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Turonik
09-06-2007, 08:31 PM
Teen Spirit v1

Guardian: Rukia

Characters:
4x Kukaku-Enraged
4x Kukaku-Inventor
4x Kukaku-Unexpected Collaborator
4x Uryu-New Outfit
4x Uryu-Confident Quincy
4x Chad-Checking Out the Scenery
4x Chad-Watching Your Back
4x Chad-Determined Friend
4x Ayame
4x Shun'o
4x Soul Reaper Academy Teacher
2x Ichigo-Flabbergasted

Events:
4x Reality Check
4x Utter Destruction
2x The Mr. Don Kanoji Challenge

Items:
2x Healing Ointment

Battlegrounds:
2x Hanging Dog

How to play the deck- The trick of the deck is to get out Hanging dog and thin your deck. Theres card search for spirits and the battle ground. You would want to have Shun'o and Aymane out by turn 2 and use a UD at the end of your opponent's turn(activate the faries ability targeting Kukaku-Enraged and before that resolves play utter destruction so the board is clear)

Ideally you should pull of the combo by the end of turn 3 for a turn four kill. There's protection in the way of Healing ointments and Reality checks but the deck's worst match up is against Mommy depleter. However if your able to do UD at the end of your opponent's turn then you should be fine but the reality checks might save you if they have only one family member.

So far I only tested it against Rukia blitz/Mommy and a full Mommy Deck but so far I've been able to get the combo off every time... I just haven't always been able to attack with the Kukaku (stupid mommy)

The 14th Captain
09-06-2007, 09:35 PM
I swear Turonik, I have the exact same deck planned out, just with slight variances (byakuya as the guardian, 2 flower hairpins, 4 ointments, 2 UD's instead of 4, 2 enter the heroes and a different character line up). Explain to me how Ayame and Shun'o's effect stays on the queue even if they are destroyed by UD? If you use their effect, and then UD, doesn't the effect not resolve because UD kills them first?

Turonik
09-06-2007, 10:06 PM
I swear Turonik, I have the exact same deck planned out, just with slight variances (byakuya as the guardian, 2 flower hairpins, 4 ointments, 2 UD's instead of 4, 2 enter the heroes and a different character line up). Explain to me how Ayame and Shun'o's effect stays on the queue even if they are destroyed by UD? If you use their effect, and then UD, doesn't the effect not resolve because UD kills them first?

An effect is not countered just because the source of it goes away. The same thing would be trying to BoS a Shun'o or Ayame while they are using their effect. Sure you'd kill them but the effect had already been paid for and placed onto the Queue.

The 14th Captain
09-06-2007, 10:09 PM
My Ayame and Shun'os get balanced and passed over all the time in response to my effect! So I would still get the effect? It doesn't get negated?

Psychosis
09-06-2007, 11:18 PM
this would be a scary deck to play against, provided nothing gets ruled to screw it over, well designed.

Kiz
09-07-2007, 09:16 AM
Turonik, If you use MWS I would like to test against this.

Turonik
09-07-2007, 11:02 AM
I suspect Hanging Dog will be errataed to once per turn soon. It's not perfect since it depends on on getting the combo out, and while it's fairly consistant, it's still possible to not draw the combo. I'm still toying around with it. I'm thinking some tragic Accidents would help it out out bad draws.

Turonik, If you use MWS I would like to test against this.

I use Lackey CCG. I DLed MWS but it made me cry so I deleted it.

My Ayame and Shun'os get balanced and passed over all the time in response to my effect! So I would still get the effect? It doesn't get negated?

Right, how do you think leech spitters work? The game doesn't care if the character is gone after the ability has already been payed for. The only time an ability will fizzle if the character is gone before it resolves if it effects the character like Masaki Picturesque Mother.

