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GamesTesterJan
10-18-2006, 04:50 PM
Hi everyone Thanks for rating/fixing my previous team. I have modified that team by changing some of the Pokemon or altering the movesets for new tactics.

I will list the tactics for each Pokemon on the team.


Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 6 HP / 252 Atk / 252 SAtk
Lonely Nature (+Atk, -Def)
- Brick Break
- Ice Beam
- Rock Slide
- Thunderbolt
Tactic: Initially to start a Sandstorm then switch in Cacturne to activate its Sand Veil. My Tyranitare acts as a mixed sweeper and does a good job most of the time.

Cacturne (M) @ Leftovers
Trait: Sand Veil
EVs: 252 HP / 252 Spd / 6 SDef
Timid Nature (+Spd, -Atk)
- Leech Seed
- Spikes
- Substitute
- Toxic
Tactic: Active whilst the Sandstorm to increase its evasiveness. Used for laying down spikes, seeding/poisoning then mostly switching out or act as a annoyer by seeding then subing repeatedly.

Scizor (M) @ Leftovers
Trait: Swarm
EVs: 79 HP / 51 Def / 128 Spd / 252 SDef
Calm Nature (+SDef, -Atk)
- Agility
- Baton Pass
- Silver Wind
- Swords Dance
Tactic: Baton Passer, Scizor is also used to attack grass and psychic types.

Vaporeon (M) @ Leftovers
Trait: Water Absorb
EVs: 6 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Ice Beam
- Roar
- Surf
- Wish
Tactic: Simply to roar away opponents or stab with surf against fire types. Occasionally wish to heal Pokemon on the team.

Charizard (M) @ Chesto Berry
Trait: Blaze
EVs: 252 Atk / 50 Def / 208 Spd
Jolly Nature (+Spd, -SAtk)
- Aerial Ace
- Belly Drum
- Earthquake
- Rest
Tactic: This one is a daring hit and miss tactic. Firstly Belly drum to max its attack and then sweep if possible. Rest and Chesto berry to recover health and cure status alignment.

Metagross @ Leftovers
Trait: Clear Body
EVs: 6 HP / 252 Atk / 252 SDef
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Meteor Mash
- Rock Slide
- Sludge Bomb
Tactic: Mixed sweeper, Used after baton passing if possible agility and sword dance.


Thats the current team, seems to work rather well. I have found swampert, Magneton, Marowak, Starmie and Snorlax to be most hard to kill. What are good Pokemon or moves to defeat those with ease?. Jan

reapsoul964
10-19-2006, 02:30 PM
Hi everyone Thanks for rating/fixing my previous team. I have modified that team by changing some of the Pokemon or altering the movesets for new tactics.

I will list the tactics for each Pokemon on the team.


Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 Atk/varied throughout defense/speed(just a little bit)/hp/sp. def
Adamant nature (+ Atk, - Sp. Atk)
- Dragon Dance
- Aerial Ace
- Rock Slide
- Earthquake

If you can do a couple of DDs on this guy, T-Tar's an impressive tank/sweeper. Dragon Dance not only increases attack, it also increases speed. One or two of those and you'll outspeed probably everying besides Ninjask in the Standard metagame. T-Tar's got a higher attack than special attack, so if I ever used him, I'd try the dragon dancing set. Another set is as follows...

Tyranitar @ Lefties, Sand Stream
252 HP/252 Atk/4 Spd, Adamant nature
Substitute/Focus Punch/Thunderbolt/Ice Beam

T-Boah. max HP gives 404 HP, which gives you substitutes that have 101 HP each, that survives a seismic toss from blissey and stuff. Focus Punch is a good move, but you need to be behind that substitute to pull it off right. T-Bolt and Ice Beam are for threats to T-Boah's weaknesses. I prefer the DD set.

Cacturne (M) @ Leftovers
Trait: Sand Veil
EVs: 252 HP / 252 Spd / 6 SDef
Timid Nature (+Spd, -Atk)
- Leech Seed
- Spikes
- Substitute
- Toxic
Tactic: Active whilst the Sandstorm to increase its evasiveness. Used for laying down spikes, seeding/poisoning then mostly switching out or act as a annoyer by seeding then subing repeatedly.

