View Full Version : The MetaGame Needs A Change ... Enter..|Completeing The Square Verison¹|
Task2k5
06-11-2007, 04:32 PM
Deck Idea and Building - Me Arran Tasker
Total Number Of Cards - 41
Deck Name - Completeing The Sqaure VERSION 3!!
Total Number of Players i Know Have Tested My Deck - 2
If you have any concerns or anything about the deck or you have tested it email me at - Tasker2k5@hotmail.com
Also and im sorry if i seem aggrogant with this, but if you do happen to build it your use it in a tournement, give me credit, you dont have to give me full credit especially if you modify it to your suiting, but seeing as i cant use the deck, it would be nice thanks :)
I have been doing Research about how i could put my plan into action and my ideas and thought behind what i wanted to do.
My intentions for this deck are to make it to a National Scale and be a contender for the top spot, however i cannot do this because unforunatly i gave up Yugioh 2 years ago to cpncentrate on other things but i have always been interested in trying to come up with new ideas and strategys
I will do go through my intentions and ideas i wanted for this deck, although i no when you look at it you may think its rubbish, but i no it needs improving and cinks in the deck may need sorting out with things i never thought of, i want this deck to get sighted in the yugioh world
Inital Thoughts and Ideas
The name " Completeing the Square " comes from this little diagram i first made where i was thinking of ideas to base a deck around.
Hand --------------Feild
|---------------------|
|---------------------|
|---------------------|
|---------------------|
|---------------------|
|---------------------|
RFG----------------Graveyard
The idea behind this was i wanted to produce a deck where each part of the above square sync with the other part and in some ways helped another part of the square in some way.
I first looked a DDT, because i knew this deck was one big combo and eached helped the other in a certain manner. i saw how the engine worked and how i could use it for this build.
I also looked at "Perfect Circle" the deck that is taking the cicuit by storm and saw that certain things were the same and how i could use that part too.
I divulged deeper into the perfect circle and saw how some cards would help me in my goal, and give me an engine i would like. Here is what i thought of first:
Version 3 !!!!!
Right Before i get started, id like to thank everyone who took the time to help me with this deck, i am still determined for this dec to make it big, whether its by my hands or not. But thank youf or helping me Develop this further with all your help
The deck has changed alot, because of certian things that i found out whilst i tested Version 2. and from what other people found out also which i couldnt have done with out there help. Now this deck is very different but it keeps everything i first thought about in my initial idea. Now this is important because people will look at this now and think "its nothing New" because of the changes i have made.
Let me assure you, i have put alot of time and effort into this deck thinking about the ideas that surround it, i have not gone noobish and suddenly jumped on the band wagon for a free ride. Yes this deck looks like it, but people who have replyed to thread 1 will know that i think about everything while i develop this deck.
So now here are the changes i have made and the reasons behind the chages:
1. The samurai monsters were not working, and it took alot of testing for me to realise this. The advantage wasnt coming quick enough and neither was there effects too. I would have diffculty trying to keep the monsters on the field, after i tried to get them on the field in the first place, this wasnt what i was wanting and so, The samuaris are out of the deck.
2. The decks consistancy wasnt very good, and i always found myself with out a solution to the situation at hand even with all the draw power i wanted, This was mainly because of the Samurais but also because of the unbalance of the deck if my hand wasnt very good.
3. The monster removal wasnt up to scratch and i found that when i big monster hit the field, i didnt have an answer to it, which really annoyed me also.
4. Lastly the field presence the deck gave wasnt good either, mainly agian to the Samurais but because of the differnt types of ideas that didnt balance up right.
So Heres the Analasis:
Destiny Hero Malicous x3 This card addresses the fact that destiny draw didnt have enough targets, also in conjunction with my changes ive found that i havent just been relying on Destiny draw engine so the change was great, rfg for divine sword or for his own effect, places another one on the field to use with a couple of other changes i have made.
Elemental Hero Stratos The searcher of the group, i can get both destiny heros into my hand easier making it easier to use destiny draw and so forth, creating my engine if i wish even more better. obvious choice i think
Card Trooper x2 Dead Draws Can be a problem, card trooper helps me dump cards a may wnat into the grave faster, like disk commander or malicous, helping the deck to work more smoothly, also when destroyed it porvides hand replenishment also, it as more use which i will talk about later
Destiny Draw x3 i can draw cards fast and having the cards i want in my hand isnt really a problem, conjunction with destiny hero can serve purposes i want at that moment
Now i looked at cards from DDT and saw uses that i would need inorder to use this more, the cards are:
Divine Sword Pheonix blade x2 i always found it annoying when you wanted divine in the grave to push for the win or wanted another ounce of power to push for the win, so i have added another one, this card be dumped by card trooper and reasoning , and brought back to my hand by RFG warriors that have been destroyed or dumped by card trooper also, this can be tied with
Dimension fusion Helping me re summon the monster i lost from divine sword that were removed from the game, this can be game breaking when used right and as been for me.
