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lvirden
10-05-2006, 11:44 AM
Some of the factors of which I am aware in a pokemon's strength include the following. I'm interested in learning more about influencing these, in order to raise the strongest pokemon.

For instance, each pokemon has a set of inital values of strenght, speed, etc. These are determined when the game randomly pops the wild pokemon up for you to battle.

Are they set as soon as the creature appears, or are the life parameters influenced by the type of pokemon used to battle it? Are they at all influenced by the type of pokeball used to capture?

After capture, there are several ways of "raising" a pokemon. One can:

1. battle with it
2. put the pokemon in front of the party, then switch it out before battle proceeds
3. give the pokemon the experience share item to hold
4. put the pokemon in the day care center
5. give the pokemon lots of vitamins
6. allow the pokemon to evole
7. trade the pokemon to someone else, and they do any of the above

Are there other things one can do that will "permanently" influence how strong the pokemon is (I know there are a series of x-* items that temporarily influence this, as well as a variety of abilities or attacks that temporarily influence one or more factors).

Is it better to give the pokemon loads of vitamins as a younger pokemon, or does it matter, in terms of the long term benefits?

What other things should be considered?

Near
10-05-2006, 11:56 AM
Permanent stats boost.. what about Rare Candy..
I don't really think it matters at what level you give him vitamins [maybe except for the happiness factor]
Since it will just raise it's EVs.

A question - are you really 51 years old?

lvirden
10-05-2006, 12:03 PM
yep - I'm ancient :-D ... I stood in line for over 2 hrs to get the free Mew last weekend... almost was late for a performance by my kids.

I'm working on Sapphire right now - I'd worked on it before but had gotten out of the habit. I am trying to find a place to buy, affordably, the pokemon coliseum bonus disk so that I can get my sapphire clock working again :-( ...
I've a leaf green that I've not started yet. My high school age son lost his fire-red, so leaf green is going to be a bit tough.

And I want to track down an affordable emerald and pokemon xd.

Additional Comment:
P.S. I knew about the rare candy... I just forgot about it trying to write this up this afternoon.

So what else am I forgetting? Or even better, what else do I not know!

E-hero cyberblaster
10-05-2006, 12:04 PM
yep - I'm ancient :-D ... I stood in line for over 2 hrs to get the free Mew last weekend... almost was late for a performance by my kids.

I'm working on Sapphire right now - I'd worked on it before but had gotten out of the habit. I am trying to find a place to buy, affordably, the pokemon coliseum bonus disk so that I can get my sapphire clock working again :-( ...
I've a leaf green that I've not started yet. My high school age son lost his fire-red, so leaf green is going to be a bit tough.

And I want to track down an affordable emerald and pokemon xd.

lvirden, your my hero, i dont think i will play as long as you have but your the proof that even grownops can play pokemon :D

lvirden
10-05-2006, 12:08 PM
Hey, I even enjoy the occasional pokemon trading card game... though it's been quite some time since I played that.

I used to be pretty active on pojo.com, for that matter. But as my kids get older, they need me to drive them around more and more places. I've just decided to use my waiting time to play pokemon.

I just finished my 8th badge in the past few days. I have to raise my pokemon for a while before taking on the elite four.

Oh, and two tips that I wish could go into the sapphire FAQs some time:

1. When you go into a gym, DON'T use the tips available online to skip by the early trainers. At least in the 8th gym, I've not found a way to go back and battle them. And thus, I lost a source of money to use to buy more vitamins.

2. Don't use the mystery event tip until you know what it is all about. I tried it, didn't know what it was or what to do with it, and now it looks, to me, like it is no longer available to me. Sigh.

E-hero cyberblaster
10-05-2006, 12:12 PM
Hey, I even enjoy the occasional pokemon trading card game... though it's been quite some time since I played that.

I used to be pretty active on pojo.com, for that matter. But as my kids get older, they need me to drive them around more and more places. I've just decided to use my waiting time to play pokemon.

