View Full Version : What Mini Would You Like To See Made
whitey216
12-05-2006, 08:24 AM
This is where you create a mini that you would like to see made or what you think it would be like if one was made of that mini I’m going to do one of my favorite characters Darth Sion. He was in nights of the old republic two and this is what I think his stats and abilities would look like
Darth Sion
Faction: Sith
Hit Points: 90
Defense: 19
Attack: +15
Damage: 20
Cost: 45
Abilities
Unique
Double Attack
Regeneration 20
Need of the Force (this is a new ability that I came up with just for Darth Sion)
If this Character ever has no force points this character is immediately defeated. This cannot be prevented of negated by any other ability or force power.
Force Powers
Force 3
Force Renewal 1
Sith Rage
Master of the Force 2
Will to Live (this is another new power just for Sion)
Force 3 If this character is defeated instead of removing him from the field you may spend 3 force to restore this character to full health. This character remains in the same square that it would have been defeated in. this force power cannot be negated or stopped by any other ability or force power.
That is what I think Darth Sion should look like if he was made into a mini. If you have any ideas for other characters or improvements on characters already posted just post what you think. For some reason I can see this becoming a long thread
Darth Ludis
12-05-2006, 04:51 PM
I like this idea.
whitey216
12-06-2006, 06:04 AM
can you give more input than that i know you like the idea buy is there any character that you would like to see made into a mini and if so what would be his stats and I’m wondering do you think that is how a Darth Sion would look if he was mad into a mini let me know what you think man
Decaf89
12-06-2006, 03:50 PM
Ok I really am not good at making stats for minis, so tell me if I did horrible
Darth Revan
Points: 64
HP: 130
Defense: 21
Attack: 15+
Damage: 30
Special Abilities:
Unique
Double Attack
Lightsaber Duelist
Melee Attack
Affinity (this character can be played on either the Sith or Old Republic faction)
Force Powers
Force 2
Force Renewal 1
Sith Rage
Lightsaber Assault
Commander Effect: (same as Malak's)
Followers who combine fire grant +6 Attack instead of +4
Yes I know he is pretty much a better version of Malak. But then again, he was Darth Malak's master...
whitey216
12-07-2006, 05:08 PM
The only thing with Revan is i think you should give him affinity so that he can be played on either Sith or Old Republic
Decaf89
12-07-2006, 05:37 PM
Hey that's a good idea.
Also, I think they should make a new Bane with Orbalisk Armor
Darth Bane, Lord of the Sith (or some cool name like that)
Hit Points: 180
Defense: 22
Attack: 14+
Damage: 30+
Unique
Double Attack
Jedi Hunter
Orbalisk Armor (custom ability)
WHen attacked by a character with a lightsaber, if you pay 20 hit points, you can roll for a save of 11. If you make the save, the character attacking you misses and takes damage equal to the amount he/she would inflict on you
Force Powers
Force 2 Force Renewal 1
Sith Rage
Lightsaber Assault
Lightsaber deflect
Cost: 88 (not sure if this should be the cost...)
Ok I'm not saying they should necissarilly make another Bane, that could get on my nerves. Just saying how he should be if they made one with Orbalisk Armor. FOr those of you who have never heard of it, they are pretty much barnacle-like parasitic creatures. They attach onto you to make a living armor almost impossible to be penetrated by lightsabaers, and in return you are their host (you give them blood).
I don't know how the cost should be. Maybe it should be higher, but then it would be in its nineties which would be way too high. ANd I don't think it should be lower. Maybe I could change the stats a bit.
Tell me what you guys think :)
whitey216
12-08-2006, 10:55 AM
i like it but since it going to be bane is going to be taking damage i think you should make the save less like save 6 imo would be good this way it works most of the time. other than that he is made sweet
Decaf89
12-08-2006, 01:57 PM
Darth Bane, Lord of the Sith
Hit Points: 180
Defense: 22
Attack: 14+
Damage: 30+
Unique
Double Attack
Jedi Hunter
Orbalisk Armor (custom ability)
When attacked by a character with a lightsaber, if you pay 20 hit points, you can roll for a save of 8. If you make the save, the character attacking you misses and takes damage equal to the amount he/she would inflict on you
Force Powers
Force 2 Force Renewal 1
Sith Rage
Lightsaber Assault
Lightsaber Deflect
Force Push (Force 1. sight. Roll for a save of 11. If you make the save, target character takes 10 damage and is pushed back 6 squares)
Dark Energy Absorb (allied characeter within 6 squares may bve defeated. If you do so, Bane gains:
1 force point and 20 HP from a common
2 force points and 30 HP from an uncommon
3 force points and 50 HP from a rare (has to be unique)
You cannot sacrifice a Very Rare in this way)
Cost: Not sure...
I added two new abilities. This may actually make him too strong, but that is just the way he would be... just read the story Darth Bane: Path of Destruction and read about his Orbalisk Armor (not in Darth Bane: Path of Destruction in case you are wondering)
I would love to see more ideas!
Darth Ludis
12-08-2006, 04:18 PM
Heres one:
Mandolore the Wise
Cost: 54
HP: 90
Def: 19
Att: +14
Dam: 20
Spec. Abilities:
Unique
Affinity (Can be used on either Mando team, Sith or Old Rep.)
Battle Tactics (Made it up. All Mando followers gain Mobile Att, Steath and
10+ Dam. Must have at least 7 followers)
Dbl Att.
Steath
Flamethrower 20
Grenades 20
Well there's mine. I love the Mandos. This was based from the game also. I loved that Mandolore.
