mynameiscloud
07-10-2007, 12:15 PM
This is the build I'm currently running on MTGO (This is going to be copy-pasted from my MTGS blog)
Lands - 23
9 Plains
4 Island
4 Terramorphic Expanse
2 Calciform Pools
2 Academy Ruins
1 Tolaria West
1 Urza's Factory
Creatures - 12
3 Celestial Crusader
2 Aeon Chronicler
2 Crovax, Ascendant Hero
1 Akroma, Angel of Wrath
1 Angel of Salvation
1 Seht's Tiger
1 Stonecloaker
1 Voidstone Gargoyle
Spells - 8
3 Foresee
2 Momentary Blink
2 Mystical Teachings
1 Angel's Grace
Enchantments - 10
4 Sacred Mesa
4 Temporal Isolation
2 Teferi's Moat
Artifacts - 7
4 Prismatic Lens
3 Gauntlet of Power
Sideboard - 15
4 Bound in Silence
3 Snapback
2 Porphyry Nodes
1 Angel's Grace
1 Delay
1 Heroes Remembered
1 Intervention Pact
1 Teferi's Moat
Here are my current matchup results:
vs. Fiery Zoo/Zoogoyf
The matchup against 'Goyf is extremely easy. Simply slap down a Teferi's Moat calling "Green" and you're basically just digging for your creatures to seal the deal. Temporal Isolation helps in the early game.
Sideboard: -2 Aeon Chronicler, -1 Stonecloaker, -2 Momentary Blink, -2 Mystical Teachings, -2 Crovax, Ascendant Hero, -3 Foresee
+4 Bound in Silence, +3 Snapback, +2 Porphyry Nodes, +1 Angel's Grace, +1 Intervention Pact, +1 Teferi's Moat
Advantage: White Power
vs. Red Deck Wins
Ugh my game against RDW as pure slaughter. You're at a disadvantage because of RDW's speed and versatility in not only dropping creature threats but saving up for that big Disintegrate (along with a TON of burn).
Sideboard: -2 Aeon Chronicler, -1 Stonecloaker, -2 Momentary Blink, -2 Crovax, Ascendant Hero
+4 Bound in Silence, +1 Angel's Grace, +1 Heroes Remembered, +1 Intervention Pact
Advantage: RDW
vs. Mono Green
I played this really cool Mono Green deck that uses Magus of the Library, Scryb Ranger, Llanowar Augur, and Mire Boa. Games end with a 18/18 trampling Mire Boa.
This is what I learned from the deck: The sheer amount of removal and disruption in White Power is just too much for MGA to handle. Flashing Seht's Tiger in and blinking it is crucial, as is Temporal Isolation. Urza's Factory works wonders in the late game. Augurs are extremely dangerous and insanely good, so watch out for them early on. You want to sacrifice the big hitters such as Akroma, Angel of Salvation, Stonecloaker, Voidstone Gargoyle for consistency in disrupting their creatures.
Sideboard: -1 Stonecloaker, -2 Crovax, Ascendant Hero, -3 Foresee, -2 Mystical Teachings
+4 Bound in Silence, +1 Angel's Grace, +1 Intervention Pact, +2 Porphyry Nodes
Advantage: White Power
vs. RGu Slivers
I have yet to find a good sideboard solution for these pests. Games usually go turn two Gemhide, turn three Firewake/Dormant/Frenetic, turns four through six more Dormant Slivers/Firewake Slivers/etc. with turn six or seven being a ton of Virulent Slivers FTW. Well in my case, FTL.
Sideboard: -60 cards, +60 "Scoop Step"
Advantage: Slivers
vs. Mono Blue Shifter
Smash face, and do it fast. I've had games reverse on me where I've had my opponent at about four life while I was at a healthy 16 and he just drops a Brine Elemental and the rest is history.
Sideboard: -2 Crovax, Ascendant Hero, -1 Akroma, Angel of Wrath, -2 Momentary Blink, -2 Mystical Teachings
+1 Pull From Eternity, +3 Snapback, +1 Delay, +1 Intervention Pact, +1 Heroes Remembered
Advantage: Shifter
vs. U/B Teachings
This matchup is fun. You've got much more tempo and playables than they do and Temporal Isolation should do the job against Korlash. They don't have many counters at all (I didn't see any in most of my matchups against this deck) so it's easy getting the Gauntlet out and the Mesa engine running.
Sideboard: -2 Crovax, Ascendant Hero, -2 Momentary Blink, -1 Stonecloaker
+1 Delay, +1 Heroes Remembered, +3 Snapback
Advantage: White Power
vs. Mono Black
Don't get discarded! This is a really tough matchup and I've sc***** myself up from flashing in Seht's Tiger, blinking it over and over to save myself from being killed. I might have to add Dodecapod to the sideboard for this matchup.
