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starcrafter117
03-29-2007, 05:16 PM
Hey, this is the Horde Hunter I've been playing since... well, since I've started. I originally took this to Regionals and got 6th (damn you nationals invite evading me always!!!), but it had trouble dealing with the shamans at the lateset one I went to here in Jersey. I believe we had 42 people for that particular one. Please take a look.

The Quests:
x4 Into the Maw of Madness
x4 It's a Secret to Everybody
x3 Kibler's Exotic Pets
x4 Torek's Assault
x4 Chasing A-me 01

The Abilities:
x4 Arcane Shot
x3 Bestial Wrath

The Allies:
x3 Karkas Deathhowl
x1 Confessor Mildred
x2 Moko Hunts-at-Dawn
x3 Zygore Bladebreaker
x4 Vesh'ral
x3 Jin'lak Nightfang
x4 Taz'dingo
x3 Gellrin of the Gallows

The Pets:
x3 Old Bones
x4 Bloodclaw
x4 Fury

Analysis:

Into the Maw of Madness: In my opinion, one of the best late game quests to have sitting in your resource row. I mean, what hunter really needs all 15 of his quests sitting there? You can just pop one and get a (resource wise) free card out of it. By the way, I love ItMoMing into a Fury ;)

It's a Secret to Everybody: Pretty standard quest it would seem. Top three, pick one, you get it next draw. Works well with Arcane Shot, Torek's Assault, and Kibler's Exotic Pets.

Kibler's Exotic Pets: This is what Big Game Hunter is for Paladins and Warriors. You NEED allies to survive with this deck, this might be the most efficient way to finding them, besides the beloved top-deck.

Torek's Assault: In any hunter, you should have no problems having an ally deal damage to the opposing hero, and for one resource, you get a card out of it. No complaints here.

Chasing A-me 01: This helps you win. A LOT. Recurring Fury or Moko keeps damage up and pressure on. Recurring allies just isn't a bad thing in general.

Arcane Shot: Instant speed, damage that kills off a lot of 1-2 drops (including totems), and it draws a card. Not much more to ask from quick efficient rush removal. However, I find in many matches that this gets sided out in favor of cards like Vanquish.

Bestial Wrath: Do I need to explain this one?

Karkas Deathhowl: The only way I have to deal with big creatures pre-board. Karkas also bounces away protectors before you decide to attack, and forces threats to be replayed, and if they don't have ferocity, wait another whole turn before they can attack.

Confessor Mildred: Shouldn't be a one-of, but my fourth Gellrin never came in ontime. I originally ran a full set of Confessor before I made the change. Mildred is better against the likes of Ghost Wolf and Polymorph, so I don't know if I should go back to running a full set of Confessor or play the set of Gellrin.

Moko Hunts-at-Dawn: Generic 5/4 Ferocity on 6. This will usually be dropped following Fury. You'll usually see this in a lot of horde aggro, due to the sheer amount of meat on Moko's bones.

Zygore Bladebreaker: This is my only answer to equipment pre-board. Not to bad for swinging in with either. Opted to run this over Shattering Blow in the main deck and keep Shattering Blow in the side board. Not only do you get weapon/armor removal, but you get a nice beatstick as well.

Vesh'ral: 3 points of damage turn 3? Not too bad. However it does die quickly to the slightest hint of removal. Any damage will kill it, but the smart player drops this after he resolves all of his other attacks or it will be prone to Frost Nova. Good damage on a creature that I will often use as opposing creature removal. This also is the focus of a lot of the removal I'll usually run into. They just don't like having a troll beat them to death.

Jin'Lak Nightfang: Up until after regionals, these were 3 Guarding Steelhorn. I saw at the most previous regionals that the format in my area has quickly converted from everybody playing Alliance Hunter/Paladin to seeing a wider variety of decks, including Dizdemona Stall, All types of Shaman, and then the random decks you don't plan for. Oh, and a lot of Horde Hunter as well. But I know I can beat opposing hunter, it's the others I'm worried about. If I couldn't regularly kill the big huge protectors in my way (Kulan, Magni, Igvand, Parvink, etc...), I'll just go around them. I'm interested to see how this works against decks geared for the late game. Also, she makes Steelhorn absoluetly a dead card.

Taz'dingo: Love this guy, removes allies and totems just becuase I played him. Also helps finish off those bigger guys who have just ONE MORE DAMAGE left. We all know that feeling. Kills a lot of early game allies and a lot more of the Alliance Rush you might see floating around.

Gellrin of the Gallows: A 3/2 on 2 is pretty damn good if you ask me. Also, in any case he would die, I just remove him and they turn a quest down. Very efficient creature, doesn't die to the one damage spells that are out there, and if he would, you still use him to your advantage.

Old Bones: This is an option I personally don't see a lot of Hunter's utilizing. He's a partial protector, only capable of protecting your hero, but still, a 4/4 for 4 is very, very acceptable. He's the only pet that doesn't die to the major damage removal in the game right now. He lives through Chain Lightning, Shadow Bolt, Fire Blast, Frostbolt, and Frost Shock. Good on the offensive, good on the defensive, and he gets just absolutely silly with a Bestial Wrath.

Bloodclaw: A 3/1 on one. Good? Yes. Is he going to last long? It depends. You drop him turn one, opponent has two options: Remove him and wait to establish yourself next turn, or kill him then. If he goes with option one, Bloodclaw just hit for 3 damage, and he'll live to see another turn. If they go with option two, they wasted a good creature or removal spell on a turn one drop, a weapon they will probably need against your bigger creatures later on. However, unlike the other cards in this deck, he's usually of no use to play after turn 3. You should have bigger pets and your opponent wont need to worry about the generic 3/1 you have sitting there. Excellent early game, and it's always nice to see it in your opening hand.

Fury: Moko with one less health and for one less resource, I'll take it! While only one Fury can stand on the board, attacking, and then playing another one and then attacking with that one is acceptable too. However, the cat does tend to get targeted quite often and will many times die after the first attack, but that's okay, it did it's job, dead creature, or 5 damage to the dome. Oh yeah, Fury is sick with Bestial Wrath as well.

So there you go, please look it over and discuss.

Rocko
03-30-2007, 10:04 PM
Looks pretty solid. I'd netdeck it.

9/10

starcrafter117
03-31-2007, 08:02 AM
Lol, thanks, that's always good to hear.