculation of the Team Power for the user's Team, apply the Combat of the Target instead of its Support.
J-us033 Research
Cost: Wind|1
Effect: Select 1 card in your opponent's In-play cards or 1 of your opponent's cards in their discard pile. Then, look at all the cards in your opponent's hand and discard all card(s) in their hand of the same name as the selected card.
J-us035 Release of Chakra
Cost: Lightning
Effect: Send 3 cards from your hand to your Chakra area. Then, draw 4 cards.
J-us040 Summoning Jutsu: Blade Dance
Cost: 1
Requirements: "Temari"
Target: 1 Jutsu card being played by a Ninja card with an Entrance cost of X or lower
Effect: Negate the target and discard it. X = the number of your Chakra.
J-us041 Flying Swallow
Cost: Earth|1
Requirements: "Asuma Sarutobi"
Target: 1 of your opponent's Ninja's battling against the user
Effect: If the target is in Healthy Status, move it to Injured Status. If the target is in Injured Status, discard it.
J-us042 High Speed Move Taijutsu
Cost: Lightning|Lightning
Requirement: "Rock Lee" or "Might Guy" or "Sasuke Uchiha" + Taijutsu Combat Attribute
Target: 1 Jutsu card being played
Effect: Negate the target and discard it.
Also, the wording won't be exact till I got better scans than the previews (the quality sucks):
(N/M/J/C)-### are Japanese Booster/Starter cards.
(N/M/J/C)-us### are English original cards, made by Bandai for us.
N-c### are Coin Promo cards from Japan, that were not originally part of Booster packs, but its how we're getting them.
N-224 Naruto Uzumaki
Lightning - Ninja
Leaf|Genin|Male|Clone Status|Growth
Ninjutsu Combat|T0|H0|0/0-3/0
Rivaly
Valid: If your opponent has "Sasuke Uchiha" in play, this ninja gains +2/0.
N-225 Sasuke Uchiha
Fire - Ninja
Leaf|Genin|Male|Sharingan Eye|Growth
Ninjutsu Combat|T0|H0|3/0-0/0
Rivaly
Valid: If your opponent has "Naruto Uzumaki" in play, this ninja gains +2/0.
N-226 Kiba Inuzuka & Akamaru
Fire/Earth - Ninja
Leaf|Genin|Male|Ninja Dog|Animal|Platoon
Fang Combat|T1|H0|3/1-2/0
Outing
When this Ninja is sent out to Attack and is not Blocked, you can select 1 of your opponent's Battle Rewards at Random and move it to the original owner's hand. In that case, move 1 card in your hand to your opponent's Battle Rewards.
N-227 Shikamaru Nara
Leaf|Chunin|Male|Mental Power: 4
Shadow Combat|T2|H0|1/3-0/1
The Only One to Move Up
Valid: When this Ninja is sent out to Attack with a "Genin" Ninja as a Head Ninja, that Ninja gets +1/0.
Valid: When this Ninja is sent out to Block with a "Genin" Ninja as a Back Ninja, that Ninja gets 0/+1.
N-228 Choji Akamichi
Earth - Ninja
Leaf|Genin|Male|Growth
Food Combat|T0|H0|2/0-0/0
The Last Piece
Valid: While your opponent has 4 or more battle rewards, this ninja gets +2/+0
N-229 Kakashi Hatake
Fire - Ninja
Leaf|Jonin|Male|Sharingan Eye
Genjutsu Combat|T5|H1|6/3-3/2
Stopping the Fight
When this Ninja is put in play each player picks 1 of their in play "Genin" ninja and returns them to the original owner's hand.
N-230 Hinata Hyuga
Leaf|Genin|Female|Byakugan|Growth
Taijutsu Combat|T0|H0|0/1-0/1
My Hero
Valid: While you have a "Naruto Uzumaki" in play, this Ninja gets 0/+1
N-231 Neji Hyuga
Earth - Ninja
Leaf|Genin|Male|Byakugan|Growth
Taijutsu Combat|T2|H0|3/0-3/0
Effect: 360-Degree Field of Vision
Valid: When this ninja is sent out to Attack, you can select and look at all cards in your opponents hand except one.
