View Full Version : First Net-battle team
Venny
10-31-2006, 05:28 AM
I just started playing on netbattle. I'm just hopping around from server to server, trying to get more familiar with 1v1 pokemon tactics. A pity there isn't anyone who will play 2 v 2 :(
On the bright side, I get to use celebii :D
Anyway, here is the team I'm using currently.
Zapdos @ Leftovers
Trait: Pressure
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Hidden Power [Grass]
- Light Screen
- Thunder Wave
- Thunderbolt
Celebi @ Leftovers ** Serebii
Trait: Natural Cure
EVs: 48 HP / 156 Def / 148 Spd / 158 SDef
Timid Nature (+Spd, -Atk)
- Heal Bell
- Leech Seed
- Psychic
- Recover
Salamence (M) @ Lum Berry
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Fire Blast
- Rock Slide
Skarmory (M) @ Leftovers
Trait: Keen Eye
EVs: 196 HP / 192 Def / 120 SDef
Impish Nature (+Def, -SAtk)
- Hidden Power [Ground]
- Spikes
- Toxic
- Whirlwind
Heracross (M) @ Salac Berry
Trait: Guts
EVs: 252 Atk / 24 Def / 232 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Endure
- Megahorn
- Reversal
Suicune @ Leftovers
Trait: Pressure
EVs: 110 HP / 148 Def / 252 SAtk
Bold Nature (+Def, -Atk)
- Ice Beam
- Reflect
- Roar
- Surf
Salamence: So far, he's been one of my favorites. I was eager to try him out at first cause I never could trade for him or any of his pre-evolutions. This guy so far has proven to be a great lead, and sometimes he would end up taking out several pokemon before going down. The flamethrower in particular has proven to be great, cause everyone seems to be caught off guard by it. The EV spread/moveset has been working great, and I don't think there is need to change it.
Skarmory: Basic... spikes, toxic, whirlwind. I gave him HP ground over drill peck so I can do something to magneton.
Serebii: Basic beller moveset. Using my own EV spread.
Zapdos: This guy usually performs good, although sometimes he can be lackluster. Not much else to say about this pokemon... Changed him to my lead.
Heracross: I'm liking this guy a lot. I think the moveset is ok... let me know if there is a better way to do heracross.
Suicune: Using him as pseudo hazer/physical wall. I'm still testing calm mind over reflect to see how that goes.
mage_power
11-01-2006, 09:16 AM
Team Builder-->File-->Export to text
Venny
11-01-2006, 09:43 AM
Team Builder-->File-->Export to text
Thanks for that. Makes things a bit easier...
stompatron
11-02-2006, 06:54 PM
I just started playing on netbattle. I'm just hopping around from server to server, trying to get more familiar with 1v1 pokemon tactics. A pity there isn't anyone who will play 2 v 2 :(
On the bright side, I get to use celebii :D
Anyway, here is the team I'm using currently.
Salamence (M) @ Lum Berry
Trait: Intimidate
EVs: 168 Atk / 88 Def / 252 Spd
Hasty Nature (+Spd, -Def)
- Dragon Dance
- Earthquake
- Flamethrower
- Rock Slide
Ehhh, FB over Flamethrower unless your really paranoid about the accuracy.
Metagross @ Lum Berry
Trait: Clear Body
EVs: 92 HP / 252 Atk / 88 Spd / 76 SDef
Adamant Nature (+Atk, -SAtk)
- Agility
- Earthquake
- Explosion
- Meteor Mash
Leftovers, for Agilagross I like a tank. Max atk, lots of HP and rest in defense.
Celebi @ Leftovers ** Serebii
Trait: Natural Cure
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Calm Mind
- Giga Drain
- Hidden Power [Fire]
- Psychic
Ew, I hate 252 spreads on Celebi. Im not sure what to suggest, since ive never used that spread, but definitly not a 252 spread. :|
Zapdos @ Petaya Berry
Trait: Pressure
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Hidden Power [Ice]
- Light Screen
- Thunder Wave
- Thunderbolt
Pataya berries are meh, imo replace HP ice with grass since he isnt starting.