Destiny Hero Diamond Dude x2 By discarding this i can draw 2 cards into my hand by destiny draw, it can be searchable with reinforcements of the army, also with the amount of spell target i have, it helps to prevent dead draws and thin the deck faster.
Reinforcements of the army x2 helps making to get stratos that much easier and other monster i want to the hand, 1 for 1 and great advantage if used right
Lightning Vortex x2 monster removal and help discard malicious faster into the grave, diamond dude makes this non-cost
Return from the different demsion same as dimension fusion only safer is life points are below 2000, back up choice
Right that is the main area of the deck i thought about, now it was a case of filling the gaps which could help me further, monster wise i stuggled on untill i thought of a set of monsters that i could use to abuse this deck more fully:
Kaiser Glider
Raiza The Storm Monarch
Mobius The Frost Monarch
Jinzo
Spell Striker x2
Don Zaloog x2
Cyber Dragon x2
these new monsters help to keep the field presence i lacked so much in version 2, strong mosters they help me to control the field more with help of the whole deck, Spell striker can deal more damage with divine sword and can be used as a special summon in order to tribute, able to attack directly and doesnt give battle damage, this card is so good in this deck.
With divine i can get Don Zaloogs effect off more, gaining advantage, cyber dragons give field presence and tribute of rthe tributes
kaiser glider destroys monarchs, and when desatroy i can send one card to the hand of my opponent, which i can discard with trap dust shoot or don zaloog.
jinzo is great for helping to get don zaloogs effect or any other off more and to get damage through
the single copy of the monarch helps to create advantage, and push for the win, 2 monarch doesnt mena this deck isnt unorginal :)
All there was to do then was fill in the spaces of the Spells:
Premature Burial
Heavy Storm
Snatch steal
MetaMorphesis x2
Brain Control x2
Brain Control is there to help not make monarchs such a dead draw and doesnt cost with diamond dude, metamorphesis abuses the monarchs and also malicious to give great advantage with my fusions.
The rest are self explanatory
and finally the traps:
Mirror force
Call of the Haunted
Torrentuial tribute
Trap Dust Shoot x2
Mind Crush
VERY standard and strong these help any deck, trap dust shoot gains me advantage, and is great against demise otk and so forth
SO now i present "Completeing the square" ......VERSION 3!!! Faster, better, Stronger
Monsters = 18
Kaiser Glider
Raiza The Storm Monarch
Mobius The Frost Monarch
Jinzo
Cyber Dragon x2
Don Zaloog x2
Spell Striker x2
Destiny Hero Diamond Dude x2
Destiny Hero Malicious x3
Elemental hero Stratos
Crad Trooper x2
Spells = 17
Destiny Draw x3
Divine Sword - Pheonix Blade x2
Brain Control x2
Dimension Fusion
Reinforcements of the army x2
Heavy Storm
Premtaure Burial
Snatch Steal
Metamorpheisis x2
Lightning Vortex x2
Traps = 7
Return from the different Dimension
Trap Dust Shoot x2
Mind Crush
Mirror force
Call of the Haunted
Torrentuial tribute
Fusion Deck
Dark Balter The Terrible x3
Ryu Senshi x3
Cyber Twin Dragon x2
Gatling Dragon x2
This deck is strategicly sound its just learning to play with it thats the problem like all decks lol
ragnarok292
06-11-2007, 04:41 PM
damn for a guy who doesnt play u sure think a lot
looks solid if i was u since u dont have cards dl yugioh virtual desktop and play test it then post ur results
Task2k5
06-11-2007, 04:43 PM
i do have yvd lol im play testing at the moment and so far its gone 10-1 so not bad eh ?
most of wins have been from combos and swarms
ragnarok292
06-11-2007, 04:45 PM
really damn better than i thought what decks have u played and what was ur lose too
Task2k5
06-11-2007, 04:50 PM
my loses were to a perfect circle monarch deck and to burn/ stall deck which pissed me off lol
The wins were agianst 3 monarch destiny decks, a perfect circle, big city deck, atlantic city deck, harpies agro, dinosaur deck which was pretty easy, a demise which i odnt no how i won against and an equip deck which was really easy too, i wrote them down lol
themightyadam
06-11-2007, 04:58 PM
I have a feeling you are going to be stuck with a lot of bad opening hands, especially with malicious, since as far as I can tell he's only used as a defensive wall, d-draw with malicious is great but gives no advantage unless you use malicious for tribute for something (monarchs, metamorphosis, CCV, monster gate etc..,) you could try running three gates to draw into more samurai, that might work. Also Grandmaster is essential for samurais so run him in threes. Yaichi is also by far the most useful of the 6 sam (next to grandmaster of course, so I'd run him in threes too).