Sideboard: -2 Aeon Chronicler
+1 Angel's Grace, +1 Pull From Eternity
Advantage: Mono Black
Lands - 23
9 Plains
4 Island
4 Terramorphic Expanse
2 Calciform Pools
2 Academy Ruins
1 Tolaria West
1 Urza's Factory
Creatures - 12
3 Celestial Crusader
2 Aeon Chronicler
2 Crovax, Ascendant Hero
1 Akroma, Angel of Wrath
1 Angel of Salvation
1 Seht's Tiger
1 Stonecloaker
1 Voidstone Gargoyle
Spells - 8
3 Foresee
2 Momentary Blink
2 Mystical Teachings
1 Angel's Grace
Enchantments - 10
4 Sacred Mesa
4 Temporal Isolation
2 Teferi's Moat
Artifacts - 7
4 Prismatic Lens
3 Gauntlet of Power
Sideboard - 15
4 Bound in Silence
3 Snapback
2 Porphyry Nodes
1 Angel's Grace
1 Delay
1 Heroes Remembered
1 Intervention Pact
1 Teferi's Moat
Here are my current matchup results:
vs. Fiery Zoo/Zoogoyf
The matchup against 'Goyf is extremely easy. Simply slap down a Teferi's Moat calling "Green" and you're basically just digging for your creatures to seal the deal. Temporal Isolation helps in the early game.
Sideboard: -2 Aeon Chronicler, -1 Stonecloaker, -2 Momentary Blink, -2 Mystical Teachings, -2 Crovax, Ascendant Hero, -3 Foresee
+4 Bound in Silence, +3 Snapback, +2 Porphyry Nodes, +1 Angel's Grace, +1 Intervention Pact, +1 Teferi's Moat
Advantage: White Power
vs. Red Deck Wins
Ugh my game against RDW as pure slaughter. You're at a disadvantage because of RDW's speed and versatility in not only dropping creature threats but saving up for that big Disintegrate (along with a TON of burn).
Sideboard: -2 Aeon Chronicler, -1 Stonecloaker, -2 Momentary Blink, -2 Crovax, Ascendant Hero
+4 Bound in Silence, +1 Angel's Grace, +1 Heroes Remembered, +1 Intervention Pact
Advantage: RDW
vs. Mono Green
I played this really cool Mono Green deck that uses Magus of the Library, Scryb Ranger, Llanowar Augur, and Mire Boa. Games end with a 18/18 trampling Mire Boa.
This is what I learned from the deck: The sheer amount of removal and disruption in White Power is just too much for MGA to handle. Flashing Seht's Tiger in and blinking it is crucial, as is Temporal Isolation. Urza's Factory works wonders in the late game. Augurs are extremely dangerous and insanely good, so watch out for them early on. You want to sacrifice the big hitters such as Akroma, Angel of Salvation, Stonecloaker, Voidstone Gargoyle for consistency in disrupting their creatures.
Sideboard: -1 Stonecloaker, -2 Crovax, Ascendant Hero, -3 Foresee, -2 Mystical Teachings
+4 Bound in Silence, +1 Angel's Grace, +1 Intervention Pact, +2 Porphyry Nodes
Advantage: White Power
vs. RGu Slivers
I have yet to find a good sideboard solution for these pests. Games usually go turn two Gemhide, turn three Firewake/Dormant/Frenetic, turns four through six more Dormant Slivers/Firewake Slivers/etc. with turn six or seven being a ton of Virulent Slivers FTW. Well in my case, FTL.
Sideboard: -60 cards, +60 "Scoop Step"
Advantage: Slivers
vs. Mono Blue Shifter
Smash face, and do it fast. I've had games reverse on me where I've had my opponent at about four life while I was at a healthy 16 and he just drops a Brine Elemental and the rest is history.
Sideboard: -2 Crovax, Ascendant Hero, -1 Akroma, Angel of Wrath, -2 Momentary Blink, -2 Mystical Teachings
+1 Pull From Eternity, +3 Snapback, +1 Delay, +1 Intervention Pact, +1 Heroes Remembered
Advantage: Shifter
vs. U/B Teachings
This matchup is fun. You've got much more tempo and playables than they do and Temporal Isolation should do the job against Korlash. They don't have many counters at all (I didn't see any in most of my matchups against this deck) so it's easy getting the Gauntlet out and the Mesa engine running.
Sideboard: -2 Crovax, Ascendant Hero, -2 Momentary Blink, -1 Stonecloaker
+1 Delay, +1 Heroes Remembered, +3 Snapback
Advantage: White Power
vs. Mono Black
Don't get discarded! This is a really tough matchup and I've sc***** myself up from flashing in Seht's Tiger, blinking it over and over to save myself from being killed. I might have to add Dodecapod to the sideboard for this matchup.
Sideboard: -2 Aeon Chronicler
+1 Angel's Grace, +1 Pull From Eternity
Advantage: Mono Black