Heracross (M) @ Salac Berry
Trait: Guts
EVs: 252 Atk / 24 Def / 232 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Endure
- Megahorn
- Reversal
k w/e
Salamence: So far, he's been one of my favorites. I was eager to try him out at first cause I never could trade for him or any of his pre-evolutions. This guy so far has proven to be a great lead, and sometimes he would end up taking out several pokemon before going down. The flamethrower in particular has proven to be great, cause everyone seems to be caught off guard by it. The EV spread/moveset has been working great, and I don't think there is need to change it.
Metagross: Okay, while he is working great, I need help on EVs. So far, the only thing that seems to matter is that he has 252 attack/88 speed. Putting my remaining EVs elsewhere didn't seem to make too much of a difference... I am thinking however, of throwing it all the remaining EVs into defense, and giving him leftovers so he can tank against physical attackers. I could use help here, although I'm not changing the moveset. I <3 exploding metagross.
Serebii: So far the moveset I gave celebii has been working great, and I usually don't ever get into bad situations with him.
Zapdos: This guy usually performs good, although sometimes he can be lackluster. Not much else to say about this pokemon...
Heracross: I'm liking this guy a lot. I think the moveset is ok... let me know if there is a better way to do heracross.
Currently I got a wildcard slot on my team that I can't seem to fill. If you got a good idea on what pokemon/moveset would help my team a alot, that would be great. The rest of the team has been proving pretty good, although sometimes I get into situations where I don't seem to have a good answer. Let me know what you think, and what you think this team's strong-points/weak-points are. Suggestions of course, are welcome.
No bulky water at all, which is a down, also I dont like starting with DDmence, imo start with Zap. Also you only have 5 pokemon on your team.
Comet
11-02-2006, 07:24 PM
No bulky water at all, which is a down, also I dont like starting with DDmence, imo start with Zap. Also you only have 5 pokemon on your team.
Everything I've just quoted is true except for the part that says you shouldn't start with DDMence. Starting with DDMence is fine, but it's just a little too common. I personally start with a CB Metagross, but to each his own.
Just so you know, there's a little site called Smogon (http://smogon.com/) that will be very useful to you.
Your team as it stands has some major flaws. To start with, you only have five Pokemon on your team. You need six. Second of all, a "bulky water" (i.e. a Water-type with high defense) will be really helpful to you here. Additionally, your team has no method of handling Spikes, which can be very deadly as most of your team is weak to them. A Rapid Spinner will help you here. Finally, your team has neither a Hazer or a psuedo-Hazer/pHazer. These Pokemon will stop opposing DDMences from setting up by either eliminating the stat changes (Hazer) or forcing the Pokemon to flee from battle, eliminating the stat changes (pHazer). Unfortunately, there's no such thing as a Rapid Spinning, [p]Hazing bulky Water to fill in your last slot. So, let's get to fixing, shall we?
Salamence (M) @ Leftovers
Trait: Intimidate
EVs: 162 HP / 232 Atk / 116 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Fire Blast
- Hidden Power [Flying]
Yes, Leftovers is a good option. Seriously, there are very few Pokemon that need Lum Berry over Leftovers. Also, never give Salamence a -Def Nature, as it will immediately die to Rock Slide (its only physical weakness). It always has to have a +Atk Nature, since you're looking for power here. You could also give it a Brave Nature (+Atk, -Spd) if you'd like to keep the SAtk for Flamethrower. You do not need the +Spd Nature since Dragon Dance will automatically cover the Speed for you. The EV set came right from Smogon, and it should give you 369 HP (for maximum Leftovers recovery) and decent Atk and Spd, although you can fiddle around with it if you want (like giving it some SAtk, since you seem to be adamant about Flamethrower). You could even bring it up to 270 Spd (statwise, no EV-wise) to outspeed Heracross. Finally, it's Flamethrower or Rock Slide, since this guy was clearly hurt by the lack of STAB. Hidden Power Flying gets STAB, and I'd recommend Fire Blast over Flamethrower since it has a better chance of killing Weezing who would otherwise put a serious dent in this guy.
