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View Full Version : New NB Team, again.


reapsoul964
03-15-2007, 08:09 PM
Aerodactyl (F) @ Liechi Berry
Trait: Pressure
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Hidden Power [Flying]
- Rock Slide
- Substitute

Nobody expects a Subbing Aerodactyl. This thing is great, especially if they send in a Magneton, thinking you're gonna use Rock Slide. Ain't the case. I'm using Sub, then I'm gonna EQ whatever gets in my way. HP: Flying normally takes away from the speed IVs, but I changed mine to make it the same 394 speed. 30 IVs in everything except for Speed(that has all 31) is also HP: Flying. This was suggested by a fellow Pojoer. Thanks guys!

Raikou @ Petaya Berry
Trait: Pressure
EVs: 116 HP / 140 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Calm Mind
- Hidden Power [Ice]
- Substitute
- Thunderbolt

Petayakou is actually useful. I will probably switch HP: Ice to HP: Grass, but I'm still testing. When Raikou is about to get KOed, use Sub(if possible), to get HP down to 1/4 or less, and then the Petaya activates, boosting special attack for one final blast. I usually have 1 or 2 calm minds up too, so with a max of 902ish special attack or whatever from that, I don't think anything except for Blissey/Regice will walk away unscarred.

Crobat (F) @ Leftovers
Trait: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Confuse Ray
- Haze
- Hidden Power [Ground]
- Sludge Bomb

Confuse Ray helps a lot, seriously. This is my Hazer-mainly for Snorlax/Swampert(cursers)... confuse em, haze, retreat. Sludge Bomb gets STAB and takes care of Sceptile, does nice damage to Ludicolo and Celebi, and helps by poisoning things occasionally. HP: Ground is for Metagross/Tyranitar.

Suicune @ Leftovers
Trait: Pressure
EVs: 164 HP / 104 Def / 240 SAtk
Bold Nature (+Def, -Atk)
- Calm Mind
- Hidden Power [Grass]
- Ice Beam
- Rest

I'm tired of Swampert. HP: Grass should easily dispatch it. Otherwise, this is a standard CMCune, with more special attack than usual.

Blaziken (F) @ Salac Berry
Trait: Blaze
EVs: 156 Atk / 176 Spd / 176 SAtk
Hasty Nature (+Spd, -Def)
- Endure
- Fire Blast
- Reversal
- Swords Dance

After watching "Destiny Deoxys"(haha), I realized that Blaziken is still my favorite 3rd gen pokemon. Naturally, I'll use it. After one Swords Dance, Blaziken's Reversal(of course, with 1HP left) takes out nearly everything. Fire Blast is there for Gengar/Dusclops/Skarmory(even though Reversal takes care of Skarmory), and it gets the STAB + Blaze modifiers. Basically, it does twice the damage, making it a 240 power move(120 base power + STAB + 50% from Blaze), if I'm right. I might switch to Flamethrower, just for accuracy purposes.

Metagross @ Lum Berry
Trait: Clear Body
EVs: 168 Atk / 92 Spd / 248 SAtk
Rash Nature (+SAtk, -SDef)
- Agility
- Hidden Power [Fire]
- Meteor Mash
- Rock Slide

This is still sketchy. It's fun, but it really tortures Metagross' true purpose-Explosion! Okay, that's not its purpose. Metagross is just plain sexy. Of the 3rd gen pokemon, Metagross, Blaziken, and Salamence are my favorites. Naturally, I'm not good with any of them. :)

Agility boosts my speed to 396, enough to counter max speed Crobat/Aerodactyl/Jolteon. HP: Fire takes care of Skarmory and does nice damage to other 'Grosses. MM gets STAB, and is the main attack, and Rock Slide is for Zapdos.

Edit 1 - Changed nearly the entire team. The only things that are still the exact same are Suicune and Metagross. The order's even changed a bit.
Edit 2 - Changed the order and dropped Machamp for Blaziken.