Decaf89
12-08-2006, 05:11 PM
Someone's gotta make Mandalore the Ultimate... sadly I just can't think of stats. In fact, someone should make every single Mandalore! Lol just kidding that would be like impossible.
Like the idea for Mandalore the Wise! They should make a mini for...
Navik the Red
Hit Points: 80
Defense: 18
Attack: +8
Damage: 20
Unique
Double Attack
Bounty Hunter +4
Cunning Attack
Intimidate (Once per turn, if an enemy character is within 6 squares, you may roll for a save of 11. If you make the save, that enemy's defense decreases by 2 for this turn)
Rodian Wargames (At the beginning of the skirmish, you may choose up to 2 characters on your team and 1 character on the opponent's team. When the chosen characters attack your enemy's chosen character, they gain +3 attack and +10 damage)
Cost: 33
Seriously they should DEFINATELY make Navik the Red. Also, here is some misc characters:
Max Rebo
Hit Points: 30
Defense: 14
Attack: +0
Damage: +0
UniqueMusic Enhancement (All of your allies within 10 squares gain +4 attack)
Pleasing the Crime Lords (If you have an Emperor Palpatine, Darth Vader, Jabba the Hutt, or Prince Xizor on your team, they each gain +1 Defense, +1 attack, and +10 hit points for the rest of the skirmish)
Points: 16
Ree-Yees
Hit Points: 60
Defense: 17
Attack: +6
Damage: +10
Unique
Twin Attack
Cunning Attack
Bounty Hunter +4
Rapport (1 less point if in the same squad as Bib Fortuna or Jabba the Hutt)
Bodyguard
Points: 23
Lowbacca (Chewbacca's Nephew, first ever wookiee at the jedi academy)
Hit Points: 70
Defense: 17
Attack: +9
Damage: 20
Unique
Double Attack
Lightsaber Duelist
Force Powers
Force 3
Lightsaber Deflect
Lightsaber Assault
Points: 28
Please tell me what you think of my stats :)
Darth Ludis
12-09-2006, 10:58 PM
I like Navik. That is a reasonable pice for someone of that caliber. I espescially like Rodian Wargames. That is the coolest.
Gidiel167
12-10-2006, 07:02 PM
This is where you create a mini that you would like to see made or what you think it would be like if one was made of that mini I’m going to do one of my favorite characters Darth Sion. He was in nights of the old republic two and this is what I think his stats and abilities would look like
Darth Sion
Hit Points: 90
Defense: 19
Attack: +15
Damage: 20
Cost: 45
Abilities
Unique
Double Attack
Regeneration 20
Avoid Defeat. (I don’t know if I like this on him or if this works with his character or not let me know what you think)
Need of the Force (this is a new ability that I came up with just for Darth Sion)
If this Character ever has no force points this character is immediately defeated. This cannot be prevented of negated by any other ability or force power.
Force Powers
Force 3
Force Renewal 1
Sith Rage
Master of the Force 2
Will to Live (this is another new power just for Sion)
Force 3 If this character is defeated instead of removing him from the field you may spend 3 force to restore this character to full health. This character remains in the same square that it would have been defeated in. this force power cannot be negated or stopped by any other ability or force power.
That is what I think Darth Sion should look like if he was made into a mini. If you have any ideas for other characters or improvements on characters already posted just post what you think. For some reason I can see this becoming a long thread
I think he shouldn't have avoid defeat since he has will to live.
And these are two new abilities i beleive he should have.
Will to survive this character must spend a force point to activate. This is because he uses the force to keep his body together.
Force renewal 2 to balance out will to survive.
whitey216
12-11-2006, 06:18 AM
I think he shouldn't have avoid defeat since he has will to live.
And these are two new abilities i beleive he should have.
Will to survive this character must spend a force point to activate. This is because he uses the force to keep his body together.
Force renewal 2 to balance out will to survive.
Why not just leave it at force renewal 1 its the same thing as your two new abilities. I see where you are going with it but I just do not think it is needed. However I do agree with getting rid of avoid defeat.
TO EVERY ONE ELLS WE ALL NEED TO GIVE ARE CHARACTERS A FACTION. ASLO SINCE SOME PEOPLE DO NOT KNOW WHERE THEY ARE FROM PLEASE TELL US SOME SMALL BACKGROUND INFO ON THE CHARACTER YOU CREATED.
Max Rebo
Hit Points: 30
Defense: 14
Attack: +0
Damage: +0
UniqueMusic Enhancement (All of your allies within 10 squares gain +4 attack)
Pleasing the Crime Lords (If you have an Emperor Palpatine, Darth Vader, Jabba the Hutt, or Prince Xizor on your team, they each gain +1 Defense, +1 attack, and +10 hit points for the rest of the skirmish)
Points: 16
I personally think that Music Enhancement should be within 6 squares. Other than that Arial Black looks sweet.
SithDragon13
12-11-2006, 10:21 AM
Will to survive this character must spend a force point to activate.
instead of this, make it so that once he is defeated he has to spend a force point at activation or he is defeated. It fits what you are trying to do as well as makes gameplay easy to follow.
Decaf89
12-11-2006, 02:03 PM
The reason I thought Max Rebo should have his Music Enhancement within 10 squares is because I didn't want the player to waste activations geeting him closer each turn and the fact that Rebo is going to die in 1 or 2 hits. Also, I think I should have made him with like speed 2 or something like that. Makes him worse but it fits in.