Task2k5
06-11-2007, 05:04 PM
i see where your coming from here, any suggestions what i mite take out for them, if anything i would use the metamorphis over gate because i have alot of dumping of cards as it is at the moment, although i dont see howit could harm i guess to be honest though ihavent had a hand which i couldnt manage because of the draw power and thinning of the deck i use theres always summat i can use, but i can see what you talking about :).
also grandmaster i feel is okay at 2,3 may over crowd abit i would if i had more samurais, but for this im not too sure but thanks :)
Angel of Doom
06-11-2007, 05:05 PM
You man pwn. If I was you if you played I would go down to a Regionals try to T4 if I do I'd try to get my Nats invite then I'd go to Nats and see if I T8
ragnarok292
06-11-2007, 05:05 PM
i honestly think u need dasher over the maliouses thta way u drop to sams in one turn but thats me
Task2k5
06-11-2007, 05:09 PM
dasher could be good i like that, and drop to smas ?? what that stand for?
better so then i dont have to loose cards to fit in metamorphsis
ragnarok292
06-11-2007, 05:11 PM
it was supposes to be sams i edited and it ment samuris or how ever its spelt lol
Task2k5
06-12-2007, 02:28 AM
okay then cheers i may test dashers out when i have chance, nice conjunction with swarming and stuff i can see, easy to you effect by dumping by card trooper etc cheers :)
Additional Comment:
anyone else?????????
Additional Comment:
Changes Made ! - - malicous for dasher!
Play tested it and its works way better than malicious, allowing me to swarm better and also remove for pheonix blade better too, i like it alot :)
I'd take out cylinder and torrential for a treeborn and another reasoning.
Card Destruction would be nice to get rid of bad hands. Morphing Jar gets rid of bad hands and cures over-extension. I dunno what I'd take out for them; maybe an irou and a rfdd.
hope that helps,
stck.
Task2k5
06-12-2007, 05:01 AM
Funny you should mention that.
Ive been play testing Card destruction because of the bad hands i have been gettinga nd its working pretty darm good.
I realised that i was depending too much on the D-Draw engine to concentarte on anything else which i realised is wrong. so ive made a few changes to the deck
- Dasher
- Destiny Draw
- Shogun Shein
+ Card Destruction
+ Yaichi
+ Grand Master
King Atem
06-12-2007, 05:59 AM
This deck looks pretty good!
themightyadam
06-12-2007, 07:52 AM
Looks better now! :)
taylosun
06-12-2007, 09:07 AM
where's mali?
Task2k5
06-12-2007, 09:08 AM
hey thanks everyone, :) this is just the first step in my aim to get this deck reconized, it would be better if i was to get far with it say to nationals but i dont play anymore which is the problem plus it would cost me alot also :(
o well but thanks for the rates
malicous is not needed, all it does is provide a wall nothing more they were replaced my dashers which help lot more
taylosun
06-12-2007, 09:16 AM
why not morphing jar instead of card destruction?
ooh forgot this doesn't use many tributes for mali
Task2k5
06-12-2007, 09:49 AM
morphing jar is too reliant, i have to set it and hope i get to use its effect, yes i may help me get a new hand, but in todays metagame its too risky.
Card destruction lets me use the effect staright away no questions asked unless they negate it. Its easier to use and easier to get back by Magical Stone Excavation and Dmoc and so forth
Additional Comment:
anymore come on guys !
YGO3663
06-12-2007, 10:02 AM
It's like, 80% Situational....
Batosai Card Slayer
06-12-2007, 10:35 AM
could be the new evolution for a Destiny/Six Sam deck......
Interesting idea i really like your train of thought
taylosun
06-12-2007, 10:42 AM
it worked pretty good but my deck beat it 2-0,but then again my deck is too crazy to lose.i like your deck though it would've been good against anything else
Task2k5
06-12-2007, 10:45 AM
Ha thought i reconized you from somewhere lol
Yes it did loose it lost to your OTK Magical Explosion which i admit :( but thanks for testing it out
What was that about 80% situational, have you tested it ??
taylosun
06-12-2007, 10:46 AM
it looked pretty consistent and actually the deck is bazooper with 8 monsters :/ magical explosion is a back up
Task2k5
06-12-2007, 10:51 AM
Sorry about that i guess it was the way you beat me with Magical explosion but thanks alot for testing it anyways, if you liked it that much spread the word of the deck if you will please.
or if you keep testing it, email me or post results and what you think could do with improving
taylosun
06-12-2007, 10:52 AM
i already posted a link in my team's thread so they may look at it.if i test it again i'll tell you what happened.i still think mst would help
Task2k5
06-12-2007, 10:57 AM
okay thanks alot :)
D.D.Scouter
06-12-2007, 11:11 AM
there sure is alot of level 4 in this deck for reasoning,did you think of trying monster gate instead?cause your level ratio is mainly level 4 with odd level 3 and 8 and stuff.
lockdown
06-12-2007, 11:12 AM
pretty good but i would try to get more s/t removal
Task2k5
06-12-2007, 11:28 AM
hhmmm yeah s/t is abit of an issue here but its what to take out thats the porblem any ideas?
