Scout
04-25-2007, 02:40 PM
What do you guys think?
4 Auratog
4 Soltari Priest
4 Knight of the Holy Nimbus
4 Knight of Sursi
4 Mesa Enchantress
4 Blade of the Sixth Pride
24 Creatures
4 Griffin Guide
4 Daybreak Coronet
4 Spirit Loop
2 Detainment Spell
16 Auras
20 Plains
Sideboard
4 Even the Odds
4 Mantle of Leadership
4 Dawn Charm
3 whitemane lion
Tog+Enchantress+Spirit Loop = Card drawing engine
Detainment Spell can be moved around to make it easier to play Coronet, can prevent opponent from making Nimbus vulnerable, or you can hose opponent's Jaya or other creatures with abilities. Sursi is a great turn 1 suspend.
Won several games just using this combo:
Turn 2 Priest
Turn 3 Detainment + Coronet on Priest, 5/4 shadow,vigilant,lifelink,firststrike,prot from red.
Another easy victory was Sixth Pride on turn 2, Griffin Guide on Turn 3. 5/3 flyer. Add Coronet on turn 4 and you got 8/6 flying vigilant, lifelink, firststrike creature.
4 Auratog
4 Soltari Priest
4 Knight of the Holy Nimbus
4 Knight of Sursi
4 Mesa Enchantress
4 Blade of the Sixth Pride
24 Creatures
4 Griffin Guide
4 Daybreak Coronet
4 Spirit Loop
2 Detainment Spell
16 Auras
20 Plains
Sideboard
4 Even the Odds
4 Mantle of Leadership
4 Dawn Charm
3 whitemane lion
Tog+Enchantress+Spirit Loop = Card drawing engine
Detainment Spell can be moved around to make it easier to play Coronet, can prevent opponent from making Nimbus vulnerable, or you can hose opponent's Jaya or other creatures with abilities. Sursi is a great turn 1 suspend.
Won several games just using this combo:
Turn 2 Priest
Turn 3 Detainment + Coronet on Priest, 5/4 shadow,vigilant,lifelink,firststrike,prot from red.
Another easy victory was Sixth Pride on turn 2, Griffin Guide on Turn 3. 5/3 flyer. Add Coronet on turn 4 and you got 8/6 flying vigilant, lifelink, firststrike creature.