Sam_The_Man
08-24-2007, 12:35 PM
Finally, my final team is done. Any1 have any suggestions?
Umbreon
Nature: Bold
Ability: Synchronize
Item: Leftovers
EVs: 252 HP, 128 SpDef, 128 Def
Moves:
Baton Pass
Mean Look
Subsitute
Wish
Obviously, my opener. It can BP subs, HP, and trap an enemy Pokemon. It doesn't need an offensive move since it normally faints after 2 or 3 uses, which is great for a BPer.
Charizard
Nature: Adamant
Ability: Blaze
Item: Salac Berry
EVs: 252 Atk, 252 Spd, 4 Def
Moves:
Swords Dance
Earthquake
Rock Slide
Aerial Ace
No matter how hard I try, Zard always ends up on my team. I origonally had Sub-Bellyzard, but it was too prone to stuff like Swampert or Roarcune. Most people would want Fire Blast or Overheat for Skarm and Metagross, but it has EQ for Gross and nobody in their right mind would use Skarm against Zard anyway.
Kingdra
Nature: Modest
Ability: Swift Swim
Item: Chesto Berry
EVs: 252 SpAtk, 16 Spd, 240 SpDef
Moves:
Rain Dance
Surf
Ice Beam
Rest
Kingdra is a pure beast. It's only weakness are the seldom-used Dragon-type moves, and with Swift Swim, Rain Dance, and 16 Spd EVs, Kingdra will outspeed all non-ubers and be able to fire off Ice Beams and STABed Surfs at will. When it's tired I rest and repeat. If I get Umbreon to BP a sub to this beast, I get a free Rain Dance, making Kingdra unstoppable.
Shuckle
Nature: Careful
Ability: Sturdy
Item: Leftovers
EVs: 88 HP, 252 Def, 168 Def
Moves:
Toxic
Wrap
Protect
Rest
Shuckle, like Zard, is one of my favorites, and somehow always ends up on my team. He's a gret annoyer with enough HP for three Seismic Tosses or Night Shades and can simply use Toxic and Wrap, then wait for an opponent to faint or switch.
Blissey
Nature: Careful
Ability: Natural Cure
Item: Leftovers
EVs: 252 HP, 252 SpDef
Moves:
Seismic Toss
Thunder Wave
Softboiled
Aromatherapy
MAX HP IV!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! With 714 HP and 404 SpDef, Blissey is the perfect special wall.
Steelix
Nature: Impish
Ability: Rock Head
Item: Choice Band
EVs: 252 Def, 252 HP, 4 Atk
Moves:
Double Edge
Earthquake
Rock Slide
Explosion
Steelix is on my team for 2 reasons. 1) HE'S SHINY! I HAVE A GOLD STEELIX! 2) He's an amazing def wall AND a Choice Bander. Moveset is pretty self-explanatory.
Umbreon
Nature: Bold
Ability: Synchronize
Item: Leftovers
EVs: 252 HP, 128 SpDef, 128 Def
Moves:
Baton Pass
Mean Look
Subsitute
Wish
Obviously, my opener. It can BP subs, HP, and trap an enemy Pokemon. It doesn't need an offensive move since it normally faints after 2 or 3 uses, which is great for a BPer.
Charizard
Nature: Adamant
Ability: Blaze
Item: Salac Berry
EVs: 252 Atk, 252 Spd, 4 Def
Moves:
Swords Dance
Earthquake
Rock Slide
Aerial Ace
No matter how hard I try, Zard always ends up on my team. I origonally had Sub-Bellyzard, but it was too prone to stuff like Swampert or Roarcune. Most people would want Fire Blast or Overheat for Skarm and Metagross, but it has EQ for Gross and nobody in their right mind would use Skarm against Zard anyway.
Kingdra
Nature: Modest
Ability: Swift Swim
Item: Chesto Berry
EVs: 252 SpAtk, 16 Spd, 240 SpDef
Moves:
Rain Dance
Surf
Ice Beam
Rest
Kingdra is a pure beast. It's only weakness are the seldom-used Dragon-type moves, and with Swift Swim, Rain Dance, and 16 Spd EVs, Kingdra will outspeed all non-ubers and be able to fire off Ice Beams and STABed Surfs at will. When it's tired I rest and repeat. If I get Umbreon to BP a sub to this beast, I get a free Rain Dance, making Kingdra unstoppable.
Shuckle
Nature: Careful
Ability: Sturdy
Item: Leftovers
EVs: 88 HP, 252 Def, 168 Def
Moves:
Toxic
Wrap
Protect
Rest
Shuckle, like Zard, is one of my favorites, and somehow always ends up on my team. He's a gret annoyer with enough HP for three Seismic Tosses or Night Shades and can simply use Toxic and Wrap, then wait for an opponent to faint or switch.
Blissey
Nature: Careful
Ability: Natural Cure
Item: Leftovers
EVs: 252 HP, 252 SpDef
Moves:
Seismic Toss
Thunder Wave
Softboiled
Aromatherapy
MAX HP IV!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! With 714 HP and 404 SpDef, Blissey is the perfect special wall.
Steelix
Nature: Impish
Ability: Rock Head
Item: Choice Band
EVs: 252 Def, 252 HP, 4 Atk
Moves:
Double Edge
Earthquake
Rock Slide
Explosion
Steelix is on my team for 2 reasons. 1) HE'S SHINY! I HAVE A GOLD STEELIX! 2) He's an amazing def wall AND a Choice Bander. Moveset is pretty self-explanatory.