N-232 Shikamaru Nara
Earth - Ninja
Leaf|Chunin|Male|Mental Power: 4
Shadow Combat|T2|H0|1/3-0/1
Aptitude for Leadership
This Ninja can only be included in a Team with only "Genin" Ninjas.
N-233 Naruto Uzumaki & Konohamaru
Lightning/Fire - Ninja
Leaf|Genin|Ninja Academy Student|Male|Platoon
Ninjutsu/Oil Combat|T1|H0|2/0-4/0
Playing Ninja
At the Beginning of the Battle Phase you can change this Ninja to Injured Status.
Valid: Every in-play "Ninja Academy Student" Ninja except this Ninja gets +1/+1
N-234 Shikamaru Nara & Choji Akamichi
Lightning/Earth - Ninja
Leaf|Chunin|Genin|Male|Platoon|Mental Power: 4
Shadow/Food Combat|T1|H0|3/3-0/0
Longtime Partners
When this Ninja is sent out to Attack it gets +1/0 during the turn. When this Ninja is sent out to Block it gets 0/+1 during the turn.
N-235 Naruto Uzumaki
Lightning - Ninja
Leaf|Genin|Male|Growth
Ninjutsu Combat|T0|H0|1/0-3/0
Promise
Valid: When this Ninja's team wins 1 or more Battle Rewards as a result of the Showdown, select and move 1 of your opponent's in-play ninjas, which you are the original owner, to your village.
N-236 Sasuke Uchiha
Fire - Ninja
Leaf|Genin|Male|Sharigan Eye|Growth
Taijutsu Combat|T1|H0|4/1-0/0
Disappearance
When your opponent puts an "Orochimaru" or a second "The Four Sound Ninja" in play, move this ninja to your opponent's Village.
N-237 Sakura Haruno
Wind - Ninja
Leaf|Genin|Female|Growth|Mental Power: 3
Weapon Combat|T0|H0|0/1-0/1
Tears
Valid: While your opponent has "Sasuke Uchiha" in-play, the power of your in-play "Naruto Uzumaki" gets +1/0.
N-238 Shikamaru Nara
Earth - Ninja
Leaf|Chunin|Male|Mental Power: 4
Shadow Combat|T3|H0|1/3-0/1
Invulnerable Formation
You can organize a team of 5 Ninjas with this Ninja and 4 "Genin" Ninjas.
N-239 Choji Akamichi
Earth - Ninja
Leaf|Genin|Male|Growth
Food Combat|T0|H0|2/0-0/0
The Most Secret Pills
When this ninja is put in play you can search your deck for 1 "The Triad Colored Pills" Mission card in your deck, show it to your opponent, and add it to your hand. Then, shuffle your deck.
N-240 Neji Hyuga
Earth - Ninja
Leaf|Genin|Male|Byakugan|Growth
Taijutsu Combat|T2|H0|3/0-3/0
Valid: While this Ninja is in Injured Status it is not discarded even if it recieves Damage. Additionally, if it recieves any damage while in Injured Status, return this in-play Ninja to the top of the original Owner's deck at the End of the turn.
N-241 Kiba Inuzuka
Fire - Ninja
Leaf|Genin|Male|Growth
Fang Combat|T1|H0|2/0-0/0
Leading Scout
When this Ninja is sent out to Attack as a Head Ninja it cannot be Blocked by a Team of 1 Ninja.
N-242 Akamaru
Fire - Ninja
Leaf|Ninja Dog|Animal|Growth
Fang Combat|T1|H0|0/1-0/0
Four Against Two
Valid: While "Kiba Inuzuka" is in the same team as this Ninja, that "Kiba Inuzuka" gets +1/0.
N-243 Genma Shiranui
Fire - Ninja
Leaf|Special Jonin|Male
Weapon Combat|T3|H0|4/2-2/1
Encounter Battle
When this Ninja is put in play, draw 1 card. When this Ninja's team is Blocked by 1 or more non-"Leaf" ninja, discard 1 Chakra.