I just finished my 8th badge in the past few days. I have to raise my pokemon for a while before taking on the elite four.

Oh, and two tips that I wish could go into the sapphire FAQs some time:

1. When you go into a gym, DON'T use the tips available online to skip by the early trainers. At least in the 8th gym, I've not found a way to go back and battle them. And thus, I lost a source of money to use to buy more vitamins.

2. Don't use the mystery event tip until you know what it is all about. I tried it, didn't know what it was or what to do with it, and now it looks, to me, like it is no longer available to me. Sigh.

this may sound silly but what is your team?
(really want to now a ''old boys team'')

Near
10-05-2006, 12:13 PM
Hey, I even enjoy the occasional pokemon trading card game... though it's been quite some time since I played that.

I used to be pretty active on pojo.com, for that matter. But as my kids get older, they need me to drive them around more and more places. I've just decided to use my waiting time to play pokemon.

I just finished my 8th badge in the past few days. I have to raise my pokemon for a while before taking on the elite four.

Oh, and two tips that I wish could go into the sapphire FAQs some time:

1. When you go into a gym, DON'T use the tips available online to skip by the early trainers. At least in the 8th gym, I've not found a way to go back and battle them. And thus, I lost a source of money to use to buy more vitamins.

2. Don't use the mystery event tip until you know what it is all about. I tried it, didn't know what it was or what to do with it, and now it looks, to me, like it is no longer available to me. Sigh.
I usually defeat everyone.
What a waste to skip them. Free Exp, free money..
Are you planning to play Diamond/Pearl?

DES.BLACK.DOOM.BUG
10-05-2006, 12:44 PM
http://www.pojo.biz/board/showthread.php?p=5006363#post5006363i think vitamens help there nature also have something to do with it also check my team and see wot u think.

lvirden
10-05-2006, 04:32 PM
Yes, Diamond and pearl are of interest. I also want to play mystery dungeon - it sounds fun. I don't know anything about Ranger, but I'd guess I'll like it too.

I also liked the Trading Card Game video game - that was really fun.

As for my team, I've got a variety of pokemon I'm raising.
At this exact moment, here's what I'm traveling with:

Mew - LV 35/HP 120, carrying exp. share, and with MegaPunch, Pound,Transform, and Metranome
Tropius - Lv 41/HP 144, carrying miracle seed, with body slam, strength, fly, miracle leaf
Pikachu - Lv 41/HP 89, carrying nothing :-(, with thunder wave, thunderbolt, thunder, and quick attack (I need some money to raise that HP!)
Wailord - Lv 42/HP 211, carrying Sea Incense, with Surf, Dive, Astonish, and Rest
Linone - Lv 42/HP 139, for its pickup ability, I carry nothing by default, with Thief, Headbutt, Cut, Slash
Vibrava - Lv 43/HP 110, carrying Amulet Coin, Crunch, Dragonbreath, Faint Attack, Rock Smash

However, sitting in the box is a Lv 42 Graveler, Lv 45 Kyogre, Lv 42 Pelipper, and Lv 41 Sceptile along with a Lv 30 Gardevoir, Lv32 Sableye, Lv 35 Skarmory, Lv 34 Trapinch, Lv 33 Lairon, and Lv 36 Torkoal.

So the reason for this thread is to figure out a) how to raise these guys and gals better and b) who else I need to track down and capture. I've caught 88 pokemon so far, but I'm sure that some are better than others when preparing for the Elite 4...

-Demosthenes-
10-05-2006, 08:09 PM
Some of the factors of which I am aware in a pokemon's strength include the following. I'm interested in learning more about influencing these, in order to raise the strongest pokemon.

For instance, each pokemon has a set of inital values of strenght, speed, etc. These are determined when the game randomly pops the wild pokemon up for you to battle.

Are they set as soon as the creature appears, or are the life parameters influenced by the type of pokemon used to battle it? Are they at all influenced by the type of pokeball used to capture?

