reapsoul964
03-03-2007, 02:34 PM
Just thinking about movesets... vote for which one you'd use, if you use Salamence.
My current-Special Sweeper, Surpriser
Salamence (F) @ Petaya Berry
Trait: Intimidate
EVs: 4 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Dragon Claw
- Dragon Dance
- Flamethrower
- Refresh(MOD Move)
Dragon Claw gets STAB, Flamethower takes Skarm down to 3/4. DD is to boost speed, and that's where part 1 of the surprise comes in. DD once, they're thinking "Oh, just another DDMence. Easy, just bring in a defense pokemon", and then there you go with a high powered special attack. Still very weak... Refresh is the second part of the surprise. Take away Toxic and all that other stuff. Probably will replace with HP: Grass. Petaya Berry's there in case I get down to 25% health, for that extra boost up to over 500 special attack.
Anti-Skarmory DDMence
Salamence (F) @ Leftovers
Trait: Intimidate
EVs: 252 Atk / 252 Spd / 4 SAtk
Naughty Nature (+Atk, -SDef)
- Rock Slide
- Earthquake
- Fire Blast
- Dragon Dance
Basic strategy as the regular DDMence, but with Fire Blast to do some nice damage to Skarmory. 257 Special Attack works decently enough.
Basic DDMence
Salamence (F) @ Leftovers
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Hidden Power [Flying]
- Rock Slide
- Earthquake
Basic DDMence.
All-Out Special Attacker
Salamence (M) @ Leftovers
Trait: Intimidate
EVs: 4 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Hydro Pump
- Dragon Claw
- Hidden Power [Grass]
Lame to me, but powerful.
Special Surpriser
Salamence (M) @ Leftovers
Trait: Intimidate
EVs: 4 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Dragon Claw
- Flamethrower
- Hidden Power [Grass]
- Refresh
Refresh says BYE BYE to those moves that can really hurt, status moves. HP: Grass is for Swampy and other waters(although 'Mence will have to retreat on that...), Dragon Claw gets STAB, and Flamethrower's for Skarm.
CBMence
Salamence (F) @ Choice Band
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Rock Slide
- Hidden Power [Flying]
- Earthquake
- Brick Break
Meh. All-Out Physical Attacker with Choice Band.
Special Surpriser
Salamence (F) @ Lum Berry
Trait: Intimidate
EVs: 4 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Grass]
- Dragon Claw
- Flamethrower
- Dragon Dance
Might go with this one.
Whaddya think of em? Just tryin to figure out a final pokemon for my team...
Salamence (F) @ Petaya Berry
Trait: Intimidate
EVs: 4 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Dragon Claw
- Dragon Dance
- Flamethrower
- Refresh
Infantry Unit, Scout.
Raikou @ Leftovers
Trait: Pressure
EVs: 116 HP / 140 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Calm Mind
- Hidden Power [Ice]
- Substitute
- Thunderbolt
Heavy Trooper, trench captain.
Crobat (F) @ Leftovers
Trait: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Confuse Ray
- Haze
- Hidden Power [Flying]
- Sludge Bomb
Scout, Spec. Ops. Leader
Snorlax (F) @ Leftovers
Trait: Thick Fat
EVs: 160 HP / 68 Atk / 136 Def / 16 Spd / 128 SDef
Adamant Nature (+Atk, -SAtk)
- Curse
- Rest
- Return
- Shadow Ball
Tank, Heavy Trooper
Suicune @ Leftovers
Trait: Pressure
EVs: 240 HP / 116 Def / 16 Spd / 136 SAtk
Bold Nature (+Def, -Atk)
- Calm Mind
- Ice Beam
- Rest
- Surf
Tank, Heavy Trooper
Metagross @ Choice Band
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Explosion
- Meteor Mash
- Sludge Bomb
Blitzkrieg attacker, Tank
Scout-Fast, Unpredictable
Infantry-well rounded soldier
Spec. Ops.-fast, annoying, confusing, exploits weaknesses
Tank-staller, holds the lines
Blitzkrieg attacker-all out attacker, ready to fight with monster power
Trench Captain-staller, but not until the trenches are dug(Calm Mind)
Heavy Trooper-powerful, but slow to power up or slow in general
Probably missed one or two... basically, you've gotta make sure your team works together, right? This sounds like a pretty decent set up to me. 3 tanks, 1 infantry unit, 1 heavy troop, and 1 special operations leader. The tanks take all the heavy damage and dish it back out, while the infantry, troop, and spec. ops. leader dish out more.
Yeah, probably a really dumb analogy.
Main thing is though, Salamence. What moveset? I'll keep tally here-
Special Sweeper/Surpriser-
Anti-Skarm DD-
DD-
Special Attacker-1
Special Surpriser 1-
Choice Bander-
Special Surpriser 2-
Other-2
Vote for a Mence, R/F the Team(with the mence you choose), Tell why you voted for that Mence, and whatever else.
