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View Full Version : Hidden Powers: Good or Bad?


Venny
03-20-2007, 03:50 PM
I've been thinking about this lately... Netbattle is designed to simulate the in-game battling. However, it has something about it that is horribly innaccurate: You have control over your IVs. While this isn't that consequential in terms of stats, it makes a huge difference with hidden powers.

Normally, no pokemon would be able to use hidden power effectively. You'll probably get bad power, and even if its 69/70 power, it'll probably be an undesired type. When you play netbattle, you play in an environment where almost every pokemon has access to a hidden power something. However, in the real game, you don't have to worry about it (Unless the person who raised the pokemon got lucky as hell). Swampert no longer has to worry about every damned electric carrying hidden power [Grass], Salamence doesn't worry about retarted hidden power [Ice] on stuff like sceptile, Celebi doesn't worry about hidden power [Ghost/Bug] on Machamp, and dugtrio doesn't get hidden power [Bug] making him a terrible celebi counter. I could go on and on, but I think you get the idea...

So... Is hidden power on netbattle a good or a bad thing? It will probably be the big difference between WiFi metagame and Netbattle Competitor, seeing as on WiFI you are using real pokemon whose IVs are not under your control.

chaosmage
03-20-2007, 03:58 PM
Technically it is possible to breed for perfect IV's, just ask Clown Master. He's done it for mutiple poke's. It's just incredibly time cconsuming and most people, including myself, are too lazy to do it.

Venny
03-20-2007, 04:09 PM
Would that not limit you to hidden power [Dark] only? It still is not the same...

My point is: On netbattle, you can beat things that you ordinarily could not. Like Swampert vs. Zapdos. In-game, swampert should win easily. Zapdos could do extrasensory/drill peck at best, but would fall to repeated ice beams/rock slides.

WildAce
03-20-2007, 04:23 PM
I agree with chaos that though it IS possible, more than 95% of the people will not bother to breed for that specific Hidden Power (of course I base that number on nothing...).

However, with DP on Wi-Fi, the whole freakin game will change.

First off as Venny said, HP will be non-existent.
Secondly, Hidden Power is a Special move all around, so even HP ghost or Bug will actually be special attacks (making dugtrio less effective against celebi).
Lastly, the standards that exist now (boah) may not continue...as they will be upgraded or modified. (As you may know, moves like the Elemental punches will be seen more often.)

Near
03-20-2007, 04:29 PM
People who think there won't be HP on Wifi are naive.

I've already seen people breed for specific HPs, of 68-70 power.
And it worked for them.

Venny
03-20-2007, 04:55 PM
People who think there won't be HP on Wifi are naive.

I've already seen people breed for specific HPs, of 68-70 power.
And it worked for them.

Uh... How do you do that?

Near
03-20-2007, 04:57 PM
Uh... How do you do that?

You use a hidden power calculator to calculate the Ivs needed,
and breed that amount?

Venny
03-20-2007, 05:02 PM
You use a hidden power calculator to calculate the Ivs needed,
and breed that amount?

I thought you inherit two random IVs from the male parent and one from the female parent... Aren't you still banking on three of the IVs to be correct for whatever hidden power you are shooting for?

Near
03-20-2007, 05:33 PM
I thought you inherit two random IVs from the male parent and one from the female parent... Aren't you still banking on three of the IVs to be correct for whatever hidden power you are shooting for?
I'll take an example I just made:
31 Sp.Def
31 SP.Attack IVS
0 in everything else

Now, 1 Speed IV - Ice
2 Speed - Electric
3 Speed - Ice

Got the pattern?

Now 31 would end up being Ice.

Now defense.
1 - Dragon
2 - Ice
3 - Dragon
4 - Ice

Got it?

Attack - same. 1 = Dragon, 2 Ice, etc.

So you see, you need to find the correct pattern.

In this case, you need, for HP Ice power 70,
31 SP.Attack, 31 Sp.Def,
Hp, defense and attack IVs divisible by two,
and speed IVs that cannot be divided by two.

[BTW, in that last case, 1 would be 64 power Ice, 3 would be 70 Ice,
5 would be again 64 Ice, 7 would be 70 Ice, etc]

By the way, I just figured this out myself right now.
I think Smogon knows about this better than I do.

There's a lot more to it than that, and many combinations exist,
but that's what my experiments right now showed.

In short, manage to breed something with good IVs and you won't need to rely on luck.

shineyaltaria
03-20-2007, 05:39 PM
I thought you inherit two random IVs from the male parent and one from the female parent... Aren't you still banking on three of the IVs to be correct for whatever hidden power you are shooting for?

With breeding for IVs, your banking on the 31's getting passed down and a lot of good luck to get high IVs in the random ones. By doing this over and over and over and over... you eventually hope to get as near-perfect IVs as possible for that pokemon.

With HP, it is also a lot of tedious over and over trying to get both the type and power you want. I did it once. I wanted an adamant Gyarados with HP:Flying and finally got one, though it wasn't power 70 it still was decent (Stabbed) and so I was happy. You have to know what you want and have the time and to put in to try and get it as well as the luck, and especially patience, since there is always some randomness involved.

Got patience?

WildAce
03-20-2007, 07:01 PM
That's the main reason why I think people won't use their time to get the Hidden Power of their choice...especially with Competitor in the works.

Venny
03-20-2007, 07:50 PM
Meh, I thought there would be more luck to getting the hidden powers you wanted...

At least it's turning special-only come D&P :\, and you can't stick hidden powers on legendaries unless you're just downright lucky.

Additional Comment:

Got patience?

More like "Got time?", cause I don't >_<