Taxman
06-12-2007, 12:24 PM
Ultimate offering aids the swarm by allowing you to summon 2 samuris in 1 turn so you get there effects.
Task2k5
06-12-2007, 12:37 PM
now thats a good idea i like that alot :)
mite just have to try that thanks:)
Problem25
06-12-2007, 12:58 PM
Have you tried a Shogen Shien in here? can help with reasoning as it's level 7 and goes nice with samurais. But other than that I like the deck alot. I'd make it too but i need some grandmasters first.
Task2k5
06-12-2007, 01:03 PM
tried him it wasnt really working and getting stuck in the hand alot so i replaced him with another grand master:)
taylosun
06-12-2007, 01:23 PM
Hand --------------Field
_|||||||||||--------|__|
_||||||||||/||||||||||||
_||||||||/||||||||||||||
_|||||||/|||||||||||||||
_|||||/||||||||||||||||
_||||/|||||||||||||||||
RFG----------------Graveyard
that's actually how it goes because your rfg cards never go back to your hand
Task2k5
06-12-2007, 01:34 PM
ya no what, thanks for pointing that bloody out :) ill have to av alook for cards that help me to put cards RFG to the hand but i dont think there is any ?
Chocobo!
06-12-2007, 01:35 PM
competing the square brings back bad memories of maths... i hated completing the square lol. anywayssss, for the deck it looks good and the playtesting seems to be going well. maybe ultimate offering would work though, just a thought. well done with the deck
markmax1193
06-12-2007, 01:42 PM
very smart and good
Task2k5
06-12-2007, 01:59 PM
thank you very much, sorry bout leaving a link i fofgot it and was being lazy couldnt be bothered to get it agian lol :P
i am also testing out ultimate offering in this deck too see how that works out too
taylosun
06-12-2007, 02:04 PM
ya no what, thanks for pointing that bloody out :) ill have to av alook for cards that help me to put cards RFG to the hand but i dont think there is any ?
nope so i broke the square :p btw i beat a gadget deck with this
Task2k5
06-12-2007, 02:14 PM
oooo really you beat a gadget with this ? bloody great :)
and yeah you did, i did find one card primal seed but it could only be activated when EMP drag or BLSEB is on the field, tahts the only card that will let you :( but althou diamond dude comes into mind ??
taylosun
06-12-2007, 02:22 PM
diamond could help the deck with 8 targets but don't use primal seed :/
Task2k5
06-12-2007, 03:05 PM
its just i odnt want to over complicate the deck thats all to a point where it doesnt work full stop, so if i would use diamond dude, i would have model it about abit which i dont wanna do because im close to finding that balance just right
btw i got a french player emailing me saying he is going to build the deck for the french metagame :) how cool is that and i havent even done anything iwth it like competed in tourneys or anything so im smiling
Additional Comment:
reporting on the ultimate offering - finding its working 50/50 atthe moment i replace magical cylinders for it, i will keep tetsing to see how it will work still
NaniwaTiger
06-12-2007, 03:09 PM
It looks alright.
You don't play? Wow, the post was like an essay. Good work man, nice to see you dedicated.
Montesquieu_92
06-12-2007, 03:24 PM
hmm. looks good. not sure about magic cylinder tho. maybe add a reasoning for it or something. idk but it looks fine the way it is
favor returned
_-=R@pt0R=-_
06-12-2007, 03:28 PM
u need to playtest the deck, otherwise I see no changes.
Airaxen
06-12-2007, 03:59 PM
I really like this deck, just looks so interesting. I like how it uses a lot of strageties from other tried and true things, like the brief card trooper/return and the DDT engine. The samuari cards are an interesting choice too.
I'll try this out and see how it works; ideally I'd really like to get some of the cards to build it in real life, see how it does in a tournament.
godzillastick
06-12-2007, 06:19 PM
nice deck 9/10 don't see anything to change
Task2k5
06-12-2007, 11:13 PM
It looks alright.
You don't play? Wow, the post was like an essay. Good work man, nice to see you dedicated.
no i dont havent for 2 years because of commitments and stuff but thanks alot
hmm. looks good. not sure about magic cylinder tho. maybe add a reasoning for it or something. idk but it looks fine the way it is
favor returned
play testing ultimate offering in its place at the moment
u need to playtest the deck, otherwise I see no changes.
i am doing right now :)
I really like this deck, just looks so interesting. I like how it uses a lot of strageties from other tried and true things, like the brief card trooper/return and the DDT engine. The samuari cards are an interesting choice too.
