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surelock
11-02-2006, 08:47 AM
Threshold

11 Islands
10 Forests

21 Lands

4 Werebears
4 Wild Mongrels
4 Nimble Mongeese (sp.? or pluralism?) - Uncommon -ed.
1 Wonder - Uncommon

13 Creatures

3 Careful Study -ed.
4 Brainstorms
4 Mental Notes

11 Threshold enablers and card quality

3 Dazes
3 Mana Leaks
3 Rites of Refusal
2 Rushing Rivers

11 Counterspells and disruption

4 Rancors

4 Creature pump

Sideboard

2 Ray of Command
2 Rushing Rivers
3 Naturalizes
3 Nourish
3 Moment's Peace
1 Daze
1 Rite of Refusal

This deck uses the same basic concept as a standard Threshold deck and that is to get to Threshold on turns 1-3 (trying to get a threshold creature in play on turn 2 or 3) while making sure you do not allow anything that is bigger than your thresholded creatures into play. I am using a couple of odd cards that are not standard when playing threshold. and those are the single Springing Tiger but a flying Rancored thresholded tiger is a sight to behold and can end a game that went too long (you will lose a long game vs. control) in a hurry (I know he is no Mystic Enforcer but he is what I got). The Rites of Refusal can be my 2nd and 3rd turn discard outlet as opposed to the Aquamoeba, I just feel that they fit my scheme better than the Aquamoeba, they are also great for saving an attacking or blocking creature and enabling threshold simultaneously, something the Aquamoeba does not do. The sideboard is aimed at Affinity and Pros-Tide with a nod to Channel Fireball (the Nourishes).

Cards I did not use that are standard fare in Threshold, Deep Analysis I love this card but could not squeeze it in due to my heavy disruption package. Force of Will a counter that is standard fare in peasant tourneys, I felt the Dazes do the job turns 1-4 and the leaks and rites handle the later turns, also if I had included them no room for the Wonders. Circular Logic see above. Arrogant Wurm and Roar of the Worm, I opted for the untargetability of the Mongoose for early game and I like the werebear for combined beats.

The sideboard may need some work but the main thing I am thinking is Tormyd's crypts in place of the 2 counters and a Rushing River, ideas on this are welcome.

The deck is a fun consistent deck and while there are no 3rd or 4th turn kills it has game (IMHO) vs. the tier 1 decks except maybe MBC.

Any ideas and suggestions are welcome (please keep the constructive as "this deck sux" really qualifies as neither an idea or suggestion and is definitely not constructive).

The Boss
11-02-2006, 06:42 PM
mental note, careful study, brainstorm, and serum visioins are all four of's. they are in most 1.5 decks as four of's too. The good thing is that they are commons. I dont know if i would play wonder. i would take one out for another nimble mongoose- they are really really really good. I think this deck could do very good in peasent tournies. One thing i dont agree with is not puting in a few force of wills though.

The Association
11-02-2006, 08:07 PM
One thing i dont agree with is not puting in a few force of wills though.

Seeing as how FoWs are $15-20 apiece, I wouldn't really consider them a 'peasant' card. Even if they are technically uncommon.

For a peasant deck, I think this is pretty good. I might make the following changes though...

-1 Springing Tiger (one ofs aren't exactly a great idea and I think you have better options)
-1 Wonder (there are better uncommons, such as a 4th 'goose, but one of these can't hurt with all of your draw spells and thresh-enablers)
-1 Brainstorm (it's good, but it doesn't help enable threshold enough, so 3 should be good)

+1 Nimble Mongoose (too good in Thresh not to take up 4/5 uncommon slots)
+2 Careful Study (You need a couple more thresh enablers and this should help)

I'm not sure that Rushing River and Rites of Refusal are your best common-level options here, but I'm a bit tired and can't think of anything else at the moment.

It looks like your sideboard could use some suggestions too.

surelock
11-03-2006, 07:58 AM
Some excellent suggestions, thank you. usernamede I have goldfished this deck about 200 times and as it is threshold is enabled by 3rd turn (with proper mulliganing) about 45-50% of the time and another 20-25% by 4th (about 5% on the 2nd turn), so if I change anything it will be the creature or disruption or possibly the Rancors. As for the mongoose vs. Wonder I tend to agree with you and will change that as suggested. I have eough FOW's to play but I do think they may be so much better as a 3 or 4 of than they are a 1 or 2 of that I am not inclined to include any.

The Association if I do drop a Brainstorm I should change my mana ratio to 1 more Island and 1 less Forest as I will tend to spend that 2nd turn Brainstorm in search of a land occasionally and usually an Island.

As for the sideboard yes it could use some work and any suggestions on it will be given due consideration and appreciated.

