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Venny
03-20-2007, 09:38 AM
Skarmbliss FTL. No freaking offensive power at all...



Metagross @ Leftovers
Trait: Clear Body
EVs: 204 HP / 252 Atk / 52 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Meteor Mash
- Reflect
- Rock Slide

Salamence (M) @ Leftovers
Trait: Intimidate
EVs: 4 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Dragon Claw
- Fire Blast
- Hidden Power [Grass]
- Hydro Pump

Sceptile (M) @ Leftovers
Trait: Overgrow
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Endeavor
- Hidden Power [Ice]
- Leaf Blade
- Substitute

Suicune @ Leftovers
Trait: Pressure
EVs: 172 HP / 136 Def / 200 SAtk
Bold Nature (+Def, -Atk)
- Calm Mind
- Ice Beam
- Roar
- Surf

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 20 HP / 252 Def / 236 SAtk
Bold Nature (+Def, -Atk)
- Flamethrower
- Heal Bell
- Softboiled
- Toxic

Dugtrio (M) @ Choice Band
Trait: Arena Trap
EVs: 232 Atk / 228 Spd / 48 SDef
Adamant Nature (+Atk, -SAtk)
- Aerial Ace
- Earthquake
- Hidden Power [Bug]
- Rock Slide



Metagross: Reflect is great for any kind of physical counter... Rock slide is there for any flying + fire/electric/water types. **** you zapdos :p

Salamence: The non-standard elemence... Most usually expect crunch/HP Ice/Fire blast/Hydro pump, but I like my STAB dragon claw. Can hit most things fairly hard, and is beautiful at clean-up. Also works awesome in combo with my endeavortile.

Sceptile: Leftovers over petaya berry because I want my sceptile to last while. With leftovers, I can keep subbing and using endeavor all game, keeping tanks weak for the rest of my team to finish off.

Suicune: Oh how I wish suicune got a freaking recovery move >_<. Has a bit more special attack than most suicunes, but it works great still.

Blissey: I <3 this blissey... Toxic is a favorite of mine, and works awesome for wearing down walls. Flamethrower is for getting steels, and it just works so awesome. I can't tell you how many people switch in their metagross, take 70% damage and go "WTF?".

Dugtrio: Works awesome with blissey, because she lures out celebi/blissey with toxic. Bring in good ol' duggy and kill the stupid plant/egg.



No rapid spin, but overall I haven't had a problem with it. This is my standard team, and probably my best team to date... Works really nice, and with toxic support I can typically beat out stall teams and any other tanks.

reapsoul964
03-20-2007, 04:10 PM
Skarmbliss FTL. No freaking offensive power at all...

FortLax FTW!

Skarmory-defensive, annoying.
Blissey-defensive, stupid, highly annoying.
Forretress-uh
Snorlax-sexy. like santa.

hum...

how about magikarp/silcoon? ^^

Sceptile (F) @ Leftovers
Trait: Overgrow
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Endeavor
- Hidden Power [Ice]
- Leaf Blade
- Substitute

you sure about lefties for endeavor? it might work though, ya never know. Endeavortile always pissed me off(ugh, i remembered when i had my old snorlax, i always took like 503 damage from that.... hated it. also, i'd go with 363 speed(can't get 362), to just outspeed max speed Starmie/Raikou. i don't really think Scepty needs max. If endeavor doesn't work out for you, you could try toxic/protect/substitute/leech seed. it's incredible... i got the idea from someone else, nearly obliterated my entire team.

Salamence (F) @ Leftovers
Trait: Intimidate
EVs: 4 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Dragon Claw
- Fire Blast
- Hidden Power [Grass]
- Hydro Pump

honestly-i really can't stand elemence. I have to have some phsyical attacks. Otherwise, this'll do aight. Elemence does surprise a lot of things. No real fixes here. Perhaps, if you're okay with it, go with Fire Blast, Dragon Dance, Earthquake/Rock Slide/Hidden Power [Flying], and Hidden Power [Grass/Ice]/Dragon Claw/Hydro Pump.