After capture, there are several ways of "raising" a pokemon. One can:

1. battle with it
2. put the pokemon in front of the party, then switch it out before battle proceeds
3. give the pokemon the experience share item to hold
4. put the pokemon in the day care center
5. give the pokemon lots of vitamins
6. allow the pokemon to evole
7. trade the pokemon to someone else, and they do any of the above

Are there other things one can do that will "permanently" influence how strong the pokemon is (I know there are a series of x-* items that temporarily influence this, as well as a variety of abilities or attacks that temporarily influence one or more factors).

Is it better to give the pokemon loads of vitamins as a younger pokemon, or does it matter, in terms of the long term benefits?

What other things should be considered?

Okay. Get ready for long answer to quote...

I.INDIVIDUAL VALUESPokemon have set strength (for future reference, whenever I say "strengnth", I am refering to HP, ATTACK, DEFENSE, SPEED, SP. DEF, SP. ATK. Not the move, Strength, or a reference to Physical Attack) values called IVs, or, Individual Values.

Those IVs are set when a pokemon hatches from an egg, is captured in the wild, or given to by a Nintendo event\ingame person. Those IVs, however, change as the pokemon grows. There is no way to know how those IVs will change, though there are ways to determine IVs at a specific point in the pokemon's growth. See Here (http://64.72.117.249/games/iv-calc.shtml) for an IV calculator.

IVs are set at a range of 0 to 31. 31 being the best and 0 being the worst. A pokemon's IV number has a 1 in 32 chance of getting a value of 31 in one stat, a 1 in 1024 chance for getting 2 stats with 31, etc., and a 1x10^9 chance of getting all 6 stats with 31 IVs.

Realistically, the average pokemon will have 15-25 IVs in any given stat. When an egg hatches, a decent way to "check" IVs in-game (emerald only) is to go to the Battle Frontier and go to the house directly above the pokemon center. The old man will look at a pokemon and tell you, "it is average in ability", "it is above average in ability", etc. It is not exact, but gives you a good idea about the average IVs of a pokemon.

IVs change as a pokemon grows in level and strength. IVs change based on the EVs given to stats, and through randomosity. A pokemon's IVs will fluctuate above or below its average IV number, until the pokemon is level 100. Once a pokemon reaches level 100, its IVs will not change, which makes sense, as a pokemon at level 100 will not grow anymore.

Good IVs are essential to raising the "perfect pokemon", though a "perfect pokemon" can never be reached, which will be explained later. Always check the IVs of a pokemon before deciding to raise it. If you raise a pokemon with IVs below 15, its stats will end up being sub-par. However, since the optimal IVs of a pokemon are incredibly hard to acquire, shoot for any value 26 or higher in all stats. That will get you a decent, if not great pokemon.

II.EFFORT VALUESOnce a pokemon with IVs above 26 is selected, the knowledgeable trainer wil l begin to give their pokemon EVs. EV is the abbreviation for "Effort Value". An Effort Value regulates the growth in a certain stat.

There are a total of 510 EVs that you can give a pokemon, but only two of the six stats can be maxed out. The max number of EVs you can give a single stat is 252. The common EV split between stats is 252, 252, 6. That split gives a pokemon near-max stats in two areas, and raises another stat by an infinitesimally small amount, but a raise nonetheless.

You might say, "How do you monitor the stat growth? 252! That's a high number!" Gamefreak designed the six (originally five) vitamins to raise not just the stat itself, but also Effort Values. Proteins, carbos, etc. raise a pokemon's EVs by 10 in a single stat. Interestingly enough, the most vitamins you can give a pokemon in a single stat is 10. That's 100 EVs right there. EVing a pokemon 252, 252, 6 suddenly doesn't seem too hard.