I'll try this out and see how it works; ideally I'd really like to get some of the cards to build it in real life, see how it does in a tournament.
wow thank you
nice deck 9/10 don't see anything to change
thanks alot
come one people :)
Additional Comment:
i have been play testing this deck and i realised i need more removal monster wise, its a probablem when my highest attack is 2100 when i can draw into divine sword pheonix blade.
here is what i testing at the moment:
- g-master
- irou
- sangan
+ 2 exiled forces
+ morphing jar
- magicail cylinder
+ultimate offering
ill post how i do, i think i need to take more time with how i play the deck, i seem to play aggresively then loosing :/ lol
Airaxen
06-13-2007, 12:17 AM
From the testing I did, which was against a standard monarch deck, a perfect circle deck, and a variant of a reasoning/monster gate deck (it's what I use right now), I found a few annoying problems.
One thing is the lack of direct monster removal you mentioned, as with the times this deck lost it was when it didn't have a solution to a big monster that just blew onto the field.
Now, this might just be me and how I play rather than the deck itself, but I found that I have problems trying to get two samurai monsters on the field unless I have that grandmaster, which isn't always that reliable of a way to go if under some pressure.
Taking an element from the old card trooper return, I'm wondering if skull lair could solve the problem of monster removal, and give another way to remove and set up for a swarm; but in doing that it cuts back on things that divine sword can use.
One more thing I want to mention, it's about reasoning in the deck. It was mentioned before, but with a vast majority of level 4 monsters, I found that calling 4 was consistently accurate and cut the samurais; but other times I could grab something different.
I'm not sure how useful that input is, but if it helped, that'll be good enough for me.
Task2k5
06-13-2007, 05:34 AM
very usful and due to the amount of feed back i have recieved i have developed another version to try and see what it does.
yes reasoning as been a problme for me too whihc i have taken into consideration, if you want the new version im trying i will send you a deck list
but to compare the new version i wnat to take on the old version on YVD
any ideas about how to solve the monster removal?
thank you very much for testing out the deck :)
piccolozero
06-13-2007, 06:52 AM
i would definitely replace one of the irous with another zanji. in today's meta there isn't a whole lot of monsters that get set, so irou could go with out getting his effect a lot. zanji however can take out face up and face down cards with ease.
Task2k5
06-13-2007, 08:34 AM
Guys thanks for all your input, now i Version 2 is here, thanks to all the people for testing and everybodys input :)
Version 2 is on the main page !!
Additional Comment:
I will also be still improving this deck to make it even better with everyones help! :)
dwmaster
06-13-2007, 08:39 AM
I like the style of this deck because you mixed heroes with samurais also how does this deck run and what is your record with it (guesstimate) on paper it looks good. 9/10
R/F my deck please http://www.pojo.biz/board/showthread.php?p=6553623#post6553623
harpie_king
06-13-2007, 09:41 AM
cool deck no fixes 9/10
Task2k5
06-13-2007, 11:15 AM
At the Moment this deck as gone 3 set duels to 1
one of them three was against the older version of this deck, which i was glad about :):)
Additional Comment:
update to deck , 5-2 set duels
the other one was to a teched out demensional fissure, i was hoping for demsion fusion or return through out they were at bottom of the deck :/
rarehunter004
06-13-2007, 11:47 AM
this deck looks good but your spell count is off by 1 and you might want some 8 star fusions for use with dmoc
trynet
06-13-2007, 11:59 AM
cyber twin is 8 star...
rarehunter004
06-13-2007, 12:01 PM
i guess i looked over that oops.
Task2k5
06-13-2007, 12:14 PM
lol its okay and thanks for the suggestion ill try and get sme more if there is any that is lol
rarehunter004
06-13-2007, 12:32 PM
there is cyber end and gatling dragon that are 8 stars
Chocobo!
06-13-2007, 12:37 PM
for monster removal you should just go for something simple, an odd smashing ground or sakuretsu armor or something. i dunno why ddt decks dont usually use those.
trynet
06-13-2007, 12:40 PM
end is 10 stars iirc
Task2k5
06-13-2007, 01:18 PM
ill have alook thanks and yeah ill test out the odd smashing and sak.armour see how well it works thanks :)
anymore keep this thread going :)
Task2k5
06-13-2007, 02:49 PM
just a quick update, ive decided to test out destiny hero diamond dude in thi deck, to see how it would work for me :)
this sound like a good idea?