Drop it. Cacturne's not that great of a pokemon in my opinion. If you want a grass type, I highly suggest Sceptile, or if you want something with Sand Veil, maybe Dugtrio(I think that learns it, and it's pretty fast.)

Scizor (M) @ Leftovers
Trait: Swarm
EVs: 79 HP / 51 Def / 128 Spd / 252 SDef
Calm Nature (+SDef, -Atk)
- Agility
- Baton Pass
- Silver Wind
- Swords Dance
Tactic: Baton Passer, Scizor is also used to attack grass and psychic types.

Eek-Scizor... great pokemon when it comes to attack... but horrid otherwise. If you are going to use Scizor though, use the Reversal set(which is better used on Heracross or Blaziken...)...

Scizor @ Salac Berry, Swarm
252 Spd, 252 Atk, 4 HP, Jolly/Adamant nature
Reversal/Steel Wing/Endure/HP Bug(for STAB)

Vaporeon (M) @ Leftovers
Trait: Water Absorb
EVs: 6 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Ice Beam
- Roar
- Surf
- Wish
Tactic: Simply to roar away opponents or stab with surf against fire types. Occasionally wish to heal Pokemon on the team.

Cool, cool. try to give Vaporeon JUST 200 speed or something like that, work on defenses some, give a good amount of HP(Vaporeon's a monster in HP), and you could try to make a Roar/Surf/Haze/Ice Beam one... substitute works for a replacement on a move, just test it out.

Charizard (M) @ Salac Berry
Trait: Blaze
EVs: 252 Atk / 50 Def / 208 Spd
Jolly Nature (+Spd, -SAtk)
- Aerial Ace
- Belly Drum
- Earthquake
- Overheat
Tactic: Overheat's for STAB, and it's a great just in case move. Get Charizard to about 60% health, use Belly Drum(requires really heavy prediction...), and the salac berry will activate. Charizard will now have max attack, high speed, and the ability to kick butt easily. Good luck with this one... I prefer Blaziken or Houndoom as my fire type, but Charizard can pull it off.

Metagross @ Leftovers
Trait: Clear Body
EVs: I can't help much with EVs on Metagross-mine's a random set that I customized myself. 252 Atk is a must though.
Adamant Nature (+Atk, -SAtk)
- Earthquake/Shadow Ball
- Meteor Mash
- Explosion
- Agility
Tactic: Agiligross. Agility increases speed to make Metagross an effective physical tank/sweeper. MM gets STAB obviously, and after an agility or two, you'll be faster than the opponent, so if your metagross gets low on HP or has a status thing that'll kill it, just use explosion. Metagross' high attack(405 maximum with Adamant/252 atk evs) will take down anything virtually. Earthquake's a great move too, but the thing is, it sucks against fliers-namely Flygon, Zapdos, and Claydol, which are used a good amount. Shadow Ball at least hits all of them, and does super effective damage to Claydol/Gengar/Zam/Gardevoir/etcetera, but as for EQ or SB, it's up to preference. I prefer Shadow Ball, but like I said, it's up to preference.

Overall, decent team. Could use some work... trust me-i've changed my team a LOT.


Thats the current team, seems to work rather well. I have found swampert, Magneton, Marowak, Starmie and Snorlax to be most hard to kill. What are good Pokemon or moves to defeat those with ease?. Jan

And here we have weaknesses! Yeah, those are common weaknesses to any team, trust me. Swampert weakness = GRASS pokemon, Magneton weakness = STRONG fire/Earthquake, Marowak weakness = strong water type or grass type or ice type, or just a well planned attack from a DD Salamence/Tyranitar(blah blah blah blah blah), Starmie weakness = dark types and electric types(for the best bet, I'd go with a Jolteon, it's fast as crazy, has good special attack, and thunderbolt is awesome xP), Snorlax weakness = ANYTHING that has a high attack. Reversalers, Agiligross(explosion slaughters snorlax AND blissey... as long as they haven't used any defense increasing moves), just something with a really nice attack. I use DD Salamence a lot.

Fixes, and WHY, will be in the post in green, cuz green's cool.