Metagross @ Leftovers
Trait: Clear Body
EVs: 154 HP / 252 Atk / 104 Spd
Adamant Nature (+Atk, -SAtk)
- Agility
- Earthquake
- Explosion
- Meteor Mash
Leftovers, again, is necessary. I didn't change the moveset because it's good overall, although Thunderpunch is useful for stopping bulky waters and Psych-Up allows it to beat Curselax. But you were right, the EV set did need an overhaul. 104 Spd will allow him to beat any other Metagross you come across, no matter what. The max Atk was a good idea, but for tanks, as much HP as you can go is the best route. And I love exploding Metagross as much as you do, but it's a lot more fun with Choice Band. It's like in the first Pirates of the Carribean movie when Will Turner places a pinless grenade in the zombie pirate's ribcage and shoves him out of the moonlight.
I'll do the rest later.
Venny
11-03-2006, 09:19 AM
Also you only have 5 pokemon on your team.
To start with, you only have five Pokemon on your team. You need six.
In my initial post, I stated I needed help figuring out which pokemon I should use for my 6th slot, cause I keep changing it again and again...
I get the impression from you both, that my 6th guy should be a durable water-type?
Salamence: Thanks for help on nature/EVs. I"ll see how it works. As far as Lum berry vs Leftovers, I find lum berry far more useful on salamence. There have been a lot of times where my opponent tries to stop my salamence with either thunder wave/willow wisp, and then the lum berry just screws it all over.
Metagross: I tried out CB metagross, but found I liked agility metagross better. Thanks for new EV spread, I'll try it that out too. As far as metagross vs bulky waters goes, if I find I can't defeat them with metagross, I just explode.
Celebi: Current build is working awesome. I fail to see what's wrong with maxing his speed/special attack.
Zapdos: I'll try out HP grass later... so far, HP ice has been proving great. Although, if my opponent switches into a ground type against zapdos, HP grass would be great... I'll have to test that out.
Heracross: By saying "ok w/e" I'm guessing you disapprove? If there is something wrong with the heracross, please point it out.
Sixth pokemon: Um... I'm guessing I need a durable water-type? Both of you suggested it, so I'll try it out... I'll try to get someone with haze while I'm at it. How about blastoise? He's kinda durable, and he gets both rapid spin and haze, both of which I could probably use.
Edit: Do I really need rapid spin? I've never had a problem with spikes. Skarmory is the only pokemon my opponents ever seem to spike with, and I usually kill skarmory right away. I've never seen a team do spikes over and over and over again, so I'm not sure just how worried I should be about spikes.
Edit #2: Team updated.
stompatron
11-03-2006, 04:43 PM
Actually I went retarded, by "ok w/e" I mean fine xP
Problem with Lum on Salamence, is Sandstream will wear it down fast.
Fine, do what you want with Celebi. Also, Id use Vaporeon in that last spot as youd want some Wish support. Try out:
Vaporeon (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 104 Def / 152 Spd
Bold Nature (+Def, -Atk)
- Protect
- Wish
- Baton Pass
- Surf
Comet
11-03-2006, 09:11 PM
Problem with Lum on Salamence, is Sandstream will wear it down fast.
Fine, do what you want with Celebi.
Dude has a point...except for the Vaporeon thing. Without a [p]Hazer and a Rapid Spinner, Skarmory or anything that sets up will tear your team to shreds. I suggest (of all things) this, since it's a better fit for your team:
Blastoise @ Leftovers
Trait: Torrent
EVs: 252 HP / 148 Def / 40 Spd / 68 SAtk
Bold Nature (+Def, -Atk)
- Ice Beam
- Haze/Roar
- Rapid Spin
- Surf
Here's the thing about Leftovers: without it, sandstorms will tear this team apart. The only Pokemon that truly functions better without Leftovers is your Heracross, whose HP needs to be whittled down to activate Salac Berry so you can sweep with it. Metagross will be fine, since he's a Steel-type. Celebi's Leftovers recovery will be negated by Sandstorm, so without any other means to recover its health (which its fragility will require it to do constantly), Tyraniboah (or even DDTar) will tear it to shreds. Your Salamence and Zapdos have no method of recovery and will require a Wishpasser to stay alive. There is no such thing as a Rapid Spinning, Wishpassing, [psuedo-]Hazing bulky water. Hell, there's no Pokemon with that specific combination of moves (if there is, it's probably either a new D/P Pokemon or a worthless piece of ****, probably both). In order to make this team more coherent and durable, you need to modify Celebi's moveset from Special Sweeper to defensive Cleric (you also desperately need a Special Wall, and the defnsive Cleric is your best bet at that, other than Aromatherapy Blissey) and give both Zappy and DDMence Leftovers. With Heal Bell on Celebi, you won't need to worry about DDMence being screwed over by statuses.