rarehunter004
06-13-2007, 03:19 PM
wow im 2 4 2 today
Task2k5
06-14-2007, 03:05 AM
so take it you testing it out? thank you very much keep me posted on your progress and ideas how to make it better
also on diamond dude, it seems to be working 50/50 ill keep testing it, but i odnt want to over complicate the deckbut we will see
IMPORTANT QUESTION : could anyone actually see themselves taking the deck to a tournement like regionals, national etc ? just so i no where i stand with the deck
Additional Comment:
feel i need another rota in this deck but dunno what to remove for it
YGOMaster
06-14-2007, 06:08 AM
This look pretty solid. Might wanna beef up the trap line-up but other than that pretty good.
ragnarok292
06-14-2007, 07:38 AM
i personally wouldnt take the deck but thats mainkly cuz i hatte samuris but if gets working really ood i promise someone will net deck u
Task2k5
06-14-2007, 07:56 AM
im just wanting to do summat and stuff if you get me, i dont no whether samurais are effect enough but then what other warriors are there then ?
i mean elemenatal and destiny heros in this deck and it will just get called elemental hero or destiny hero deck which i dont want
its hard
ragnarok292
06-14-2007, 08:06 AM
samuaris i dont like them but there still really good its prefrance
taylosun
06-14-2007, 09:06 AM
so take it you testing it out? thank you very much keep me posted on your progress and ideas how to make it better
also on diamond dude, it seems to be working 50/50 ill keep testing it, but i odnt want to over complicate the deckbut we will see
IMPORTANT QUESTION : could anyone actually see themselves taking the deck to a tournement like regionals, national etc ? just so i no where i stand with the deck
Additional Comment:
feel i need another rota in this deck but dunno what to remove for it
nobody could see themselves getting card troopers and dmoc without being rich or really lucky
ragnarok292
06-14-2007, 09:12 AM
not true i got like 2 of em for 40 one out of 5 packs and on for 30 from a local shop and for dmoc go to books a millionsa little kids have old cards exceipally dfarm magician card through same as troopers cuz there out of the jaden pack just throw heros and spacians at em no problem
taylosun
06-14-2007, 09:18 AM
not true i got like 2 of em for 40 one out of 5 packs and on for 30 from a local shop and for dmoc go to books a millionsa little kids have old cards exceipally dfarm magician card through same as troopers cuz there out of the jaden pack just throw heros and spacians at em no problem
little kids having them is luck and getting them cheap is luck and finding them at a store for that low without them being sold out it luck
ragnarok292
06-14-2007, 09:25 AM
well true but little kids having not so muc hluck at lerast here parents buy the migets cards happens all the time and yeah im a lucky sob sill cant belive i got a trooper for 30
E-hero cyberblaster
06-14-2007, 09:39 AM
well uhm. you told me to r/f so here i am ^^ but ehm the deck looks good, would fix but suck at decks not based on something *except my own decks ofc.* so i'll just rate then ;) 8/10 ^^
Task2k5
06-14-2007, 09:50 AM
cheers thanks alot :) and stop arguing people lol
so is it still worth doing this deck if the cards are too expensive? been thinking that this deck to get on a national scale may have been abit hopeful and a dream :(
guess i just need a lucky miracle or something :/
Airaxen
06-14-2007, 10:55 AM
I'd need to find myself some grandmasters and a excavation to build this.
I tested out your second version for a bit, I found it to be an improvement over the first one. But I'm a little concerned about how consistently the deck can perform. If I can a swarm going, and then do a nice Dimension Fusion, then it's pretty much my win. However if I can't seem to pull it off fast enough, or my hand just doesn't look so great, it's pretty tough to just stay in the game.
I'm not too sure how to solve the problem of consistency without taking away the unique elements of this deck. If possible, I'd like to duel you with a few of the decks I've used to test with. I haven't ruled out the possibility that I just can't use this deck properly and I'd like to see you use it so I can get a better idea of how it should work. If you're up for a few games just drop me a line.
Task2k5
06-14-2007, 02:44 PM
the thing is ive also notice a few inconsitancys with the deck and ive also seen that no matter how much i try to eliminate bad hands, i still seem to get them :/
i think i need to rethink the sqaure idea in general, keep the ideas of course but fiddle around with things, maybe take out samurais , or rethin the rgf approach replace the like with the deck ?
id like to here your elements on the deck, but ive been loosing quite abit with the deck i never seem to be able to push for the win that bit extra, or i havent got answer to a solution.