The Boss
11-03-2006, 01:49 PM
Seeing as how FoWs are $15-20 apiece, I wouldn't really consider them a 'peasant' card. Even if they are technically uncommon.




Well, it may be a peasent deck, but i know if i was building one, i'd put top of the line cards in it (i figure he'd probably be able to afford it or trade for it, which he says he can).

But, i do understand what your saying. Peasent decks are usually not so much budget decks, but just decks that limit the amount of power that they can pack.

surelock
11-03-2006, 02:22 PM
Yes the problem is not getting the cards (I have 2 full playsets of FoW's) but the slots to use them in.

The Boss
11-03-2006, 02:25 PM
yea. ill trust your judgement with the FoW's though. I havent acctually played in any peasent tournies, so i dont know about how important some things are (like card advantage).

NeoKunai~Scarecrow
11-05-2006, 12:33 AM
umm.... I think this should do...


// Lands 18
6 Forest
12 Island


// Creatures 12
4 Nimble Mongoose
4 Werebear
4 Wild Mongrel


// Spells 30
4 Brainstorm
4 Portent
4 Mental Note
4 Serum Visions
4 Daze
4 Force Spike
4 Counterspell
2 Mana Leak


// Sideboard 15
4 Naturalize
4 Blue Elemental Blast
4 Rushing River
3 Echoing Truth


This is Threshold... 1.5 Philosophy anyways. Actually, it's Alan Comer's Turbo Xerox. This deck is all about Card Quality. Portent, Serum Visions, Brainstorm... This deck isnt about Threshold. They're just win conditions. So what do you do? Disrupt your opponent, and ride them to victory.

surelock
11-05-2006, 12:00 PM
Actually I just got back from the tourney last night and did fairly ok. I managed to top 8 and learned some things along the way.

NeoKunai~Scarecrow with respect I think that you are wrong concerning threshold. What I see threshold as is paying 1 for an untargetable 3/3 or 2 for and 4/4 that produces mana also, in other words playing big creatures for very little mana.

Some other things I learned, I only lost 1 game when Wonder was in the graveyard and that game was due to my own stupidity. I heard a guy say after a good game "What could I do he was hitting me for 7 a turn with big flyers?"

Second thing Rites of Refusal were worthless (you guys were right on that one) I sided them out pretty much every chance I had and only used 1 all day.

3rd an opening hand with Island, Mental Note and Daze made me warm and fuzzy because (rough figures) it meant about a 75% chance of winning. You should not keep an opening hand without an Island and some sort of thresh enabler or card draw.

4th Nourish and Moment's Peace were the correct calls (at least for my meta) as the red decks I saw would side in REB or Pyroblast to handle my counters but were useless when I dropped 2/3 of my counters and went with the route of inevitability, or my guys were always bigger than their guys by games end.

5th Rushing River was a vital card all day long and better to me than mainboarded Echoing Truths, and Nimble Mongoose and Wonder tied for MVP.

So the new list is this you may want to adjust lands or what not

Threshold

11 Islands
10 Forests

21 Lands

4 Werebears
4 Wild Mongrels
4 Nimble Mongeese (sp.? or pluralism?) - Uncommon -ed.
1 Wonder - Uncommon

13 Creatures

4 Careful Study
3 Brainstorms
4 Mental Notes

11 Threshold enablers and card quality

4 Dazes
4 Mana Leaks
3 Rushing Rivers

11 Counterspells and disruption

4 Rancors

4 Creature pump

Sideboard

3 Naturalizes
3 Nourish
3 Moment's Peace
3 Tormyd's Crypts
3 Echoing Truths

[mpl]
06-03-2007, 09:51 AM
Sorry for necroing threads, but nearly all applies to what I want to say. There's an upcoming PEZ tourny and I want to play Thres.

The new sets did not really bring anything valuable for the deck I think, except Terramorphic Expanse and Rune Snag. The land helps with the mana, with threshold and Brainstorm becomes a lot more powerful with shuffle effects, Rune Snag is just a better Leak here.

So I'd go

-4 Mana Leak +4 Rune Snag
-3 Forest -1 Island +4 Terramorphic Expanse
and
-1 Careful Study +1 Brainstorm

Yet, I am not sure if the Expanses will slow me down too much, what do you think?

The Boss
06-04-2007, 06:52 PM
-3 Rites of Refusal
-2 Rushing Rivers

+4 Portent
+1 Daze- this is a vital common. You'll always have a use for it early game.

purplepat
06-18-2007, 07:42 AM
I haven't studied your deck in detail, but I like to use Frantic Search in my UG MadThresh deck. Without any mana acceleration it's a turn three drop, but lets you draw two cards, puts three cards in the graveyard, and lets you untap three lands.