If you remain adamant about using Celebi as a Special Sweeper, go here (http://www.smogon.com/rs/strategies/celebi). It will tell you that even a Special Sweeping Celebi needs to be defensive and capable of self-recovery.
Venny
11-04-2006, 02:05 AM
Thanks for the water pokemon builds, I'll try them both out... see which works better. I replaced petaya berry with leftovers on zapdos... Working great. Lum berry is staying on salamence... it just works great. Leftovers doesn't really make a difference... he dies 1/2 hits regardless...
If you remain adamant about using Celebi as a Special Sweeper, go here (http://www.smogon.com/rs/strategies/celebi). It will tell you that even a Special Sweeping Celebi needs to be defensive and capable of self-recovery.
I always heal my celebii with giga drain. After a few calm minds it heals quite a bit, and does a lot of damage all in one. Very nifty move. The smogon build looks cool, although I'm not sure how much "sweeping" I'll be doing with psychic as my only attack... I tend to run into a lot of pokemon that are resistant/immune to it. I might try using leech seed/recover over giga drain... I'll also try out some different EV builds... I'll have to do a lot of testing. For now though, I'm gonna keep my celebii as is until I find a different build I like better.
I'll post another update after I finish trying out different water-types.
Edit: For now I'm keeping my celebi's moveset, but how about this for EV's?
Celebi @ Leftovers ** Serebii
Trait: Natural Cure
EVs: 44 HP / 62 Def / 152 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Calm Mind
- Giga Drain
- Hidden Power [Fire]
- Psychic
Originally I maxed out his speed so he could outrun base 100 speed pokemon, So I cut down the speed EVs so he's exactly 300 speed. Didn't really think I needed the extra 27 speed. I put the extra EV's into defense/HP. I put the HP up to exactly divisble by 16, and then put the rest into defense. This puts my celebii up to 352HP/250Defense... a bit better for resisting physical attacks. Calm mind takes care of special defense. For the current moveset, does this seem like the best EV layout?
Edit #2: Suicune gets roar... given his insane stats, wouldn't he make a better psuedo hazer/hazer and bulky water than vaporeon/blastoise?
Edit #3: Didn't like vaporeon. Right now I'm trying out psuedo-hazing suicune and the blastoise build frozencomet gave me.
Comet
11-04-2006, 09:23 AM
Well, your call on the Salamence. I'm not sure if that's exactly a wise choice, but hey, it's not my team. However, the way I see it, it looks like you're using that Salamence as a status absorber. Seeing as how you expect it to die so quickly, is that really the wisest move? And what if another Pokemon manages to status your other Pokemon in a way other than the predictable Toxic/Thunder Wave/Will-o-Wisp/Hypnosis/Spore? What will you do then? Personally, I think you should remove HP Fire on Celebi for Heal Bell. Having a Cleric is very important, since it can take status hits and easily shrug them off. Besides, if something is going to rip through Celebi, HP Fire is not going to help you (Heracross will simply Endure it for the Salac Boost, and Metagross will just Agility up when you switch this pest in so he can kill it with a Meteor Mash/Explosion before you can even set up, let alone kill it). Taking off HP Fire will allow you to take back some IV's and improve Celebi's stats.
And yes, Suicune is mad powerful. But you need some way to take care of Spikes.
on your heracross, you dont need ev's in def since you are going for the endure/reversal route, put them into speed or something, hp,def,and spdef arent needed on an endurer style pokemon, as you want your hp down to 1hp
stompatron
11-04-2006, 03:19 PM
Try Cloyster for a Rapid Spinner, and a bulky water.
Comet
11-04-2006, 04:43 PM
on your heracross, you dont need ev's in def since you are going for the endure/reversal route, put them into speed or something, hp,def,and spdef arent needed on an endurer style pokemon, as you want your hp down to 1hp
Well, the best EV Set for a Reversaling Heracross gives it 264 Speed, maxes out Attack, and dumps the rest in HP. Adamant Nature, obviously.
Try Cloyster for a Rapid Spinner, and a bulky water.
Um, no. As important as having a Rapid Spinner and a bulky water are, a [p]Hazer is just as important.
