reapsoul964
03-10-2007, 10:06 PM
Sorry for posting another thread with the 3 or so that I've already got up... but I've managed to change the team a bit, it's at 70% power now on the NB thing... I seriously didn't think it'd be THAT high... then again, that doesn't really mean anything besides the fact that I've got heavy hitters. Moving on! Of course, like always, I'll tell the strategies and flaws.
Tyranitar (F) @ Lum Berry
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Rock Slide
- Taunt
DD on the switch or when it's safe to do so. Tyranitar's strong, but unreasonably fragile when it comes to special defense. I'll probably take it off, but I'm testing right now. It does make an interesting starter.
Upside-high attack, good typing for attack
Downside-slow, vulnerable
Raikou @ Leftovers
Trait: Pressure
EVs: 36 HP / 220 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Calm Mind
- Hidden Power [Ice]
- Substitute
- Thunderbolt
Raikou. Nuff said. 320 speed, 361 SAtk, 330 HP. Fun. Calm Mind once or twice and sweep, or keep CMing. It's basic. This is one of my sweepers. Downside is that 320 speed doesn't really do much to those things called timid raikous. I've got 320 for anything that maxes out at 319... although I'll probably switch back to 300, for Mence.
Upside-best electric for attacking purposes. Jolty's a good BPer, and Zappy's a good pokemon to set things up with (LS, Sub...)
Crobat (F) @ Leftovers
Trait: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Confuse Ray
- Haze
- Hidden Power [Flying]
- Sludge Bomb
394 speed, 278 attack(set all my IVs to 30 besides speed, it's HP: Flying, a different form of it), good HP(in the 300s), and the ability to confuse, piss off snorlax, kill leechers, and take out heracross/breloom all in one annoying flappy thingy. This is the "Spec. Ops" leader of the team, charging with confusion and poison. Reminds me of Koga... he should so use a Crobat instead of Weezing >_<
Downside-defenses aren't amazing, but they are pretty good. Attack is the real downside-278? ugh...
Upside-394 speed, confusion, haze, double STABs.
Aerodactyl (F) @ Liechi Berry
Trait: Pressure
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Ancientpower
- Earthquake
- Hidden Power [Flying]
- Substitute
This Aerodactyl is pretty much a CBDactyl without the Choice Band, increasing mobility within the own moveset. I know that I have HP: Flying-I put all the IVs except for Speed to 30, which is another way to have your Hidden Power be the Flying one(70 power still, I think...). Substitute until you're down to 1/4 health, then the Liechi kicks in, boosting attack up to a pretty nice number. Afterwards, use Ancientpower, Earthquake, and HP: Flying as desired. This can screw up opponents who think that I'm running a CBDactyl. Also, if Ancientpower gives me the boost(as if...), my stats raise even higher, making Aerodactyl even deadlier.
Upside-all the above
Downside-1/4 health before sweeping, low defenses, multiple counters
Suicune @ Leftovers
Trait: Pressure
EVs: 240 HP / 116 Def / 16 Spd / 136 SAtk
Bold Nature (+Def, -Atk)
- Calm Mind
- Ice Beam
- Rest
- Surf
401 HP / 324 Def / 210 Spd / 250 SAtk / 266 SDef
Calm Mind up to 1000 special attack and a little bit more on the SDef, while the high HP, Rest, and high defense take care of physical threats. This is hard to use against fast things, but it works. CM when you can, rest when you can't CM, or just attack. Surf gets STAB and Ice Beam hits pokemon like Salamence who are resistant to water(and in Sally's case, 4x weak to it) and pokemon with Water Absorb(namely Lapras[I think], Vaporeon, and Quagsire). This is my physical wall.
Downside-really vulnerable to special damage until at least 2 Calm Minds are up.
Upside-once Calm Minds are up, Suicune is nearly unstoppable.
Metagross @ Leftovers
Trait: Clear Body
EVs: 176 Atk / 88 Spd / 244 SAtk
Rash Nature (+SAtk, -SDef)
- Agility
- Earthquake
- Meteor Mash
- Thunderpunch
Switched to a standard Anti-Skarm/Agiligross, with a good amount more special attack. 315 special attack to be exact. Agility once for 396 speed, then sweep away with EQ/MM/Thunderpunch(pretty much only for Skarmory...
Upside-Fastest tank in the game(cuz of agility), STAB on MM, ability to take down Skarmory in 2 hits, and EQ
Downside-nothing to counter Zapdos, Weezing, Swampert, Ludicolo, Celebi... etcetera... with.
Edit: changed D-Nite's stats, I accidently had 530 EVs instead of the max 510.