N-244 Raido Namiashi
Leaf|Special Jonin|Male
Ninjutsu Combat|T3|H0|4/2-3/0
Encounter Battle
When this Ninja is put in play while you have 1 or less Battle Rewards, win 1 Battle Reward. When this Ninja's team is Blocked by 1 or more non-"Leaf" ninja, discard 1 Chakra.
N-245 Iwashi Tatami
Lightning - Ninja
Leaf|Chunin|Male
Ninjutsu Combat|T2|H0|3/1-1/1
Mission Complete
Valid: When this Ninja is sent out to Battle, plase 1 Ninja Blade Coin (symbolizing a Mission Coin) on this Ninja. When this Ninja has 2 or more Mission Coins on it you may remove them to draw 1 card at the end of your Turn.
N-246 Shizune
Wind - Ninja
Leaf|Special Jonin|Female|Medical|Mental Power 1
Medical Combat|T3|H0|3/3-1/2
When 1 of your Ninjas recieves 2 or more Damage you may reduce the Damage by 1. This effect can only be used twice per turn.
N-247 The Fifth Hokage
Wind - Ninja
Leaf|Satoosa|Sannin|Female|Medical|Mental Power: 3|Name: Tsunade
Medical Combat|T6|H1|8/1-4/0
Recommendation
At the beginning of your turn's Battle Phase you may select 1 "Leaf + Genin" ninja and place it on any of your Teams in any Position.
N-248 Idate Morino
Lightning - Ninja
Wasabi Family|Rogue Ninja|Genin|Male
Running Combat|T0|H0|1/0-0/0
Swift Runner
If you have 1 or more "Lightning" symbol Ninjas in play, this Ninja is not counted toward the "1 Ninja per turn" restriction.
N-249 Aoi Rokusho
Water - Ninja
Rain|Jonin|Male
Weapon Combat|T4|H0|5/2-3/0
Impeder
When this Ninja's team wins a Victory or Oustanding Victory, move 1 of your opponent's battle rewards if there are any to the original owner's Chakra area.
N-250 Kidomaru
Water - Ninja
Sound|Male|The Four Sound Ninja|Growth
Sound Combat|T3|H0|4/2-2/2
State 1
At the beginning of your turn if this ninja Has no Growth Coins on it you can discard 2 Chakra to place 1 Growth Coin on this Ninja.
N-251 Jirobo
Water - Ninja
Sound|Male|The Four Sound Ninja|Growth
Sound Combat|T3|H0|5/0-0/0
State 1
At the beginning of your turn if this ninja Has no Growth Coins on it you can discard 2 Chakra to place 1 Growth Coin on this Ninja.
N-252 Sakon
Water - Ninja
Sound|Male|The Four Sound Ninja|Growth
Sound Combat|T3|H0|4/3-0/1
State 1
At the beginning of your turn if this ninja Has no Growth Coins on it you can discard 2 Chakra to place 1 Growth Coin on this Ninja.
N-253 Tayuya
Water - Ninja
Sound|Female|The Four Sound Ninja|Growth
Sound Combat|T3|H0|3/3-1/3
State 1
At the beginning of your turn if this ninja Has no Growth Coins on it you can discard 2 Chakra to place 1 Growth Coin on this Ninja.
N-254 Kimimaro
Water - Ninja
Sound|Male
Bone Combat|T4|H0|6/3-5/2
Fanatical Adorer
This Ninja is put into play in Injured Status.
If you have either or both "Orochimaru" or "Kabuto Yakushi" in play when this Ninja is put in play you may heal this Ninja at the end of the turn.
N-284 Naruto Uzumaki
Lightning - Ninja
Leaf|Genin|Male|Growth
Ninutsu Combat|T0|H0|2/0-0/0
Sturdy Courage
Valid: While this Ninja is in Injured Status this Ninja gets +X/0. X = The highest Entrance cost of your Opponent's In-play Ninjas.
N-285 Sakura Haruno
Wind - Ninja
Leaf|Genin|Female|Growth|Mental Power: 3
Weapon Combat|T1|H0|0/1-0/1
Teamwork between High IQ Ninjas
While this ninja is Battling as a Blocker in the same Team as "Shikamaru Nara," this Ninja's Team and your Opponent's Team battling This Ninja's Team perform a Mental Power Battle.