And here are my factions:
Navik the Red - Fringe
Max Rebo - Fringe
Ree-Yees - Fringe
Lowbacca - New Republic
Darth Bane, Lord of the Sith - Sith
Darth Revan - Sith or Old Republic (he has affinity)
Also, here are new characters (faction for both is sith)
Githany
Hit Points: 70
Defense: 18
Attack: +10
Damage: 20
Unique
Double Attack
Melee Attack
Melee Reach 2 (she has a lightwhip)
Poison (read the story Darth Bane: Path of Destruction to Understand)
Rapport (1 less point when in the same squad as Darth Bane)
Force Powers
Force 3
Lightsaber Assault
Lightsaber Block
Points: 32
Lord Kaan
Hit Points: 100
Defense: 19
Attack: +13
Damage: +20
Unique
Triple Attack
Melee Attack
Mastermind (any sith character within 6 squares that is less points than Lord Kaan gains Bodyguard)
Force Powers
Force 4
Lightsaber Assault
Lightsaber Deflect
Master Speed
Thought Bomb (Force 4: All characters within 8 squares of Lord Kaan, including Lord Kaan himself and all of his allies, are dealt 100 damage)
Points: 50
Tell me what you guys think please :)
whitey216
12-11-2006, 05:34 PM
The reason I thought Max Rebo should have his Music Enhancement within 10 squares is because I didn't want the player to waste activations geeting him closer each turn and the fact that Rebo is going to die in 1 or 2 hits. Also, I think I should have made him with like speed 2 or something like that. Makes him worse but it fits in.
Yeah but if you leave him with the 6 he is combinable with Mas and that is the main reason I say sick with the 6 if Mas did not exist then i would say leave it at 10. That was my only reasoning for that statement
ps i really love what you did for Lord Kaan he is so sweet and sticks to how he was in the story very nice job
Decaf89
12-11-2006, 05:46 PM
I see what you mean but technically it isn't a commander effect. Then again I could make it one, but that is kind of odd. I mean, he isn't a commander. It is just an ability. Still, I may change that and I appreciate your idea :)
Here's another guy
Poggle the Lesser (he was that Geonosian guy who was a Seperatist leader)
Faction: Seperatist
Hit Points: 40
Defense: 15
Attack: +4
Damage: +10
Unique
Intimidate (Once per turn, if an enemy character is within 6 squares, you may roll for a save of 11. If you make the save, that enemy's defense decreases by 2 for this turn)
Droid Reinforcements 20
Repair 10
CE: All droid characters within 6 squares gain +1 attack and +1 defense
Points: 25
whitey216
12-11-2006, 10:17 PM
I see what you mean but technically it isn't a commander effect. Then again I could make it one, but that is kind of odd. I mean, he isn't a commander. It is just an ability. Still, I may change that and I appreciate your idea :)
oh right my bad i was thinking as if it was a commander effect. well if you leave it as an ability then keep it at 10 if you make it a commander effect push it down to 6. God i feel like a dumb ass
Decaf89
12-12-2006, 03:28 PM
Cin Drallig
Faction: Republic
Hit Points: 90
Defense: 19
Attack: +12
Damage: 20
Unique
Cleave
Triple Attack
Force Powers
Force 4
Lightsaber Block
Lightsaber Deflect
Force Flurry (force 2: replaces attacks: this character may continuasly make attacks all at 10 damage until he misses. Each time he hits, the target gains +1 defense)
Points: 34
SithDragon13
12-12-2006, 03:48 PM
ok except we already have 2 versions of him (unofficial of course).
Decaf89
12-18-2006, 03:59 PM
Oh. My bad.
Additional Comment:
Oh here's another
Darth Kreia (Traya)
Hit points: 130
Defense: 21
Attack: +13
Damage: 20
Melee Attack
Triple Attack (her ability to wield 3 lightsabers)
Betrayal
Affinity (can be played on either Sith or Old Republic)
Force Powers
Force 2
Force Renewal 1
Lightsaber Deflect
Lightsaber Assault
Sith Rage
Force Spirit 4
Commander Effect:
All allies with a force rating gain +1 force at the start of the skirmish
Point value: 76 (WHat do you guys think about the point value?)
SithDragon13
12-18-2006, 05:04 PM
except you are looking at a high 70 to mid 80 pt character with all of those abilities. Also she would need some sort of CE just to make her immune to other CE's.
Decaf89
12-18-2006, 05:10 PM
Ok I should give her that.. also, she is intended to be really high points. After all, she was incredibly strong.
My brother used to have KOTOR II, but sold it. Now I want to get it for X-mas. I could "study" it when I play (if I even get it) and I may change her stats. But that is just how I think she should be for now.
whitey216
12-18-2006, 08:57 PM
personally I think that Darth Kreia (Traya) should not have affinity she clearly stood on the sith side of things however you should give her something like mind trick or something to stun the opponent representing her ability to keep people under her influence. also I really like the betrayal on her very nice
Decaf89
12-19-2006, 03:24 PM
Well I see your point but in the end she did the right thing (kinda). Maybe she should be sith, kind of like how even though Darth Vader did the right thing in the end, he was always considered Imperial, so will try to change the stats a bit when I get the chance
Additional Comment:
And here is what I think HK-47 should be like (the one during the Galactic Civil War, not the days of the Old Republic)
HK-47, Droid Commander
Hit Points: 120
Defense: 21
Attack: +12
Damage: 20
Faction: Fringe
Droid
Double Attack
Droid Reinforcements 20
"Meatbag" Hunter: This character gains +3 attack and +10 damage when targeting a non-droid character
CE:
Droid allies gain +1 attack when targeting non-droid enemies, and gain +1 defense when being attacked by non-droid enemies
Points: 55
whitey216
12-19-2006, 08:04 PM
yo bro that HK 47 is so sweet love the meatbag hunter so sick i like him alot i think he is well balanced. nice job.
