Ekkaia
06-27-2004, 02:33 AM
Right now I'm running a Water/Fighting deck... the kind that makes everything work with 3 Energy cards... HL Medichams, HL Rhydons (with Power Supression??) and EX-Dragon Crawdaunt (60 Atk).
I was thinking of making it a Grass-Fighting type and I looked towards this R/S Breloom... 40 Dmg + 10 per each Fighting Energy attached to it... so with 1 Grass n 2 Fighting it would deal 60 dmg... with no limit it'd be nice to pump him up... but I find no way to attach more than one Fighting Energy per turn... Grass-types do have roselias... or energy trans to move energy cards out of useless pokémon... Do you have any ideas to make this pokémon work faster? I'd like to stay away from skitty if possible...
thanks
I was thinking of making it a Grass-Fighting type and I looked towards this R/S Breloom... 40 Dmg + 10 per each Fighting Energy attached to it... so with 1 Grass n 2 Fighting it would deal 60 dmg... with no limit it'd be nice to pump him up... but I find no way to attach more than one Fighting Energy per turn... Grass-types do have roselias... or energy trans to move energy cards out of useless pokémon... Do you have any ideas to make this pokémon work faster? I'd like to stay away from skitty if possible...
thanks