View Full Version : Stall/Wear-down Team
Venny
02-22-2007, 10:52 AM
This team is designed to wear down the opponent via toxic/sandstorm/spikes. I typically use this team when I feel like being annoying as hell. It works fairly good as far as competitive play goes though.
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 88 Atk / 168 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Rock Slide
- Taunt
Dugtrio (M) @ Choice Band
Trait: Arena Trap
EVs: 232 Atk / 228 Spd / 48 SDef
Adamant Nature (+Atk, -SAtk)
- Aerial Ace
- Earthquake
- Hidden Power [Bug]
- Rock Slide
Salamence (M) @ Leftovers
Trait: Intimidate
EVs: 212 HP / 44 Spd / 252 SDef
Jolly Nature (+Spd, -SAtk)
- Brick Break
- Hidden Power [Flying]
- Wish
- Protect
Claydol @ Leftovers
Trait: Levitate
EVs: 236 HP / 176 Def / 96 SDef
Relaxed Nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Rapid Spin
- Toxic
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Hidden Power [Flying]
- Spikes
- Toxic
- Whirlwind
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 20 HP / 252 Def / 236 SAtk
Bold Nature (+Def, -Atk)
- Flamethrower
- Heal Bell
- Softboiled
- Toxic
chaosmage
02-22-2007, 11:37 AM
Maybe replace something with Jumpluff or Sceptile? They can force alot of unwanted switches into spikes or just stall the hell out of your opponent. Also, this team will have problems with Starmie. BLissey is the only thing that will keep it from destoying you, and if it's out of the way...
reapsoul964
02-22-2007, 12:02 PM
Agreed. Otherwise, it's nice. Would definitely give me a problem or two.
Venny
02-22-2007, 12:10 PM
I never thought about a sub-seeder... Unfortunately, I'm not sure I can afford to give anyone up. Everyone on the team is already playing a very important role.
Also, yeah, this team is very blissey dependant for absorbing special attacks. I've been thinking about how I can change that, but I'm not really coming up with anything.
The most expendable guy right now is claydol, but that takes away my rock resist/rapid spinner :\
reapsoul964
02-22-2007, 03:40 PM
Rapid Spin is kinda pointless. 25% Spikes Damage isn't much, and I've only been trapped by Skarmory once.
I had Crobat and Snorlax against 4 pokemon including a full HP Skarmory and I still won. It really doesn't do much. The Rock resistance is helpful though...
harp90
02-22-2007, 05:14 PM
hey nice team there but it would help if i knew there lv,s
WildAce
02-22-2007, 05:40 PM
hey nice team there but it would help if i knew there lv,s
All levels on all teams posted here (and anywhere for that matter) are (or should be) Lv. 100.
Anyways, since you have Salamence, what if you changed it's nature and EV's for Max Speed (328) and combine it with a Curse passing Umbreon?
[Umbreon @ Leftovers
Mean Look
Curse
Baton Pass
Toxic / Confuse Ray / Wish / Moonlight]
It can trap them, forcing them to take hits from sandstorm and Toxic, all the while building up it's ATK and DEF, eventually passing to a Salamence @ White Herb.
Venny
02-23-2007, 12:25 AM
Rapid Spin is kinda pointless. 25% Spikes Damage isn't much, and I've only been trapped by Skarmory once.
I had Crobat and Snorlax against 4 pokemon including a full HP Skarmory and I still won. It really doesn't do much. The Rock resistance is helpful though...
Spikes hurts this team quite a bit, because I switch a lot with this team. Claydol is a good rapid spinner for this team.
hey nice team there but it would help if i knew there lv,s
All level 100.
All levels on all teams posted here (and anywhere for that matter) are (or should be) Lv. 100.
Anyways, since you have Salamence, what if you changed it's nature and EV's for Max Speed (328) and combine it with a Curse passing Umbreon?
[Umbreon @ Leftovers
Mean Look
Curse
Baton Pass
Toxic / Confuse Ray / Wish / Moonlight]
It can trap them, forcing them to take hits from sandstorm and Toxic, all the while building up it's ATK and DEF, eventually passing to a Salamence @ White Herb.
Cursebreon is an interesting idea. Baton pass + mean look could give me an alternative to dugtrio, although it won't get heal bellers quite as easily. As far as curse goes, I'm not quite sure how well that would work. Boosting up a wishmence isn't all that great. Tyranitar could work with the curses, but yeah... I will look into umbreon though, because mean look could be very interesting... I don't think toxic will be necessary since I have three others with toxic.
Thanks for the idea, I will test that out. I may put toxic on umbreon and just take toxic off claydol for something else, assuming I go with umbreon.
Edit: How about this?
Umbreon (M) @ Leftovers
Trait: Synchronize
EVs: 252 HP / 240 Def / 18 SDef
Careful Nature (+SDef, -SAtk)
- Mean Look
- Taunt
- Toxic
- Wish
and then replace claydol's toxic for something else. Maybe rest?
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