Your opponenet can still kill shun'o or ayame in response but the only thing to stop the effect from resolving is to reality check it.

dicarlo
09-07-2007, 08:56 PM
I suspect Hanging Dog will be errataed to once per turn soon. It's not perfect since it depends on on getting the combo out, and while it's fairly consistant, it's still possible to not draw the combo. I'm still toying around with it. I'm thinking some tragic Accidents would help it out out bad draws.


hanging dog won't get an erratta and there are other ways to "combo" around kukakku, the only problem with her is that she has to be alive long enuff to attack and get that attack through. Another way to go about doing this is to run "the chase is on" running only 1 item in your deck. What you do is use uryyu,hhcm to search out sewing kit....then you use rukia to discard sewing kit and use the chase is on, since sewing kit is the only item in your deck you would then "reveal" your entire deck and have it sent to the discard pile <note:since your not drawing you are not considered to have drawn out and you are now playing with a 0 card deck and will not deck out untill you have to draw>. The good thing about combo'ing this way is that you can then manipulate your draws the rest of the game via regenerative cards such as "watching from affar" <since it places cards on the bottom of your 0 card deck you can pick the order and stack your deck accordingly to draw exactly what you need via rukia effect or normal draw> and since 4 watchings can buy you as many turns as you need <u can always lay out energies> it gives you a long enuff time to set up the kill via kukakuu and allows u to draw into hate for annoyance cards like masakii via beating yourself to get around her if she happens to have a healing ointment attached or if you do not have a character to ditch for ballance.

end rant
-hope this may have helped

=P

Turonik
09-07-2007, 11:40 PM
hanging dog won't get an erratta and there are other ways to "combo" around kukakku, the only problem with her is that she has to be alive long enuff to attack and get that attack through. Another way to go about doing this is to run "the chase is on" running only 1 item in your deck. What you do is use uryyu,hhcm to search out sewing kit....then you use rukia to discard sewing kit and use the chase is on, since sewing kit is the only item in your deck you would then "reveal" your entire deck and have it sent to the discard pile <note:since your not drawing you are not considered to have drawn out and you are now playing with a 0 card deck and will not deck out untill you have to draw>. The good thing about combo'ing this way is that you can then manipulate your draws the rest of the game via regenerative cards such as "watching from affar" <since it places cards on the bottom of your 0 card deck you can pick the order and stack your deck accordingly to draw exactly what you need via rukia effect or normal draw> and since 4 watchings can buy you as many turns as you need <u can always lay out energies> it gives you a long enuff time to set up the kill via kukakuu and allows u to draw into hate for annoyance cards like masakii via beating yourself to get around her if she happens to have a healing ointment attached or if you do not have a character to ditch for ballance.

end rant
-hope this may have helped

=P

While the way you suggest can indeed stack my deck, it's slower so you would have to run control to stay alive but if you do that you have to make room in your deck for those cards. I really did thought about the chase is one and search for an item when I'm running none and use all those spirits for the win. Hanging dog can be searched for with Chad-COtC and the teacher can fetch Chad. And the Hanging dog is card search for Kukaku -enraged. While I like control and all, I just have no room for those cards since I opted for a more aggressive build. Yes it's pretty all or nothing but this type of deck you can't really bog it down "safer" choices without severely effecting the deck's performance.

dicarlo
09-08-2007, 12:21 AM
I c, both builds have their strong points and we just have different plays styles. I personally would be way to paranoid to ever run reanimator based on the fact that a check/renji/letter can lock a game against you. Never the less it takes balls to run a deck like this competitively and if you do many props. As far as your build goes , if moms really giving you a rough time maybe add in haste item over the ointment or maybe try out costume change in order to tutor out utter.

Turonik
09-08-2007, 01:04 AM
I'm not worried about discard removal. It's minimal at beast and with this deck I can get out all 4 copies of a card I need and the discard removal out no just can't handle that. The checks however would suck but most people would save them and use character kill instead to get rid of the reanimated character.

As for the haste item over Ointment to nix mom, that just won't work. The idea is to sweep the board first on your opponent's turn , at the end to be more exact, so they can't rebuild their party. But I realize you can't always do it at the end of the turn and sometimes another mommy can hit. but once Mom is out all she has to do is deplete Kukaku when you declare an attack. Giving Kukaku haste when she's already able to attack won't do you any good either.