Darth Sivok
12-21-2006, 11:46 AM
I'd like to see Dark Force Witch. Basically, she's just a cheap knock-off of Nihilus, just cheaper and worse.
Faction-Sith
Cost-15
Hit Points-50
Defense-14
Attack- +4
Damage-20
Special Abilities:
Melee Attack
Affinity- Can be in an Imperial Squad
Force Ascetic
Jedi Hunter
Force Powers: (Force 3)
Sth Hunger 20
Drain Life
Flavor text- This ancient sith sorceress vowed revenge on all Jedi.
whitey216
12-21-2006, 09:48 PM
Nightsister Sith Witch on Rancor
Cost: 50
Hit Points: 160
Defense: 18
Attack: +10
Damage: 20
Faction: (ok this is where I don’t know which way to go I’m either going to say it stays Imperial or I’m going to say it stays Fringe what do you think)
Special Abilities:
Melee Attack This character can attack only adjacent enemies.
Melee Reach 2 Enemies up to 2 squares away are considered adjacent for purposes of Melee Attack.
Regeneration 10 If this character doesn't move on its turn remove 10 damage from it at the end of that turn.
Speed 10 Can move up to 10 squares and attack, or double that number without attacking.
Triple Attack On it's turn, this character can make 2 extra attacks instead of moving.
Force Powers:
Force: 4
Force Lightning: Force 2, replaces attacks: range 6; 30 damage to 1 target and up to 2 characters adjacent to that target.
Decaf89
12-22-2006, 04:36 PM
I would say Imperial. Well, actually they could have their own individual faction I think. All they need are
Baritha
Barukka
Charal
Iesrena Feroldam
Gethzerion (leader)
Grania
Gruthashaal
Ablow Hirzo
Ros Lai
Leandra
Merili
Mighella
Axkva Min
Morathax
Ocheron
Shabell
Silri
Varr
Zalem
And various ones like the one you made.
Here are some ideas of mine:
Womp Rat
Hit Points: 30
Defense: 14
Attack: +3
Damage: +10
Faction: Fringe
Swarm +1
Savage
Triple Attack
Speed 8
Points: 14
Gethzerion (leader of Nightsisters)
Hit Points: 140
Defense: 21
Attack: +13
Damage: 10
Faction: Nightsisters (custom faction)
Unique
Double Attack
Twin Attack
Jedi Hunter
Force Powers
Force 2
Force Renewal 1
Sith Rage
Sith Lightening
CE:
All characters with Nightsister in their name may spend Gethzerion's force points. They still cannot combine their force points with Gethzerion, and cannot use them if they don't have any force.
Points: 63
Warlord Zsinj
Hit Points: 60
Defense: 16
Attack: +7
Damage: 20
Faction: Imperial
Unique
Master Tactician
CE:
Imperial followers within 6 squares gain +1 attack.
If this character ever has line of sight to an enemy character, you may make 1 extra activation this turn.
Points: 35
Kir Kanos
Hit Points: 80
Defense: 22
Attack: +9
Damage: 20
Unique
Melee Attack
Twin Attack
Emperor's Bodyguard
Evade
Enemies (this character cannot be in the same squad as Carnor Jax)
"Thus die all traitors" (when this character attacks a character named Carnor Jax, he gains +3 attack and +10 damage. When he is being attacked by a character named Carnor Jax, he gains +1 defense)
Points: 37
Carnor Jax
Hit Points: 80
Defense: 20
Attack: +11
Damage: 20
Faction: Imperial
Unique
Melee Attack
Twin Attack
Evade
Enemies (this character cannot be in the same squad as Kir Kanos)
Vengeance (if this character is defeated by a character named Kir Kanos, all of the opponent's characters take 10 damage, and lose 1 force point if they have a force rating)
Points: 34
Spurch "Warhog" Goa
Hit Points: 90
Defense: 18
Attack: +8
Damage: 20
Faction: Fringe
Unique
Bounty Hunter +4
Advantageus Attack
Evade
Rapport (costs 1 less point when in the same squad as Dyyz Nataz)
Trickery (if this character takes 30 damage or more in one attack, an allied character within 6 squares may take the damage)
Points: 28
Dyyz Nataz
Hit Points: 70
Defense: 18
Attack: +9
Damage: 20
Faction: Fringe
Unique
Bounty Hunter +4
Cunning Attack
Evade
Rapport (costs 1 less point when in the same squad as Spurch "Warhog" Goa)
Points: 25
Gorm the Dissolver
Hit Points: 100
Defense: 21
Attack: +10
Damage: 30
Unique
Droid
Bounty Hunter +2
Jedi Hunter
Avoid Defeat
Advantageous Attack
Disintegrations
Points: 52
The Gorax of Endor
Hit Points: 200
Defense: 19
Attack: +13
Damage: 30
Unique
Double Attack
Damage Reduction 10
Speed 8
Melee Attack
Mighty Swing
Points: 76 (I don't know how much is fair, so I just guessed)
Tell me what you guys think, please :D
whitey216
12-22-2006, 08:14 PM
The Gorax of Endor this guy should probly cost a bit more but love him none the less i would say put him at 80 or 81 even then he is still a beast. everyone else looks good and i really love Gethzerion (leader of Nightsisters) thats one sweet mini . good job bro
Nightsister Sith Witch on Rancor (updated)
Cost: 50
Hit Points: 160
Defense: 18
Attack: +10
Damage: 20
Faction: Nightsisters (custom faction)
Special Abilities:
Melee Attack This character can attack only adjacent enemies.
Melee Reach 2 Enemies up to 2 squares away are considered adjacent for purposes of Melee Attack.
Regeneration 10 If this character doesn't move on its turn remove 10 damage from it at the end of that turn.