Edit 2: Changed 'Gross' moves, from Sludge Bomb to Rock Slide
Edit 3: Took off Dragonite for Aerodactyl, and Snorlax for Tyranitar. Also changed CBGross to Agiligross. Will probably go back to what it used to be... with Aerodactyl instead of Dragonite.
Tyranitar (F) @ Lum Berry
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Rock Slide
- Taunt
DD on the switch or when it's safe to do so. Tyranitar's strong, but unreasonably fragile when it comes to special defense. I'll probably take it off, but I'm testing right now. It does make an interesting starter.
Upside-high attack, good typing for attack
Downside-slow, vulnerable
Raikou @ Leftovers
Trait: Pressure
EVs: 36 HP / 220 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Calm Mind
- Hidden Power [Ice]
- Substitute
- Thunderbolt
Raikou. Nuff said. 320 speed, 361 SAtk, 330 HP. Fun. Calm Mind once or twice and sweep, or keep CMing. It's basic. This is one of my sweepers. Downside is that 320 speed doesn't really do much to those things called timid raikous. I've got 320 for anything that maxes out at 319... although I'll probably switch back to 300, for Mence.
Upside-best electric for attacking purposes. Jolty's a good BPer, and Zappy's a good pokemon to set things up with (LS, Sub...)
Crobat (F) @ Leftovers
Trait: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Confuse Ray
- Haze
- Hidden Power [Flying]
- Sludge Bomb
394 speed, 278 attack(set all my IVs to 30 besides speed, it's HP: Flying, a different form of it), good HP(in the 300s), and the ability to confuse, piss off snorlax, kill leechers, and take out heracross/breloom all in one annoying flappy thingy. This is the "Spec. Ops" leader of the team, charging with confusion and poison. Reminds me of Koga... he should so use a Crobat instead of Weezing >_<
Downside-defenses aren't amazing, but they are pretty good. Attack is the real downside-278? ugh...
Upside-394 speed, confusion, haze, double STABs.
Aerodactyl (F) @ Liechi Berry
Trait: Pressure
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Ancientpower
- Earthquake
- Hidden Power [Flying]
- Substitute
This Aerodactyl is pretty much a CBDactyl without the Choice Band, increasing mobility within the own moveset. I know that I have HP: Flying-I put all the IVs except for Speed to 30, which is another way to have your Hidden Power be the Flying one(70 power still, I think...). Substitute until you're down to 1/4 health, then the Liechi kicks in, boosting attack up to a pretty nice number. Afterwards, use Ancientpower, Earthquake, and HP: Flying as desired. This can screw up opponents who think that I'm running a CBDactyl. Also, if Ancientpower gives me the boost(as if...), my stats raise even higher, making Aerodactyl even deadlier.
Upside-all the above
Downside-1/4 health before sweeping, low defenses, multiple counters
Suicune @ Leftovers
Trait: Pressure
EVs: 240 HP / 116 Def / 16 Spd / 136 SAtk
Bold Nature (+Def, -Atk)
- Calm Mind
- Ice Beam
- Rest
- Surf
401 HP / 324 Def / 210 Spd / 250 SAtk / 266 SDef
Calm Mind up to 1000 special attack and a little bit more on the SDef, while the high HP, Rest, and high defense take care of physical threats. This is hard to use against fast things, but it works. CM when you can, rest when you can't CM, or just attack. Surf gets STAB and Ice Beam hits pokemon like Salamence who are resistant to water(and in Sally's case, 4x weak to it) and pokemon with Water Absorb(namely Lapras[I think], Vaporeon, and Quagsire). This is my physical wall.
Downside-really vulnerable to special damage until at least 2 Calm Minds are up.
Upside-once Calm Minds are up, Suicune is nearly unstoppable.
Metagross @ Leftovers
Trait: Clear Body
EVs: 176 Atk / 88 Spd / 244 SAtk
Rash Nature (+SAtk, -SDef)
- Agility
- Earthquake
- Meteor Mash
- Thunderpunch
Switched to a standard Anti-Skarm/Agiligross, with a good amount more special attack. 315 special attack to be exact. Agility once for 396 speed, then sweep away with EQ/MM/Thunderpunch(pretty much only for Skarmory...
Upside-Fastest tank in the game(cuz of agility), STAB on MM, ability to take down Skarmory in 2 hits, and EQ
Downside-nothing to counter Zapdos, Weezing, Swampert, Ludicolo, Celebi... etcetera... with.
Edit: changed D-Nite's stats, I accidently had 530 EVs instead of the max 510.
Edit 2: Changed 'Gross' moves, from Sludge Bomb to Rock Slide
Edit 3: Took off Dragonite for Aerodactyl, and Snorlax for Tyranitar. Also changed CBGross to Agiligross. Will probably go back to what it used to be... with Aerodactyl instead of Dragonite.