Still, I haven't covered how you regulate what EVs go where. So, here's a list:
List of pokemon that give EVs in HP (http://64.72.117.249/pokedex-rs/hp.shtml)
List of pokemon that give EVs in ATK (http://64.72.117.249/pokedex-rs/attack.shtml)
List of pokemon that give EVs in DEF (http://64.72.117.249/pokedex-rs/defense.shtml)
List of pokemon that give EVs in SPEED (http://64.72.117.249/pokedex-rs/speed.shtml)
List of pokemon that give EVs in SPECIAL ATTACK (http://64.72.117.249/pokedex-rs/s-attack.shtml)
List of pokemon that give EVS in SPECIAL DEFENSE (http://64.72.117.249/pokedex-rs/s-defense.shtml)

The pokemon you wish to raise must gain those EVs through battling those specific pokemon. Here's an example to help people understand:

Joe has a Larvitar. Joe wants to give Larvitar 252 EVs in ATTACK. Joe must go fight 252 Shuppets (a pokemon that gives 1 EV point in ATTACK) and record that.

You don't really need to record your EV gaining, but it makes it alot easier than trying to keep track in your head. If you are wondering how to record EVs, just right a mark on a piece of paper for every EV gained. The generic 'Four marks with a diagonal slash to signify the fifth mark' method works extremely well.

The amount of EVs gained can be altered by different conditions. NOTE: POKEMON STILL GAIN THE SAME AMOUNT OF EVs EVEN IF THE POKEMON YOU WANT TO HAVE GAIN EVs IS HOLDING EXPERIENCE SHARE.
The item 'Macho Brace' doubles the amount of EVs a pokemon gains. Example: Joe's Larvitar is holding Macho Brace and kills a Shuppet. Larvitar now gains 2 EV points instead of one.

The condition known as Pokerus (pokemon virus) also doubles EVs gained. Example: Joe's Larvitar has Pokerus and kills a Shuppet. Larvitar now gains 2 EV points instead of one. What's cool is that you can give a pokemon Macho Brace AND Pokerus and have the amount of Evs gained will be quadrupled. Example: Joe's Larvitar is holding Macho Brace and has the condition Pokerus and kills a shuppet. Larvitar now gains 4 Evs points instead of one.

Once you are done EVing a pokemon, you may check by going to Slateport and going to the lady next to the guy who sells you vitamins. If you EVd a pokemon fully, she will give you the ribbon called the Effort Ribbon.

Once you have gotton the Effort Ribbon, you may increase a pokemon's level however you may wish. Its stat growth is set. It will grow relatively in the same way (fluctuating by one or two points) for the rest of its levels.

III.NATURES Before you do all this however, the right nature must be selected. Getting the right nature that ups a stat that you want to have upped in is critical.

There are 20 different natures. That significantly reduces your chances of getting a pokemon with IVs of 26 or more AND getting the correct nature.

Keep natures in mind while EVing a pokemon, too. A nature that decreases a pokemon's strength in a certain stat that you want to increase is not going to work out. Choose a nature that benefits your pokemon and the EVs you choose to give it.

Here (http://64.72.117.249/games/natures.shtml) is a list of pokemon natures and what they increase and decrease.

IV.RARE CANDIES The magical item known as Rare Candy is really a wonderful item. It raises a pokemon by one level WITHOUT INCREASING EVs. This is excessively helpfull in finding a more accurate account of your pokemon's IVs. In previous games, rare candies reduced stat growth. In this generation, rare candies do nothing but raise a pokemon's level by one.

V.PERFECT POKEMON There is no such thing as the "perfect pokemon" as you can only max out a pokemon's stats through EVs in two stats, the other four remain unchanged. Natures also contribute to the problem. Every nature that increases a stat decreases another. You can never have a pokemon with max stats in all categories. It can't be done without outside help, ie a gameshark\action replay.

VI. SHINY Shiny pokemon (pokemon that have an alternate color pattern) were once claimed to have increased stats in all categories. It would "grow better". That is not true. Shiny pokemon do not grow any faster than regular pokemon; they do not grow any slower than regular pokemon. All they do is look cool.

I hope this helps a
lot and I hope you may acheive pokemon with excellent stats.

lvirden
10-06-2006, 04:24 AM
i'm not certain how to interprete all your useful information. Let's take my Tropius for example. I plugged it into your stats page. I have no idea about effort values, so I left those empty. I mean, i've battled all sorts of pokemon along the way...