Slowbro (M) @ Leftovers
Trait: Own Tempo
EVs: 212 HP / 176 Def / 120 SAtk
Bold Nature (+Def, -Atk)
- Calm Mind
- Ice Beam
- Surf
- Thunder Wave

Never used Slowbro before... but this looks nice. For some reason, the EVs look really odd to me... but whatever. Can Slowbro learn boltbeam? that'd probably work better than surfbeam, even though you get STAB on surf. you never know when a Suicune with HP: Grass will come in(meaning my suicune.)...

Aerodactyl (M) @ Choice Band
Trait: Rock Head
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Double-Edge
- Earthquake
- Hidden Power [Flying]
- Rock Slide

I'd go with Aerial Ace and HP: Ghost, but that's just me. It lets you abuse Pressure. Also, CBDactyl's really hard to use right, in most cases. They've got Salamence out, and they switch in Magneton, predicting Rock Slide. It really sucks when that happens, so I use a Liechidactyl. It works amazingly.

Aerodactyl (F) @ Liechi Berry
Trait: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Earthquake
- Hidden Power [Flying] (30, 30, 30, 31, 30 30 on IVs... everything 30 except for speed basically)
- Rock Slide

it gives you more freedom, and the liechi acts as a choice band, without the downside, when you're lower on health.

Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Rapid Spin
- Reflect
- Spikes

hmm... no explosion? can't it learn that?

Otherwise, i'd take off rapid spin. Honestly, spikes damage never bugs me. I've had what, 2 pokemon faint to it in my entire NB career... hell, i beat a skarmory with my crobat o.o(confuse ray... go figure)

Anywho-iunno what to really say about this one. it's aight, but you've gotta keep counters in mind. I don't do standard movesets, like you should've seen on the Aerodactyl. I have surprises everywhere... for example, i have a physical attacker that would take your forretress out with one hit. Metagross, HP: Fire. Just about every team has SOMETHING with a fire move, so you really have to be careful there.

Snorlax (M) @ Leftovers
Trait: Thick Fat
EVs: 252 Atk / 80 Def / 176 SDef
Adamant Nature (+Atk, -SAtk)
- Body Slam
- Earthquake
- Rest
- Sleep Talk

eh, i hate body slam. paralysis isn't too big of a deal in my opinon, i'd rather get the extra damage from return. also-you need shadow ball here. you've got nothing to counter Gengar, and that thing gets sent in so many times against my laxie... Resttalk doesn't work too well in my experience, but if you wanted to still use that, I'd probably go with the same spread and EQ/Return/Body Slam, Shadow Ball, Rest, Sleep Talk. Curselax works a lot better, to me, but hey, what works for you works for you.

Before you point it out: Yes, there is no rock resist on this team... I know. I might change out slowbro/aerodactyl for two other pokemon... Not sure what though. Maybe swampert + something else.

Edit: I literally made this team up before I could get through a single song on winamp... So there should be plenty of errors for you people to spot.

hope that helps. Your team is unbelievably standard. That's really not good. Trust me-the smogon sets are NOT the best. Gotta have some diversity and oddities if you want a really effective team... but hey, that's my opinon. Hum... I could take care of your entire team with my Metagross *shrugs*... I like the ideas though. Honestly.

If you want some rock resistance, Swampy's good, but I'd say M-Gross is better... then again, the main rock types ALSO have Earthquake. My physical counter, by the way, resists no physical moves(Suicune)... you don't really need a rock resistance, as long as you play the cards right. Example-you wouldn't summon a Skull Servant in Atk mode(300/200) in the face of a Paladin(2900/2400[I think]), would you?