However I do think you're right in saying there's a defensive build for Kukaku. Use the chase is on for your finisher since I wouldn't run any items for it and runnarrow escape, BoS, PO, and escaping the horde. run mainly low cost spirits with Kukau's house and rest and relaxations to keep your peeps alive while you build up enough resources to drop your big guys and then Kukaku. If you go with something more controlish let me know how it pans out because it might turn out to be the better build.

dicarlo
09-08-2007, 01:21 AM
I'm not worried about discard removal. It's minimal at beast and with this deck I can get out all 4 copies of a card I need and the discard removal out no just can't handle that.

in this aspect your right, the only card that can hit 4+ removal in a turn on its own is renji
As for the haste item over Ointment to nix mom, that just won't work. The idea is to sweep the board first on your opponent's turn , at the end to be more exact, so they can't rebuild their party. But I realize you can't always do it at the end of the turn and sometimes another mommy can hit. but once Mom is out all she has to do is deplete Kukaku when you declare an attack. Giving Kukaku haste when she's already able to attack won't do you any good either
i don't think you understood what i was saying as far as the haste item goes
say you wipe via utter on your opponents turn when they do not have the energy available to drop another masaki. (yah i know how the farries work w/ utter but thats idealy some times the situation will change and you won't be able to stack abuse on their turn) I like the haste item in this deck alot because kukaku only needs 1 attack for a win and being able to insure that win when you drop her, if you have to hard cast her is nice<of course im speaking of a momless board>

The 14th Captain
09-08-2007, 01:58 AM
Well my tournement host says that the effect doesn't work once the card is destroyed because you use it during the priority window that opens up when the initial cost is paid, thus destroying them before it happens. I tried to argue, and trust me I would love for this to be true, but he out-reasonend me. See, leech spitter works because it's effect causes you to remove it from the game in order to pay it's cost. You can't do anything to it once it is removed.

In either case, I played around with my version of the deck and it worked out really good. I played with 4 hanging dogs, and that helped me survive against my friend who played and used 3 saidos back to back to destroy my first few. The combo is very easy to get off once hanging dog gets out, then drawing into a check or a combo component is damn-near inevitable. All in all it is very good, I would like to see how it works in a tounrey enviroment.

Turonik
09-08-2007, 09:15 PM
i don't think you understood what i was saying as far as the haste item goes
say you wipe via utter on your opponents turn when they do not have the energy available to drop another masaki. (yah i know how the farries work w/ utter but thats idealy some times the situation will change and you won't be able to stack abuse on their turn) I like the haste item in this deck alot because kukaku only needs 1 attack for a win and being able to insure that win when you drop her, if you have to hard cast her is nice<of course im speaking of a momless board>

The problem is this aggressive build, you don't play Kukaku from your hand and even if you do you'd be before you could play kukaku from your hand plus the additional item.

dust2dust
09-12-2007, 03:41 AM
Well my tournement host says that the effect doesn't work once the card is destroyed because you use it during the priority window that opens up when the initial cost is paid, thus destroying them before it happens. I tried to argue, and trust me I would love for this to be true, but he out-reasonend me. See, leech spitter works because it's effect causes you to remove it from the game in order to pay it's cost. You can't do anything to it once it is removed.

In either case, I played around with my version of the deck and it worked out really good. I played with 4 hanging dogs, and that helped me survive against my friend who played and used 3 saidos back to back to destroy my first few. The combo is very easy to get off once hanging dog gets out, then drawing into a check or a combo component is damn-near inevitable. All in all it is very good, I would like to see how it works in a tounrey enviroment.

i guess i can address the issue. since ayame/shuno's effect activates by paying the cost of depleting both of them, their effect will resolve once the queue (chain) is resolve. another words, if you deplete ayame/shuno to activate the effect, give your opponent to respond, and you chain utter destruction on top of ayame/shuno, this is what would happen.
-ayame/shuno is depleted for the cost, your opponent has a priority window to respond (farewell letter for ex.), then you can choose a target.
-before it resolves, utter destruction is chained on top
-use utter destruction's alternate cost and discard 5 cards from your hand instead to activate utter destruction.
-after utter has be properly place on top of the chain, both player has a chance to respond.
-if both player passes priority window, queue resolves.
-utter resolves, destroying every character.
-since the cost has been paid, ayame/shuno's effect activates, bringing back a character

i think that's about it. as for the deck idea, y not try the chase is on, or unbelievable, since you're going the revival route. i know this deck will surface soon or later...

The 14th Captain
09-12-2007, 11:45 AM
I'm going to give it my first official competitive run this Friday at my local, I'll let you know how it goes.

Turonik
09-12-2007, 02:31 PM
I'm going to give it my first official competitive run this Friday at my local, I'll let you know how it goes.

Please do and if it's not too much trouble keep track of what helps the deck and what you'd like changing.