Speed 10 Can move up to 10 squares and attack, or double that number without attacking.
Triple Attack On it's turn, this character can make 2 extra attacks instead of moving.
Force Powers:
Force: 4
Force Lightning: Force 2, replaces attacks: range 6; 30 damage to 1 target and up to 2 characters adjacent to that target.
i know that the Nightsistes should have there own faction me and a frind know as D where talking about that when they first came out. that would be so sick if they did. where can i get more info on the nightsisters so i can creat more minis for there faction
Decaf89
12-22-2006, 08:20 PM
One source is the Wookieepedia. The only problem is unless they are very well known Nightsisters, all it really says about them is "this is ______ (name) who was a spellcaster Nightsister" or something like that.
whitey216
12-22-2006, 08:25 PM
What books or comics do the nightsisters appear in so that I can get the most info on them and create minis that represent them the best.
Decaf89
12-23-2006, 06:57 AM
Hmmm I don't know about comics, but Nightsisters appear in various books (I think they appear in Darth Maul: Shadow Hunter, but I'm not sure). You can also read about people like Gethzerion in the Star Wars: Guide to the Universe. You can even learn a little about them in the game Star Wars Galaxies, and you might find some info on Starwars.com. Hope this helps :)
SithDragon13
12-23-2006, 02:28 PM
the courtship of princess leia is where they are featured i believe.
Decaf89
12-23-2006, 05:39 PM
Well they are featured in several books, but that is a major one.
But beware! I tried to read it once and it was so long and started to get more boring so I just gave up on it.
Additional Comment:
Oh, and here are some other stats I made.
NK-Necrosis
Hit Points: 140
Defense: 21
Attack: +12
Damage: 20
Faction: Fringe (he really has no faction, he was rebuilt by Treun Lorn who was just hiding in the Myyydrill Caverns..)
Unique (Counts as General Grievous)
Triple Attack
Jedi Hunter
Cyborg
Force Powers
Force 2
Force Block
Lightsaber Sweep
CE:
Non-Unique droid characters within 6 squares gain +1 defense and do +10 damage if they are adjacent
Points: 52
NK-5
Hit Points: 70
Defense: 17
Attack: +8
Damage: 10
Droid
Twin Attack
Double Attack
Necrosis' Bodyguard (if NK-Necrosis would take damage within 6 squares, this character may take the damage instead)
Rapport: (costs 1 less when in the same squad as NK-Necrosis)
Points: 24
Lair Crystal
Hit Points: 20
Defense: 14
Attack: +0
Damage: 0
Faction: Fringe
Uber Crystal Buff (Only a character named Lord Vartonis is subject to this ability: Lord Vartonis must be adjacent: takes whole turn: Lair Crystal is destroyed. Lord Vartonis gains:
+140 health
+8 defense
+8 attack
+20 damage
Gains Jedi Hunter
Lord Vartonis loses stealth.)
Points: 40
Lord Vartonis
Hit Points: 60
Defense: 14
Attack: +6
Damage: 10
Faction: Fringe
Unique
Stealth
Double Attack
Force Powers
Force 6
Force Lightening
Lightsaber Block
Points: 42
The Lord Vartonis thing is based on Star Wars Galaxies. If you play the game and have ever completed the quests Fate of the Galaxy I, II, and III, you would understand. Actually Lord Vartonis would get higher stats, but by then he would be invincible :eek:
Please post comments :)
whitey216
12-25-2006, 09:28 PM
You should make two versions of Lord Vartonis. One representing before he got the crystal and one after he gets the crystal. You should get rid of the crystal all together. In the Star Was Mini universe that would make more sense then to have a crystal with stats. Think about Vader that is why there are so many versions of him both before and after he became a Sith Lord. What you have with the crystal is a great scenario not a great miniature.
Decaf89
12-26-2006, 08:02 PM
I mainly meant it to be a scenerio, but I can always change the stats.
I was just playing KOTOR II a little while ago, and started a new file, so here's some stats I thought up for some characters (I already did Kreia before)
Sith Assassin
Hit Points: 60
Defense: 17
Attack: +8
Damage: 10
Faction: Sith
Double Attack
Stealth
Jedi Hunter
Force 1
Points: 19
Atton
Hit Points: 90
Defense: 17
Attack: +11
Damage: 20
Faction: Fringe
Unique
Twin Attack
Mobile Attack
Cunning Attack
Evade
"I've Got a Bad Feeling About This" (Characters within 4 squares may reroll a failed save once per turn)
Force 2
Points: 34
The Exile (In my case her name is Trayon Quern)
Hit Points: 120
Defense: 21
Attack: +12
Damage: 20
Unique
Affinity (may be in the same squad as Darth Traya (Kreia))
Twin Attack
Loner (Because she was the last Jedi)
Exiled (This character can only spend force points once every two turns)
Losing Touch With the Force (If this character loses all of her force points, she loses force renewal 1)
Force Powers
Force 2
Force Renewal 1
Lightsaber Deflect
Heal 20
Force Lightening
Points: I don't know..
You may think my stats don't reflect "The Exile" well enough. Well, they are supposed to take place when she has a lightsaber, by the way, and they at least resemble my character.
Let me know what you guys think please. I really appreciate it :)
Darth Sivok
12-27-2006, 07:12 PM
This is a lanky gray droid with one green and one blue lightsaber. It is meant for training young NR aspiring Jedi.
New Republic Training Droid (NR)
Points: 21
Hp: 50
Attack: +6
Defense:16
Damage: 20
SA:
Twin Attack
Melee Attack
Droid
Lightsaber Duelist
Please post comments on this.
