Venny
10-20-2006, 05:19 PM
I've been playing around with different offensive tyranitar builds (Physical attacker, special attacker, dragon dancer...), and I always had the same problem...
Me and my friends only play double-battles. Since I play a sand-storm/quake team, my friends got it in their head that they need to kick tyranitar's ass upon sight, and usually have both pokemon double-team him (Usually resulting in death or near death for poor t-tar). So I wanted to try a tyranitar that can take a lot of hits before going down. His attack is so high that even without EVs, it should be enough to cause a lot of damage...
Anyway, I got two different builds, and I want your opinion which you think would be better?
Tyranitar
Nature: Adamant
EVs: Defense/Special defense
With this way, t-tar's attack is garunteed to be over 300, regardless of IV's. 300 is more than enough attack power to wreak havoc, and with buffed up defenses, t-tar isn't going down easily.
Tyranitar
Nature: Impish
EVs: HP/Special defense
This route would allow t-tar to take more special hits than the previous build. The physical defense would still be somewhat good... 287 if the IV's in defense are perfect. The attack would still be somewhat good... it could hit 300+ attack with really high end attack IV's.
Anyway, what are your opinions on making a tank-based tyranitar? Any ideas for alternate tank builds would be cool as well. I don't mind raising lots of t-tars, I like raising them :), so don't hesitate to gimme ideas to try out.
Me and my friends only play double-battles. Since I play a sand-storm/quake team, my friends got it in their head that they need to kick tyranitar's ass upon sight, and usually have both pokemon double-team him (Usually resulting in death or near death for poor t-tar). So I wanted to try a tyranitar that can take a lot of hits before going down. His attack is so high that even without EVs, it should be enough to cause a lot of damage...
Anyway, I got two different builds, and I want your opinion which you think would be better?
Tyranitar
Nature: Adamant
EVs: Defense/Special defense
With this way, t-tar's attack is garunteed to be over 300, regardless of IV's. 300 is more than enough attack power to wreak havoc, and with buffed up defenses, t-tar isn't going down easily.
Tyranitar
Nature: Impish
EVs: HP/Special defense
This route would allow t-tar to take more special hits than the previous build. The physical defense would still be somewhat good... 287 if the IV's in defense are perfect. The attack would still be somewhat good... it could hit 300+ attack with really high end attack IV's.
Anyway, what are your opinions on making a tank-based tyranitar? Any ideas for alternate tank builds would be cool as well. I don't mind raising lots of t-tars, I like raising them :), so don't hesitate to gimme ideas to try out.