I then clicked on Calc stats. Here's what I got back:
Everything but HP says it is at an average of 31, is at 100% and a min and max value of 31. HP says it has an average of 30, is at 48% and has a min of 29 and max of 31.
What does that mean? Does that really mean this pokemon has a maximum amount of IV stats?

Having a brave nature, that says that every battle (or is it every attack) lowers its EV for speed. So what, in practical terms, does that mean - the the pokemon's in-game statistics for speed have a lower and lower maximum it can reach? Surely there is some sort of minimum - is that the IV? What if I'm already at double the IV?

In a case like this, should one, early on - before battling - choose to use the most vitamins for the strength that is going to be reducing during battle the most? That way, you can raise it to its highest potential early on, before battling has lowered that maximum potential? And you mention that one cannot give any one pokemon more than 10 vitamins for strength - is that 10 total, or 10 per strength category?

Thanks for the info

Additional Comment:
two more questions:

how does trading factor into the iv and ev statistics?

quick claw - does that factor into the increasing of the speed value, or just is turn based, or what?

oh, and is there a way to increase accuracy of an attack like megapunch? accuracy doesn't seem to be a strength parameter.

Additional Comment:
two more questions:

how does trading factor into the iv and ev statistics?

quick claw - does that factor into the increasing of the speed value, or just is turn based, or what?

oh, and is there a way to increase accuracy of an attack like megapunch? accuracy doesn't seem to be a strength parameter.

and when you say that stats are raised when attacked or attacking a particular type of pokemon - does that mean regardless of win or loss? what about the pokemon who gets swapped out before attacking? and is that only for wild pokemon or even trainer battles?

looks like one gets ev points based on the evolutionary stage of the pokemon...

Near
10-06-2006, 05:11 AM
Well.. I personally don't bother with EVs or IVs... but anyways, Natures help the Pokemon grow extra points in a certain stats, and less in another one, or they don't affect the stats.

A neutral nature would be 'Serious'.
It just doesn't lower any stat and doesn't raise any.

Adamant, raises attack and sacrifices Sp.Attack for it.

Let's take your Vibrava for example.
According to Serebii's Pokedex, his max attack stat is 239, and his max Sp.Stat is 199, with a neutral nature.

However, if he was an Adamant one, according to that Pokedex again, a beneficial nature to attack would make it 262 instead, and a hindering nature for Sp.Attack would make it 179.

Natures raise a Pokemon's specific stat [or none] by 10%, and lower another by 10% [or none, if they don't raise anything] meaning the stronger the Pokemon's stats are, the more you benefit from that Nature.

I am pretty sure that you cannot give more than 10 in a specific area [assuming that Pokemon hasn't got his EVs raised before] but you can give him a total of 100, 10 in each area.

Quick Claw just has a certain percentage of letting your Pokemon strike first, ignoring his speed.
It doesn't affect his speed EVs/IVs/whatever.

About accuracy.. I am not so sure if there are any hold items, but there are attacks like Lock-on and Mind-reader that makes your next move strike for sure [pretty useless for an attack with 80% accuracy]

I didn't get some of your questions/can't answer them, so sorry.
But you can look around the Internet for more information.

lvirden
10-06-2006, 08:33 AM
thanks, everyone, for being patient. and if there are specific questions i've asked that someone doesn't understand, but would like to try to address, let me know and i will try to re-ask them.

TrunksBaggins
10-06-2006, 05:06 PM
lvirden, your my hero, i dont think i will play as long as you have but your the proof that even grownops can play pokemon :D
I agree with E-hero. Your offically my role model, lvirden *throws away poster of Fez. Kelso, and Hyde*

lvirden
10-07-2006, 05:04 AM
I'm so honored!

No one commented on my team - I need to focus on raising my pokemon at least another 10 levels before the Elite 4 - which in the above list should I be more focused on, and what should I go out and try to catch or evolve?