Think about it in terms of Yu-Gi-Oh! or another card game. You can't just have attack monsters, or just traps, or just magics. A deck full of Gemini Elves and Summoned Skulls, or Mirror Force and Wabokus, or Lightning Vortex and Giant Trunade*shrugs*, won't win anything. You need traps, magics, defense monsters, effect monsters, tanks, and your basic infantry. Think about stuff like that. Example 2-My Labryinth Wall(hey, I haven't played Yu-Gi-Oh! in a long time...) is my Suicune. My Man-Eater Bug is Crobat. Just gotta try to strategize. I know you put this team together fast-and you did a great job. Teams just don't come together though. I'm STILL working on my team, I still have some of the same pokemon from my first team... I'm just trying things out, working with them, and keeping/dropping them. So far, the entire team works great. Aerodactyl/Crobat/Blaziken/Suicune/Raikou/Metagross... it really does sound like it would have a lot of counters-but that's just the thing. it really doesn't, with the movesets and strategies i've put behind them. Hell, Raikou's the current weak link of the team, and Crobat's one of the best in it! You've just gotta play the cards right, and you can make any team work. Tweak the movesets a bit-think about counters. Once you start doing that more, team building becomes so much easier, and you can do it so much faster without messing up.

Not saying that you did mess up, I'm just making a general statement.

Venny
03-20-2007, 04:44 PM
Sceptile: Leftovers + Endeavor is perfectly fine, contrary to popular belief. Gives substitute some re-usability, and keep sceptile around longer. I rarely actually use endeavor at really low health. Let's say I'm down to around half my health (140), and look at what that does to most guys:

Max HP Celebi: 264 damage
Average Snorlax: 324+ damage
Max HP Blissey: 574 damage
Metagross w/352 HP: 212 damage

It does a great job at weaking guys down to about half or less of their health. With leftovers, I can do it again and again and again... It works awesome with elemence, who tends to be able to do a lot of damage to most pokemon, but not quite OHKO.

Salamence: Elemence alwayas has worked for me, and I hope it always will. Works great in tandem with endeavortile.

Slowbro: He's kind of cool... He's like a suicune who gives up roar/some special defense for thunder wave and fighting resistance. I hate the surf-beam combo, but if I replace surf for something like psychic, I totally get owned by tyranitar... That shouldn't happen.

Aerodactyl: The standard works great for me. I find him to be fairly unexpected these days... It's amazing that I see a lot of BL guys more than aerodactyl.

Forretress: Beautiful against some teams, bad against others... Meh. Earthquake over explosion because magneton will get him otherwise.

Er... Also this isn't standard. Standard has explosion over reflect. I just find forretress to be more valuable than just exploding, and he's a great pseudo-passer with his awesome physical defense.

Snorlax: Yeah... Body slam fails. I'm replacing with return/Double-edge. Earthquake is there because you're more likely to see rocks/steels than gengar/misdreavus.

I do keep counters in mind. That's one of the reasons snorlax has EQ over shadow ball, because everyone thinks their tyraniboah can come in sub up in my face.

However, the team is fairly standard... Which I hate... I'm thinking about scrapping it anyway... I'll just replace it with the one team that always works for me.

reapsoul964
03-21-2007, 04:50 PM
Sceptile: Leftovers + Endeavor is perfectly fine, contrary to popular belief. Gives substitute some re-usability, and keep sceptile around longer. I rarely actually use endeavor at really low health. Let's say I'm down to around half my health (140), and look at what that does to most guys:

Max HP Celebi: 264 damage
Average Snorlax: 324+ damage
Max HP Blissey: 574 damage
Metagross w/352 HP: 212 damage

It does a great job at weaking guys down to about half or less of their health. With leftovers, I can do it again and again and again... It works awesome with elemence, who tends to be able to do a lot of damage to most pokemon, but not quite OHKO.

Salamence: Elemence alwayas has worked for me, and I hope it always will. Works great in tandem with endeavortile.

Never thought of that. Might want to add Brick Break for Blissey, but otherwise, wow... that really would work awesomely. Forget what I said.

Slowbro: He's kind of cool... He's like a suicune who gives up roar/some special defense for thunder wave and fighting resistance. I hate the surf-beam combo, but if I replace surf for something like psychic, I totally get owned by tyranitar... That shouldn't happen.