N-286 Shikamaru Nara
Earth - Ninja
Leaf|Chunin|Male|Mental Power: 4
Shadow Combat|T2|H0|1/3-0/1
Thinking Mode
At the of the turn this Ninja was sent out to Attack, you can place 1 Growth coin on 1 "Genin" Ninja with no Growth coins on it and was sent out to Attack in the same team as this Ninja during this turn.
N-287 Gaara of the Desert
Wind - Ninja
Sand|Genin|Male
Sand Combat|T2|H0|4/0-2/0
When this Ninja recieves 1 or more Damage on a single occasion you can discard the same ammount of your chakra. Then, negate the Damage. If you cannot the Damage is applied as usual.
N-c001 Naruto Uzumaki
Lightning - Ninja
Leaf|Genin|Male|Clone Status|Growth
Ninjutsu Combat|T0|H0|0/0-3/0
Remarkable Growth
Valid: Each Growth coin on this Ninja treated as Growth coin symbolizing +2/+2 instead of +1/+1.
N-c002 Sasuke Uchiha
Fire - Ninja
Leaf|Genin|Male|Sharigan Eye
Taijutsu Combat|T1|H0|3/1-0/0
Awakening
When this Ninja is put in play, place 1 Growth coin on it for each "Sasuke Uchiha" in your Chakra area and Discard Pile.
N-c003 Sakura Haruno
Wind - Ninja
Leaf|Genin|Female|Growth|Mental Power: 3
When this Ninja is sent out to Battle and opposed, you can flip a Ninja Blade Coin. If its Heads this Ninja's Team and the opponent's Team battling this Ninja's Team perform a Mental Power Battle during this turn.
N-c004 Shikamaru Nara
Earth - Ninja
Leaf|Chunin|Male|Mental Power: 4
Shadow Combat|T3|H0|1/3-0/1
Fake!
Valid: When this Ninja becomes the user of a Jutsu card, flip a Ninja Blade Coin; if it's heads and the effect of the Jutsu card is applied, return that Jutsu to the original owner's hand instead.
N-c005 Rock Lee
Lightning - Ninja
Leaf|Genin|Male|Growth
Taijutsu Combat|T1|H0|3/0-2/0
Miraculous Recovery
Valid: When this Ninja is discarded as result of the Showdown, flip a Ninja Blade Coin; If its Heads, return this Ninja to your Village in Injured Status instead.
N-c006 Kakashi Hatake
Fire - Ninja
Leaf|Jonin|Male|Sharingan Eye
Genjutsu Combat|T5|H1|6/3-3/2
The most Skillful Ninja in the Leaf Village
When this Ninja becomes the user of a Jutsu card, flip a Ninja Blade Coin; if its Heads every Chakra discarded as payment for cost of that Jutsu card is returned to from your Discard pile to your Chakra area.
N-c007 Haku
Water - Ninja
Mist|Rogue Ninja|Male|Mental Power: 2
Ice Combat|T3|H0|4/2-2/1
When this Ninja is deployed, flip a Ninja Blade Coin; If its Heads, you may deploy 1 additional Ninja this turn.
N-c008 Itachi Uchiha
Fire - Ninja
Akatsuki|Rogue Ninja|Jonin|Male|Sharingan Eye
Genjutsu Combat|T6|H1|6/3-2/3
Relentless Attack
If this Ninja's Team wins a Victory or Outstanding Victory, flip a Ninja Blade Coin; If it's Heads select up to 2 cards in your opponent's hand at random and Discard them.
N-c009 Naruto Uzumaki & Gamabunta
Lightning/Water - Ninja
Leaf|Genin|Male|Ninja Toad|Platoon
Ninjutsu/Oil Combat|T6|H1|9/0-8/0
Role Reversal
At the beginning of your turn, if you have no other "Oil" Combat Attribute besides this Ninja, flip a Ninja Blade Coin; if its Tails this ninja may not be sent out to Battle during this turn.