E-hero cyberblaster
10-07-2006, 05:08 AM
I'm so honored!

No one commented on my team - I need to focus on raising my pokemon at least another 10 levels before the Elite 4 - which in the above list should I be more focused on, and what should I go out and try to catch or evolve?

well instead of your linoone(if you want to get rid of it) you could catch a snorunt.

-Demosthenes-
10-07-2006, 11:01 AM
well instead of your linoone(if you want to get rid of it) you could catch a snorunt.

Why Snorunt? Glalie isn't any good. All it can do is STAB Ice Beam and Spikes. Not really any good for battling.

The best pokemon (IMO) to raise would be:

DD T-tar
Tyraniboah (extremely hard for GBA)
DD Salamence
Magneton
Elemence
Wobbuffet
Curselax
Espyjump
Lati@s
Kyogre
Calmcune
Mc Icegar
Skarm

Near
10-07-2006, 11:31 AM
Why Snorunt? Glalie isn't any good. All it can do is STAB Ice Beam and Spikes. Not really any good for battling.

The best pokemon (IMO) to raise would be:

DD T-tar
Tyraniboah (extremely hard for GBA)
DD Salamence
Magneton
Elemence
Wobbuffet
Curselax
Espyjump
Lati@s
Kyogre
Calmcune
Mc Icegar
Skarm
I don't think he knows what those names means, even though you can somehow understand from their names.

Also, those are just CC Pokemons. Go for something original.

I would:
Evolve Vibrava to Flygon [Underrated]
Keep Tropius
Catch a Sorunt and evolve into Glalie
Evolve Pikachu to Raichu
Keep Wailord/Switch for another Water Pokemon, one like Starmie.
Take out Torkoal

So that makes a team of:
Flygon
Tropius
Glalie
Raichu
Wailord/Starmie
Torkoal

I like those because they are actually quite good and not over-used.

-Demosthenes-
10-07-2006, 11:37 AM
I don't think he knows what those names means, even though you can somehow understand from their names.

Also, those are just CC Pokemons. Go for something original.

I would:
Evolve Vibrava to Flygon [Underrated]
Keep Tropius
Catch a Sorunt and evolve into Glalie
Evolve Pikachu to Raichu
Keep Wailord/Switch for another Water Pokemon, one like Starmie.
Take out Torkoal

So that makes a team of:
Flygon
Tropius
Glalie
Raichu
Wailord/Starmie
Torkoal

I like those because they are actually quite good and not over-used.


Fine.
Dragon Dancing Tyranitar
Tyranitar with 404 Hp, moveset includes Focus Punch and Substitute
Dragon Dancing Salamence
Magneton
Salamence with Special moves
Wobbuffet
Snorlax with curse
Espeon with Baton Pass
Latias
Latios
Kyogre
Suicune with Calm Mind
Gengar with Ice punch
Skarmory.

Flygon may be underrated, but it is for a reason. It is 4x weak to Ice. Ice Beam may be the most common special move in the game. Flygon would die to any special sweeper it comes up against. It also doesn't have the best stats.

Starmie is CC, you know...

Those pokemon that you mentioned could be good, but there are other pokemon that get the same job done, only better.

It's really up to the trainer to decide if he\she wants to raise a fun team or a competetive team.

Near
10-07-2006, 11:41 AM
Fine.
Dragon Dancing Tyranitar
Tyranitar with 404 Hp, moveset includes Focus Punch and Substitute
Dragon Dancing Salamence
Magneton
Salamence with Special moves
Wobbuffet
Snorlax with curse
Espeon with Baton Pass
Latias
Latios
Kyogre
Suicune with Calm Mind
Gengar with Ice punch
Skarmory.

Flygon may be underrated, but it is for a reason. It is 4x weak to Ice. Ice Beam may be the most common special move in the game. Flygon would die to any special sweeper it comes up against. It also doesn't have the best stats.

Starmie is CC, you know...

Those pokemon that you mentioned could be good, but there are other pokemon that get the same job done, only better.