Venny
03-15-2007, 09:24 PM
Machamp: No point in using fire blast. Skarmory can't switch safely into machamp to begin with.

Machamp (M) @ Leftovers
Trait: Guts
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Cross Chop
- Hidden Power [Ghost]
- Rock Slide

To a max defensive skarmory, cross chop does 31% ~ 37%. After a bulk up, you do 46% ~ 54% damage to skarmory. Also keep in mind that you have about a 25% to critical hit and do massive damage. Skarmory is NOT a machamp counter. Put on hidden power ghost instead, so any tankish psychic/ghost can't wall you, like dusclops/celebi.

Raikou: Make this guy your starter. He beats out more of the common leads by far, where as machamp is beaten by a lot of the starters (And in particularly, salamence).

Aerodactyl: Er... ancient power would make sense for a double-battle team or a slower rock. Here though, you're wasting that beautiful speed's ability to flinch, not to mention you have low PP and lower power. Even with STAB, it's only 90 :\

Crobat: Erm... That just seems... odd. That is really only useful against a single pokemon... Crobat isn't exactly a good swampert counter anyway. IMO, HP flying/fighting would be more useful. Flying preferably, cause otherwise I could see heracross with a rock move give you issues.

Suicune: Fine

Metagross: Looks okay. If it works it works... I really don't see the same sweeping potential w/o 405 attack though.

reapsoul964
03-16-2007, 08:53 PM
Machamp: No point in using fire blast. Skarmory can't switch safely into machamp to begin with.

Machamp (M) @ Leftovers
Trait: Guts
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Cross Chop
- Hidden Power [Ghost]
- Rock Slide

To a max defensive skarmory, cross chop does 31% ~ 37%. After a bulk up, you do 46% ~ 54% damage to skarmory. Also keep in mind that you have about a 25% to critical hit and do massive damage. Skarmory is NOT a machamp counter. Put on hidden power ghost instead, so any tankish psychic/ghost can't wall you, like dusclops/celebi.

This was my original Machamp a while back and it didn't work too well for me. I'm just trying out new things, and I haven't tested this team yet. I see what you mean though.

Raikou: Make this guy your starter. He beats out more of the common leads by far, where as machamp is beaten by a lot of the starters (And in particularly, salamence).

Aight. Should I go with 300 speed instead of 320?

Aerodactyl: Er... ancient power would make sense for a double-battle team or a slower rock. Here though, you're wasting that beautiful speed's ability to flinch, not to mention you have low PP and lower power. Even with STAB, it's only 90 :\

I know.. I'm testing. I'll probably go back to Rock Slide. Just trying out something new.

Crobat: Erm... That just seems... odd. That is really only useful against a single pokemon... Crobat isn't exactly a good swampert counter anyway. IMO, HP flying/fighting would be more useful. Flying preferably, cause otherwise I could see heracross with a rock move give you issues.

I know... it is really odd and it makes me feel kinda funny to do so. I'll probably go back to a physical attack, possibly HP: Ground or something of the like for those Metagross switch-ins.

Suicune: Fine

Charlie.

Metagross: Looks okay. If it works it works... I really don't see the same sweeping potential w/o 405 attack though.

Yeah... I'm still just testing. 350ish attack is still heavy, but nowhere near as good as 405. This team's gonna take a while to be totally figured out. Snorlax wasn't working, Salamence wasn't working, Dragonite wasn't working, Tyranitar wasn't working, I just can't find what works. I need something with HP: Grass.

Thanks. Will go do some changes right away.

Edit - Changes done.

Venny
03-16-2007, 09:02 PM
Rather than HP: Grass, how about a grass pokemon with a good grass move? I for one <3 sceptile... Endeavortile is sooooo awesome.

reapsoul964
03-17-2007, 10:45 AM
Thing is, if you send a Grass pokemon in against Swampert, the opponent is about 99% likely to switch out.

