CrazyRob
06-15-2004, 11:30 PM
3 Golbat SK (Poison/Confuse and decent damage if needed.)
15 Grass Energy (If you don't know why this is here, go away.)
3 Scyther ex RS (DIE!)
2 Volbeat SS (Annoy the heck out of people)
3 Rare Candy (Quick Crobat, quick death)
4 Mr. Briney's Compassion (Healing and energy retriving)
4 Copycat (Drawing)
2 Low Pressure System (10 extra HP helps.)
3 Town Volunteers (Returns energy and evos)
3 Forest Guardian (No CPU Search, so...)
3 Bill's Maintenance (Moderate card drawing)
2 Tropius HL (Healing and energy switching)
3 Grass Cube 01 (1st turn poison/sleep)
3 Strength Charm (For that extra zing...)
4 Zubat SK2 (Take a wild guess)
3 Crobat HL (DIE! DIE! DIEEEE!)
The main strategy is to get out Crobat and start triple poisoning.
Comments?
15 Grass Energy (If you don't know why this is here, go away.)
3 Scyther ex RS (DIE!)
2 Volbeat SS (Annoy the heck out of people)
3 Rare Candy (Quick Crobat, quick death)
4 Mr. Briney's Compassion (Healing and energy retriving)
4 Copycat (Drawing)
2 Low Pressure System (10 extra HP helps.)
3 Town Volunteers (Returns energy and evos)
3 Forest Guardian (No CPU Search, so...)
3 Bill's Maintenance (Moderate card drawing)
2 Tropius HL (Healing and energy switching)
3 Grass Cube 01 (1st turn poison/sleep)
3 Strength Charm (For that extra zing...)
4 Zubat SK2 (Take a wild guess)
3 Crobat HL (DIE! DIE! DIEEEE!)
The main strategy is to get out Crobat and start triple poisoning.
Comments?