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View Full Version : Rate/Fix this new team please


Nuetral777
06-11-2004, 01:21 PM
You guys know how this works...

Jumpluff@Leftovers
Timid:252 Spd, 252 HP, 6 Atk
HP:Flying
Swords Dance
Encore
Leech Seed

It works...

Forretress@Leftovers
Impish:252 Def, 129 Hp, 129 Atk
Spikes
Rapid Spin
Explosion/HP Bug/Earthquake
Counter

"Physical Sponge" and Spiker. Basically and switch on a physical attack. Spikes when they switch, then throw Tentacruel out to eat the fire-type attack.

Tentacruel@Leftovers
Calm:252 Hp, 129 Sp.Def, 129 Sp.Atk
Mirror Coat
Barrier
Surf
Rest

Special Sponge.

Magmar@Salac Berry
Timid:252 Spd, 252 Sp.Atk, 6 Hp
Flamethrower
Psychic
Thunder Punch
Confuse Ray

Special Sweeper. Maggy NEEDS the speed.

Tauros@Choice Band(I agree)
Jolly:252 Spd, 252 Atk, 6 Hp
Return
HP Rock
Earthquake
Iron Tail(¬¬)

Physical Sweeper.

Claydol@Leftovers
Calm:252 Sp.Def, 129 Hp, 129 Def
Rest
Cosmic Power
Psychic
Toxic

Tank.

Thanks in Advance.

Edit: Jumpluff, Tentacreul, Tauros, with the Addition of Forreh.

Kuiper
06-11-2004, 06:18 PM
I never really liked double powders, but your opinions may differ. You might want to take the EVs out of the defenses and put them in HP. HP:grass might be a good choice for killing Swampert, of course if he's carrying Ice Beam you're screwed, but...

Aggron might do better with Toxic, but that would REALLY conflict with Jumpluff, so it’s probably best as it is, but 252 HP, 128 defense would be better for EVs. And maybe Iron Defense? I don’t like this guy because although he has insane defense, he has two physical dual weaknesses, and Earthquake is everywhere.

Anything with Counter or Mirror Coat should have maxed HP, and defenses aren’t as important here. You might want to have Toxic for killing Ludicolo, and in that case have Liquid Ooze.

You gave Magmar a lot of consideration to speed, I’d probably go with special attack, but that’s just me.

IMO, Tauros does best as a Choice Bander.

Claydol should have maxed HP.


Triple weakness to Ground. Double weakness to fighting. Double weakness to Rock. Double weakness to Water. Vulnerability to Earthquake is a bad thing. But otherwise the setup looks okay, for using UU Pokemon (I assume that was the goal).

Nuetral777
06-12-2004, 08:13 AM
I found that Aggron's 4x Weak to Ground and Fighting is very not cool....but I got a new "physical wall"...

Kuiper
06-12-2004, 04:56 PM
If Forretress has maxed HP and special defense, he can survive Magneton's HP:fire and then OHKO Magneton with Earthquake. Regardless, he should have maxed HP.

Absol
06-12-2004, 07:24 PM
Magneton usually has HP Grass for Swampy... because the only times when HP Fire is stronger than T-bolt is against another Magneton or a Forretress... Forretress is UU and Magneton and Skar dont normally appear side by side...