Additional Comment:

I might put a Snorlax back on the team, based off of two battles I had last night-

Snorlax (F) @ Leftovers
Trait: Thick Fat
Stats: 501 HP / 300 Atk / 200 Def / 100 Spd / 149 SAtk / 287(or 88, not sure) SDef
Careful Nature (+SDef, -SAtk)
- Shadow Ball
- Rest
- Curse
- Snore

Venny
03-17-2007, 01:31 PM
Thing is, if you send a Grass pokemon in against Swampert, the opponent is about 99% likely to switch out.

Additional Comment:

I might put a Snorlax back on the team, based off of two battles I had last night-

Snorlax (F) @ Leftovers
Trait: Thick Fat
Stats: 501 HP / 300 Atk / 200 Def / 100 Spd / 149 SAtk / 287(or 88, not sure) SDef
Careful Nature (+SDef, -SAtk)
- Shadow Ball
- Rest
- Curse
- Snore

Use that switch to your advantage. You can set-up stuff, like a substitute, or you could use focus punch (Breloom), and other things. I typically substitute against swampert, and then use endeavor on the oncoming snorlax/blissey. Even with 3/4 HP, sceptile's endeavor takes off about half or more of blissey/snorlax's health.

Also, your snorlax: Change to adamant nature and try to get the same stat values, you'll have an extra point or two. Snore is also just a... Weak move. It's base power is just too low to hurt, even have a bunch of curses. Return/double-edge is still better.

reapsoul964
03-17-2007, 07:27 PM
Hm... I might get Sceptile or Breloom on then. Still can't be sure of what I'm gonna use :(

Additional Comment:

Sub/Endeavor/Leaf Blade/?

Venny
03-17-2007, 07:31 PM
Sceptile (M) @ Leftovers
Trait: Overgrow
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Endeavor
- Hidden Power [Ice]
- Leaf Blade
- Substitute

This is what I use. The standard uses petaya berry, but that limits sceptile's ability to use substitute again and again. Leftovers + endeavor works just fine, contrary to popular belief. Also makes a sweet sub-seeder if you want to do that. Endeavortile is better though, IMO, because it can threaten anything with endeavor.

Bleakdragon55
03-17-2007, 10:06 PM
you have a great team, though the problem is it is 95% phsycial and unable to defend agaisant a 2 timed DDance Salamence, the other 5% is Crobat with its Confuse Ray and Haze. That balances it about 5%.

A simple Weezing and Regice/Blissey could work and take this team out. Weezing Will-o-Wisping and Regice taking special hits. Adding maybe Celebii could help alot.

Celebii@Leftovers
Evs: 252 Sp.Atk/252 Speed/ 4 Hp
Timid/Modest
Moves:
Hidden Power Grass/Psychic
Heal Bell
Calm Mind
Baton Pass

Works great, and gets rid of Status conditons.

reapsoul964
03-19-2007, 02:37 PM
you have a great team, though the problem is it is 95% phsycial and unable to defend agaisant a 2 timed DDance Salamence, the other 5% is Crobat with its Confuse Ray and Haze. That balances it about 5%.

Suicune survives Salamence after a few DDs.

A simple Weezing and Regice/Blissey could work and take this team out. Weezing Will-o-Wisping and Regice taking special hits. Adding maybe Celebii could help alot.

Celebii@Leftovers
Evs: 252 Sp.Atk/252 Speed/ 4 Hp
Timid/Modest
Moves:
Hidden Power Grass/Psychic
Heal Bell
Calm Mind
Baton Pass

Works great, and gets rid of Status conditons.

I won't ever use Celebi/Weezing/Skarmory/Blissey. I can't stand them. I used to say that about Snorlax... and I don't use him anymore.

Celebi just isn't my type of pokemon. For Seeders/grass types, I only use Sceptile, and the occasional Breloom that I really don't use cuz I don't want to so NEHHHH. :)