glurman
11-18-2006, 05:48 PM
My idea for cards would be five legendary equipment cards, one for each color. To offset the power I added a mechanic (*).
Caldabord- 10
Legendary Artifact- Equipment
Equipped creature gets +5/+5, first strike, and trample
Whenever equipped creature taps, put one skill counter on Caldabord and it deals 7 damage to you
Whenever a creature dealt damage by equipped creature is put into a graveyard from play, Caldabord does 7 damage to that creature's controller
At the beginning of your upkeep, you gain 7 life for each skill counter on Caldabord
(1): equipped creature gets +2/+2 and vigilance until end of turn
(*)W (The mana cost and any equip costs for this artifact must be payed with only white mana of equipped creature gets +1/+1 instead of the above abilities)
Equip: Tap 3 creatures and 5 lands. They do not untap during your next untap step
Rhogomiyas- 10
Legendary Artifact- Equipment
Equipped creature has "Whenever this creature deals combat damage, put 2 skill counters on Rhogomiyas"
Equipped creature gets +1/+1 for each skill counter on Rhogomiyas
(3), Sacrifice a creature: put 2 skill counters on Rhogomiyas. You skip your next untap step.
-Remove three skill counters from Rhogomiyas, choose one:
Return target permanent to owner's hand
(U)(U): Draw three cards
(3): Take an extra turn after this one
(*)U (The mana cost and any equip costs for this artifact must be paid with all blue mana or equipped creature gets +1/+1 instead of the above abilities)
Equip: Tap three permanents you control, you skip your next untap phase
Darkblade- (13)
Legendary Artifact- Equipment
When Darkblade comes into play, it deals damage to you equal to either 10 or the number of swamps you conrol.
Equipped creature gets -5/-5
Whenever equipped creature deals combat damage to a creature, that creature taps and gets 5 disease counters. (During creature's controller's untap step, remove a disease counter from that creature. Any creature with a disease counter on it does not untap during it's controller's untap phase)
Whenever equipped creature deals combat damage to an opponent, that player loses half their life total, rounded down and gets two disease counters, and each subsequent turn they get an additional disease counter.
Any player with a disease counter skips his or her untap phase unless they pay (3) for each disease counter on them.
At the beginning of your upkeep, you may return X cards from your graveyard to your hand, where X is equal to the number of disease counters on target player
(*)B (The mana cost and any equip costs for this artifact must be paid with only black mana or equipped creature get +1/+1 instead of the above abilities)
Equip: Sacrifice 3 creatures and 2 lands, pay (5)
Fralgareth- 10
Legendary Artifact- Equipment
Fralgareth has protection from all colors, artifacts, sorceries, and instants.
Equipped creature has protection from all colors, artifacts, sorceries, and instants your opponent casts
Equipped creature has "(T): Destroy target permanent"
(1): Equipped creature gets +3/+3 until end of turn
Whenever equipped creature deals combat damage, destroy all creatures blocking or blocked by equiipped creature
(*)R (The mana cost and any equip costs for this artifact must be paid with only red mana or equipped creature gets +1/+1 instead of the above abilities)
Equip: Skip your next turn, then your next untap step
Gretorix- 12
Legendary Artifact- Equipment
Equipped creature cannot be equipped by more than two equipments
Equipped creature cannot be the target of spells or abilities your opponent controls and has -3/+5, trample, and double-strike
(10), (T): Gretorix becomes a two-handed weapon (it counts as two equipment)
When equipped creature is equipped by two equipment named Gretorix, equipped creature gets +13/+5 and has "Whenever equipped creature deals combat damage, put a +3/+3 counter on it" and protection from non-targeted spells and all colors
(*)G (The mana cost and any equip costs fro this artifact must be paid with only green mana or equipped creature gets +1/+1 instead of the above abilities)
Equip: (10), Tap all creatures you control, sacrifice a creature
And there was no real inspiration for these cards, other than the counters and Umezawa's Jitte. I just thought of what each color did best (White= life gain, vigilance, Blue= card drawing and time manipulation, Black= graveyard digging and plagues and such, Red= chaos, land destruction, etc, and Green= humongous creatures and trample) and added some complimentary abilities (White- damage link to opponent, Blue- bigger creature, Black- opponent can't untap, Red- unresolvability, and Green- vampiric gain) with some drawbacks that don't normally go with the color.