Decaf89
12-27-2006, 07:35 PM
I think that's is pretty cool. A fair amount of abilities or its cost, and probably worth playing. Good job :)
Here is another character from KOTOR
T3-M4 (PLEASE MAKE THIS :D)
Hit Points: 30
Defense: 14
Attack: +3
Damage: 10
Faction: Old Republic
Unique
Droid
Electric Shock +20
Override
Paralysis
Points: 12
Not that T3-M4 is necessarilly strong, but he would make a great support character. And he is really cute (kinda weird seeing how he is a droid...)
Dr. Blaine
12-28-2006, 08:03 PM
Look out! Here comes a swarm of Geonosians! I provided Wookie links to the characters that have them for referance.
Sun Fac (http://starwars.wikia.com/wiki/Sun_Fac)
Cost: 24
Hit Points: 60
Defense: 15
Attack: 14
Damage: 20
Faction: Seperatist
Unique
Flight
Rapport (Non-unique Geonosian followers cost 2 less when in the same squad as this character.)
Geonosian Reinforcements (If you roll at least a 16 for initiative, you can add up to 20 points worth of non-unique geonosian characters to your squad immediately before your first activation of the round.)
CE: Non-Unique geonosians within 6 squares gain +2 Defense and +4 Attack.
Gizor Dellso (http://starwars.wikia.com/wiki/Gizor_Dellso)
Cost: 28
Hit Points: 50
Defense: 40
Defense: 11
Attack: 10
Damage: 10
Faction: Seperatist
Unique
Flight
Droid Engineer (Non-Unique Seperatist Droids and Cyborgs are subject to commander effects.)
Geonosian Bodyguard
Cost: 10
Hit Points: 30
Defense: 11
Attack: 9
Damage: 10
Faction: Seperatist
Flight
Bodyguard
Rapport (This character costs 1 less when in the same squad as a geonosian commander, 2 less if a character with Gizor Dellos in its name is one of those commanders)
Geonosian Warrior
Cost: 6
Hit Points: 20
Defense: 12
Attack: 5
Damage: 10
Faction: Seperatist
Flight
Ambush
Swarm +1 (This character gets +1 Attack against a target for each other allied non-unique Geonosian within one square of that target.)
Sonic Attack (An enemy attacked by this character cannot use Force powers for the rest of that turn.)
Geonosian with Sonic Cannon (http://starwars.wikia.com/wiki/Geonosian_sonic_cannon)
Cost: 20
Hit Points: 90
Defense: 9
Attack: 6
Damage: 30
Splash 20 (If this character's attack hits, all characters adjacent to the target take 20 damage; save 11. If the attack misses, the target and all adjacent characters take 20 damage; save 11.
Heavy Weapon (This character can't attack and move in the same turn.)
Machinery (Industrial Repair removes damage from this character.)
Speed 2 (Can move up to 2 squares and attack, or double that number without attacking.)
Demolish
Repeating Fire (This character can use Double Attack if you win initiative)
Decaf89
01-01-2007, 09:28 AM
I'm liking those Geonosians! If they made those, (hopefully along with Poggle the Lesser, who's stats I posted earlier) Geonosians could actually be used in Seperatist teams! Here are some Tuskens I made to actually make them usable (note that I made premade Tuskens, just with stats that I like better)
Tusken Zealot
Hit Points: 10
Defense: 14
Attack: +2
Damage: 10
Melee Attack
Swarm +2
Rapport (costs 1 less when in the same squad as Tusken Archbishop)
Points: 4
Tusken Sharpshooter (kinda like Tusken Sniper)
Hit Points: 30
Defense: 15
Attack: +6
Damage: 10
Sniper
Accurate Shot
Careful Shot
Double Attack
Points: 13
Tusken Brute
Hit Points: 50
Defense: 17
Attack: +8
Damage: 20
Melee Attack
Momentum
Mighty Swing
Points: 18
Tusken Archbishop
Hit Points: 70
Defense: 18
Attack: +9
Damage: 20
Unique
Double Attack
Evade
CE: Tusken allies within 6 squares gain +2 attack
Points: 22
Tusken Handmaiden
Hit Points: 20
Defense: 13
Attack: +1
Damage: 10
Bodyguard
Assist (if you make an attack with an adjacent ally that leaves the target with 10 hitpoints left, you may defeat this character to inflict 10 more damage. This attack cannot be prevented or redirected)
Points: 14
Tusken Bantha (as opposed to Tusken Raider on Bantha)
Hit Points: 80
Defense: 17
Attack: +5
Damage: 20
Unique
Momentum
Bantha Mount (same effect as Desert Skiff, except you can only hold 1 or 2 smalls, no more, and no larger sizes)
Tusken Warmaster
Hit Points: 90
Defense: 19
Attack: +10
Damage: 30
Unique
Signal Horn (replaces turn. This character can either gain booming voice, or 1 ally within 12 squares can become adjacent to Tusken Warmaster and make an immediate attack. You can only do one or the other)
Evade
CE: Adjacent Tusken allies gain Evade
Points: 25
And I guess they are just fringe faction.. not enough for an individual faction.. here are some more characters, this time from Tales From the Mos Eisley Cantina (One Last Night in the Mos Eisley Cantina: The Tale of the Wolfman and the Lamproid)
Lak Sivrak
Hit Points: 60
Defense: 17
Attack: +9
Damage: 20
Faction: Rebel
Unique
Stealth
Rapport (costs 1 less when in the same squad as Dice Ibegon)
Double Attack
Evade
Force 1
Force Altar
Points: 27
Dice Ibegon
Hit Points: 70
Defense: 17
Attack: +8
Damage: 20
Faction: Rebel
Unique
Rapport (costs 1 less when in the same squad as Lak Sivrak)
Poison +10
Drain Life Energy
Evade
Force 2
Control Minds
Force Spirit 2
Points: 28
Lastly, Ancient Krayt Dragon, who although pretty much invincible, is very realistic.