Just a quick note on Celebi's Speed. 296 is the absolute max on a Calm Minding version, although I'd recommend going 298 to beat out other Celebis. Just take 8 EVs out of Speed and tack them onto Defense.
Venny
11-05-2006, 02:08 PM
Finished trying out suicune... great tank, and took care of most stat boosters w/roar. However, I really did not like how he didn't deal a lot of damage... I even maxed out his special attack EVs :\
I'm thinking about replacing metagross with skarmory. I originally had skarmory, but dropped since I didn't really have a need for it back then. But then the rest of my team changed, and well I'm thinking I might need it back. I also think the spikes would go hot w/my pseudo-hazing suicune.
Heal bell sounds like a good option on celebi... I had HP fire for when celebi got on a roll. Before, my opponent would switch into skarmory, metagross, or something else that resisted psychic/giga drain and then kill/whirlwind my celebii, so I gave him HP fire and I get a lot more games where celebii sweeps up a good portion of the opposing team. I'm probably going to make two different different celebii's... A heal beller/team player, and the current sweeper. I can switch between them, depending on what I feel like running... Gonna use the build on smogon for the heal beller.
I will probably use the heal beller on this team, and my sweeper version on a different team where it fits in a bit more. Will update the team later.
On side note: Why 296 speed on celebi? With 4 more speed points, you could outrun adamant salamence and other 100 base speed guys (No speed nature of course). 4 more defense points doesn't make a whole lot of difference, but going first makes a huge difference.
reapsoul964
11-06-2006, 02:53 PM
I just started playing on netbattle. I'm just hopping around from server to server, trying to get more familiar with 1v1 pokemon tactics. A pity there isn't anyone who will play 2 v 2 :(
On the bright side, I get to use celebii :D
Anyway, here is the team I'm using currently.
Salamence (M) @ Leftovers
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)/Adamant Nature (+Atk, -Satk)
- Dragon Dance
- Earthquake
- HP: Flying/Aerial Ace
- Rock Slide
Metagross @ Leftovers
Trait: Clear Body
EVs: 152 HP / 252 Atk / 104 Spd
Adamant Nature (+Atk, -SAtk)
- Agility
- Earthquake/Shadow Ball
- Explosion
- Meteor Mash
Celebi @ Leftovers ** Serebii
Trait: Natural Cure
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Calm Mind
- Giga Drain
- Hidden Power [Fire]
- Psychic
I don't use legendaries much, I don't know.
Zapdos @ Leftovers
Trait: Pressure
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Hidden Power [Grass]
- Light Screen
- Thunder Wave
- Thunderbolt
Looks all right, but I suggest finding another move to replace Light Screen. Perhaps... Drill Peck? I don't know-nature issue there.
Heracross (M) @ Salac Berry
Trait: Guts
EVs: 252 Atk / 24 Def / 232 Spd
Adamant Nature (+Atk, -SAtk)
- Rock Slide
- Endure
- Megahorn
- Reversal
Salamence: So far, he's been one of my favorites. I was eager to try him out at first cause I never could trade for him or any of his pre-evolutions. This guy so far has proven to be a great lead, and sometimes he would end up taking out several pokemon before going down. The flamethrower in particular has proven to be great, cause everyone seems to be caught off guard by it. The EV spread/moveset has been working great, and I don't think there is need to change it.
Metagross: Okay, while he is working great, I need help on EVs. So far, the only thing that seems to matter is that he has 252 attack/88 speed. Putting my remaining EVs elsewhere didn't seem to make too much of a difference... I am thinking however, of throwing it all the remaining EVs into defense, and giving him leftovers so he can tank against physical attackers. I could use help here, although I'm not changing the moveset. I <3 exploding metagross.
Serebii: So far the moveset I gave celebii has been working great, and I usually don't ever get into bad situations with him.
Zapdos: This guy usually performs good, although sometimes he can be lackluster. Not much else to say about this pokemon...
Heracross: I'm liking this guy a lot. I think the moveset is ok... let me know if there is a better way to do heracross.
Currently I got a wildcard slot on my team that I can't seem to fill. If you got a good idea on what pokemon/moveset would help my team a alot, that would be great. The rest of the team has been proving pretty good, although sometimes I get into situations where I don't seem to have a good answer. Let me know what you think, and what you think this team's strong-points/weak-points are. Suggestions of course, are welcome.