I said Boltbeam, not Psychicbeam, but I see your point. Maybe... if it CAN learn T-Bolt... Surfbolt? Then again, that screws up Salamence... hell, surfbeam probably works the best for now.

What Suicune these days actually uses roar..? I use CM/HP: Grass/Ice Beam/Rest...

Aerodactyl: The standard works great for me. I find him to be fairly unexpected these days... It's amazing that I see a lot of BL guys more than aerodactyl.

True, I am seeing less and less of them, but ever since I started playing with Aerodactyl again, I've been seeing a lot more counters to it. One of the first games I saw, someone sent in Magneton to counter the Rock Slide that I didn't do. I subbed and then used EQ :)

Surprised they didn't switch out... o.o

Forretress: Beautiful against some teams, bad against others... Meh. Earthquake over explosion because magneton will get him otherwise.

Er... Also this isn't standard. Standard has explosion over reflect. I just find forretress to be more valuable than just exploding, and he's a great pseudo-passer with his awesome physical defense.

I was saying standard in general. the team is fairly standard. When I mean diverse, I'm usually talking about EVs and SOME moves, but yeah. Forretress doesn't get a huge movepool, does it?

And I totally see the point. Earthquake it is.

Snorlax: Yeah... Body slam fails. I'm replacing with return/Double-edge. Earthquake is there because you're more likely to see rocks/steels than gengar/misdreavus.

Finally, someone else who agrees that body slam isn't good on Snorlax... or that return/d-e is better. Y'know, if you REALLY wanna screw opponents up, go with Earthquake and Shadow Ball. Use Shadow Ball on their Ghost, they're thinkin, "aight, good, return/earthquake. Now I can send in my Metagross to kill it, or my Tyranitar"... then EQ them, or vice versa.

I do keep counters in mind. That's one of the reasons snorlax has EQ over shadow ball, because everyone thinks their tyraniboah can come in sub up in my face.

True there. Shadow Ball gives Snorlax more diversity in the movepool though... and I see Gengar SO FREAKING MUCH!

However, the team is fairly standard... Which I hate... I'm thinking about scrapping it anyway... I'll just replace it with the one team that always works for me.

hey, it's a good team, just could use a few small fixes.

Venny
03-21-2007, 06:03 PM
hey, it's a good team, just could use a few small fixes.

The problem was more that it wasn't my style... To be honest I'm not sure what that is. I put up the one team I tend to keep coming back to... It has always worked great for me. The other team was fine I guess, but I just didn't like it.

reapsoul964
03-21-2007, 08:17 PM
The problem was more that it wasn't my style... To be honest I'm not sure what that is. I put up the one team I tend to keep coming back to... It has always worked great for me. The other team was fine I guess, but I just didn't like it.

My style is sweeping. That's it. I also like physical attackers a LOT, even though my favorite move is Splash(okay, my favorite move is probably... honestly, I don't know... I like it when the screen turns dark :-P)... so I base my teams on what I'm good at-attacking. I don't stall much.

Attackers-

Liechidactyl
MixGross
Reversakin

Stallers-

Suicune

Annoyers-

Crobat

Most useless pokemon on my team(this still surprises me...)-

Raikou

Iunno. I just use pokemon I like.

Blaziken is my favorite 3rd gen, along with Metagross and Salamence...
Aerodactyl/Gyarados is my favorite 1st gen...
no favorite 2nd gen...

you get the point

Additional Comment:

Go with Serene Grace on the Blissey. You've got Heal Bell, after all... double chance of burning with flamethrower!

Venny
03-21-2007, 10:31 PM
I like attackers too. I hate guys who can't hurt anything... That's why I like toxic on stuff like blissey.

I used to do serene grace on blissey, but I found out real fast it was annoying when I couldn't just switch out to get rid of paralysis on blissey or something... Or even worse, if they put blissey to sleep.

Near
03-22-2007, 12:11 AM
Yay, 10% burn became 20%. How will-o-wispy.

reapsoul964
03-22-2007, 01:55 PM
Hum. True there. Ignoring Near's comment.