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Miles Prower
01-15-2007, 08:19 AM
Ok, inspired by the "Teebu's Blazing Longsword" thread, I've decided to get this thread started. Every day or so I'll post a new Card v. Card, and see which one is better. Here's the first one:

CLASS: Mages

CARDvCARD: Frost Nova v. Flamestrike

Frost Nova, (4), MAGE, Instant Ability - Frost
---
Your hero deals 1 frost damage to each opposing hero and ally. A character dealt damage this way cannot attack this turn.

~~~

Flamestrike, (7), MAGE, Ability - Fire
---
Your hero deals 3 fire damage to each opposing hero and ally.

Flamestrike kills off most any opposing ally and is a VERY good card agenist swarm alliance decks. Frost Nova, however, can be used greatly agenist any rush deck, like Hunter or horde Warlock. Let's go Pro v. Con:

Frost Nova

PROS:
4-Cost
Instant
Stops all attackers
Kills 1-health Elusives
Almost never a dead draw.

CONS:
Only does 1 damage

Flamestrike

PROS:
Kills most all opposing allies
Deals 3 damage to hero as well
Clears field for open attacks.

CONS:
Costs 7
Dead draw at the start of the game.

Frost Nova: 4 Pros, 1 Con
Flamestrike: 3 Pros, 2 Cons
Winner: Frost Nova

It really wasn't hard to determine this, but some people do like to argue, so here's a reasonable case. If you'd like to make a suggesstion for the next Card v. Card, go right ahead. Suggestions are welcome.

Ryu Juini
01-15-2007, 04:15 PM
Warchief Thrall vs. King Magni Bronzebeard.

Miles Prower
01-15-2007, 08:14 PM
CLASS: any
COMPARISON: 9-Drop Ally - both factions

CARDvCARD: King Magni Bronzebeard v. Warchief Thrall

King Magni Bronzebeard, (9), Ally - Gnome Warrior, Unique, 6 ATK, 8 Health
---
At the end of each turn, put an Alliance Dwarf Ally Token with 1 ATK and 1 Health into play.

All Dwarves have Protector.

~~~

Warchief Thrall, (9), Ally - Orc Shaman, Unique, 7 ATK, 8 Health
---
Other Horde allies in your party have +3 ATK and +3 Health.

On the Alliance side, you have a card that sprouts a 1/1 protector each turn, is a protector, and makes your Hero, if a Dwarf, a protector. On the Horde side, you have a card that makes every Horde Ally in your party 2x harder to kill. Let's go Pros v. Cons:

King Magni Brozebeard

PROS:
Token Each Turn
Makes all tokens a Protector
Makes itself a Protector
Depending on the hero you're playing it with, can make it a Protector
8 Health

CONS:
9-Cost

~~~

Warchief Thrall

PROS:
Makes all other Horde Allies harder to kill and more powerful.
Very Nice late-game finisher.
8 Health
7 ATK

CONS:
9-Cost
Needs a lot of supporting allies to be useful.

(INDEX: Pros = +2, Cons = -1)
King Magni Bronzebeard: 5 Pros, 1 Con; Points: 9
Warchief Thrall: 4 Pros, 2 Cons; Points: 6
Winner: King Mani Bronzebeard

King Magni wins with 1 more pro and 1 less con.

Next suggestion please. (you can post 3 cards (card v. card v. card) but no more than 3)

Crazymojo
01-16-2007, 12:51 AM
Chromie vs Fiona Spellbinder

Ryu Juini
01-16-2007, 03:28 AM
Hrm. I'm not sure. The only uses Magni and Thrall have are in Ironforge Guard's/Ogrimmar Grunt's decks. You should base them off that.


While the dwarves will protect Magni from being hit, in making one of these decks, your Hero should be Protecting said Unique ally easily, and wearing Armor to keep itself alive.


In these decks, I'm sure Warchief Thrall would probably be superior. Making the Orgrimmar Grunts ATLEAST 4/4's for 2 is great, not to mention their +1 attack for each other Grunt.


Magni generates a weenie blocker each turn, but doesn't help the Ironforge Guard's do their job. With the Orgrimmar Grunts, you'd need four Grunts with Thrall out to do 27 Damage in one turn. With Magni, you'd need Magni and 21 Dwarves.

Miles Prower
01-16-2007, 12:38 PM
Ryu(and anyone): I base these off general use, not for particular decks.

CLASS: any
COMPARISON: Remove From Game effects, Epics, General use
CARDvCARD: Chromie v. Fianna Spellbinder

Chromie, (6), Neutral, Ally - Dragonkin, Unique, 2 ATK, 4 Health
---
[Activate], Remove Chromie from the game -> Take an extra turn after this one.