Fixes are in the quote.
I agree with the idea that people will be startled by certain moves on certain pokemon, but you HAVE to stick to the pokemon's strengths, and what you're using it for. If you're going to use a fire attack on Salamence, I would use an Elemence (Dragon Claw/Hydro Pump/Fire Blast/HP: Grass or whatever), but Mence's physical stuff is better. Max 350 Sp. Atk to max 405 atk? I'll go with Atk.
As for your last pokemon-
Your team will get slaughtered by status conditions-that's plenty common for newer players, I'm still having trouble too. You might want to get some better counters too... but yeah, status conditions and Blisslaxmorypert(Blissey/Snorlax/Skarmory/Swampert, and of course there are a hundred more at least, but hey-I'm just going by what's common.) would give you a tough time.
REMEMBER-TEST TEST TEST. Find what works out best for you, improvise, improve. Who knows? You may be the next tourney winner with your own moveset ideas.
For a grass type, I highly suggest...
Sceptile @ Leftovers
EVs-give him 365 speed, max out special attack, rest in HP.
Timid nature
- Leaf Blade
- HP: Ice
- Substitute
- Leech Seed
This thing's a perfect staller.
but that's just a suggestion-don't follow what i say if you don't want to ^_^
If you want the Celebi there for the psychic/grass typing, I would suggest Alakazam as the psychic (I hate legendaries, sorry.).
Alakazam @ Choice Band
Inner Focus/Synchronize
Modest/Timid nature
252 Spd, 252 Satk, 4 HP
Trick/Disable/Psychic/Ice(fire/thunder) punch
Trick a Choice Band onto the foe, then disable whatever move they use, therefore making them use struggle for several turns. If you're not worried about dark types, take out the punch for calm mind-you can get in some serious kills with a modest alakazam (over 1600 sp. atk max)
Alakazam @ Lum Berry
Synchronize
Modest/Timid nature
252 spd, 252 Satk, 4 HP
Psychic/Calm Mind/Encore/(Fire Punch/Ice Punch-I find that Ice Punch is more effective for me, but Smogon suggests otherwise.)
Encorezam-one of THE most annoying stallers in the game. Encore one of their moves, then Calm Mind up a thousand more Special Attack points, proceed to slaughtering with Psychic and Ice/Fire punch. Lum Berry and Synchronize are hilarious to deal with-the foe poisons you, synchronize poisons them, you get healed from lum. simple.
If you don't want to add in any of those, your team COULD use a Fire type, for the ever common Skarmory and Sceptile. Some good ones to use would be Charizard/Blaziken/Houndoom. Zard can run two effective sets(in my opinion... belly drum and special sweeper), Blaziken can run several sets, but three really well (novelty(critical hit)/reversal/choice band), and Houndoom takes care of your dark type, but I really only know one good set.
Charizard @ Salac Berry
252 Atk, give him 332 HP, and put the rest in speed
Adamant nature, please.
Belly Drum/HP: Flying/(Heat Wave/Flamethrower/Fire Blast/Overheat)/Substitute
Risky, but very effective against most pokemon. Bellyzard by himself has won me several games, surprisingly.
I don't know a good special set for Zard.
Blaziken @ Salac Berry
Adamant, 252 Atk, 252 Spd, 4 HP
Rock Slide/Overheat/Reversal/Endure
Simple enough. Endure when they'll slaughter you, get the speed boost from Salac, use Reversal.
Blaziken @ Choice Band
Adamant, 252 Atk, 252 Spd, 4 HP
Rock Slide/Earthquake/Sky Uppercut/Overheat
This guy's a monster. High attack kills.
Blaziken @ Scope Lens
Adamant, 252 Atk, 252 Spd, 4 HP
Blaze Kick/Rock Slide/Earthquake/(Focus Energy/Slash)
Focus Energy when you can, then proceed to using Blaze Kick (or Slash if you take Earthquake out and put that in), making almost every hit a critical hit.
