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NaturalForce
01-31-2007, 10:38 PM
old thread is old =/

E-HERO DECK: 50

E-HERO Wildman III
E-HERO Ocean III
E-HERO Airman III
E-HERO Another Neos III
E-HERO Heat III
Gorz Envoy of The Underworld III
Card Gunner III

Reinforcements of The Army II
Premature burial
Smashing Ground III
E-Emergency call III
Heavy storm
Graceful charity
Fissure III
Hero Bond II

Call of the Haunted
Trap hole III
Wide Spread Ruin III
Bottomless Trap Hole III
Ring of destruction
Torrential Tribute
Mirror force

Well That was fun.

The Laughing Man
02-01-2007, 12:22 AM
Ok, where to start on this deck. First things first. This deck does not seem to be so fast as you would advertise. You may be able to deal 5000 in one turn, but the next turn, when your fusions are destroyed (which they will be, granted they even get their attacks through), you have no hand and minimal field presense. Ok, we'll start with the monsters:

Clayman, Sparkman and Lady of Flames are terrible. Drop all the copies of them. Kind of the Swamp is godly for what you want to do. Add a copy of him. Wildman is good as well, make him 3. Finally, Breaker is too good to leave out of this kind of build.

Next, about your magics:

The random fissure has to go. Trade it out for 2 Enemy Controllers. We'll make space for them in the traps. Mircale Fusion should be at 3, as it's important. Also, add in a Swords of Revealing light so that you can use Oceans and Forestmans effects more easily.

Last, about your traps. Wow, total randomsville. Using traphole because it targets gadgets is possibly the n00biest move you could possibly make. Why would you want to waste a card on a gadget, when it just is going to give them another monster on the next turn. Take them out in battle, not with cards. Remains of Yata is also a waste. It'd be ok if you were at 38 cards and needed to add something, as it'd give you a little speed in place of empty slots, but you don't need them at this point. So, overall, try these changes:

-Sparkman x2
-Clayman
-Lady of Flames
-Fissure
-Remains of yata x2
-Traphole x3

+King of the Swamp x1
+Breaker x1
+Wildman x1
+Enemy Controller x2
+Swords of Revealing Light x1
+Miracle Fusion x1
+Sakurestsu Armor x1

That brings your total to 42 and should help it out a bit.

NaturalForce
02-01-2007, 04:24 PM
Thanks for your suggestion. You say the fusions will be destroyed next turn, this is not always true infact its rare when that actually happens unless my opponent is packing 3 smashings in his hand. I will take your advise on some of the suggestions. Sparkman is here for Shing Flare Wingman, he is too good to ignore and thanks for the help.

Mtsoccer6592
03-21-2007, 06:00 PM
i mean intsead of 3 regulare trap holes sry

NaturalForce
11-07-2008, 04:21 PM
fun bump~ I miss that old ban/restricted list