~~~

Fianna Spellbinder, (3), Horde, Ally - Blood Elf Mage, 3 ATK, 2 Health
---
(1), Remove Fianna Spellbinder from the game -> Players can't draw this turn.

~~~

Ok. In normal decks, both cards are seemingly useless, but with particular decks, each one of these cards could be goldmines. Fianna, for example, is very good in mass(3 or 4) in a Mage Hand Control deck. Alternately, Chromie is extremely good in Paladin/Warrior stall or any stall that can kill you if 2 coinciding turns commence.

Let's go pro v. con:

Chromie:

PROS:
No cost for it's effect
Provides an extra turn
Neutral Ally

CONS:
Costs 6
Only 4 Health
Needs stall support.

Fianna Spellbinder:

PROS:
Costs only (3)
3 ATK
Effect can be used immediately(on opponent's Ready Step for ex.)
Effect only costs (1)

CONS:
It's effect gives only situational support

Breakdown:
INDEX = Pro +2, Con -1
Chromie= 3 Pros(+6), 3 Cons(-3); 3pts.
Fianna Spellbinder= 4 pros(+8), 1 Con(-1); 7pts.
Winner is Fianna Spellbinder... clearly the better card.

Next please ^^

Additional Comment:
New card v. card is up!

TeamUnderdog
01-16-2007, 04:07 PM
How bout Zy'lah Manslayer vs. Lord Grayson Shadowbreaker?

Miles Prower
01-16-2007, 05:41 PM
CLASS: any
COMPARISON: Exhaust Effects.
CARDvCARD: Zy'lah Manslayer v. Lord Grayson Shadowbreaker

Zy'lah Manslayer, (7), Horde, Ally - Troll Warrior, 5 ATK, 6 Health
---
Protector

When Zy'lah Manslayer deals combat damage to an ally, ready her.
[Rare]

~~~

Lord Grayson Shadowbreaker, (7), Alliance, Ally - Human Paladin, Unique, 4 ATK, 7 Health
---
Protector

When Lord Grayson Shadowbreaker becomes exhauted, heal 2 damage from target Hero or Ally.
[Epic]

~~~

Zy'lah Manslayer can have a good amount of potential splashed in ALMOST any Horde deck. However, Lord Grayson Shadowbreaker can have the same thing said about it, using him to Protect, then heal 2 from something, or attack and do the same.

Pro v. Con time:

Zy'lah Manslayer

PROS:
Can attack multiple times.
Can protect multiple times.
Kills off mass allies.
5 ATK
If all allies are killed, it can still strike at opposing Hero.

CONS:
Costs 7

~~~

Lord Grayson Shadowbreaker

PROS:
Heals 2 damage from anything
Effect activates when attacking
Effect activates when protecting
Effect activates when exhausted using an Ability/otherwise.(like "Headmaster's Charge")
7 Health

CONS:
Costs 7

INDEX: Pro +2, Con -1
Results
Zy'lah Manslayer: 5 Pros(+10), 1 Con(-1); 9 pts.
Lord Grayson Shadowbreaker: 5 Pros(+10), 1 Con(-1); 9 pts.
Winner: It's a tie at 9 points a piece. Depending on the Faction, this card can be a good addition to your deck if placed in correctly.

Crazymojo
01-16-2007, 06:31 PM
I got a difficult one and a great challenge for you to do if you're willing...

Which Onyxia helmet (Purple Rarity) is the best for whatever class (Variables are: Decks fine tuned to use them and/or casual decks that can splash them in).