Ancient Krayt Dragon (about the size of AT-AT)
Hit Points: 270
Defense: 19
Attack: +16
Damage: 40
Unique
Stomp
Charging Assault +20
Double Attack
Savage
Speed 10
Momentum
Damage Reduction 10
Colossal
Weak Spot 10 (reduces the Damage Reduction by 10 when attacked by adjacent enemies)
Points: 200
Ok I'm fresh out of ideas. Please let me know how my stats are :D
Darth Ludis
01-01-2007, 01:29 PM
Lastly, Ancient Krayt Dragon, who although pretty much invincible, is very realistic.
Ancient Krayt Dragon (about the size of AT-AT)
Hit Points: 270
Defense: 19
Attack: +16
Damage: 40
Unique
Stomp
Charging Assault +20
Double Attack
Savage
Speed 10
Momentum
Damage Reduction 10
Colossal
Weak Spot 10 (reduces the Damage Reduction by 10 when attacked by adjacent enemies)
Points: 200
Ok I'm fresh out of ideas. Please let me know how my stats are :D
Ok to be honest I think it's cool but I doubt this one will ever happen. Just for the fact that if you were to put an AT-AT and one of these against each other there is no room to move. The AT-AT would win because the Krayt has no ranged attacks.
Decaf89
01-13-2007, 07:48 AM
Yeah I know it is unlikely, and it would actually wouldn't even be worth making or any of that... just saying that is how it would be :)
Additional Comment:
Bao-Dur
Hit Points: 90
Defense: 18
Attack: +10
Damage: 30
Unique
Disruptive
Demolitions Expert (if your opponent's character activates satchel charge or grenades within 6 squares, you may roll for a save of 11. If you make the save, the opponent's ability fails)
Double Attack
Force 2
Points: 37
Also, they should make the Ebon Hawk and the Harbinger for Starship Battles (if they havn't already) but I can't make the stats cause I don't undertsnad how to play the game. I think it is too complicated :confused:
Additional Comment:
Ysalamir
Hit Points: 30
Defense: 16
Attack: +4
Damage: 10
Melee Attack
Regeneration 10
Ysalamiri
Faction: Fringe
All of the following characters are Rebel Faction
Rebel Demolitionist
Hit Points: 20
Defense: 14
Attack: +2
Damage: 10
Satchel Charge
Demolitions Expert (if your opponent's character activates satchel charge or grenades within 6 squares, you may roll for a save of 11. If you make the save, the opponent's ability fails)
Grenades 20
Rebel Vanguard
Hit Points: 40
Defense: 16
Attack: +6
Damage: 30
Bothan Spy (how I think he should have been)
Hit Points: 50
Defense: 15
Attack: +6
Damage: 20
Stealth
Grenades 10
Disintegrations
Rebel Fleet Trooper
Hit Points: 10
Defense: 14
Attack: +4
Damage: 10
Rebel Fleet Commander
Hit Points: 40
Defense: 16
Attack: +5
Damage: 10
Double Attack
CE: All Rebel Fleet Troopers within 6 squares gain Deadeye
Rebel Wookiee Trooper
Hit Points: 20
Defense: 15
Attack: +4
Damage: 10
Charged Fire (replaces turn; this character gains +4 attack and +20 damage)
Rebel SmugglerHit Points: 50
Defense: 16
Attack: +6
Damage: 10
Twin Attack
Evade
Fusion Cutter (replaces attacks; roll 2 saves of 8 while adjacent to an enemy vehicle. If both saves succeed, you may make one action with the vehicle. After the action, the vehicle is back under the opponent's control)
Rebel Technician
Hit Points: 10
Defense: 13
Attack: +0
Damage: 0
Repair 10
Industrial Repair 10
Rebel Medic
Hit Points: 10
Defense: 13
Attack +0
Damage: 0
Heal 10
Evade
Phenix
01-15-2007, 12:06 AM
I know I posted this in another thread, but this is more obviously the right one for it.
Chewbacca, Hero of Endor
Play cost: 58
Faction: Rebel Alliance
Hit points: 120
Defense: 14
Attack: +9
Damage: 40
__________________________________________________ ______
Special Abilities:
Unique
Captured AT-ST
Damage Reduction 10
Double Attack
Grenades 20
Mobile Attack
Rigid
Surprise!
Any imperial faction model is at -4 Defense against
the first attack against them made by Chewbacca.
Grenade attacks hit automatically with no save
(evade resove as normal).
Shaky Start
During his first turn, Chewbacca needs a +11 Save in
order to attack or move more than 6 squares.
Industrial Repair 20 (Replaces attacks, remove 20 damage
from Captured AT-ST)
__________________________________________________ ______
Commader Effect
Battle Cry
Allied Ewoks (including Ewok Uniques) within 6 squares
Get +3 attack +3 Defense.
__________________________________________________ ______
Chewbacca's bravery and ingenuity were an inspiration to the
Ewoks of Endor, leading to a victory over the Empire's
technological superiority.
The idea is based on ROTJ, and hopefully it will add some high firepower playability to the Rebels. For those who wonder why Chewbacca and a Unique, it's basically for flavor accuracy and the fact that the Rebels really don't need the ability to have more than one. Finally, the CE is based on the hope that better Ewoks are on the horizon in A&E set.
This is SO easy to make if you ever want to try one... Just Hack a Wookie Soldier in half and glue him to the hatch of an AT-ST. It's been great fun in playtest, and not really broken. The details are in SWMmanager, if you use that program.