It's really up to the trainer to decide if he\she wants to raise a fun team or a competetive team.
Salamence also has a 4x Weakness to Ice, and as you said before, pathetic Sp.Def to even think about resisting it.

Of course there are other Pokemons that can do the same job but better.. but that's like saying, 'oh so I can have a team of 6 Rayquazas'.

There is no point in over-powered Pokemons unless you really like that Pokemon's look.

Most of those 'great' Pokemons you recommended are just over-used and fun-ruining Pokemons.

-Demosthenes-
10-07-2006, 11:48 AM
Salamence also has a 4x Weakness to Ice, and as you said before, pathetic Sp.Def to even think about resisting it.

Of course there are other Pokemons that can do the same job but better.. but that's like saying, 'oh so I can have a team of 6 Rayquazas'.

There is no point in over-powered Pokemons unless you really like that Pokemon's look.

Most of those 'great' Pokemons you recommended are just over-used and fun-ruining Pokemons.

Salamence does have a 4x weakness to ice, but it is used for it's 130 base attack. You can rectify its defense problem by Eving it in Def\Sp.Def.

You could have a team of 6 rayquazas...except rayquaza dies easily. Really, as I stated before, its all up to the trainer to decide whether or not to raise a competetive team or a fun team.

There is a point to "over-powered" pokemon besides their look. I personally think Kyogre looks horrible, but its stats make me reconsider it. Once again, if you want a fun team, then go by what you think looks cool. If you want a competetive team, go by what has great stats.

"Fun-ruining" is a term that can be applied to "not-great" pokemon. Say I come up against a Dunsparce that just toxics, mean looks, and protects. I would say that is a fun-ruining pokemon. You can have the best battles waging tier one pokemon against tier one pokemon.

Near
10-07-2006, 11:50 AM
Salamence does have a 4x weakness to ice, but it is used for it's 130 base attack. You can rectify its defense problem by Eving it in Def\Sp.Def.

You could have a team of 6 rayquazas...except rayquaza dies easily. Really, as I stated before, its all up to the trainer to decide whether or not to raise a competetive team or a fun team.

There is a point to "over-powered" pokemon besides their look. I personally think Kyogre looks horrible, but its stats make me reconsider it. Once again, if you want a fun team, then go by what you think looks cool. If you want a competetive team, go by what has great stats.

"Fun-ruining" is a term that can be applied to "not-great" pokemon. Say I come up against a Dunsparce that just toxics, mean looks, and protects. I would say that is a fun-ruining pokemon. You can have the best battles waging tier one pokemon against tier one pokemon.
If you reconsidered a Uber due to his stats, you pretty much failed.

Competive play? The only thing I call competive is tournaments or whatever, where those 'competive' Pokemons are usually banned.

Doesn't Salamence have 135 base? Whatever.

-Demosthenes-
10-07-2006, 11:53 AM
If you reconsidered a Uber due to his stats, you pretty much failed.

Competive play? The only thing I call competive is tournaments or whatever, where those 'competive' Pokemons are usually banned.

Doesn't Salamence have 135 base? Whatever.

I used the word "reconsider" and "kyogre" to go along with my example. You can substitute any decent pokemon in the place of Kyogre.

You can have competetive play with your friends through link battles. Not just tournaments.

Yes. Salamence has 135 base attack.

Near
10-07-2006, 11:55 AM
I used the word "reconsider" and "kyogre" to go along with my example. You can substitute any decent pokemon in the place of Kyogre.

You can have competetive play with your friends through link battles. Not just tournaments.

Yes. Salamence has 135 base attack.
You mean you go to the trouble of perfecting IVs, Natures & EVs just for beating your friend?
You use boring Ubers just to beat them?

-Demosthenes-
10-07-2006, 11:56 AM
You mean you go to the trouble of perfecting IVs, Natures & EVs just for beating your friend?
You use boring Ubers just to beat them?

Actually, I don't use ubers. My friends and I play with NetBattle rules.