N-c010 Sasuke Uchiha & Sakura Haruno
Fire/Wind - Ninja
Leaf|Genin|Male|Female|Sharigan Eye|Platoon|Mental Power: 3
Taijutsu/Weapon Combat|T1|H0|3/2-0/0
What I should Protect
Valid: When this Ninja is moved to Injured Status as a result of the Showdown, you can discard 1 of your Battle Rewards. In that case, Heal this Ninja and place 1 Growth coin on it.
N-c011 Neji Hyuga & Tenten
Wind/Earth - Ninja
Leaf|Genin|Male|Female|Byakugan|Platoon|Mental Power: 1
Taijutsu/Weapon Combat|T2|H0|4/1-4/1
When this Ninja is battling against an Opponent's Team of 2 or more Ninjas, it gets +1/+1 during the turn.
N-c012 Kakashi Hatake & Iruka Umino
Lightning/Fire - Ninja
Leaf|Jonin|Chunin|Male|Sharingan Eye|Platoon|Mental Power: 1
Genjutsu/Ninjutsu Combat|T5|H1|6/3-2/3
Watching Students Grow
When this Ninja is sent out to Battle, all your "Leaf" + "Genin" Ninjas get +1/+1 during this turn.
N-c013 Asuma Sarutobi & Kurenai Yuhi
Wind/Earth - Ninja
Leaf|Jonin|Male|Female|Platoon|Mental Power: 1
Weapon/Genjutsu Combat|T5|H0|6/4-3/3
While this Ninja is in your hand and you have "Asuma Sarutobi" in play, this Ninja gets -1 Entrance Cost. If this Ninja is put in Play while you have "Kurenai Yuhi" in play, place 1 Growth Coin on this Ninja.
N-c014 Jiraiya & Tsunade
Lightning/Wind - Ninja
Leaf|Sannin|Male|Female|Medical|Platoon|Mental Power: 3
Oil/Medical Combat|T8|H2|9/2-6/2
Living Legends
The Power of every Ninja with an Enterance cost of 4 or lower becomes 0/0 while battling this Ninja.
N-c015 Pakkun & Tonton
Lightning/Wind - Ninja
Leaf|Ninja Dog|Pig|Animal|Platoon
Fang/Pig Combat|T1|H0|0/1-0/0
Valid: When this Ninja is put in play, increase your Turn Counter by 1.
N-c016 Zabuza Momochi & Haku
Water/Wind - Ninja
Mist|Rogue Ninja|Jonin|Male|Platoon|Mental Power: 2
Mist/Ice Combat|T5|H1|6/4-4/2
Tragic Bond
Valid: While you have "Haku" in your Chakra Area this Ninja cannot be the target of your Opponent's Jutsu cards.
N-us041 The First Hokage
Earth - Ninja
Leaf|Satoosa|Male|Mental Power: 2
Tree Combat|T6|H1|6/3-5/2
Great Founder of the Leaf
When this Ninja is sent out to battle and opposed, you can change 1 of your Opponent's Ninjas battling against this Ninja to Injured Status. That Ninja's Entrance cost must be 4 or lower.
N-us042 The Second Hokage
Water - Ninja
Leaf|Satoosa|Male|Mental Power: 2
Water Combat|T6|H1|6/4-3/3
Great Leader of the Leaf
When this Ninja is sent out to battle and opposed, you can change 1 of your Opponent's Ninjas battling against this Ninja to Injured Status. That Ninja's Entrance cost must be 4 or lower.
N-us043 Gaara of the Desert (Possessed Mode)
Wind - Ninja
Sand|Genin|Male|Name: Gaara of the Desert
Sand Combat|T5|H1|6/0-5/0
Aspect of the Monster
Valid: This card may only be put in play by discarding a "Gaara of the Desert" with "An entrance cost of 2 or higher" and 2 of your Chakra with a "Wind" Symbol during your Mission Phase.
When this Ninja becomes the User of the Jutsu card you can discard 2 Chakra in addition to the Jutsu cost. If that case, the Jutsu card cannot be negated.
N-us048 Pakkun
Lightning - Ninja
Leaf|Ninja Dog|Animal
Fang Combat|T2|H0|0/0-0/0
Keen Sense of Smell
Your opponent cannot use any Counter Mission cards.