the magics being dump also can cuase i problem which isnt thought out just by excavation or dmoc :/
i will have more free time after exams are over but i wanna here your thoughts on whats to change even if it does take away the element of it :)
orionpax
06-14-2007, 04:34 PM
I like the general idea for the deck, its ncie and original. Looking into the deck I did some number crunching and with a program I simulated two million opening hands and got the following percentages (simulation verified raw math)
Monsters
Dark Magician of Chaos : 11.9%
Jinzo: 11.9%
Grand Master of the six samuria: 23.8%
the six samuria Irou: 23.8%
the six samuria Zanji: 23.8%
the six samuria Yachi:35.7%
Destiny Hero Dasher: 23.8%
Destiny Hero Malicious:35.7%
Elemental hero Stratos: 11.9%
Crad Trooper:35.7%
Spells
Destiny Draw:35.7%
Divine Sword - Pheonix Blade:35.7%
Magical Excavation Stone: 11.9%
MOnster Gate: 23.8%
Dimension Fusion: 11.9%
Reinforcements of the army : 11.9%
Heavy Storm: 11.9%
Premtaure Burial: 11.9%
Card Destruction: 11.9%
Snatch Steal: 11.9%
Metamorpheisis: 11.9%
Lightning Vortex: 11.9%
Traps
Return from the different Dimension: 23.8%
Mirror force: 11.9%
Call of the Haunted: 11.9%
Torrentuial tribute: 11.9%
Some more numbers.
Chance to have the Opening Hand summon of Grandmaster along with another Six Samurai (Reinforcements included): 28.93%
Opening Hand Destiny Draw and Malicious (preserving normal summon): 17.31%
Opening Hand Destiny Draw and Malicious (or Stratos to fetch): 20.78%
Opening Hand Destiny Draw and a D-Hero (or Stratos to fetch): 26.74%
I don't know how much of a help the number crunches are, but I will post some more if you'd like.
Myrokin
06-14-2007, 06:11 PM
I think the returns and whatnot are good ideas, but you may wanna look into Spell Reproduction. You have the phoenix blades, and enough warriors to keep cycling them.
Task2k5
06-14-2007, 11:28 PM
thats true but thats just like excavation more or less :/
and wow thanks alot it helps i can see the percentage or what i may get in the hand and try to acomplish something from it so cheers :)
yeah please carry on with the number crunching it would help m :)
airaxen email me or what ever about the deck please and your ideas
Endphase
06-14-2007, 11:34 PM
The only thing I'd do is switch out a MOrph for another Reinforcments of the Army. Whether it be Stratos or a certain Samuria, this card with this deck is virtually never a bad draw. I do like your thouroughness in deckbuilding. Please take a look at my Rocket Gadget deck and let me know what you think
http://www.pojo.biz/board/showthread.php?t=437920
Task2k5
06-15-2007, 05:13 AM
okay guys ive been doing some thinking about the deck and invented a new version, im currently testing the deck and will not post untill i feel it is worthy then ill post in in a comment for your in put before posting it as the version on page 1 of this thread
thanks to everyone for there input :)
blc3339
06-15-2007, 08:08 AM
dude i will play you on yahoo messenger just because i dont have yvd
ragnarok292
06-15-2007, 10:02 AM
ill play on yshoo messger simply cuz yvd is a pian in the *** my screen name is ragnarok292 orginal huh
Task2k5
06-18-2007, 09:30 AM
i no this hasnt been up but now i present version 3 on the page 1 of the thread enjoy :)
taylosun
06-18-2007, 09:53 AM
now it's developing into a perfect circle deck
tripleG
06-18-2007, 09:56 AM
You went from a very cool original idea to kinda Destiny Monarch what was wrong with the samurai build?
Task2k5
06-18-2007, 10:06 AM
yeah i no and im not liking how im going monarch here, the sams wasnt consistant enough at all, and yeah i no its look like perfect circle now :/
mite call it completeing the circle lol
i dont want to go to monarch no originality so help me here please :( what to use for tributes people ?
tripleG
06-18-2007, 10:22 AM
Well monarch are the best tributes hands down so I have no idea I not good at thinking of new deck ideas like you
Were you playing the samurai version well? It seemed like you needed skill to play it correctly.
Task2k5
06-18-2007, 10:33 AM
yes it did, but the samurais effect werent getting pulled of or keep field presence, even with the amount of skill people have it couldnt be done consistantly, it could be done, just not all the time
and the only way to get consistant would have been to go more towards sam deck rather than my idea
and im think kaiser glider x3 and jinzo
tripleG
06-18-2007, 10:48 AM
nah kaiser sucks it can trade off with monarchs but zaborg will do the job was faster and secure Jinzo has always been a good tribute but defenetly no kaiser
shadow7779
06-18-2007, 10:59 AM
very nice deck, no changes 9.8/10
taylosun
06-18-2007, 11:00 AM
he's going to replace the monarchs and kaiser is the next best thing besides jinzo
Task2k5
06-18-2007, 11:06 AM
okay kaiser and jinzo it is, and kiaser cant be destroyed by battle my monarchs cus they got same attack :)
tripleG
06-18-2007, 11:20 AM
But what if he gets sakued? Or mirror forced? This is why zaborg or raiza will be better just kill the monster on the 1st shot thats my opinion
Task2k5
06-18-2007, 12:20 PM
im testing him out :) and when that happens i can return one card on my opponents field to there hand. :)
i see your arguement but i dont wanna use monarchs i want this to be good and non monarch so orginal
Additional Comment:
no sorry monster
Shawn Sousa
06-18-2007, 12:33 PM
congrats on fixing the metagame as we know it. I actually might run this. Do you have an instant messenger proogram? I would like to duel you using this deck.