So Essentially:

10. Bloodfang Hood
11. Dragonstalker’s Helm
12. Halo of Transcendence
13. Helm of Wrath
14. Helm of 10 Storms
15. Judgement Crown
16. Nemesis Skullcap
17. Netherwind Crown
19. Stormrage Cover

Free for all, which is best? (You don't have to write this up if you don't want to)

lammy
01-16-2007, 07:41 PM
fireball vs pyroblast?

TacoKing
01-17-2007, 12:26 AM
Ryu(and anyone): I base these off general use, not for particular decks.

CLASS: any
COMPARISON: Remove From Game effects, Epics, General use
CARDvCARD: Chromie v. Fianna Spellbinder

Chromie, (6), Neutral, Ally - Dragonkin, Unique, 2 ATK, 4 Health
---
[Activate], Remove Chromie from the game -> Take an extra turn after this one.

~~~

Fianna Spellbinder, (3), Horde, Ally - Blood Elf Mage, 3 ATK, 2 Health
---
(1), Remove Fianna Spellbinder from the game -> Players can't draw this turn.

~~~

Ok. In normal decks, both cards are seemingly useless, but with particular decks, each one of these cards could be goldmines. Fianna, for example, is very good in mass(3 or 4) in a Mage Hand Control deck. Alternately, Chromie is extremely good in Paladin/Warrior stall or any stall that can kill you if 2 coinciding turns commence.

Let's go pro v. con:

Chromie:

PROS:
No cost for it's effect
Provides an extra turn
Neutral Ally

CONS:
Costs 6
Only 4 Health
Needs stall support.

Fianna Spellbinder:

PROS:
Costs only (3)
3 ATK
Effect can be used immediately(on opponent's Ready Step for ex.)
Effect only costs (1)

CONS:
It's effect gives only situational support

Breakdown:
INDEX = Pro +2, Con -1
Chromie= 3 Pros(+6), 3 Cons(-3); 3pts.
Fianna Spellbinder= 4 pros(+8), 1 Con(-1); 7pts.
Winner is Fianna Spellbinder... clearly the better card.

Next please ^^

Additional Comment:
New card v. card is up!
I've got to disagree with your "pro vs con" system of comparison. You list one of Fianna's Pro's as 3 ATK, but you don't mention Chromie's attack anywhere on her Pro's or Con's. Chromie's Pro of getting an additional turn is supposed to carry the same weight as Fianna's Pro of only costing 3 resources? Chromie's 4 Health is a Con for her, but Fianna has 2 Health, and it's not even listed as a Pro or a Con. Your system doesn't make any sense at all.

Fianna and Chromie are both utility cards; you will rarely if ever be attacking with them, so their ATK is irrelevant. Their Health is only important in the sense that you want them to stay on the field long enough to get their effects off. Fianna is situational, you'll want to play her if your opponent is running Innervate or other card draw abilities, or if your opponent has a lot of draw quests face up. Chromie is more of a 1 or 2-of in decks that can pile on a lot of hurt in back to back turns, but since she has an activated effect, you have to have a way to protect her for a turn, and she will be a huge target for your opponent. To run Chromies, you'll need protectors, some way to prevent direct damage from reaching her, and Tooga's Quest or Missing Diplomat to get her out when you need her. Fianna is more of a sidedeck card against draw power decks, or stall decks that play Rise to the Challenge. They are both cards for specific situations, but Chromie is "better" in that her effect is more powerful than Fianna's, and useful in more situations.

Miles Prower
01-17-2007, 05:33 AM
Meatcurtains: if I wanted your opinion, I would've asked for it.

Crazymojo: I'll do it tomorrow.. to many to post today.

lammy: later today.

Ryu Juini
01-17-2007, 05:46 AM
He's got a point. Your system IS flawed. It's hard to give judgmental analysis' of cards if you're not using the same grading system for each card. You don't need to be rude when a flaw has been pointed out.

Pseudocreobroter
01-17-2007, 07:24 PM
This one will be difficult as one is an item and one is an ally, but could you do shard of the scale vs nightbloom? I figure you should be able to make something from them as they both offer rather different means of mana acceleration and they will act differently depending on the metas draw power or equipment destruction currently being used.