M-233 100 Times Greater Power
Earth|T3|H1
Target: "Choji Akamichi" + "Secret Pills"
Effect: Discard the top X cards of your deck to multiply the Target's original printed power by X during this turn.
M-us027 Sudden Eruption
Wind|T2|H1|Perminant (2)
Effect: Every "Female" ninja gets +3/+3.
M-us029 The Sound Five Ninja
Water|T2|H1
Effect: Search for 1 "Kimimaro", "Kidomaru", "Jirobu", "Tayuya", or "Sakon" Ninja card in your deck, reveil it to your opponent and place it in your hand. Then, shuffle your deck.
M-us033 Take it again!
Wind|T1|H1|Perminant (3)
Effect: Every time your opponent draws 1 or more cards due to an effect, discard them instead.
M-us040 Youthful Appearance
Water/Earth|T5|H1
Effect: Search for 1 "The First Hokage" or "The Second Hokage" Ninja card in your deck, reveil it to your opponent and place it in your hand. Then, shuffle your deck.
J-210 Rasangan
Cost: Lightning|Lightning|1
Requirement: "The Fourth Hokage" or "Jiraiya" or "Naruto Uzumaki" + "Clone Status"
Target: User
Effect: The target gets +7/0 during this turn. In addition, if the target's team wins a Victory, it becomes an Outstanding Victory.
J-211 Chidori
Cost: Fire|Fire|1
Requirement: "Sasuke Uchiha" or "Kakashi Hatake"
Target: User
Effect: The target gets +5/0 during this turn. In addition, if the User's team wins a Victory or Outstanding Victory, gain 1 Battle Reward.
J-225 Four Black Mists Position
Cost: Water
Reqirement: "The Four Sound Ninja"
Effect: Return X cards in your opponent's Chakra area to their hand. X = The number of your in-play "The Four Sound Ninja" times 2.
J-230 Super Expansion Jutsu
Cost: Earth|2
Requirement: "Choji Akamichi" + "Secret Pills"
Target: User
Effect: User gets +10/0. This effect can only be applied if the User is the only Ninja in the team.
J-us022 Chidori
Cost: Fire|Fire|1
Requirement: "Sasuke Uchiha" or "Kakashi Hatake"
Target: User
Effect: The target gets +5/0 during this turn. In addition, if the User's team wins a Victory or Outstanding Victory, draw 1 card.
J-us023 Water Style: Water Dragon Jutsu
Cost: Water|Water|1
Requirement: "Jonin" or Higher rank
Target: 1 Ninja
Effect: Give 1 Damage to the Target. If "The Second Hokage" is the user of this Jutsu, return up to 3 cards in your discard pile to your Discard area.
J-us027 Ninja Art of Beast Mimicry: Man Beast Clone
Cost: Fire
Requirement: "Fang" Combat Attribute
Target: 1 other Ninja on the user's team with a "Fang" Combat Attribute
Effect: The current Combat of the Target becomes the same value as the user's current Combat. In addition, in the calculation of the Team Power for the user's Team, apply the Combat of the Target instead of its Support.
J-us033 Research
Cost: Wind|1
Effect: Select 1 card in your opponent's In-play cards or 1 of your opponent's cards in their discard pile. Then, look at all the cards in your opponent's hand and discard all card(s) in their hand of the same name as the selected card.
J-us035 Release of Chakra
Cost: Lightning
Effect: Send 3 cards from your hand to your Chakra area. Then, draw 4 cards.
J-us040 Summoning Jutsu: Blade Dance
Cost: 1
Requirements: "Temari"
Target: 1 Jutsu card being played by a Ninja card with an Entrance cost of X or lower
Effect: Negate the target and discard it. X = the number of your Chakra.
J-us041 Flying Swallow
Cost: Earth|1
Requirements: "Asuma Sarutobi"
Target: 1 of your opponent's Ninja's battling against the user
Effect: If the target is in Healthy Status, move it to Injured Status. If the target is in Injured Status, discard it.
J-us042 High Speed Move Taijutsu
Cost: Lightning|Lightning
Requirement: "Rock Lee" or "Might Guy" or "Sasuke Uchiha" + Taijutsu Combat Attribute
Target: 1 Jutsu card being played
Effect: Negate the target and discard it.