Also, they DO fit on a standard card. Remember split cards from Kamigawa? Of course you do. Now imagine the card being split VERTICALLY. The art on the left, text on the right. Fits just fine (have tried this)
Caldabord- 10
Legendary Artifact- Equipment
Equipped creature gets +5/+5, first strike, and trample
Whenever equipped creature taps, put one skill counter on Caldabord and it deals 7 damage to you
Whenever a creature dealt damage by equipped creature is put into a graveyard from play, Caldabord does 7 damage to that creature's controller
At the beginning of your upkeep, you gain 7 life for each skill counter on Caldabord
(1): equipped creature gets +2/+2 and vigilance until end of turn
(*)W (The mana cost and any equip costs for this artifact must be payed with only white mana of equipped creature gets +1/+1 instead of the above abilities)
Equip: Tap 3 creatures and 5 lands. They do not untap during your next untap step
Rhogomiyas- 10
Legendary Artifact- Equipment
Equipped creature has "Whenever this creature deals combat damage, put 2 skill counters on Rhogomiyas"
Equipped creature gets +1/+1 for each skill counter on Rhogomiyas
(3), Sacrifice a creature: put 2 skill counters on Rhogomiyas. You skip your next untap step.
-Remove three skill counters from Rhogomiyas, choose one:
Return target permanent to owner's hand
(U)(U): Draw three cards
(3): Take an extra turn after this one
(*)U (The mana cost and any equip costs for this artifact must be paid with all blue mana or equipped creature gets +1/+1 instead of the above abilities)
Equip: Tap three permanents you control, you skip your next untap phase
Darkblade- (13)
Legendary Artifact- Equipment
When Darkblade comes into play, it deals damage to you equal to either 10 or the number of swamps you conrol.
Equipped creature gets -5/-5
Whenever equipped creature deals combat damage to a creature, that creature taps and gets 5 disease counters. (During creature's controller's untap step, remove a disease counter from that creature. Any creature with a disease counter on it does not untap during it's controller's untap phase)
Whenever equipped creature deals combat damage to an opponent, that player loses half their life total, rounded down and gets two disease counters, and each subsequent turn they get an additional disease counter.
Any player with a disease counter skips his or her untap phase unless they pay (3) for each disease counter on them.
At the beginning of your upkeep, you may return X cards from your graveyard to your hand, where X is equal to the number of disease counters on target player
(*)B (The mana cost and any equip costs for this artifact must be paid with only black mana or equipped creature get +1/+1 instead of the above abilities)
Equip: Sacrifice 3 creatures and 2 lands, pay (5)
Fralgareth- 10
Legendary Artifact- Equipment
Fralgareth has protection from all colors, artifacts, sorceries, and instants.
Equipped creature has protection from all colors, artifacts, sorceries, and instants your opponent casts
Equipped creature has "(T): Destroy target permanent"
(1): Equipped creature gets +3/+3 until end of turn
Whenever equipped creature deals combat damage, destroy all creatures blocking or blocked by equiipped creature
(*)R (The mana cost and any equip costs for this artifact must be paid with only red mana or equipped creature gets +1/+1 instead of the above abilities)
Equip: Skip your next turn, then your next untap step
Gretorix- 12
Legendary Artifact- Equipment
Equipped creature cannot be equipped by more than two equipments
Equipped creature cannot be the target of spells or abilities your opponent controls and has -3/+5, trample, and double-strike
(10), (T): Gretorix becomes a two-handed weapon (it counts as two equipment)
When equipped creature is equipped by two equipment named Gretorix, equipped creature gets +13/+5 and has "Whenever equipped creature deals combat damage, put a +3/+3 counter on it" and protection from non-targeted spells and all colors
(*)G (The mana cost and any equip costs fro this artifact must be paid with only green mana or equipped creature gets +1/+1 instead of the above abilities)
Equip: (10), Tap all creatures you control, sacrifice a creature
And there was no real inspiration for these cards, other than the counters and Umezawa's Jitte. I just thought of what each color did best (White= life gain, vigilance, Blue= card drawing and time manipulation, Black= graveyard digging and plagues and such, Red= chaos, land destruction, etc, and Green= humongous creatures and trample) and added some complimentary abilities (White- damage link to opponent, Blue- bigger creature, Black- opponent can't untap, Red- unresolvability, and Green- vampiric gain) with some drawbacks that don't normally go with the color.
Also, they DO fit on a standard card. Remember split cards from Kamigawa? Of course you do. Now imagine the card being split VERTICALLY. The art on the left, text on the right. Fits just fine (have tried this)