`Phenom
06-18-2007, 12:36 PM
Trapshoot warrants Confiscation and Mind Crush.
taylosun
06-18-2007, 12:48 PM
what's a sorry monster kaiser glider?
i like your avvy shawn sousa
Task2k5
06-18-2007, 02:34 PM
i ment that kaiser glider send one monster on the field to the hand when it is sent to the graveyard and wow thanks for saying i fixed teh metagame as we know it :) my email address is my msn messenger addy too people.
Additional Comment:
anyone on the deck people ?
fungusbrain
06-18-2007, 02:42 PM
Wow, you think like heck... This could be the new DDT. Get more RFtDD if you can, because you WILL need more.
Reaper_Reborn
06-18-2007, 02:59 PM
well I must say I like the first version better(I however am a diehard samurai user). Still as for this version
-2 diamond dude
+1 Trooper(if you can otherwise +1 Sangan)
+1 Spirit Reaper
Fusions
+2 Cyber Twin
+2 Gatling Dragon(pretty sure it works)
+2 Fiend Skull Dragon(pretty sure it works)
+2 Darkfire Dragon(off the wall shot but it can't hurt)(take over the opponents stratos and use meta against Big City)
r/f samurai deck in sig?
I posted that in the other thread and you said you didn't use that one so here it is again in this one.
Task2k5
06-18-2007, 03:22 PM
thank you very much and 8 star monster sarent needed seeing as i no longer run dmoc
and yeah im sorry bout the sams but they didnt work for this deck, this one keeps more consistancy then the last which i really love :)
taylosun
06-18-2007, 04:20 PM
you need to have fusions of ALL levels if you ue metamorphosis because you can snatch/brain/ i think soul exchange works here too then offer their monster for your fusion
Task2k5
06-18-2007, 04:29 PM
are okay i see i get you thank you your always helping me :) how has the deck impacted you and your team taylosun ?
Crown_Axe
06-18-2007, 04:31 PM
looks good, no fixes 9.5/10
r/f a deck in my sig
taylosun
06-18-2007, 04:31 PM
Wow, you think like heck... This could be the new DDT. Get more RFtDD if you can, because you WILL need more.
that's the only person on my team that's posted on it but she may not have followed the link to get here
Task2k5
06-19-2007, 11:34 AM
well at least its something :)
this deck is going well it original too, ive finally done summat right :) i dont thik it will ver see tournemeny play how ever shame really it cost alot and stuff tho which i can understand
Additional Comment:
okay aftre so muhc testing kaiser dragon isnt giving me enough advantage as i want and sometimes the effect works agianst me, so im replacing two with a single raiza and mobius.
I no there monarchs but 2 monarchs isnt going to make this deck unorginal and classed as perfect circle, because it isnt at all.
Additional Comment:
Anymore???????
Shawn Sousa
06-22-2007, 08:13 AM
I would like to duel you. PM me and we'll set something up
Airknight's 2nd
06-22-2007, 11:45 AM
Ok it's time to be rectangular, I mean Square! (looks at deck)
The only changes I have are these:
-2 Divine Sword- Phoeinix Blade +1 Shrink +1 Confiscation: With Mind Crush and Trap Dust Shoot, this gives you even more control over your opp. hand and with Shrink Don Zaloogs effect could get off a little easier, this deck is pretty amazing.
Overall score: With changes 9.8/10 without change 9.6/10
Hopefully you can R/F the following deck.
http://www.pojo.biz/board/showthread.php?p=6622560#post6622560
Go to soemthing big with this deck so you can really see how good it is.
taylosun
01-04-2008, 04:13 PM
changes for the new format?
ssbm rocks1
01-04-2008, 04:29 PM
Have you seen the ban list?
card trooper is at 1
snatch steal is banned
brain control is at 1
metamorphisis is banned
malicous is at 2
dustshoot is at 1
is there something i'm not getting or are you not playing by the ban list?
Have you seen the ban list?
card trooper is at 1
snatch steal is banned
brain control is at 1
metamorphisis is banned
malicous is at 2
dustshoot is at 1
is there something i'm not getting or are you not playing by the ban list?
lol
Check the date on the last update.
6 month old bump FTW.......
taylosun
01-04-2008, 04:34 PM
Have you seen the ban list?
card trooper is at 1
snatch steal is banned
brain control is at 1
metamorphisis is banned
malicous is at 2
dustshoot is at 1
is there something i'm not getting or are you not playing by the ban list?
you're not getting.check the date it was last edited.i just think he should try it again this list.
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