Decaf89
01-29-2007, 03:44 PM
Gryph
Hit Points: 80
Defense: 17
Attack: +9
Damage: 20
Unique (counts as Marn Hierogryph)
Cunning Attack
Stealth
Speed 8
Points: 25
Additional Comment:
Dessel, Sith Commander
Hit Points: 80
Defense: 17
Attack: +8
Damage: 10
Faction: Sith
Unique (counts as Darth Bane)
Deadeye
Twin Attack
Evade
Force 1
CE: Sith Trooper followers gain 1 force point at the start of the skirmish.
Cost: 30
Heavy Sith Trooper
Hit Points: 10
Defense: 15
Attack: +3
Damage: 30
Cost: 13
Sith Jedi Hunter
Hit Points: 30
Defense: 14
Attack: +4
Damage: 10
Jedi Hunter
Lightsaber +10
Cost: 15
Sith Trooper on Turret
Hit Points: 30
Defense: 14
Attack: +5
Damage: 10
Jedi Hunter
Double Attack
Speed 2
Heavy Weapon
Cost: 17
Sith Sorcerer
Hit Points: 40
Defense: 16
Attack: +0
Damage: 0
Force Ascetic
Force 4
Sith Sorcery
Cost: 19
RoqueSaber
11-26-2007, 10:45 AM
Canderous Ordo, Mandalorian Soldier
Cost:47
HP:110
Def:20
Att:12
Dmg:20
SA: Unique, Vibroblade +4 (+4 attack against adjacent enemies, attacks against adjacent enemies count as melee attacks), Deceptive, Twin Attack
CE: Allies Mandalorians gain Vibroblade +2
Gidiel167
11-26-2007, 08:30 PM
Dessel, Sith Commander
Hit Points: 80
Defense: 17
Attack: +8
Damage: 10
Faction: Sith
Unique (counts as Darth Bane)
Deadeye
Twin Attack
Evade
Force 1
CE: Sith Trooper followers gain 1 force point at the start of the skirmish.
Cost: 30
what the hell were you thinking with the commander effect? It make no sense whatsoever and holds no purpose to his time as part of the gloom walkers. Where does it say that he magically gives out free force points to his troops
I mean really, did you even read the damn book? and his damage is only 10! A SITH TROOPER DEALS MORE DAMAGE THAN HIM
he should be more like this
Dessel, Sith sergeant
Cost=65
Hit Points: 100
Defense: 19
Attack: +10
Damage: 20
Faction: Sith
Unique (counts as Darth Bane)
Twin Attack
Evade
accurate shot
Trooper Empathic 10 ( whenever a trooper in your squad is defeated, this character takes 10 damage)
Soldier( whenever a character named sith trooper is defeated, Dessel, Sith Sergeant gains + 4 attack and +10 damage until end of skirmish, this ability stacks)
Force 3
Blaster Barrage
Commander effect
all characters in 6 square with the name sith trooper gain +4 attack and +4 Defense
Additional Comment:
for those of you who don't know Dessel is BAne before he fully realized
his force powers. Before he was the almighty Sith Lord, he was the sergeant in a group called the Gloom Walkers' who became notorious because of their ability to survive thanks to Dessel force awareness. He cares alot for his troops and feels that he fails them each time one dies
whitey216
11-27-2007, 10:21 AM
very nice however for the ability Soldier( whenever a character named sith trooper is defeated, Dessel, Sith Sergeant gains + 4 attack and +10 damage until end of round) i think it should be for the rest of the skirmish not round and it should say that this ability stacks. then also up his cost some. to like 62.
Star_Wars_Crazy
03-29-2008, 04:50 AM
How about this for a character:
Anakin Skywalker, Slave
Cost - 18
Hit Points - 30
Defense - 15
Attack - 4
Damage - 10
Faction: Fringe
Unique: Pilot
Mobile Attack
Industrial Repair 20
Quick Reactions
Jedi Destiny (If an ally with a Force rating is within six squares, this character gains Attack +2 and Avoid Defeat)
Just an idea :)
please write what you think of him!
Additional Comment:
Or how about this guy?
Carnor Jax, Dark Emperor
Cost - 61
Hit Points - 110
Defense - 21
Attack - 13
Damage - 20
Faction: Empire
Unique: Twin Attack
Deadly Attack
Mighty Swing
Melee Reach 2
Rolling Cleave
Evade
Stealth
Force 2
Lightsaber Block, Force 1
Master Speed, Force 1
Commander Effect:
-Trooper followers within 6 squares gain +10 Damage.
-Allied characters whose name contains Shadow Guard or Royal Guard gain
Twin Attack.
Tell me what you think! :D
Black Fire Bullet
02-13-2011, 02:49 PM
How about Anson Trask, Sgt. Harkas, and the rest of Joker squad?
Anson Trask (Imperial)
Cost: 25
Defense: 13
Attack: +7
HP: 50
Damage: 20
Unique
Accurate Shot
Deadeye
Honor of the Armor (for each non - Unique Imperial or Jes Gistang, Sgt. Harkas, Hondo Karr, Private Orland, Vax Potorr or Gil Cassel in your squad, this character gets + 1 Defense
Sgt. Harkas (Imperial)
Cost: 25
Defense: 10
Attack: +10
HP: 50
Damage: 20
Unique
Accurate Shot
Deadeye
Pride of the Armor (for each non - Unique Imperial or Jes Gistang, Anson Trask, Hondo Karr, Private Orland,Darth Maleval, Vax Potorr or Gil Cassel in your squad, this character gets + 1 Attack
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