Or just laugh ^^
My current-Special Sweeper, Surpriser
Salamence (F) @ Petaya Berry
Trait: Intimidate
EVs: 4 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Dragon Claw
- Dragon Dance
- Flamethrower
- Refresh(MOD Move)
Dragon Claw gets STAB, Flamethower takes Skarm down to 3/4. DD is to boost speed, and that's where part 1 of the surprise comes in. DD once, they're thinking "Oh, just another DDMence. Easy, just bring in a defense pokemon", and then there you go with a high powered special attack. Still very weak... Refresh is the second part of the surprise. Take away Toxic and all that other stuff. Probably will replace with HP: Grass. Petaya Berry's there in case I get down to 25% health, for that extra boost up to over 500 special attack.
Anti-Skarmory DDMence
Salamence (F) @ Leftovers
Trait: Intimidate
EVs: 252 Atk / 252 Spd / 4 SAtk
Naughty Nature (+Atk, -SDef)
- Rock Slide
- Earthquake
- Fire Blast
- Dragon Dance
Basic strategy as the regular DDMence, but with Fire Blast to do some nice damage to Skarmory. 257 Special Attack works decently enough.
Basic DDMence
Salamence (F) @ Leftovers
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Hidden Power [Flying]
- Rock Slide
- Earthquake
Basic DDMence.
All-Out Special Attacker
Salamence (M) @ Leftovers
Trait: Intimidate
EVs: 4 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Hydro Pump
- Dragon Claw
- Hidden Power [Grass]
Lame to me, but powerful.
Special Surpriser
Salamence (M) @ Leftovers
Trait: Intimidate
EVs: 4 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Dragon Claw
- Flamethrower
- Hidden Power [Grass]
- Refresh
Refresh says BYE BYE to those moves that can really hurt, status moves. HP: Grass is for Swampy and other waters(although 'Mence will have to retreat on that...), Dragon Claw gets STAB, and Flamethrower's for Skarm.
CBMence
Salamence (F) @ Choice Band
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Rock Slide
- Hidden Power [Flying]
- Earthquake
- Brick Break
Meh. All-Out Physical Attacker with Choice Band.
Special Surpriser
Salamence (F) @ Lum Berry
Trait: Intimidate
EVs: 4 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Grass]
- Dragon Claw
- Flamethrower
- Dragon Dance
Might go with this one.
Whaddya think of em? Just tryin to figure out a final pokemon for my team...
Salamence (F) @ Petaya Berry
Trait: Intimidate
EVs: 4 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Dragon Claw
- Dragon Dance
- Flamethrower
- Refresh
Infantry Unit, Scout.
Raikou @ Leftovers
Trait: Pressure
EVs: 116 HP / 140 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Calm Mind
- Hidden Power [Ice]
- Substitute
- Thunderbolt
Heavy Trooper, trench captain.
Crobat (F) @ Leftovers
Trait: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Confuse Ray
- Haze
- Hidden Power [Flying]
- Sludge Bomb
Scout, Spec. Ops. Leader
Snorlax (F) @ Leftovers
Trait: Thick Fat
EVs: 160 HP / 68 Atk / 136 Def / 16 Spd / 128 SDef
Adamant Nature (+Atk, -SAtk)
- Curse
- Rest
- Return
- Shadow Ball
Tank, Heavy Trooper
Suicune @ Leftovers
Trait: Pressure
EVs: 240 HP / 116 Def / 16 Spd / 136 SAtk
Bold Nature (+Def, -Atk)
- Calm Mind
- Ice Beam
- Rest
- Surf
Tank, Heavy Trooper
Metagross @ Choice Band
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Explosion
- Meteor Mash
- Sludge Bomb
Blitzkrieg attacker, Tank
Scout-Fast, Unpredictable
Infantry-well rounded soldier
Spec. Ops.-fast, annoying, confusing, exploits weaknesses
Tank-staller, holds the lines
Blitzkrieg attacker-all out attacker, ready to fight with monster power
Trench Captain-staller, but not until the trenches are dug(Calm Mind)
Heavy Trooper-powerful, but slow to power up or slow in general
Probably missed one or two... basically, you've gotta make sure your team works together, right? This sounds like a pretty decent set up to me. 3 tanks, 1 infantry unit, 1 heavy troop, and 1 special operations leader. The tanks take all the heavy damage and dish it back out, while the infantry, troop, and spec. ops. leader dish out more.
Yeah, probably a really dumb analogy.
Main thing is though, Salamence. What moveset? I'll keep tally here-
Special Sweeper/Surpriser-
Anti-Skarm DD-
DD-
Special Attacker-1
Special Surpriser 1-
Choice Bander-
Special Surpriser 2-
Other-2
Vote for a Mence, R/F the Team(with the mence you choose), Tell why you voted for that Mence, and whatever else.
Or just laugh ^^