Houndoom @ Leftovers
Flash Fire
Modest/Timid nature
252 Spd, 252 Satk, 4 HP
(Fire Blast/Flamethrower)/Crunch/HP: Grass/(Will-O-Wisp/Toxic/Beat Up)
I suggest using will-o-wisp. Flamethrower too, if you want, cuz Fire Blast isn't as accurate. Otherwise, self explanatory-Fire Blast/Flamethrower recieve the STAB, same with Crunch, HP: Grass does at least some damage to Swampert(who kills Houndoom...), Will-O-Wisp is for Snorlax/Blissey, Toxic's for Snorlax/Blissey(use Will-O-Wisp.), and Beat Up is a good starting move, because it'll be pretty strong-you've got your entire team backing you up afterall.
Regice is good too, but I know nothing about movesets. Milotic is a great water type-
Milotic @ Leftovers
(+Def, -Atk)
252 Def, some HP/Sp. Def/Sp. Atk
(Mirror Coat/Hypnosis)/Recover/Surf/Ice Beam
Hypnosis is my favorite move on this pokemon. Nobody in their right mind would use status moves on a Milotic(that has nothing to do with Hypnosis), so you're safe(of course, nobody's in their right mind.) from that-besides, Marvel Scale will boost your defense 50% whenever you've got a status thing. Anyways-Surf's for STAB, Ice Beam's a staple on water types, usually, Recover helps too. Just be careful-you ALWAYS run into Snorlax/Blissey/Kingdra/Milotic when you're using Milotic... or at least I run into them.
Jolteon's great too, for electric types... cuz I don't like Zapdos.
Jolteon @ Leftovers, Timid nature
252 Spd, 252 Satk, 4 HP
Thunderbolt/Thunder Wave/(Substitute/Wish)/(Baton Pass/Toxic)
Use Sub with BP, and Wish with either BP or Toxic. T-Bolt kills, period... and paralyzing the foe is fun.
I like Breloom a lot, I don't care what anyone else says.
Breloom @ Leftovers
Adamant/Jolly, 252 Atk/Spd, 4 HP
Spore/Focus Punch/Leech Seed/HP: Rock or Ghost(yes, I find them odd too, but you never know-and I can't think of any other physical moves that'd work well.)
Sleep em, Punch em(or if it's like a physical tank, seed em first), use HP: Rock for fliers(although you won't be fast enough usually) or Ghost for Gengar(you never know. Psychic/Ice Beam seems common on Gengar.).
Aerodactyl's a monster too...
Aerodactyl @ Choice Band, Rock Head/Pressure
Adamant/Jolly, 252 Atk/Spd, 4 HP
Rock Slide/Earthquake/(HP:Flying/Aerial Ace)/(Double-Edge/HP: Ghost)
Choice Band Aerodactyl is a MONSTER. Especially when he's adamant... I use one, he has 508 attack thanks to CB. Anyways, Rock Head is for the HP: Flying/Double-Edge moveset, and Pressure's for the Aerial Ace/HP: Ghost moveset. Double-Edge gives you a base 120 power move with no drawbacks(because of rock head), while having HP: Ghost will slaughter Gengar in one hit. Be prepared to switch a LOT though.
Flygon might work well, if you're careful... I've heard good things about Suicune(GAH! ANOTHER LEGENDARY!), Gyarados rocks...
Gyarados @ Leftovers
Adamant/Jolly, 252 Atk, 265 speed(or max if you can't get that), rest in HP
Dragon Dance/Earthquake/(return/HP: Flying/Taunt)/(return/HP: Flying/Taunt)
Dragon Dance once or twice (or more if you can) and just sweep away.
Hhmmmmm... Tyranitar is good if you can use him... I HATE TYRANITAR!
Oh, don't use T-Tar if you're using Reversalers. Trust me.
Medicham's nice as a reversaler... there's so many great pokemon to use, I seriously suggest just testing out your favorites.
It's what I'm doing right now
by the way, would you check my team out? I think it's pretty good-link is in my signature.
Hope this helps-
Fluffy
Venny
11-08-2006, 06:06 AM
That's a lot of ideas O_O
Thanks! I'll try some of those out. Some of those would fit good on other teams.
I updated my team... changed salamence to adamant. Dropped metagross for skarmory, and filled in the wildcard slot with suicune. Celebii changed to heal beller.
Btw, not going to touch this team much anymore... Made a different team that I like a lot better.
stompatron
11-09-2006, 04:32 AM
No, a Phazer is not nearly as important.
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